mirror of
https://github.com/maker-community/ElectronBot.DotNet.git
synced 2026-10-25 02:29:48 +08:00
Update all model bindings
This commit is contained in:
@@ -23,8 +23,6 @@ using Camera = HelixToolkit.WinUI.Camera;
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namespace ViewModels;
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public partial class ModelLoadCompactOverlayViewModel : ObservableRecipient
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{
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private readonly DispatcherTimer DispatcherTimer = new();
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public IEffectsManager EffectsManager
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{
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get;
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@@ -66,23 +64,36 @@ public partial class ModelLoadCompactOverlayViewModel : ObservableRecipient
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[ObservableProperty]
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private Vector3 _modelCentroidPoint = default;
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[ObservableProperty]
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private Vector3 _headModelCentroidPoint = default;
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[ObservableProperty]
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private bool _showWireframe = false;
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[ObservableProperty]
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private BoundingBox _modelBoundingBox = default;
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private BoundingBox _rightShoulderBoundingBox = default;
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[ObservableProperty]
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private BoundingBox _leftShoulderBoundingBox = default;
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[ObservableProperty]
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private BoundingBox _bodyBoundingBox = default;
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[ObservableProperty]
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private BoundingBox _headBoundingBox = default;
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[ObservableProperty]
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private BoundingBox _baseBoundingBox = default;
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private Matrix bodyMt = default;
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private Matrix _bodyMt = default;
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private Matrix leftArmMt = default;
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private Matrix _leftArmMt = default;
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private Matrix rightArmMt = default;
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private Matrix _rightArmMt = default;
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private Matrix headMt = default;
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private Matrix _headMt = default;
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private Matrix baseMt = default;
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private Matrix _baseMt = default;
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public Camera Camera
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{
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@@ -92,9 +103,7 @@ public partial class ModelLoadCompactOverlayViewModel : ObservableRecipient
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public ModelLoadCompactOverlayViewModel(IEffectsManager effectsManager)
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{
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EffectsManager = effectsManager;
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DispatcherTimer.Interval = TimeSpan.FromMilliseconds(500);
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DispatcherTimer.Tick += ModelAcitonDispatcherTimer_Tick;
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Material = new DiffuseMaterial()
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{
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EnableUnLit = false,
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@@ -130,7 +139,6 @@ public partial class ModelLoadCompactOverlayViewModel : ObservableRecipient
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var head = new List<string>()
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{
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"Face.obj",
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"Head1.obj",
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"Head2.obj",
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"Head3.obj",
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@@ -172,7 +180,7 @@ public partial class ModelLoadCompactOverlayViewModel : ObservableRecipient
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HeadModel.AddNode(newScene.Root);
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headMt = HeadModel.HxTransform3D;
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_headMt = HeadModel.HxTransform3D;
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if (modelName == "Head3.obj")
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{
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@@ -189,6 +197,12 @@ public partial class ModelLoadCompactOverlayViewModel : ObservableRecipient
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}
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else if (modelName == "Head1.obj")
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{
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if (newScene.Root.TryGetCentroid(out var centroid))
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{
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/// Must use UI thread to set value back.
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HeadModelCentroidPoint = centroid;
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}
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if (newScene != null && newScene.Root != null)
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{
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foreach (var node in newScene.Root.Traverse())
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@@ -231,7 +245,7 @@ public partial class ModelLoadCompactOverlayViewModel : ObservableRecipient
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BodyModel.AddNode(newScene.Root);
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bodyMt = BodyModel.HxTransform3D;
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_bodyMt = BodyModel.HxTransform3D;
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if (modelName == "Body2.obj")
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{
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@@ -280,14 +294,14 @@ public partial class ModelLoadCompactOverlayViewModel : ObservableRecipient
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RightArmModel.AddNode(newScene.Root);
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rightArmMt = RightArmModel.HxTransform3D;
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_rightArmMt = RightArmModel.HxTransform3D;
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if (newScene.Root.TryGetBound(out var bound))
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{
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/// Must use UI thread to set value back.
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if (modelName == "RightShoulder.obj")
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{
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ModelBoundingBox = bound;
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RightShoulderBoundingBox = bound;
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}
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}
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@@ -334,14 +348,14 @@ public partial class ModelLoadCompactOverlayViewModel : ObservableRecipient
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LeftArmModel.AddNode(newScene.Root);
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leftArmMt = LeftArmModel.HxTransform3D;
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_leftArmMt = LeftArmModel.HxTransform3D;
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if (newScene.Root.TryGetBound(out var bound))
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{
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/// Must use UI thread to set value back.
