using System.Collections; using System.Collections.Generic; using UnityEngine; public class FrameMeta : MonoBehaviour { public int id; public RenderTexture renderTexture; public float targetAngleArmRollLeft; public float targetAngleArmPitchLeft; public float targetAngleArmRollRight; public float targetAngleArmPitchRight; public float targetAngleHead; public float targetAngleBody; public float backLight; public string filePath; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }