namespace UIWidgets
{
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
///
/// Scroll button.
///
public class ScrollButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler
{
///
/// OnClick event.
///
public UnityEvent OnClick = new UnityEvent();
///
/// OnDown.
///
public UnityEvent OnDown = new UnityEvent();
///
/// OnUp.
///
public UnityEvent OnUp = new UnityEvent();
///
/// Process the pointer click event.
///
/// Current event data.
public void OnPointerClick(PointerEventData eventData)
{
OnClick.Invoke();
}
///
/// Process the pointer down event.
///
/// Current event data.
public virtual void OnPointerDown(PointerEventData eventData)
{
OnDown.Invoke();
}
///
/// Process the pointer up event.
///
/// Current event data.
public virtual void OnPointerUp(PointerEventData eventData)
{
OnUp.Invoke();
}
}
}