namespace UIWidgets { using UnityEngine; /// /// Distance line. /// [RequireComponent(typeof(RectTransform))] public class DistanceLine : MonoBehaviour { /// /// RectTransform. /// public RectTransform RectTransform { get { return transform as RectTransform; } } /// /// Label to display distance. /// [SerializeField] public TextAdapter Label; /// /// Format. /// [SerializeField] public string Format = "0.0"; /// /// Show distance. /// /// Distance. public virtual void ShowDistance(float distance) { if (Label != null) { Label.text = distance.ToString(Format); } } } }