namespace UIWidgets { using UIWidgets.l10n; using UnityEngine; /// /// TabIconActiveButton. /// public class TabIconActiveButton : TabIconButton { /// /// Sets the data. /// /// Tab. public override void SetData(TabIcons tab) { NameAdapter.text = Localization.GetTranslation(tab.Name); if (Icon != null) { Icon.sprite = tab.IconActive; if (SetNativeSize) { Icon.SetNativeSize(); } Icon.color = (Icon.sprite == null) ? Color.clear : Color.white; } } } }