diff --git a/App/Processor/Imaging/BitmapHelper.cs b/App/Processor/Imaging/BitmapHelper.cs
index 1e56e3a..a901cd9 100644
--- a/App/Processor/Imaging/BitmapHelper.cs
+++ b/App/Processor/Imaging/BitmapHelper.cs
@@ -136,6 +136,14 @@ namespace PDFPatcher.Processor.Imaging
/// 染色后的新颜色。
public static Color Tint(this Color color, Color tint) {
return Color.FromArgb(color.A, mul255(color.R, tint.R), mul255(color.G, tint.G), mul255(color.B, tint.B));
+
+ // MuPDF: pixmap.c
+ static int mul255(int a, int b) {
+ /* see Jim Blinn's book "Dirty Pixels" for how this works */
+ int x = a * b + 128;
+ x += x >> 8;
+ return x >> 8;
+ }
}
unsafe public static Bitmap ToIndexImage(this Bitmap source, Color[] pallette) {
@@ -187,10 +195,6 @@ namespace PDFPatcher.Processor.Imaging
return result;
}
- public static Bitmap ToMonochrome(this Bitmap bitmap) {
- return CopyToBpp(bitmap, 1);
- }
-
/// 将图像转换为黑白图像。
/// 需要转换的图像。
/// 转换后的图像。
@@ -259,9 +263,9 @@ namespace PDFPatcher.Processor.Imaging
return destination;
}
- const int threshold = 255 * 3 / 2;
-
public static byte[] SimpleThresholdBW(byte[] sourceBuffer, int width, int height, int srcStride, int dstStride) {
+ const int THRESHOLD = 255 * 3 / 2;
+
byte[] destinationBuffer = new byte[dstStride * height];
int srcIx = 0;
int dstIx = 0;
@@ -281,7 +285,7 @@ namespace PDFPatcher.Processor.Imaging
// Compute pixel brightness (i.e. total of Red, Green, and Blue values)
newPixel = sourceBuffer[i] + sourceBuffer[i + 1] + sourceBuffer[i + 2];
- if (newPixel > threshold)
+ if (newPixel > THRESHOLD)
pix8 |= bit;
if (bit == 1) {
destinationBuffer[j++] = pix8;
@@ -296,139 +300,5 @@ namespace PDFPatcher.Processor.Imaging
} // all lines finished
return destinationBuffer;
}
-
- ///
- /// Copies a bitmap into a 1bpp/8bpp bitmap of the same dimensions, fast
- ///
- /// original bitmap
- /// 1 or 8, target bpp
- /// a 1bpp copy of the bitmap
- /// http://www.wischik.com/lu/programmer/1bpp.html
- static Bitmap CopyToBpp(Bitmap b, int bpp) {
- if (bpp != 1 && bpp != 8) throw new ArgumentException("1 or 8", "bpp");
-
- // Plan: built into Windows GDI is the ability to convert
- // bitmaps from one format to another. Most of the time, this
- // job is actually done by the graphics hardware accelerator card
- // and so is extremely fast. The rest of the time, the job is done by
- // very fast native code.
- // We will call into this GDI functionality from C#. Our plan:
- // (1) Convert our Bitmap into a GDI hbitmap (ie. copy unmanaged->managed)
- // (2) Create a GDI monochrome hbitmap
- // (3) Use GDI "BitBlt" function to copy from hbitmap into monochrome (as above)
- // (4) Convert the monochrone hbitmap into a Bitmap (ie. copy unmanaged->managed)
-
- int w = b.Width, h = b.Height;
- var hbm = b.GetHbitmap(); // this is step (1)
- //
- // Step (2): create the monochrome bitmap.
- // "BITMAPINFO" is an interop-struct which we define below.
- // In GDI terms, it's a BITMAPHEADERINFO followed by an array of two RGBQUADs
- var bmi = new NativeMethods.BITMAPINFO {
- biSize = 40, // the size of the BITMAPHEADERINFO struct
- biWidth = w,
- biHeight = h,
- biPlanes = 1, // "planes" are confusing. We always use just 1. Read MSDN for more info.
- biBitCount = (short)bpp, // ie. 1bpp or 8bpp
- biCompression = NativeMethods.BI_RGB, // ie. the pixels in our RGBQUAD table are stored as RGBs, not palette indexes
- biSizeImage = (uint)(((w + 7) & 0xFFFFFFF8) * h / 8),
- biXPelsPerMeter = 1000000, // not really important
- biYPelsPerMeter = 1000000 // not really important
- };
- // Now for the colour table.
