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PDFPatcher/App/Lib/MuPDFLib.xml
WMJ f6baaffd09 +增加扩展方法
!更新MuPDF库,修复错误
2026-06-22 16:26:49 +08:00

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XML

<?xml version="1.0"?>
<doc>
<assembly>
"MuPDFLib"
</assembly>
<members>
<member name="M:MuPDF.PdfArray.IndexOf(MuPDF.PdfObject)">
<summary>
Gets position of given object from array.
</summary>
<param name="obj">Object to find.</param>
<returns>Position of object, or -1 if object does not exist in the array.</returns>
</member>
<member name="M:MuPDF.PdfArray.GetObject(System.Int32)">
<summary>
Gets dereferenced object from array.
</summary>
<param name="index">Index of entry.</param>
<returns>Value of corresponding entry, or <see cref="T:MuPDF.PdfNull" /> if index does not exist.</returns>
</member>
<member name="M:MuPDF.PdfStream.SetBytes(System.Byte[],System.Boolean)">
<summary>
Replaces bytes in the stream. The data must match /Filter, if <paramref name="compress" /> is true.
</summary>
<param name="data">The data to be placed into the stream.</param>
<param name="compress">Whether the data is compressed. If not compressed, /Filter and /DecodeParms will be removed.</param>
</member>
<member name="P:MuPDF.PdfDictionary.default(MuPDF.PdfName)">
<summary>
Gets or sets entry in <see cref="T:MuPDF.PdfDictionary" />.
The return value of get will never be <see langword="null" />.
If requested entry does not exists, instance of <see cref="T:MuPDF.PdfNull" /> will be returned instead.
</summary>
</member>
<member name="P:MuPDF.PdfDictionary.default(MuPDF.PdfNames)">
<summary>
Gets or sets entry in <see cref="T:MuPDF.PdfDictionary" />.
The return value of get will never be <see langword="null" />.
If requested entry does not exists, instance of <see cref="T:MuPDF.PdfNull" /> will be returned instead.
</summary>
</member>
<member name="M:MuPDF.PdfDictionary.GetObject(MuPDF.PdfNames,MuPDF.PdfNames)">
<summary>
Gets dereferenced object from dictionary.
</summary>
<param name="key">Key of entry.</param>
<param name="abbrev">Alternative key of entry.</param>
<returns>Value of corresponding entry, or <see cref="T:MuPDF.PdfNull" /> if key does not exist.</returns>
</member>
<member name="M:MuPDF.PdfDictionary.GetObject(MuPDF.PdfNames)">
<summary>
Gets dereferenced object from dictionary.
</summary>
<param name="key">Key of entry.</param>
<returns>Value of corresponding entry, or <see cref="T:MuPDF.PdfNull" /> if key does not exist.</returns>
</member>
<member name="M:MuPDF.PdfDictionary.GetObject(System.String)">
<summary>
Gets dereferenced object from dictionary.
</summary>
<param name="key">Key of entry.</param>
<returns>Value of corresponding entry, or <see cref="T:MuPDF.PdfNull" /> if key does not exist.</returns>
</member>
<member name="M:MuPDF.PdfDictionary.GetValue(System.String)">
<summary>
Gets value from dictionary.
</summary>
<param name="key">Key of entry.</param>
<returns>Value of corresponding entry, or <see cref="T:MuPDF.PdfNull" /> if key does not exist.</returns>
<seealso cref="M:MuPDF.PdfDictionary.GetObject(System.String)" />
</member>
<member name="M:MuPDF.PdfString.GetBytes">
<summary>
Gets underlying bytes in a PDF string.
</summary>
</member>
<member name="P:MuPDF.PdfObject.TypeKind">
<summary>
Provides direct object kind info.
</summary>
</member>
<member name="P:MuPDF.PdfObject.IsDirty">
<summary>
Gets or sets whether this object is dirty (modified).
</summary>
</member>
<member name="T:MuPDF.PdfObject">
<summary>
Encapsulates the PDF obj used by MuPDF
</summary>
</member>
<member name="T:MuPDF.Stream">
<summary>
Encapsulates the file stream used by MuPDF
</summary>
</member>
<member name="M:MuPDF.CompressedBuffer.Open">
<summary>Open a stream to read decompressed data from this compressed buffer.</summary>
</member>
<member name="P:MuPDF.CompressedBuffer.Size">
<summary>
Returns storage size used for this compressed buffer (in bytes).
</summary>
</member>
<member name="M:MuPDF.Buffer.FromArray(System.Byte[])">
<summary>
Create a Buffer from managed bytes (copies data).
</summary>
</member>
<member name="M:MuPDF.Buffer.Extract">
<summary>
Extracts buffer contents: makes a managed copy and leaves native buffer empty.
</summary>
</member>
<member name="M:MuPDF.Buffer.GetString">
<summary>
Return buffer contents as a UTF8 string (uses zero-terminated data).
May return empty string for binary data.
</summary>
</member>
<member name="M:MuPDF.Buffer.Terminate">
<summary>
Ensure buffer is zero-terminated (useful if treated as C string).
</summary>
</member>
<member name="M:MuPDF.Buffer.Clear">
<summary>
Clear buffer contents (keeps capacity).
</summary>
</member>
<member name="M:MuPDF.Buffer.Append(System.Byte[])">
<summary>
Append bytes to buffer.
</summary>
</member>
<member name="M:MuPDF.Buffer.ToArray">
<summary>
Returns a managed copy of buffer contents.
</summary>
</member>
<member name="P:MuPDF.Buffer.Length">
<summary>Gets current size of buffer in bytes.</summary>
</member>
<member name="F:MuPDF.WriterOptions.AddLabels">
<summary>
Add labels to each object showing how it can be reached from the Root.
</summary>
</member>
<member name="F:MuPDF.WriterOptions.CompressionEffort">
<summary>
0: Default, 1: min, 100: max
</summary>
</member>
<member name="F:MuPDF.WriterOptions.Permissions">
<summary>
Document encryption permissions.
</summary>
</member>
<member name="F:MuPDF.WriterOptions.Garbage">
<summary>
Garbage collect objects before saving.
</summary>
</member>
<member name="F:MuPDF.WriterOptions.Decompress">
<summary>
Decompress streams (except when compressing images/fonts).
</summary>
</member>
<member name="F:MuPDF.WriterOptions.CompressFonts">
<summary>
Compress (or leave compressed) font streams.
</summary>
</member>
<member name="F:MuPDF.WriterOptions.CompressImages">
<summary>
Compress (or leave compressed) image streams.
</summary>
</member>
<member name="F:MuPDF.WriterOptions.CompressionMode">
<summary>
Compress streams.
</summary>
</member>
<member name="F:MuPDF.WriterOptions.Ascii">
<summary>
ASCII hex encode binary streams.
</summary>
</member>
<member name="F:MuPDF.WriterOptions.Pretty">
<summary>
Pretty-print dictionaries and arrays.
</summary>
</member>
<member name="F:MuPDF.WriterOptions.Incremental">
<summary>
Write just the changed objects.
</summary>
</member>
<member name="M:MuPDF.Document.UpdateObject(System.Int32,MuPDF.PdfObject)">
<summary>
Replace object in xref table with the passed in object.
</summary>
<param name="objNum">The number of the object to be replaced.</param>
<param name="obj">The new object to replace the slot.</param>
</member>
<member name="M:MuPDF.Document.CreateObject">
<summary>
Allocates a slot in the xref table.
