// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace WebSockets.Server { using System.Text; using DotNetty.Buffers; static class WebSocketServerBenchmarkPage { const string Newline = "\r\n"; public static IByteBuffer GetContent(string webSocketLocation) => Unpooled.WrappedBuffer( Encoding.ASCII.GetBytes( "Web Socket Performance Test" + Newline + "" + Newline + "

WebSocket Performance Test

" + Newline + "" + Newline + "
" + Newline + "
" + Newline + "Message size:" + "
" + Newline + "Number of messages:" + "
" + Newline + "Data Type:" + "text" + "binary
" + Newline + "Mode:
" + Newline + "" + "Wait for response after each messages
" + Newline + "" + "Send all messages and then wait for all responses
" + Newline + "Verify responded messages
" + Newline + "" + Newline + "

Output

" + Newline + "" + Newline + "
" + Newline + "" + Newline + "
" + Newline + "" + Newline + "" + Newline + "" + Newline)); } }