namespace UIWidgets
{
using UnityEngine;
///
/// Distance line.
///
[RequireComponent(typeof(RectTransform))]
public class DistanceLine : MonoBehaviour
{
///
/// RectTransform.
///
public RectTransform RectTransform
{
get
{
return transform as RectTransform;
}
}
///
/// Label to display distance.
///
[SerializeField]
public TextAdapter Label;
///
/// Format.
///
[SerializeField]
public string Format = "0.0";
///
/// Show distance.
///
/// Distance.
public virtual void ShowDistance(float distance)
{
if (Label != null)
{
Label.text = distance.ToString(Format);
}
}
}
}