</summary>
<returns>Returns a fresh unused object number</returns>
</member>
<member name="M:MuPDF.Document.IsLocalObject(MuPDF.PdfObject)">
<summary>
Returns true if 'obj' is an indirect reference to an object that is held by the "local" xref section.
</summary>
<param name="obj">The object to check.</param>
</member>
<member name="M:MuPDF.Document.LoadNameTree(MuPDF.PdfNames)">
<summary>
Loads a name tree, flattening it into a single dictionary.
</summary>
<param name="name">The name tree to load, for instance <see cref="!:PdfNames.Dest" />.</param>
</member>
<member name="M:MuPDF.Document.DeletePageLabel(System.Int32)">
<summary>
Deletes page label from page <paramref name="index" />.
</summary>
<param name="index">The page index (numbered from 0).</param>
</member>
<member name="M:MuPDF.Document.SetPageLabel(System.Int32,MuPDF.PageLabelStyle,System.String,System.Int32)">
<summary>
Sets page label from page <paramref name="index" />.
</summary>
<param name="index">The page index (numbered from 0).</param>
<param name="style">The label style.</param>
<param name="prefix">The prefix of the page label.</param>
<param name="start">The start number of the label.</param>
</member>
<member name="M:MuPDF.Document.GraftPageFrom(MuPDF.Document,System.Int32,System.Int32)">
<summary>
Graft a page (and its resources) from the <paramref name="src" /> document to the destination document of the graft. This involves a deep copy of the objects in question.
</summary>
<param name="src">The source document to copy from.</param>
<param name="pageFrom">The source page number (pages numbered from 0, with -1 meaning "at the end").</param>
<param name="pageTo">The position within the destination document at which the page should be inserted (pages numbered from 0, with - 1 meaning "at the end").</param>
</member>
<member name="M:MuPDF.Document.RearrangePages(System.Int32[])">
<summary>
Rearrange pages with the given order and numbers in <paramref name="pageNumbers" />.
</summary>
<param name="pageNumbers">The page numbers of the rearranged document.</param>
</member>
<member name="M:MuPDF.Document.DeletePage(System.Int32,System.Int32)">
<summary>
Removes specific pages [start, end) from document. This does not remove the page contents or resources from the file.
</summary>
<param name="start">The first page number to be removed (starts from 0).</param>
<param name="end">The last page number remained (starts from 0). If end is negative or greater than the number of pages in the document, it will be taken to be the end of the document.</param>
</member>
<member name="M:MuPDF.Document.DeletePage(System.Int32)">
<summary>
Removes specific page from document (page contents and resources are still preserved).
</summary>
<param name="pageNumber">The page number (starts from 0).</param>
</member>
<member name="M:MuPDF.Document.InsertPage(MuPDF.Page,System.Int32)">
<summary>
Insert a page previously created by NewPage into the pages tree of the document.
</summary>
<param name="page">The page to be inserted.</param>
<param name="beforePageNumber">The page number to insert at (pages numbered from 0). n between 0 to page_count inserts before page n. Negative numbers or INT_MAX are treated as page count, and insert at the end. 0 inserts at the start. All existing pages are after the insertion point are shuffled up.</param>
</member>
<member name="M:MuPDF.Document.BoundPage(System.Int32)">
<summary>
Gets page bound without loading the page.
</summary>
<param name="pageNumber">The page number (starts from 0).</param>
<returns>The page rectangle (check if it is valid before use).</returns>
</member>
<member name="M:MuPDF.Document.GetPageDictionary(System.Int32)">
<summary>
Gets only the <see cref="T:MuPDF.PdfDictionary" /> object without loading resources, annotations and other stuff.
</summary>
<param name="pageNumber">The page number (starts from 0).</param>
<returns>The page.</returns>
</member>
<member name="M:MuPDF.Document.LookupPageNumber(MuPDF.PdfObject)">
<summary>
Gets page number from corresponding indirect reference.
</summary>
<param name="pageObj">The indirect reference.</param>
<returns>The corresponding page number (-1 if not found).</returns>
</member>
<member name="M:MuPDF.Document.LoadPage(System.Int32)">
<summary>
Loads specific page from document.
</summary>
<param name="pageNumber">The page number (starts from 0).</param>
<returns>The loaded page.</returns>
</member>
<member name="M:MuPDF.Page.NukeAnnotations">
<summary>
Remove cached annotations within this page.
</summary>
</member>
<member name="M:MuPDF.Page.NukeLinks">
<summary>
Remove cached links within this page.
</summary>
</member>
<member name="M:MuPDF.Page.NukePage">
<summary>
Remove cached links and annotations within this page.
</summary>
</member>
<member name="M:MuPDF.Page.Clip(MuPDF.Box)">
<summary>
Clip contents, links and annotations within this page.
</summary>
<param name="box">The preserved region within this page.</param>
</member>
<member name="P:MuPDF.Page.Contents">
<summary>
Gets the /Contents object, which can be a stream or an array, from the page dictionary
</summary>
</member>
<member name="P:MuPDF.Page.Bound">
<summary>
Determine the page size in points, taking page rotation into account. The page size is taken to be the crop box if it exists (visible area after cropping), otherwise the media box will be used (possibly including printing marks).
</summary>
</member>
<member name="F:MuPDF.RedactImageMethod.RemoveUnlessInvisible">
<summary>
If the image, when clipped, intrudes across the redaction
region, remove it completely.Note: clipped is a rough estimate
based on the bbox of clipping paths.
Essentially this says "remove any image that has visible parts
that extend into the redaction region".
This method can effectively 'leak' invisible information during
the redaction phase, so should be used with caution.
</summary>
</member>
<member name="F:MuPDF.RedactImageMethod.RemovePixels">
<summary>If the image intrudes across the redaction region(even if clipped), replace the bit that intrudes with black pixels..</summary>
</member>
<member name="F:MuPDF.RedactImageMethod.Remove">
<summary>If the image intrudes across the redaction region(even if clipped), remove it.</summary>
</member>
<member name="F:MuPDF.RedactImageMethod.None">
<summary>
Do not change images at all.
</summary>
</member>
<member name="M:MuPDF.Device.NewDraw(MuPDF.Pixmap)">
<summary>
Creates a new draw device to render PDF page contents.
</summary>
<param name="pixmap">The pixmap to render page contents.</param>
<returns>A draw device which paints content to the pixmap.</returns>
</member>
<member name="P:MuPDF.TextLine.Font">
<summary>
Gets the first font used in TextLine.
</summary>
</member>
<member name="M:MuPDF.TextChar.HasSameStyle(MuPDF.TextChar)">
<summary>
Compares whether other TextChar has the same font, size and color as the current one.
</summary>
<param name="other">Another TextChar</param>
</member>
<member name="M:MuPDF.TextChar.HasSameFont(MuPDF.TextChar)">
<summary>
Compares whether other TextChar has the same font as the current one.
</summary>
<param name="other">Another TextChar</param>
</member>
<member name="P:MuPDF.TextChar.Flags">
<summary>
Gets rendering flags of a character
</summary>
</member>
<member name="P:MuPDF.TextChar.FontPtr">
<summary>
Gets a pointer to the internal font, for font comparison without creating new TextFont instances.
</summary>
</member>
<member name="P:MuPDF.TextChar.Color">
<summary>
Gets the sRGB Hex color (alpha in top 8 bits, then r, then g, then b in low bits).
