mirror of
https://github.com/Tencent/Hippy.git
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96 lines
2.3 KiB
Objective-C
96 lines
2.3 KiB
Objective-C
/*!
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* iOS SDK
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*
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* Tencent is pleased to support the open source community by making
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* Hippy available.
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*
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* Copyright (C) 2019 THL A29 Limited, a Tencent company.
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* All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#import <Foundation/Foundation.h>
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@class UIImage;
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NS_ASSUME_NONNULL_BEGIN
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@protocol HippyImageProviderProtocol <NSObject>
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@required
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/** ask delegate that can data be handled
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*/
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+ (BOOL)canHandleData:(NSData *)data;
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/** ask delegate that data represent an animated image(gif,apng,etc)
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*/
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+ (BOOL)isAnimatedImage:(NSData *)data;
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/**
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* Image scale
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*/
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@property (nonatomic, assign) CGFloat scale;
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@property(nonatomic, copy)NSString *imageDataPath;
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/**
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* Set image data for provider
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*
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* @param data Image data
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*/
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- (void)setImageData:(NSData *)data;
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/**
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* Set the decoded image
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* image is returned by the `- (UIImage *)image` method
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*
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* When using third-party component to download the image, such as `SDWebImage`,
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* the third-party component usually returns the final image, not just the raw data.
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*
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* In this scenario, hippyImageView calls this method to set the image directly
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* and skip all other processing logic.
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*/
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- (void)setDecodedImage:(UIImage *)image;
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/** return image.If it is an animated image,return first frame
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*/
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- (UIImage *)image;
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/** prepare the image for display */
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- (void)prepareForDisplay:(void (^_Nullable)(UIImage *_Nullable))completionHandler;
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// for animated Image
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@optional
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/** return frame count for animated image
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*/
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- (NSUInteger)imageCount;
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/** return frame at index
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*/
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- (UIImage *)imageAtFrame:(NSUInteger)frame;
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/**return animated image loop count
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* return 0 means loop forever
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*/
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- (NSUInteger)loopCount;
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/** delay time for frame at index
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*/
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- (NSTimeInterval)delayTimeAtFrame:(NSUInteger)frame;
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@end
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NS_ASSUME_NONNULL_END
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