Files
peng-zhihui 06ec2e469e Released.
2022-03-13 06:31:07 +08:00

34 lines
677 B
C#

using UnityEngine;
using UnityEngine.UI.ProceduralImage;
[ModifierID("Free")]
public class FreeModifier : ProceduralImageModifier {
[SerializeField]private Vector4 radius;
public Vector4 Radius {
get {
return radius;
}
set {
radius = value;
_Graphic.SetVerticesDirty();
}
}
#region implemented abstract members of ProceduralImageModifier
public override Vector4 CalculateRadius (Rect imageRect){
return radius;
}
#endregion
protected void OnValidate()
{
radius.x = Mathf.Max(0, radius.x);
radius.y = Mathf.Max(0, radius.y);
radius.z = Mathf.Max(0, radius.z);
radius.w = Mathf.Max(0, radius.w);
}
}