namespace UIWidgets
{
using UnityEngine.Events;
using UnityEngine.EventSystems;
///
/// Tree node toggle.
///
public class TreeNodeToggle : UIBehaviour, IPointerUpHandler, IPointerDownHandler, IPointerClickHandler
{
///
/// OnClick event.
///
public UnityEvent OnClick = new UnityEvent();
///
/// Process the pointer up event.
///
/// Event data.
public void OnPointerUp(PointerEventData eventData)
{
}
///
/// Process the pointer down event.
///
/// Event data.
public void OnPointerDown(PointerEventData eventData)
{
}
///
/// Process the pointer click event.
///
/// Event data.
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
{
return;
}
OnClick.Invoke();
}
}
}