</summary>
</member>
<member name="P:MuPDF.TextChar.Character">
<summary>
Gets the Unicode code point for this character.
</summary>
</member>
<member name="M:MuPDF.TextFont.Advance(System.Int32,System.Boolean)">
<summary>
Return the advance for a given glyph.
</summary>
<param name="glyph">The glyph id.</param>
<param name="vertical">True for vertical writing mode, false for horizontal mode.</param>
</member>
<member name="M:MuPDF.TextFont.Encode(System.Int32)">
<summary>
Find the glyph id for a given unicode character within a font.
</summary>
<param name="unicode">The unicode character to encode.</param>
<returns>Returns the glyph id for the given unicode value, or 0 if unknown.</returns>
</member>
<member name="F:MuPDF.TextOptions.Scale">
<summary>
Defines scale ratio for text rendition. Base resolution is 96 DPI.
</summary>
</member>
<member name="P:MuPDF.Pixmap.Alpha">
<summary>
Return the number of alpha planes in a Pixmap. Does not throw exceptions.
</summary>
</member>
<member name="P:MuPDF.Context.TextAntiAlias">
<summary>
Gets or sets text rendition anti-alias level. Valid values are ranged [0, 8].
</summary>
</member>
<member name="P:MuPDF.Context.AntiAlias">
<summary>
Gets or sets rendition anti-alias level. Valid values are ranged [0, 8].
</summary>
</member>
<member name="M:pdf_recolor_shade(fz_context*,pdf_obj*,=FUNC:=FUNC:System.Void(fz_context*,System.Void*,fz_colorspace*,System.Single*,fz_colorspace*,System.Single!System.Runtime.CompilerServices.IsConst*)(fz_context*,System.Void*,fz_colorspace*,fz_colorspace**),System.Void*)">
Recolor a shade.
</member>
<member name="D:pdf_shade_recolorer">
Function to handle recoloring a shade.
Called with src_cs from the shade. If no recoloring is required, return NULL. Otherwise
fill in *dst_cs, and return a vertex recolorer.
</member>
<member name="D:pdf_recolor_vertex">
Function to recolor a single color from a shade.
</member>
<member name="M:pdf_load_object(fz_context*,pdf_document*,System.Int32)">
Load a given object.
This can cause xref reorganisations (solidifications etc) due to
repairs, so all held pdf_xref_entries should be considered
invalid after this call (other than the returned one).
</member>
<member name="M:pdf_resolve_indirect(fz_context*,pdf_obj*)">
Resolve an indirect object (or chain of objects).
This can cause xref reorganisations (solidifications etc) due to
repairs, so all held pdf_xref_entries should be considered
invalid after this call (other than the returned one).
</member>
<member name="M:pdf_cache_object(fz_context*,pdf_document*,System.Int32)">
Retrieve the pdf_xref_entry for a given object.
This can cause xref reorganisations (solidifications etc) due to
repairs, so all held pdf_xref_entries should be considered
invalid after this call (other than the returned one).
</member>
<member name="T:MuPDF.BBox">
<summary>
A rectangle with integer coordinates.
</summary>
</member>
<member name="T:MuPDF.Box">
<summary>
A rectangle with float coordinates.
</summary>
</member>
<member name="T:MuPDF.Point">
<summary>
A point with float coordinates.
</summary>
</member>
<member name="M:fz_decode_barcode_from_display_list(fz_context*,fz_barcode_type*,fz_display_list*,fz_rect,System.Int32)">
Decode a barcode from a display list.
type: NULL, or a pointer to receive the barcode type decoded.
list: The display list to render to get the barcode.
subarea: subarea of the page to decode.
rotate: 0, 90, 180, or 270.
returns the decoded value.
</member>
<member name="M:fz_decode_barcode_from_pixmap(fz_context*,fz_barcode_type*,fz_pixmap*,System.Int32)">
Decode a barcode from a pixmap.
type: NULL, or a pointer to receive the barcode type decoded.
pix: The pixmap to decode.
rotate: 0, 90, 180, or 270.
returns the decoded value as an fz_malloced block. Should
be fz_free'd by the caller.
</member>
<member name="M:fz_decode_barcode_from_page(fz_context*,fz_barcode_type*,fz_page*,fz_rect,System.Int32)">
Decode a barcode from a page.
type: NULL, or a pointer to receive the barcode type decoded.
page: The page to decode.
subarea: subarea of the page to decode.
rotate: 0, 90, 180, or 270.
returns the decoded value.
</member>
<member name="M:fz_new_barcode_pixmap(fz_context*,fz_barcode_type,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32,System.Int32,System.Int32,System.Int32)">
Create an fz_pixmap from a barcode definition.
type: The type of barcode to create.
value: The value of the barcode.
size: The size of the barcode.
ec_level: error correction level 0-8.
quiet: whether to include quiet zones (0 or 1).
hrt: whether to include human readable text below the barcode (0 or 1).
returns a created fz_pixmap.
</member>
<member name="M:fz_new_barcode_image(fz_context*,fz_barcode_type,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32,System.Int32,System.Int32,System.Int32)">
Create an fz_image from a barcode definition.
type: The type of barcode to create.
value: The value of the barcode.
size: The size of the barcode.
ec_level: error correction level 0-8.
quiet: whether to include quiet zones (0 or 1).
hrt: whether to include human readable text below the barcode (0 or 1).
returns a created fz_image.
</member>
<member name="M:fz_barcode_type_from_string(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Helper function to search the above list (case insensitively)
for an exact match. Returns FZ_BARCODE_NONE if no match found.
</member>
<member name="M:fz_string_from_barcode_type(fz_barcode_type)">
Return barcode string matching one of the above barcode types.
All lowercase, e.g. "none", "aztec" etc.
</member>
<member name="M:fz_new_svg_device(fz_context*,fz_output*,System.Single,System.Single,System.Int32,System.Int32)">
Create a device that outputs (single page) SVG files to
the given output stream.
Equivalent to fz_new_svg_device_with_id passing id = NULL.
</member>
<member name="M:fz_write_pwg_file_header(fz_context*,fz_output*)">
Output the file header to a pwg stream, ready for pages to follow it.
</member>
<member name="M:fz_new_pwg_band_writer(fz_context*,fz_output*,fz_pwg_options!System.Runtime.CompilerServices.IsConst*)">
Create a new color pwg band writer.
</member>
<member name="M:fz_new_mono_pwg_band_writer(fz_context*,fz_output*,fz_pwg_options!System.Runtime.CompilerServices.IsConst*)">
Create a new monochrome pwg band writer.
</member>
<member name="M:fz_write_bitmap_as_pwg_page(fz_context*,fz_output*,fz_bitmap!System.Runtime.CompilerServices.IsConst*,fz_pwg_options!System.Runtime.CompilerServices.IsConst*)">
Write a bitmap as a PWG page.
Caller should provide a file header by calling
fz_write_pwg_file_header, but can then write several pages to
the same file.
</member>
<member name="M:fz_write_pixmap_as_pwg_page(fz_context*,fz_output*,fz_pixmap!System.Runtime.CompilerServices.IsConst*,fz_pwg_options!System.Runtime.CompilerServices.IsConst*)">
Write a pixmap as a PWG page.
Caller should provide a file header by calling
fz_write_pwg_file_header, but can then write several pages to
the same file.
