Files
Hippy/layout/engine/FlexLine.h
2021-03-12 16:00:28 +08:00

68 lines
2.1 KiB
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/* Tencent is pleased to support the open source community by making Hippy
* available. Copyright (C) 2018 THL A29 Limited, a Tencent company. All rights
* reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <vector>
#include "Flex.h"
class HPNode;
typedef HPNode* HPNodeRef;
enum FlexSign {
PositiveFlexibility,
NegativeFlexibility,
};
class FlexLine {
public:
explicit FlexLine(HPNodeRef container);
void addItem(HPNodeRef item);
bool isEmpty();
FlexSign Sign() const {
return sumHypotheticalMainSize < containerMainInnerSize ? PositiveFlexibility
: NegativeFlexibility;
}
void SetContainerMainInnerSize(float size) { containerMainInnerSize = size; }
void FreezeViolations(std::vector<HPNode*>& violations);
void FreezeInflexibleItems(FlexLayoutAction layoutAction);
bool ResolveFlexibleLengths();
void alignItems();
public:
std::vector<HPNodeRef> items;
HPNodeRef flexContainer;
// inner size in container main axis
float containerMainInnerSize;
// accumulate item's Hypothetical MainSize in this line(include item's margin)
float sumHypotheticalMainSize;
// accumulate flex grow of items in this line
float totalFlexGrow;
float totalFlexShrink;
// accumulate item's flexShrink * item 's mainSize
float totalWeightedFlexShrink;
// this line's cross size:if this is a single line, may be determined by
// container's style otherwise determined by the largest item 's cross size.
float lineCrossSize;
// init in FreezeInflexibleItems...
float initialFreeSpace;
float remainingFreeSpace;
};