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if (modelName == "RightShoulder.obj")
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if (modelName == "LeftShoulder.obj")
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{
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// ModelBoundingBox = bound;
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LeftShoulderBoundingBox = bound;
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}
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}
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@@ -387,7 +401,7 @@ public partial class ModelLoadCompactOverlayViewModel : ObservableRecipient
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BaseModel.AddNode(newScene.Root);
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baseMt = BaseModel.HxTransform3D;
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_baseMt = BaseModel.HxTransform3D;
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if (newScene.Root.TryGetBound(out var bound))
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{
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@@ -416,7 +430,6 @@ public partial class ModelLoadCompactOverlayViewModel : ObservableRecipient
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}
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FocusCameraToScene();
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//DispatcherTimer.Start();
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ElectronBotHelper.Instance.ModelActionFrame += Instance_ModelActionFrame;
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}
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@@ -428,34 +441,7 @@ public partial class ModelLoadCompactOverlayViewModel : ObservableRecipient
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private void Instance_ModelActionFrame(object? sender, Verdure.ElectronBot.Core.Models.ModelActionFrame e)
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{
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var list = ModelBoundingBox.GetCorners();
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var average = new SharpDX.Vector3(
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(list[1].X + list[5].X) / 2f,
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((list[1].Y + list[5].Y) / 2f) - 8f,
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(list[1].Z + list[5].Z) / 2f
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);
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//RightArmModel.HxTransform3D *= Matrix.RotationY(MathUtil.DegreesToRadians((e.J6)));
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//var baseCenter = BaseBoundingBox.Center();
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//var baseMatrix = Matrix.Translation(-baseCenter.X, -baseCenter.Y, -baseCenter.Z);
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//var tr2 = RightArmModel.HxTransform3D * baseMatrix;
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//var tr3 = tr2 * Matrix.RotationZ(MathUtil.DegreesToRadians(-(e.J4)));
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//var tr4 = tr3 * Matrix.RotationX(MathUtil.DegreesToRadians(-(e.J5)));
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//var tr5 = tr4 * Matrix.Translation(average.X, average.Y, average.Z);
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HeadModel.HxTransform3D = headMt * Matrix.RotationY(MathUtil.DegreesToRadians((e.J6)));
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BodyModel.HxTransform3D = bodyMt * Matrix.RotationY(MathUtil.DegreesToRadians((e.J6)));
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LeftArmModel.HxTransform3D = leftArmMt * Matrix.RotationY(MathUtil.DegreesToRadians((e.J6)));
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BodyModel.HxTransform3D = _bodyMt * Matrix.RotationY(MathUtil.DegreesToRadians(-(e.J6)));
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Material = new DiffuseMaterial()
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{
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@@ -480,30 +466,71 @@ public partial class ModelLoadCompactOverlayViewModel : ObservableRecipient
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}
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}
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//RightArmModel.HxTransform3D = Matrix.RotationY(MathUtil.DegreesToRadians((e.J6)));
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var rightList = RightShoulderBoundingBox.GetCorners();
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var translationMatrix = Matrix.Translation(-average.X, -average.Y, -average.Z);
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var rightAverage = new SharpDX.Vector3(
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(rightList[1].X + rightList[5].X) / 2f,
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((rightList[1].Y + rightList[5].Y) / 2f) - 8f,
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(rightList[1].Z + rightList[5].Z) / 2f
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);
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var tr2 = rightArmMt * translationMatrix;
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var tr3 = tr2 * Matrix.RotationZ(MathUtil.DegreesToRadians((e.J4)));
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var tr4 = tr3 * Matrix.RotationX(MathUtil.DegreesToRadians((e.J5)));
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var leftList = LeftShoulderBoundingBox.GetCorners();
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var tr5 = tr4 * Matrix.Translation(average.X, average.Y, average.Z);
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var leftAverage = new SharpDX.Vector3(
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(leftList[0].X + leftList[4].X) / 2f,
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((leftList[0].Y + leftList[4].Y) / 2f) - 8f,
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(leftList[0].Z + leftList[4].Z) / 2f
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);
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var translationMatrix = Matrix.Translation(-rightAverage.X, -rightAverage.Y, -rightAverage.Z);
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var tr2 = _rightArmMt * translationMatrix;
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var tr3 = tr2 * Matrix.RotationZ(MathUtil.DegreesToRadians(-(e.J4)));
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var tr4 = tr3 * Matrix.RotationX(MathUtil.DegreesToRadians(-(e.J5)));
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var tr5 = tr4 * Matrix.Translation(rightAverage.X, rightAverage.Y, rightAverage.Z);
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var tr6 = tr5 * Matrix.RotationY(MathUtil.DegreesToRadians((e.J6)));
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var tr6 = tr5 * Matrix.RotationY(MathUtil.DegreesToRadians(-(e.J6)));
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RightArmModel.HxTransform3D = tr6;
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//RightArmModel.HxTransform3D *= Matrix.RotationY(MathUtil.DegreesToRadians((e.J6)));