</member>
<member name="M:fz_write_bitmap_as_pwg(fz_context*,fz_output*,fz_bitmap!System.Runtime.CompilerServices.IsConst*,fz_pwg_options!System.Runtime.CompilerServices.IsConst*)">
Write a bitmap as a PWG.
</member>
<member name="M:fz_write_pixmap_as_pwg(fz_context*,fz_output*,fz_pixmap!System.Runtime.CompilerServices.IsConst*,fz_pwg_options!System.Runtime.CompilerServices.IsConst*)">
Write a pixmap as a PWG.
</member>
<member name="M:fz_save_bitmap_as_pwg(fz_context*,fz_bitmap*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.Int32,fz_pwg_options!System.Runtime.CompilerServices.IsConst*)">
Save a bitmap as a PWG.
</member>
<member name="M:fz_save_pixmap_as_pwg(fz_context*,fz_pixmap*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.Int32,fz_pwg_options!System.Runtime.CompilerServices.IsConst*)">
Save a pixmap as a PWG.
</member>
<member name="M:fz_new_psd_band_writer(fz_context*,fz_output*)">
Open a PSD band writer.
</member>
<member name="M:fz_write_pixmap_as_psd(fz_context*,fz_output*,fz_pixmap!System.Runtime.CompilerServices.IsConst*)">
Write a pixmap as a PSD file.
</member>
<member name="M:fz_save_pixmap_as_psd(fz_context*,fz_pixmap*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Save a pixmap as a PSD file.
</member>
<member name="M:fz_write_ps_file_trailer(fz_context*,fz_output*,System.Int32)">
Write the file level trailer for ps band writer output.
</member>
<member name="M:fz_write_ps_file_header(fz_context*,fz_output*)">
Write the file level header for ps band writer output.
</member>
<member name="M:fz_new_ps_band_writer(fz_context*,fz_output*)">
Create a postscript band writer for gray, rgb, or cmyk, no
alpha.
</member>
<member name="M:fz_save_pixmap_as_ps(fz_context*,fz_pixmap*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.Int32)">
Save a (gray, rgb, or cmyk, no alpha) pixmap out as postscript.
</member>
<member name="M:fz_write_pixmap_as_ps(fz_context*,fz_output*,fz_pixmap!System.Runtime.CompilerServices.IsConst*)">
Write a (gray, rgb, or cmyk, no alpha) pixmap out as postscript.
</member>
<member name="M:fz_save_pixmap_as_pkm(fz_context*,fz_pixmap*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Save a CMYK pixmap as a pkm. (Performing halftoning).
</member>
<member name="M:fz_new_pkm_band_writer(fz_context*,fz_output*)">
Create a new pkm band writer for CMYK pixmaps.
</member>
<member name="M:fz_write_bitmap_as_pkm(fz_context*,fz_output*,fz_bitmap*)">
Write a CMYK bitmap as a pkm.
</member>
<member name="M:fz_save_bitmap_as_pkm(fz_context*,fz_bitmap*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Save a CMYK bitmap as a pkm.
</member>
<member name="M:fz_save_pixmap_as_pbm(fz_context*,fz_pixmap*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Save a pixmap as a pbm. (Performing halftoning).
</member>
<member name="M:fz_new_pbm_band_writer(fz_context*,fz_output*)">
Create a new band writer, targeting pbm.
</member>
<member name="M:fz_write_bitmap_as_pbm(fz_context*,fz_output*,fz_bitmap*)">
Write a bitmap as a pbm.
</member>
<member name="M:fz_save_bitmap_as_pbm(fz_context*,fz_bitmap*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Save a bitmap as a pbm.
</member>
<member name="M:fz_new_pam_band_writer(fz_context*,fz_output*)">
Create a band writer targeting pnm (greyscale, rgb or cmyk,
with or without alpha).
</member>
<member name="M:fz_write_pixmap_as_pam(fz_context*,fz_output*,fz_pixmap*)">
Write a pixmap as a pnm (greyscale, rgb or cmyk, with or without
alpha).
</member>
<member name="M:fz_save_pixmap_as_pam(fz_context*,fz_pixmap*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Save a pixmap as a pnm (greyscale, rgb or cmyk, with or without
alpha).
</member>
<member name="M:fz_new_pnm_band_writer(fz_context*,fz_output*)">
Create a band writer targeting pnm (greyscale or rgb, no
alpha).
</member>
<member name="M:fz_write_pixmap_as_pnm(fz_context*,fz_output*,fz_pixmap*)">
Write a pixmap as a pnm (greyscale or rgb, no alpha).
</member>
<member name="M:fz_save_pixmap_as_pnm(fz_context*,fz_pixmap*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Save a pixmap as a pnm (greyscale or rgb, no alpha).
</member>
<member name="M:fz_new_buffer_from_pixmap_as_png(fz_context*,fz_pixmap*,fz_color_params)">
Re-encode a given pixmap as a PNG into a buffer.
Ownership of the buffer is returned.
</member>
<member name="M:fz_new_buffer_from_image_as_png(fz_context*,fz_image*,fz_color_params)">
Re-encode a given image as a PNG into a buffer.
Ownership of the buffer is returned.
</member>
<member name="M:fz_new_png_band_writer(fz_context*,fz_output*)">
Create a new png band writer (greyscale or RGB, with or without
alpha).
</member>
<member name="M:fz_save_pixmap_as_jpx(fz_context*,fz_pixmap*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32)">
Save pixmap data as JP2K with no subsampling.
quality = 100 = lossless
otherwise for a factor of x compression use 100-x. (so 80 is 1:20 compression)
</member>
<member name="M:fz_write_pixmap_as_jpx(fz_context*,fz_output*,fz_pixmap*,System.Int32)">
Pixmap data as JP2K with no subsampling.
quality = 100 = lossless
otherwise for a factor of x compression use 100-x. (so 80 is 1:20 compression)
</member>
<member name="M:fz_write_pixmap_as_png(fz_context*,fz_output*,fz_pixmap*)">
Write a (Greyscale or RGB) pixmap as a png.
</member>
<member name="M:fz_save_pixmap_as_jpeg(fz_context*,fz_pixmap*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32)">
Save a pixmap as a JPEG.
</member>
<member name="M:fz_write_pixmap_as_jpeg(fz_context*,fz_output*,fz_pixmap*,System.Int32,System.Int32)">
Write a pixmap as a JPEG.
</member>
<member name="M:fz_save_pixmap_as_png(fz_context*,fz_pixmap*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Save a (Greyscale or RGB) pixmap as a png.
</member>
<member name="M:fz_save_pixmap_as_pdfocr(fz_context*,fz_pixmap*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.Int32,fz_pdfocr_options!System.Runtime.CompilerServices.IsConst*)">
Save a (Greyscale or RGB) pixmap as pdfocr.
</member>
<member name="M:fz_write_pixmap_as_pdfocr(fz_context*,fz_output*,fz_pixmap!System.Runtime.CompilerServices.IsConst*,fz_pdfocr_options!System.Runtime.CompilerServices.IsConst*)">
Write a (Greyscale or RGB) pixmap as pdfocr.
</member>
<member name="M:fz_pdfocr_band_writer_set_progress(fz_context*,fz_band_writer*,=FUNC:System.Int32(fz_context*,System.Void*,System.Int32,System.Int32),System.Void*)">
Set the progress callback for a pdfocr bandwriter.
</member>
<member name="M:fz_new_pdfocr_band_writer(fz_context*,fz_output*,fz_pdfocr_options!System.Runtime.CompilerServices.IsConst*)">
Create a new band writer, outputting pdfocr.
