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132 lines
3.8 KiB
C#
132 lines
3.8 KiB
C#
namespace UIWidgets.Examples
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{
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using UIWidgets;
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using UnityEngine;
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using UnityEngine.Serialization;
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/// <summary>
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/// Test Notify.
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/// </summary>
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public class TestNotify : MonoBehaviour
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{
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/// <summary>
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/// Notification template.
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/// Gameobject in Hierarchy window, parent gameobject should have Layout component (recommended EasyLayout)
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/// </summary>
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[SerializeField]
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[FormerlySerializedAs("notifyPrefab")]
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[FormerlySerializedAs("NotifyTemplate")]
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protected Notify NotificationTemplate;
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/// <summary>
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/// Notification template with custom content.
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/// </summary>
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[SerializeField]
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protected Notify NotificationTemplateContent;
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/// <summary>
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/// Show Notification.
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/// </summary>
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public void ShowNotify()
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{
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NotificationTemplate.Clone().Show("Achievement unlocked. Hide after 3 seconds.", customHideDelay: 3f);
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}
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/// <summary>
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/// Notification with horizontal collapse animation.
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/// </summary>
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public void HorizontalCollapse()
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{
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NotificationTemplate.Clone().Show("Notification message.", customHideDelay: 3f, hideAnimation: NotificationBase.AnimationCollapseHorizontal, slideUpOnHide: false);
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}
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/// <summary>
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/// Notification with horizontal rotate animation.
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/// </summary>
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public void HorizontalRotate()
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{
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NotificationTemplate.Clone().Show("Notification message.", customHideDelay: 3f, hideAnimation: NotificationBase.AnimationRotateHorizontal, slideUpOnHide: false);
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}
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/// <summary>
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/// Notification with slide animation to left.
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/// </summary>
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public void SlideLeft()
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{
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NotificationTemplate.Clone().Show("Notification message.", customHideDelay: 3f, hideAnimation: NotificationBase.AnimationSlideLeft);
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}
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/// <summary>
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/// Notification with slide animation to right.
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/// </summary>
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public void SlideRight()
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{
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NotificationTemplate.Clone().Show("Notification message.", customHideDelay: 3f, hideAnimation: NotificationBase.AnimationSlideRight);
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}
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/// <summary>
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/// Notification with slide animation to left.
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/// </summary>
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public void SlideLeftCustom()
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{
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NotificationTemplate.Clone().Show("Notification message.", customHideDelay: 3f, hideAnimation: x => NotificationBase.HideAnimationSlideBase(x, true, -1f, 200f, true));
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}
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/// <summary>
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/// Notification with slide animation to right.
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/// </summary>
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public void SlideRightCustom()
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{
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NotificationTemplate.Clone().Show("Notification message.", customHideDelay: 3f, hideAnimation: x => NotificationBase.HideAnimationSlideBase(x, true, +1f, 200f, true));
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}
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/// <summary>
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/// Notification with slide animation to up.
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/// </summary>
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public void SlideUp()
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{
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NotificationTemplate.Clone().Show("Notification message.", customHideDelay: 3f, hideAnimation: NotificationBase.AnimationSlideUp);
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}
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/// <summary>
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/// Notification with slide animation to down.
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/// </summary>
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public void SlideDown()
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{
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NotificationTemplate.Clone().Show("Notification message.", customHideDelay: 3f, hideAnimation: NotificationBase.AnimationSlideDown);
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}
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/// <summary>
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/// Custom content.
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/// </summary>
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[SerializeField]
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protected RectTransform CustomContent;
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/// <summary>
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/// Parent of the CustomContent.
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/// </summary>
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[SerializeField]
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protected RectTransform CustomContentParent;
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/// <summary>
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/// Notification with slide animation to down.
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/// </summary>
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0603:Delegate allocation from a method group", Justification = "Required.")]
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public void Content()
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{
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CustomContent.gameObject.SetActive(true);
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var notify = NotificationTemplateContent.Clone();
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notify.Show(
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customHideDelay: 3f,
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content: CustomContent,
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onReturn: ReturnContent);
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}
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void ReturnContent()
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{
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CustomContent.SetParent(CustomContentParent);
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CustomContent.gameObject.SetActive(false);
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}
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}
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} |