namespace UIWidgets { using UnityEngine; /// /// RangeSliderFloat scale. /// [RequireComponent(typeof(RangeSliderFloat))] public class RangeSliderScaleFloat : RangeSliderScaleBase { /// public override void UpdateScale() { if (Slider.Type == RangeSliderType.DisableHandleOverlay) { Scale.Clear(); Scale.gameObject.SetActive(false); return; } Scale.gameObject.SetActive(true); Scale.Set(Value2MarkDataDelegate, Slider.LimitMin, Slider.LimitMax, Slider.ValueMin, Slider.ValueMax); } } }