Ownership of output stays with the caller, the band writer
borrows the reference. The caller must keep the output around
for the duration of the band writer, and then close/drop as
appropriate.
</member>
<member name="M:fz_save_pixmap_as_pclm(fz_context*,fz_pixmap*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32,fz_pclm_options!System.Runtime.CompilerServices.IsConst*)">
Save a (Greyscale or RGB) pixmap as pclm.
</member>
<member name="M:fz_write_pixmap_as_pclm(fz_context*,fz_output*,fz_pixmap!System.Runtime.CompilerServices.IsConst*,fz_pclm_options!System.Runtime.CompilerServices.IsConst*)">
Write a (Greyscale or RGB) pixmap as pclm.
</member>
<member name="M:fz_new_pclm_band_writer(fz_context*,fz_output*,fz_pclm_options!System.Runtime.CompilerServices.IsConst*)">
Create a new band writer, outputting pclm
</member>
<member name="M:fz_parse_pclm_options(fz_context*,fz_pclm_options*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Parse PCLm options.
Currently defined options and values are as follows:
compression=none: No compression
compression=flate: Flate compression
strip-height=n: Strip height (default 16)
</member>
<member name="M:fz_save_pixmap_as_pcl(fz_context*,fz_pixmap*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.Int32,fz_pcl_options!System.Runtime.CompilerServices.IsConst*)">
Save an (RGB) pixmap as color PCL.
</member>
<member name="M:fz_write_pixmap_as_pcl(fz_context*,fz_output*,fz_pixmap!System.Runtime.CompilerServices.IsConst*,fz_pcl_options!System.Runtime.CompilerServices.IsConst*)">
Write an (RGB) pixmap as color PCL.
</member>
<member name="M:fz_new_color_pcl_band_writer(fz_context*,fz_output*,fz_pcl_options!System.Runtime.CompilerServices.IsConst*)">
Create a new band writer, outputting color pcl.
</member>
<member name="M:fz_save_bitmap_as_pcl(fz_context*,fz_bitmap*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.Int32,fz_pcl_options!System.Runtime.CompilerServices.IsConst*)">
Save a bitmap as mono PCL.
</member>
<member name="M:fz_write_bitmap_as_pcl(fz_context*,fz_output*,fz_bitmap!System.Runtime.CompilerServices.IsConst*,fz_pcl_options!System.Runtime.CompilerServices.IsConst*)">
Write a bitmap as mono PCL.
</member>
<member name="M:fz_new_mono_pcl_band_writer(fz_context*,fz_output*,fz_pcl_options!System.Runtime.CompilerServices.IsConst*)">
Create a new band writer, outputting monochrome pcl.
</member>
<member name="M:fz_pcl_preset(fz_context*,fz_pcl_options*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Initialize PCL option struct for a given preset.
Currently defined presets include:
generic Generic PCL printer
ljet4 HP DeskJet
dj500 HP DeskJet 500
fs600 Kyocera FS-600
lj HP LaserJet, HP LaserJet Plus
lj2 HP LaserJet IIp, HP LaserJet IId
lj3 HP LaserJet III
lj3d HP LaserJet IIId
lj4 HP LaserJet 4
lj4pl HP LaserJet 4 PL
lj4d HP LaserJet 4d
lp2563b HP 2563B line printer
oce9050 Oce 9050 Line printer
</member>
<member name="M:fz_drop_band_writer(fz_context*,fz_band_writer*)">
Drop the reference to the band writer, causing it to be
destroyed.
Never throws an exception.
</member>
<member name="M:fz_close_band_writer(fz_context*,fz_band_writer*)">
Finishes up the output and closes the band writer. After this
call no more headers or bands may be written.
</member>
<member name="M:fz_write_band(fz_context*,fz_band_writer*,System.Int32,System.Int32,System.Byte!System.Runtime.CompilerServices.IsConst*)">
Cause a band writer to write the next band
of data for an image.
stride: The byte offset from the first byte of the data
for a pixel to the first byte of the data for the same pixel
on the row below.
band_height: The number of lines in this band.
samples: Pointer to first byte of the data.
</member>
<member name="M:fz_write_header(fz_context*,fz_band_writer*,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,fz_colorspace*,fz_separations*)">
Cause a band writer to write the header for
a banded image with the given properties/dimensions etc. This
also configures the bandwriter for the format of the data to be
passed in future calls.
w, h: Width and Height of the entire page.
n: Number of components (including spots and alphas).
alpha: Number of alpha components.
xres, yres: X and Y resolutions in dpi.
cs: Colorspace (NULL for bitmaps)
seps: Separation details (or NULL).
</member>
<member name="T:fz_band_writer">
fz_band_writer
</member>
<member name="M:fz_new_document_writer_of_size(fz_context*,System.UInt32,=FUNC:fz_device*(fz_context*,fz_document_writer*,fz_rect),=FUNC:System.Void(fz_context*,fz_document_writer*,fz_device*),=FUNC:System.Void(fz_context*,fz_document_writer*),=FUNC:System.Void(fz_context*,fz_document_writer*))">
Internal function to allocate a
block for a derived document_writer structure, with the base
structure's function pointers populated correctly, and the extra
space zero initialised.
</member>
<member name="T:fz_document_writer">
Structure is public to allow other structures to
be derived from it. Do not access members directly.
</member>
<member name="M:fz_drop_document_writer(fz_context*,fz_document_writer*)">
Called to discard a fz_document_writer.
This may be called at any time during the process to release all
the resources owned by the writer.
Calling drop without having previously called close may leave
the file in an inconsistent state.
</member>
<member name="M:fz_close_document_writer(fz_context*,fz_document_writer*)">
Called to end the process of writing
pages to a document.
This writes any file level trailers required. After this
completes successfully the file is up to date and complete.
</member>
<member name="M:fz_write_document(fz_context*,fz_document_writer*,fz_document*)">
Convenience function to feed all the pages of a document to
fz_begin_page/fz_run_page/fz_end_page.
</member>
<member name="M:fz_end_page(fz_context*,fz_document_writer*)">
Called to end the process of writing a page to a
document.
</member>
<member name="M:fz_begin_page(fz_context*,fz_document_writer*,fz_rect)">
Called to start the process of writing a page to
a document.
mediabox: page size rectangle in points.
Returns a borrowed fz_device to write page contents to. This
should be kept if required, and only dropped if it was kept.
</member>
<member name="D:fz_pdfocr_progress_fn">
Used to report progress of the OCR operation.
page: Current page being processed.
percent: Progress of the OCR operation for the
current page in percent. Whether it reaches 100
once a page is finished, depends on the OCR engine.
Return 0 to continue progress, return 1 to cancel the
operation.
</member>
<member name="M:fz_new_pdf_writer(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Document writers for various possible output formats.
All of the "_with_output" variants pass the ownership of out in
immediately upon calling. The writers are responsible for
dropping the fz_output when they are finished with it (even
if they throw an exception during creation).
</member>
<member name="M:fz_new_document_writer_with_output(fz_context*,fz_output*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Like fz_new_document_writer but takes a fz_output for writing
the result. Only works for multi-page formats.
</member>
<member name="M:fz_new_document_writer(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Create a new fz_document_writer, for a
file of the given type.
path: The document name to write (or NULL for default)
format: Which format to write (currently cbz, html, pdf, pam,
pbm, pgm, pkm, png, ppm, pnm, svg, text, xhtml, docx, odt)
options: NULL, or pointer to comma separated string to control
file generation.
