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72 lines
2.0 KiB
C#
72 lines
2.0 KiB
C#
// <auto-generated/>
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// Auto-generated added to suppress names errors.
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namespace UIWidgets
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{
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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/// <summary>
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/// Image Advanced. You can add callback on PointerEnter/Exit/Down/Up.
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/// </summary>
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public class ImageAdvanced : Image,
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IPointerDownHandler, IPointerUpHandler,
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IPointerEnterHandler, IPointerExitHandler
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{
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/// <summary>
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/// What to do when the event system send a pointer down event.
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/// </summary>
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public PointerUnityEvent onPointerDown = new PointerUnityEvent();
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/// <summary>
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/// What to do when the event system send a pointer up event.
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/// </summary>
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public PointerUnityEvent onPointerUp = new PointerUnityEvent();
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/// <summary>
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/// What to do when the event system send a pointer enter event.
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/// </summary>
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public PointerUnityEvent onPointerEnter = new PointerUnityEvent();
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/// <summary>
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/// What to do when the event system send a pointer exit event.
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/// </summary>
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public PointerUnityEvent onPointerExit = new PointerUnityEvent();
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/// <summary>
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/// Process the pointer down event.
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/// </summary>
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/// <param name="eventData">Current event data.</param>
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public virtual void OnPointerDown(PointerEventData eventData)
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{
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onPointerDown.Invoke(eventData);
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}
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/// <summary>
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/// Process the pointer up event.
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/// </summary>
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/// <param name="eventData">Current event data.</param>
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public virtual void OnPointerUp(PointerEventData eventData)
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{
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onPointerUp.Invoke(eventData);
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}
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/// <summary>
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/// Process the pointer enter event.
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/// </summary>
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/// <param name="eventData">Current event data.</param>
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public virtual void OnPointerEnter(PointerEventData eventData)
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{
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onPointerEnter.Invoke(eventData);
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}
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/// <summary>
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/// Process the pointer exit event.
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/// </summary>
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/// <param name="eventData">Current event data.</param>
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public virtual void OnPointerExit(PointerEventData eventData)
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{
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onPointerExit.Invoke(eventData);
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}
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}
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} |