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var leftMatrix = Matrix.Translation(-leftAverage.X, -leftAverage.Y, -leftAverage.Z);
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var leftTr2 = _leftArmMt * leftMatrix;
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var leftTr3 = leftTr2 * Matrix.RotationZ(MathUtil.DegreesToRadians(-(e.J4)));
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var leftTr4 = leftTr3 * Matrix.RotationX(MathUtil.DegreesToRadians(-(e.J5)));
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var leftTr5 = leftTr4 * Matrix.Translation(leftAverage.X, leftAverage.Y, leftAverage.Z);
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var leftTr6 = leftTr5 * Matrix.RotationY(MathUtil.DegreesToRadians(-(e.J6)));
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LeftArmModel.HxTransform3D = leftTr6;
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var headMatrix = Matrix.Translation(-HeadModelCentroidPoint.X, -HeadModelCentroidPoint.Y, -HeadModelCentroidPoint.Z);
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var headTr2 = _headMt * headMatrix;
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var headTr3 = headTr2 * Matrix.RotationX(MathUtil.DegreesToRadians(-(e.J1)));
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var headTr4 = headTr3 * Matrix.Translation(HeadModelCentroidPoint.X, HeadModelCentroidPoint.Y, HeadModelCentroidPoint.Z);
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var headTr5 = headTr4 * Matrix.RotationY(MathUtil.DegreesToRadians(-(e.J6)));
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HeadModel.HxTransform3D = headTr5;
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}
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private void FocusCameraToScene()
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{
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var maxWidth = Math.Max(Math.Max(ModelBoundingBox.Width, ModelBoundingBox.Height), ModelBoundingBox.Depth) + 240;
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var pos = ModelBoundingBox.Center + new Vector3(0, 0, maxWidth);
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var maxWidth = Math.Max(Math.Max(RightShoulderBoundingBox.Width, RightShoulderBoundingBox.Height), BodyBoundingBox.Depth) + 240;
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var pos = RightShoulderBoundingBox.Center + new Vector3(0, 0, maxWidth);
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Camera.Position = pos;
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Camera.LookDirection = ModelBoundingBox.Center - pos;
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Camera.LookDirection = RightShoulderBoundingBox.Center - pos;
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Camera.UpDirection = Vector3.UnitY;
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if (Camera is OrthographicCamera orthCam)
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{
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@@ -511,66 +538,6 @@ public partial class ModelLoadCompactOverlayViewModel : ObservableRecipient
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}
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}
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private void ModelAcitonDispatcherTimer_Tick(object? sender, object e)
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{
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try
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{
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var list = ModelBoundingBox.GetCorners();
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var average = new SharpDX.Vector3(
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(list[1].X + list[5].X) / 2f,
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((list[1].Y + list[5].Y) / 2f) - 8f,
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(list[1].Z + list[5].Z) / 2f
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);
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var translationMatrix = Matrix.Translation(-average.X, -average.Y, -average.Z);
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var tr2 = RightArmModel.HxTransform3D * translationMatrix;
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//var tr3 = tr2 * Matrix.RotationZ(MathUtil.DegreesToRadians(-(DateTime.Now.Second)));
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var tr4 = tr2 * Matrix.RotationX(MathUtil.DegreesToRadians(-(DateTime.Now.Second)));
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var tr5 = tr4 * Matrix.Translation(average.X, average.Y, average.Z);
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RightArmModel.HxTransform3D = tr5;
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var nodeList = HeadModel.GroupNode;
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foreach (var itemMode in nodeList.Items)
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{
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if (itemMode.Name == "Head3.obj")
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{
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foreach (var node in itemMode.Traverse())
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{
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if (node is MeshNode meshNode)
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{
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meshNode.Material = Material;
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}
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}
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}
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}
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//if (modelName == "Head3.obj")
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//{
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// if (newScene != null && newScene.Root != null)
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// {
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// foreach (var node in newScene.Root.Traverse())
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// {
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// if (node is MeshNode meshNode)
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// {
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// meshNode.Material = Material;
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// }
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// }
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// }
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//}
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}
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catch
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{
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}
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}
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[RelayCommand]
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public void CompactOverlay()
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{
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