</member>
<member name="M:fz_copy_option(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.UInt32)">
Copy an option (val) into a destination buffer (dest), of maxlen
bytes.
Returns the number of bytes (including terminator) that did not
fit. If val is maxlen or greater bytes in size, it will be left
unterminated.
</member>
<member name="M:fz_option_eq(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Check to see if an option, a, from a string matches a reference
option, b.
(i.e. a could be 'foo' or 'foo,bar...' etc, but b can only be
'foo'.)
</member>
<member name="M:fz_has_option(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst**)">
Look for a given option (key) in the opts string. Return 1 if
it has it, and update *val to point to the value within opts.
</member>
<member name="D:fz_document_writer_drop_writer_fn">
Function type to discard
an fz_document_writer. This may be called at any time during
the process to release all the resources owned by the writer.
Calling drop without having previously called close may leave
the file in an inconsistent state and the user of the
fz_document_writer would need to do any cleanup required.
</member>
<member name="D:fz_document_writer_close_writer_fn">
Function type to end
the process of writing pages to a document.
This writes any file level trailers required. After this
completes successfully the file is up to date and complete.
</member>
<member name="D:fz_document_writer_end_page_fn">
Function type to end the
process of writing a page to a document.
dev: The device created by the begin_page function.
</member>
<member name="D:fz_document_writer_begin_page_fn">
Function type to start
the process of writing a page to a document.
mediabox: page size rectangle in points.
Returns a fz_device to write page contents to.
</member>
<member name="M:fz_new_buffer_from_page_with_format(fz_context*,fz_page*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_matrix,fz_cookie*)">
Returns an fz_buffer containing a page after conversion to specified format.
page: The page to convert.
format, options: Passed to fz_new_document_writer_with_output() internally.
transform, cookie: Passed to fz_run_page() internally.
</member>
<member name="M:fz_new_xhtml_document_from_document(fz_context*,fz_document*,fz_stext_options!System.Runtime.CompilerServices.IsConst*)">
Use text extraction to convert the input document into XHTML,
then open the result as a new document that can be reflowed.
</member>
<member name="M:fz_write_image_as_data_uri(fz_context*,fz_output*,fz_image*)">
Write image as a data URI (for HTML and SVG output).
</member>
<member name="M:fz_new_image_from_svg_xml(fz_context*,fz_xml*,fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_archive*)">
Create a scalable image from an SVG document.
</member>
<member name="M:fz_new_display_list_from_svg_xml(fz_context*,fz_xml*,fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_archive*,System.Single*,System.Single*)">
Parse an SVG document into a display-list.
</member>
<member name="M:fz_new_image_from_svg(fz_context*,fz_buffer*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_archive*)">
Create a scalable image from an SVG document.
</member>
<member name="M:fz_new_display_list_from_svg(fz_context*,fz_buffer*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_archive*,System.Single*,System.Single*)">
Parse an SVG document into a display-list.
</member>
<member name="M:fz_search_page_cb(fz_context*,fz_page*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,=FUNC:System.Int32(fz_context*,System.Void*,System.Int32,fz_quad*),System.Void*)">
Search for the 'needle' text on the page.
</member>
<member name="M:fz_search_page(fz_context*,fz_page*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32*,fz_quad*,System.Int32)">
Search for the 'needle' text on the page.
Record the hits in the hit_bbox array and return the number of
hits. Will stop looking once it has filled hit_max rectangles.
</member>
<member name="M:fz_new_buffer_from_flattened_page(fz_context*,fz_page*,fz_stext_options!System.Runtime.CompilerServices.IsConst*,fz_text_flatten)">
Convenience functions built on fz_new_buffer_from_flattened_stext_page.
</member>
<member name="M:fz_new_buffer_from_page(fz_context*,fz_page*,fz_stext_options!System.Runtime.CompilerServices.IsConst*)">
Convenience functions built on fz_new_buffer_from_stext_page.
</member>
<member name="M:fz_new_buffer_from_stext_page(fz_context*,fz_stext_page*)">
Does the same as fz_new_buffer_from_flattened_stext_page(), with
the options FZ_TEXT_FLATTEN_KEEP_PARAGRAPHS.
</member>
<member name="M:fz_new_buffer_from_flattened_stext_page(fz_context*,fz_stext_page*,fz_text_flatten,fz_stext_position**)">
Create a new buffer by flattening the text from an stext
page.
</member>
<member name="M:fz_new_stext_page_from_page_with_cookie(fz_context*,fz_page*,fz_stext_options!System.Runtime.CompilerServices.IsConst*,fz_cookie*)">
Extract text from page.
Ownership of the fz_stext_page is returned to the caller.
</member>
<member name="M:fz_new_pixmap_from_display_list_with_separations(fz_context*,fz_display_list*,fz_matrix,fz_colorspace*,fz_separations*,System.Int32)">
Render the page contents with control over spot colors.
Ownership of the pixmap is returned to the caller.
</member>
<member name="M:fz_new_pixmap_from_page_contents(fz_context*,fz_page*,fz_matrix,fz_colorspace*,System.Int32)">
Render the page contents without annotations.
Ownership of the pixmap is returned to the caller.
</member>
<member name="M:fz_new_pixmap_from_display_list(fz_context*,fz_display_list*,fz_matrix,fz_colorspace*,System.Int32)">
Render the page to a pixmap using the transform and colorspace.
Ownership of the pixmap is returned to the caller.
</member>
<member name="M:fz_new_display_list_from_page_contents(fz_context*,fz_page*)">
Create a display list from page contents (no annotations).
Ownership of the display list is returned to the caller.
</member>
<member name="M:fz_new_display_list_from_page(fz_context*,fz_page*)">
Create a display list.
Ownership of the display list is returned to the caller.
</member>
<member name="T:fz_document">
Structure definition is public so other classes can
derive from it. Callers should not access the members
directly, though implementations will need initialize
functions directly.
</member>
<member name="T:fz_page">
Structure definition is public so other classes can
derive from it. Do not access the members directly.
</member>
<member name="M:fz_process_opened_pages(fz_context*,fz_document*,=FUNC:System.Void*(fz_context*,fz_page*,System.Void*),System.Void*)">
Iterates over all opened pages of the document, calling the
provided callback for each page for processing. If the callback
returns non-NULL then the iteration stops and that value is returned
to the called of fz_process_opened_pages().
The state pointer provided to fz_process_opened_pages() is
passed on to the callback but is owned by the caller.
Returns the first non-NULL value returned by the callback,
or NULL if the callback returned NULL for all opened pages.
</member>
<member name="M:fz_delete_link(fz_context*,fz_page*,fz_link*)">
Delete an existing link on a page.
</member>
<member name="M:fz_create_link(fz_context*,fz_page*,fz_rect,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Create a new link on a page.
</member>
<member name="M:fz_page_uses_overprint(fz_context*,fz_page*)">
Query if a given page requires overprint.
</member>
<member name="M:fz_page_separations(fz_context*,fz_page*)">
Get the separations details for a page.
This will be NULL, unless the format specifically supports
separations (such as PDF files). May be NULL even
so, if there are no separations on a page.
Returns a reference that must be dropped.
</member>
<member name="M:fz_document_output_intent(fz_context*,fz_document*)">
Find the output intent colorspace if the document has defined
one.
