EAS generates android/ with `expo prebuild`, which sets NODE_ENV to
"development" when it is unset. The app config picked the 0.0.0-dev
runtime from NODE_ENV, so every Android binary since the React Native
0.79 upgrade embedded expo_runtime_version 0.0.0-dev, and ota.folo.is
rejects its update checks. iOS kept the real runtime because eas-cli
syncs its committed Expo.plist outside of prebuild.
Decide the development runtime from the EAS build profile and fall back
to NODE_ENV only without one (expo start, local prebuild). The
eas-build-post-install hook now fails any build whose native runtime
differs from the expected one, and a test evaluates every eas.json
profile the way prebuild does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Entry titles and settings labels went through title-case unconditionally,
but it applies English capitalization rules, so with a French UI and French
feeds titles rendered as "Pourquoi Votre Café Est Une Arme De Défense" and
settings labels as "Afficher Le Nombre De Non Lus". CJK titles were also
touched ("iOS 27 beta" became "IOS 27 Beta").
titleCaseIfEnglish in @follow/utils only applies title case when the
language is English (en, en-US, en_GB, or franc's eng). On desktop, entry
titles use the entry language and translated titles the translation
language, falling back to the UI language when unknown; settings labels
and section titles use the UI language. Mobile grouped list cells use the
UI language too. AI chat tool names keep title case since they are English
identifiers.
Mobile no longer imports title-case directly, so the dependency moves to
@follow/utils.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* feat: add cross-platform e2e coverage
* fix: stabilize desktop e2e navigation
* fix: harden desktop e2e read flow
* fix: harden desktop e2e auth and follow flows
* fix: stabilize desktop e2e discover entry flows
* fix: run android e2e in a single shell
* fix: speed up mobile e2e builds in ci
* fix: build android e2e app from mobile workspace
* fix: invoke android gradle build from repo root
* fix: use absolute path for android ci build
* fix: restore android eas build in ci
* fix: target iOS simulator by udid in ci
* fix: align desktop e2e with discover card flow
* fix: reorder web e2e after relogin
* fix: navigate web e2e via real hash url
* fix: close stale settings modal before reopening
* fix: track android maestro flows
* fix: wait for settings router in web e2e
* fix: wait for web settings sync propagation
* fix: stabilize desktop e2e settings flows
* fix: harden desktop e2e regressions
* fix: stabilize desktop e2e selectors
* fix: read desktop entry state from locators
* fix: relax desktop e2e entry assertions
* fix: avoid waiting on missing desktop feed ids
* feat: migrate desktop and mobile error tracking to PostHog
* fix(mobile): remove unsupported tab bar minimize API
* Revert "fix(mobile): remove unsupported tab bar minimize API"
This reverts commit e234dda512.
* chore: update workspace dependencies
- bump dependencies across desktop, mobile, ssr, and internal packages
- refresh pnpm lockfile
- apply type compatibility fixes required by upgraded packages
* fix(ssr): prevent tsdown CI warning from failing build
- set inlineOnly to false in tsdown config
* style: format files for CI prettier check
- apply prettier formatting to files reported by format:check
* fix(mobile): downgrade reanimated for rn 0.79 ios build
* feat: new payment
* update
* update
* update
* update
* feat: enhance plan feature formatting and update localization strings
* update
* update
* update
* update
* refactor: remove NeedActivationToast and related activation modal logic
* update
* feat(settings): guard paid settings
Centralized paid-level metadata in @follow/shared and exposed the SettingNamespace union.
Updated the builder helpers and every settings tab to pull paid badges from that shared map.
Hardened the atoms helper to block writes and surface default values when a user lacks the required role.
Added the necessary workspace dependencies for the atoms package.
* fix: types
* feat(rate-limit-notice): update error messaging and add upgrade prompt
* feat(settings): integrate review checks into settings components
* update
* fix(plan): correct priority calculation in setting page data
* feat(ai-summary): add upgrade suggestion for AI summary when plan is insufficient
* feat(settings): enhance PaidBadge component to conditionally render based on MAS review status
---------
Co-authored-by: DIYgod <i@diygod.me>
- Added the `expo-glass-effect` package to `package.json` to enable glass effect features.
- Updated `BlurEffect` and `ThemedBlurView` components to conditionally render a glass effect on iOS 26 devices.
- Introduced `GlassPlayerTabBar` component for improved tab bar aesthetics and functionality.
- Enhanced `PlayerAction` component to utilize the new glass effect in its UI.
These changes aim to improve the visual experience of the mobile application by incorporating modern UI effects.
Signed-off-by: Innei <tukon479@gmail.com>
- Updated the version number from 0.2.8 to 0.2.9 in both package.json and Info.plist to reflect the latest changes and improvements.
This version bump ensures that the mobile app is correctly identified with the latest updates.
Signed-off-by: Innei <tukon479@gmail.com>