Files
peng-zhihui 06ec2e469e Released.
2022-03-13 06:31:07 +08:00

63 lines
1.5 KiB
C#

namespace UIWidgets
{
using UnityEngine.EventSystems;
/// <summary>
/// TableHeader cell drag support.
/// </summary>
public class TableHeaderDragCell : DragSupport<TableHeaderDragCell>
{
/// <summary>
/// The position.
/// </summary>
public int Position = -1;
/// <summary>
/// TableHeader.
/// </summary>
public TableHeader TableHeader;
/// <summary>
/// Alias for TableHeader.
/// </summary>
[System.Obsolete("Renamed to TableHeader.")]
public TableHeader ResizableHeader
{
get
{
return TableHeader;
}
}
/// <summary>
/// Determines whether this instance can be dragged.
/// </summary>
/// <returns><c>true</c> if this instance can be dragged; otherwise, <c>false</c>.</returns>
/// <param name="eventData">Current event data.</param>
public override bool CanDrag(PointerEventData eventData)
{
return TableHeader.AllowReorder && !TableHeader.CheckInActiveRegion(eventData);
}
/// <summary>
/// Set Data, which will be passed to Drop component.
/// </summary>
/// <param name="eventData">Current event data.</param>
protected override void InitDrag(PointerEventData eventData)
{
TableHeader.ProcessCellReorder = true;
Data = this;
}
/// <summary>
/// Called when drop completed.
/// </summary>
/// <param name="success"><c>true</c> if Drop component received data; otherwise, <c>false</c>.</param>
public override void Dropped(bool success)
{
TableHeader.ProcessCellReorder = false;
base.Dropped(success);
}
}
}