Returns a borrowed reference that should not be dropped, unless
it is kept first.
</member>
<member name="M:fz_lookup_metadata(fz_context*,fz_document*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.UInt32)">
Retrieve document meta data strings.
doc: The document to query.
key: Which meta data key to retrieve...
Basic information:
'format' -- Document format and version.
'encryption' -- Description of the encryption used.
From the document information dictionary:
'info:Title'
'info:Author'
'info:Subject'
'info:Keywords'
'info:Creator'
'info:Producer'
'info:CreationDate'
'info:ModDate'
buf: The buffer to hold the results (a nul-terminated UTF-8
string).
size: Size of 'buf'.
Returns the number of bytes need to store the string plus terminator
(will be larger than 'size' if the output was truncated), or -1 if the
key is not recognized or found.
</member>
<member name="M:fz_has_permission(fz_context*,fz_document*,fz_permission)">
Check permission flags on document.
</member>
<member name="M:fz_page_label(fz_context*,fz_page*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.Int32)">
Get page label for a given page.
</member>
<member name="M:fz_page_presentation(fz_context*,fz_page*,fz_transition*,System.Single*)">
Get the presentation details for a given page.
transition: A pointer to a transition struct to fill out.
duration: A pointer to a place to set the page duration in
seconds. Will be set to 0 if no transition is specified for the
page.
Returns: a pointer to the transition structure, or NULL if there
is no transition specified for the page.
</member>
<member name="M:fz_drop_page(fz_context*,fz_page*)">
Decrements the reference count for the page. When the reference
count hits 0, the page and its references are freed.
Never throws exceptions.
</member>
<member name="M:fz_keep_page(fz_context*,fz_page*)">
Increment the reference count for the page. Returns the same
pointer.
Never throws exceptions.
</member>
<member name="M:fz_run_page_widgets(fz_context*,fz_page*,fz_device*,fz_matrix,fz_cookie*)">
Run the widgets on a page through a device.
</member>
<member name="M:fz_run_page_annots(fz_context*,fz_page*,fz_device*,fz_matrix,fz_cookie*)">
Run the annotations on a page through a device.
</member>
<member name="M:fz_run_page_contents(fz_context*,fz_page*,fz_device*,fz_matrix,fz_cookie*)">
Run a page through a device. Just the main
page content, without the annotations, if any.
page: Page obtained from fz_load_page.
dev: Device obtained from fz_new_*_device.
transform: Transform to apply to page. May include for example
scaling and rotation, see fz_scale, fz_rotate and fz_concat.
Set to fz_identity if no transformation is desired.
cookie: Communication mechanism between caller and library
rendering the page. Intended for multi-threaded applications,
while single-threaded applications set cookie to NULL. The
caller may abort an ongoing rendering of a page. Cookie also
communicates progress information back to the caller. The
fields inside cookie are continually updated while the page is
rendering.
</member>
<member name="M:fz_run_page(fz_context*,fz_page*,fz_device*,fz_matrix,fz_cookie*)">
Run a page through a device.
page: Page obtained from fz_load_page.
dev: Device obtained from fz_new_*_device.
transform: Transform to apply to page. May include for example
scaling and rotation, see fz_scale, fz_rotate and fz_concat.
Set to fz_identity if no transformation is desired.
cookie: Communication mechanism between caller and library
rendering the page. Intended for multi-threaded applications,
while single-threaded applications set cookie to NULL. The
caller may abort an ongoing rendering of a page. Cookie also
communicates progress information back to the caller. The
fields inside cookie are continually updated while the page is
rendering.
</member>
<member name="M:fz_bound_page(fz_context*,fz_page*)">
Determine the size of a page at 72 dpi.
</member>
<member name="M:fz_new_page_of_size(fz_context*,System.Int32,fz_document*)">
Different document types will be implemented by deriving from
fz_page. This macro allocates such derived structures, and
initialises the base sections.
</member>
<member name="M:fz_load_links(fz_context*,fz_page*)">
Load the list of links for a page.
Returns a linked list of all the links on the page, each with
its clickable region and link destination. Each link is
reference counted so drop and free the list of links by
calling fz_drop_link on the pointer return from fz_load_links.
page: Page obtained from fz_load_page.
</member>
<member name="M:fz_load_chapter_page(fz_context*,fz_document*,System.Int32,System.Int32)">
Load a page.
After fz_load_page is it possible to retrieve the size of the
page using fz_bound_page, or to render the page using
fz_run_page_*. Free the page by calling fz_drop_page.
chapter: chapter number, 0 is the first chapter of the document.
number: page number, 0 is the first page of the chapter.
</member>
<member name="M:fz_count_chapter_pages(fz_context*,fz_document*,System.Int32)">
Return the number of pages in a chapter.
May return 0.
</member>
<member name="M:fz_count_chapters(fz_context*,fz_document*)">
Return the number of chapters in the document.
At least 1.
</member>
<member name="M:fz_load_page(fz_context*,fz_document*,System.Int32)">
Load a given page number from a document. This may be much less
efficient than loading by location (chapter+page) for some
document types.
</member>
<member name="M:fz_page_number_from_location(fz_context*,fz_document*,fz_location)">
Converts from chapter+page to page number. This may cause many
chapters to be laid out in order to calculate the number of
pages within those chapters.
</member>
<member name="M:fz_location_from_page_number(fz_context*,fz_document*,System.Int32)">
Converts from page number to chapter+page. This may cause many
chapters to be laid out in order to calculate the number of
pages within those chapters.
</member>
<member name="M:fz_clamp_location(fz_context*,fz_document*,fz_location)">
Clamps a location into valid chapter/page range. (First clamps
the chapter into range, then the page into range).
</member>
<member name="M:fz_previous_page(fz_context*,fz_document*,fz_location)">
Function to get the location of the previous page (allowing for
the end of chapters etc). If already at the start of the
document, returns the current page.
</member>
<member name="M:fz_next_page(fz_context*,fz_document*,fz_location)">
Function to get the location of the next page (allowing for the
end of chapters etc). If at the end of the document, returns the
current location.
</member>
<member name="M:fz_last_page(fz_context*,fz_document*)">
Function to get the location for the last page in the document.
Using this can be far more efficient in some cases than calling
fz_count_pages and using the page number.
</member>
<member name="M:fz_run_document_structure(fz_context*,fz_document*,fz_device*,fz_cookie*)">
Run the document structure through a device.
doc: Document in question.
dev: Device obtained from fz_new_*_device.
cookie: Communication mechanism between caller and library.
Intended for multi-threaded applications, while
single-threaded applications set cookie to NULL. The
caller may abort an ongoing rendering of a page. Cookie also
communicates progress information back to the caller. The
fields inside cookie are continually updated while the page is
rendering.
</member>
<member name="M:fz_resolve_link(fz_context*,fz_document*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Single*,System.Single*)">
Resolve an internal link to a page number.
xp, yp: Pointer to store coordinate of destination on the page.
Returns (-1,-1) if the URI cannot be resolved.
</member>
<member name="M:fz_format_link_uri(fz_context*,fz_document*,fz_link_dest)">
Format an internal link to a page number, location, and possible viewing parameters,
suitable for use with fz_create_link.
Returns a newly allocated string that the caller must free.
</member>
<member name="M:fz_resolve_link_dest(fz_context*,fz_document*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Resolve an internal link to a page number, location, and possible viewing parameters.
Returns location (-1,-1) if the URI cannot be resolved.
