Files
peng-zhihui 06ec2e469e Released.
2022-03-13 06:31:07 +08:00

72 lines
2.0 KiB
C#

// <auto-generated/>
// Auto-generated added to suppress names errors.
namespace UIWidgets
{
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// Image Advanced. You can add callback on PointerEnter/Exit/Down/Up.
/// </summary>
public class ImageAdvanced : Image,
IPointerDownHandler, IPointerUpHandler,
IPointerEnterHandler, IPointerExitHandler
{
/// <summary>
/// What to do when the event system send a pointer down event.
/// </summary>
public PointerUnityEvent onPointerDown = new PointerUnityEvent();
/// <summary>
/// What to do when the event system send a pointer up event.
/// </summary>
public PointerUnityEvent onPointerUp = new PointerUnityEvent();
/// <summary>
/// What to do when the event system send a pointer enter event.
/// </summary>
public PointerUnityEvent onPointerEnter = new PointerUnityEvent();
/// <summary>
/// What to do when the event system send a pointer exit event.
/// </summary>
public PointerUnityEvent onPointerExit = new PointerUnityEvent();
/// <summary>
/// Process the pointer down event.
/// </summary>
/// <param name="eventData">Current event data.</param>
public virtual void OnPointerDown(PointerEventData eventData)
{
onPointerDown.Invoke(eventData);
}
/// <summary>
/// Process the pointer up event.
/// </summary>
/// <param name="eventData">Current event data.</param>
public virtual void OnPointerUp(PointerEventData eventData)
{
onPointerUp.Invoke(eventData);
}
/// <summary>
/// Process the pointer enter event.
/// </summary>
/// <param name="eventData">Current event data.</param>
public virtual void OnPointerEnter(PointerEventData eventData)
{
onPointerEnter.Invoke(eventData);
}
/// <summary>
/// Process the pointer exit event.
/// </summary>
/// <param name="eventData">Current event data.</param>
public virtual void OnPointerExit(PointerEventData eventData)
{
onPointerExit.Invoke(eventData);
}
}
}