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https://github.com/peng-zhihui/ElectronBot.git
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100 lines
2.1 KiB
C#
100 lines
2.1 KiB
C#
namespace UIWidgets
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{
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using UIWidgets.Styles;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// Folder dialog.
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/// </summary>
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public class FolderDialog : Picker<string, FolderDialog>
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{
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/// <summary>
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/// ListView.
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/// </summary>
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[SerializeField]
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public DirectoryTreeView DirectoryTreeView;
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/// <summary>
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/// OK button.
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/// </summary>
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[SerializeField]
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public Button OkButton;
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/// <summary>
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/// Prepare picker to open.
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/// </summary>
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/// <param name="defaultValue">Default value.</param>
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public override void BeforeOpen(string defaultValue)
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{
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DirectoryTreeView.SelectDirectory(defaultValue);
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DirectoryTreeView.NodeSelected.AddListener(NodeChanged);
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DirectoryTreeView.NodeDeselected.AddListener(NodeChanged);
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OkButton.onClick.AddListener(OkClick);
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NodeChanged(null);
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}
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/// <summary>
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/// Handle selected node event.
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/// </summary>
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/// <param name="node">Node.</param>
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protected virtual void NodeChanged(TreeNode<FileSystemEntry> node)
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{
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OkButton.interactable = DirectoryTreeView.SelectedNode != null;
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}
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/// <summary>
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/// Handle OkButton click.
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/// </summary>
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public void OkClick()
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{
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var node = DirectoryTreeView.SelectedNode;
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if (node == null)
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{
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return;
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}
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Selected(node.Item.FullName);
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}
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/// <summary>
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/// Prepare picker to close.
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/// </summary>
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public override void BeforeClose()
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{
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DirectoryTreeView.NodeSelected.RemoveListener(NodeChanged);
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DirectoryTreeView.NodeDeselected.RemoveListener(NodeChanged);
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OkButton.onClick.RemoveListener(OkClick);
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}
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#region IStylable implementation
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/// <inheritdoc/>
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public override bool SetStyle(Style style)
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{
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base.SetStyle(style);
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DirectoryTreeView.SetStyle(style);
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style.Dialog.Button.ApplyTo(OkButton.gameObject);
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style.Dialog.Button.ApplyTo(transform.Find("Buttons/Cancel"));
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return true;
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}
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/// <inheritdoc/>
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public override bool GetStyle(Style style)
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{
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base.GetStyle(style);
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DirectoryTreeView.GetStyle(style);
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style.Dialog.Button.GetFrom(OkButton.gameObject);
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style.Dialog.Button.GetFrom(transform.Find("Buttons/Cancel"));
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return true;
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}
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#endregion
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}
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} |