- uint ncols = (uint)1 << bpp; // 2 colours for 1bpp; 256 colours for 8bpp
- bmi.biClrUsed = ncols;
- bmi.biClrImportant = ncols;
- bmi.cols = new uint[256]; // The structure always has fixed size 256, even if we end up using fewer colours
- if (bpp == 1) { bmi.cols[0] = MakeRgb(0, 0, 0); bmi.cols[1] = MakeRgb(255, 255, 255); }
- else { for (int i = 0; i < ncols; i++) bmi.cols[i] = MakeRgb(i, i, i); }
- // For 8bpp we've created an palette with just greyscale colours.
- // You can set up any palette you want here. Here are some possibilities:
- // greyscale: for (int i=0; i<256; i++) bmi.cols[i]=MAKERGB(i,i,i);
- // rainbow: bmi.biClrUsed=216; bmi.biClrImportant=216; int[] colv=new int[6]{0,51,102,153,204,255};
- // for (int i=0; i<216; i++) bmi.cols[i]=MAKERGB(colv[i/36],colv[(i/6)%6],colv[i%6]);
- // optimal: a difficult topic: http://en.wikipedia.org/wiki/Color_quantization
- //
- // Now create the indexed bitmap "hbm0"
- IntPtr bits0; // not used for our purposes. It returns a pointer to the raw bits that make up the bitmap.
- IntPtr hbm0 = NativeMethods.CreateDIBSection(IntPtr.Zero, ref bmi, NativeMethods.DIB_RGB_COLORS, out bits0, IntPtr.Zero, 0);
- //
- // Step (3): use GDI's BitBlt function to copy from original hbitmap into monocrhome bitmap
- // GDI programming is kind of confusing... nb. The GDI equivalent of "Graphics" is called a "DC".
- IntPtr sdc = NativeMethods.GetDC(IntPtr.Zero); // First we obtain the DC for the screen
- // Next, create a DC for the original hbitmap
- IntPtr hdc = NativeMethods.CreateCompatibleDC(sdc);
- NativeMethods.SelectObject(hdc, hbm);
- // and create a DC for the monochrome hbitmap
- IntPtr hdc0 = NativeMethods.CreateCompatibleDC(sdc);
- NativeMethods.SelectObject(hdc0, hbm0);
- // Now we can do the BitBlt:
- NativeMethods.BitBlt(hdc0, 0, 0, w, h, hdc, 0, 0, NativeMethods.SRCCOPY);
- // Step (4): convert this monochrome hbitmap back into a Bitmap:
- var b0 = Image.FromHbitmap(hbm0);
- //
- // Finally some cleanup.
- NativeMethods.DeleteDC(hdc);
- NativeMethods.DeleteDC(hdc0);
- NativeMethods.ReleaseDC(IntPtr.Zero, sdc);
- NativeMethods.DeleteObject(hbm);
- NativeMethods.DeleteObject(hbm0);
- //
- return b0;
- }
- static uint MakeRgb(int r, int g, int b) {
- return ((uint)(b & 255)) | ((uint)((g & 255) << 8)) | ((uint)((r & 255) << 16));
- }
-
- // MuPDF: pixmap.c
- static int mul255(int a, int b) {
- /* see Jim Blinn's book "Dirty Pixels" for how this works */
- int x = a * b + 128;
- x += x >> 8;
- return x >> 8;
- }
-
- static class NativeMethods
- {
- public const uint BI_RGB = 0;
- public const uint DIB_RGB_COLORS = 0;
- public const int SRCCOPY = 0x00CC0020;
-
- [DllImport("gdi32.dll")]
- public static extern int BitBlt(IntPtr hdcDst, int xDst, int yDst, int w, int h, IntPtr hdcSrc, int xSrc, int ySrc, int rop);
-
- [DllImport("gdi32.dll")]
- public static extern IntPtr CreateCompatibleDC(IntPtr hdc);
-
- [DllImport("gdi32.dll")]
- public static extern IntPtr CreateDIBSection(IntPtr hdc, ref BITMAPINFO bmi, uint Usage, out IntPtr bits, IntPtr hSection, uint dwOffset);
-
- [DllImport("gdi32.dll")]
- public static extern int DeleteDC(IntPtr hdc);
-
- [DllImport("gdi32.dll")]
- public static extern bool DeleteObject(IntPtr hObject);
-
- [DllImport("user32.dll")]
- public static extern IntPtr GetDC(IntPtr hwnd);
-
- [DllImport("user32.dll")]
- public static extern int ReleaseDC(IntPtr hwnd, IntPtr hdc);
-
- [DllImport("gdi32.dll")]
- public static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj);
- [StructLayout(LayoutKind.Sequential)]
- public struct BITMAPINFO
- {
- public uint biSize;
- public int biWidth, biHeight;
- public short biPlanes, biBitCount;
- public uint biCompression, biSizeImage;
- public int biXPelsPerMeter, biYPelsPerMeter;
- public uint biClrUsed, biClrImportant;
- [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]
- public uint[] cols;
- }
- }
}
}