namespace UIWidgets
{
using System;
using UnityEngine;
using UnityEngine.UI;
///
/// TableHeader cell info.
///
[Serializable]
public class TableHeaderCellInfo
{
///
/// The cell RectTransform component.
///
public RectTransform Rect;
///
/// The cell LayoutElement component.
///
public LayoutElement LayoutElement;
///
/// The cell position.
///
public int Position;
///
/// Gets the cell width.
///
/// The width.
public float Width
{
get
{
return Rect.rect.width;
}
}
///
/// Gets a value indicating whether this gameobject active self.
///
/// true if active self; otherwise, false.
public bool ActiveSelf
{
get
{
return Rect.gameObject.activeSelf;
}
}
}
}