/* Tencent is pleased to support the open source community by making Hippy * available. Copyright (C) 2018 THL A29 Limited, a Tencent company. All rights * reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "HPUtil.h" #ifdef ANDROID #include void HPLog(LogLevel level, const char *format, ...) { va_list args; va_start(args, format); int androidLevel = LogLevelDebug; switch (level) { case LogLevelInfo: androidLevel = ANDROID_LOG_INFO; break; case LogLevelVerbose: androidLevel = ANDROID_LOG_VERBOSE; case LogLevelDebug: androidLevel = ANDROID_LOG_DEBUG; break; case LogLevelWarn: androidLevel = ANDROID_LOG_WARN; break; case LogLevelError: androidLevel = ANDROID_LOG_ERROR; break; case LogLevelFatal: androidLevel = ANDROID_LOG_FATAL; break; default: break; } __android_log_vprint(androidLevel, "HippyLayout", format, args); va_end(args); } #else void HPLog(LogLevel level, const char *format, ...) { va_list args; va_start(args, format); if (level >= LogLevelError) { vfprintf(stderr, format, args); } else { vprintf(format, args); } va_end(args); } #endif bool FloatIsEqual(const float a, const float b) { if (isUndefined(a)) { return isUndefined(b); } if (isUndefined(b)) { return isUndefined(a); } return fabs(a - b) < 0.0001f; } bool FloatIsEqualInScale(float a, float b, float scale) { if (isUndefined(a)) { return isUndefined(b); } if (isUndefined(b)) { return isUndefined(a); } a = PixelRound(a, scale); b = PixelRound(b, scale); return fabs(a - b) < 0.0001f; } bool HPSizeIsEqual(HPSize a, HPSize b) { return FloatIsEqual(a.width, b.width) && FloatIsEqual(a.height, b.height); } bool HPSizeIsEqualInScale(HPSize a, HPSize b, float scale) { return FloatIsEqualInScale(a.width, b.width, scale) && FloatIsEqualInScale(a.height, b.height, scale); } float HPRoundValueToPixelGrid(float value, float scaleFactor, bool forceCeil, bool forceFloor) { float scaleValue = value * scaleFactor; float fractial = fmodf(scaleValue, 1.0); if (fractial < 0) { ++fractial; } if (FloatIsEqual(fractial, 0)) { // First we check if the value is already rounded scaleValue = scaleValue - fractial; } else if (FloatIsEqual(fractial, 1.0)) { scaleValue = scaleValue - fractial + 1.0; } else if (forceCeil) { // Next we check if we need to use forced rounding scaleValue = scaleValue - fractial + 1.0f; } else if (forceFloor) { scaleValue = scaleValue - fractial; } else { // Finally we just round the value scaleValue = scaleValue - fractial + (fractial > 0.5f || FloatIsEqual(fractial, 0.5f) ? 1.0f : 0.0f); } return scaleValue / scaleFactor; }