</member>
<member name="M:fz_count_pages(fz_context*,fz_document*)">
Return the number of pages in document
May return 0 for documents with no pages.
</member>
<member name="M:fz_lookup_bookmark(fz_context*,fz_document*,System.Int32)">
Find a bookmark and return its page number.
</member>
<member name="M:fz_make_bookmark(fz_context*,fz_document*,fz_location)">
Create a bookmark for the given page, which can be used to find
the same location after the document has been laid out with
different parameters.
</member>
<member name="M:fz_layout_document(fz_context*,fz_document*,System.Single,System.Single,System.Single)">
Layout reflowable document types.
w, h: Page size in points.
em: Default font size in points.
</member>
<member name="M:fz_is_document_reflowable(fz_context*,fz_document*)">
Is the document reflowable.
Returns 1 to indicate reflowable documents, otherwise 0.
</member>
<member name="M:fz_new_outline_iterator(fz_context*,fz_document*)">
Get an iterator for the document outline.
Should be freed by fz_drop_outline_iterator.
</member>
<member name="M:fz_load_outline(fz_context*,fz_document*)">
Load the hierarchical document outline.
Should be freed by fz_drop_outline.
</member>
<member name="M:fz_authenticate_password(fz_context*,fz_document*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Test if the given password can decrypt the document.
password: The password string to be checked. Some document
specifications do not specify any particular text encoding, so
neither do we.
Returns 0 for failure to authenticate, non-zero for success.
For PDF documents, further information can be given by examining
the bits in the return code.
Bit 0 =&gt; No password required
Bit 1 =&gt; User password authenticated
Bit 2 =&gt; Owner password authenticated
</member>
<member name="M:fz_needs_password(fz_context*,fz_document*)">
Check if a document is encrypted with a
non-blank password.
</member>
<member name="M:fz_drop_document(fz_context*,fz_document*)">
Decrement the document reference count. When the reference
count reaches 0, the document and all it's references are
freed.
Never throws exceptions.
</member>
<member name="M:fz_keep_document(fz_context*,fz_document*)">
Increment the document reference count. The same pointer is
returned.
Never throws exceptions.
</member>
<member name="M:fz_new_document_of_size(fz_context*,System.Int32)">
New documents are typically created by calls like
foo_new_document(fz_context *ctx, ...). These work by
deriving a new document type from fz_document, for instance:
typedef struct { fz_document base; ...extras... } foo_document;
These are allocated by calling
fz_new_derived_document(ctx, foo_document)
</member>
<member name="M:fz_output_accelerator(fz_context*,fz_document*,fz_output*)">
Output accelerator data for the document to a given output
stream.
</member>
<member name="M:fz_save_accelerator(fz_context*,fz_document*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Save accelerator data for the document to a given file.
</member>
<member name="M:fz_document_supports_accelerator(fz_context*,fz_document*)">
Query if the document supports the saving of accelerator data.
</member>
<member name="M:fz_open_accelerated_document_with_stream_and_dir(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_stream*,fz_stream*,fz_archive*)">
Open a document using the specified stream object rather than
opening a file on disk.
magic: a string used to detect document type; either a file name
or mime-type.
stream: a stream of the document contents.
accel: NULL, or a stream of the 'accelerator' contents for this document.
dir: NULL, or the 'directory context' for the stream contents.
NOTE: The caller retains ownership of 'stream', 'accel' and 'dir' - the document will
take its own references if required.
</member>
<member name="M:fz_open_accelerated_document_with_stream(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_stream*,fz_stream*)">
Open a document using the specified stream object rather than
opening a file on disk.
magic: a string used to detect document type; either a file name
or mime-type.
stream: a stream of the document contents.
accel: NULL, or a stream of the 'accelerator' contents for this document.
NOTE: The caller retains ownership of 'stream' and 'accel' - the document will
take its own references if required.
</member>
<member name="M:fz_open_document_with_buffer(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_buffer*)">
Open a document using a buffer rather than opening a file on disk.
</member>
<member name="M:fz_open_document_with_stream_and_dir(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_stream*,fz_archive*)">
Open a document using the specified stream object rather than
opening a file on disk.
magic: a string used to detect document type; either a file name
or mime-type.
stream: a stream representing the contents of the document file.
dir: a 'directory context' for those filetypes that need it.
NOTE: The caller retains ownership of 'stream' and 'dir' - the document will
take its own references if required.
</member>
<member name="M:fz_open_document_with_stream(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_stream*)">
Open a document using the specified stream object rather than
opening a file on disk.
magic: a string used to detect document type; either a file name
or mime-type.
stream: a stream representing the contents of the document file.
NOTE: The caller retains ownership of 'stream' - the document will take its
own reference if required.
</member>
<member name="M:fz_open_accelerated_document(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Open a document file and read its basic structure so pages and
objects can be located. MuPDF will try to repair broken
documents (without actually changing the file contents).
The returned fz_document is used when calling most other
document related functions.
filename: a path to a file as it would be given to open(2).
</member>
<member name="M:fz_open_document(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Open a document file and read its basic structure so pages and
objects can be located. MuPDF will try to repair broken
documents (without actually changing the file contents).
The returned fz_document is used when calling most other
document related functions.
filename: a path to a file as it would be given to open(2).
</member>
<member name="M:fz_recognize_document_stream_and_dir_content(fz_context*,fz_stream*,fz_archive*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Given a magic find a document handler that can handle a
document of this type.
stream: the file stream to sample. May be NULL if the document is
a directory.
dir: an fz_archive representing the directory from which the
stream was opened (or NULL).
magic: Can be a filename extension (including initial period) or
a mimetype.
</member>
<member name="M:fz_recognize_document_stream_content(fz_context*,fz_stream*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Given a magic find a document handler that can handle a
document of this type.
stream: the file stream to sample. May be NULL if the document is
a directory.
magic: Can be a filename extension (including initial period) or
a mimetype.
</member>
<member name="M:fz_recognize_document_content(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Given a filename find a document handler that can handle a
document of this type.
filename: The filename of the document. This will be opened and sampled
to check data.
</member>
<member name="M:fz_recognize_document(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Given a magic find a document handler that can handle a
document of this type.
magic: Can be a filename extension (including initial period) or
a mimetype.
</member>
<member name="M:fz_register_document_handlers(fz_context*)">
Register handlers for all the standard document types supported in
this build.
</member>
<member name="M:fz_register_document_handler(fz_context*,fz_document_handler!System.Runtime.CompilerServices.IsConst*)">
Register a handler for a document type.
handler: The handler to register. This must live on for the duration of the
use of this handler. It will be passed back to the handler for calls so
the caller can use it to retrieve state.
</member>
<member name="D:fz_process_opened_page_fn">
Type for a function to be called when processing an already opened page.
See fz_process_opened_pages.
</member>
<member name="D:fz_document_handler_fin_fn">
Finalise a document handler.
This will be called on shutdown for a document handler to
release resources. This should cope with being called with NULL.
opaque: The value previously returned by the init call.
</member>
<member name="D:fz_document_recognize_content_fn">
Recognize a document type from stream contents.
handler: the handler in use.
stream: stream contents to recognise (may be NULL if document is
a directory).
dir: directory context from which stream is loaded.
recognize_state: pointer to retrieve opaque state that may be used
by the open routine, or NULL.
free_recognize_state: pointer to retrieve a function pointer to
free the opaque state, or NULL.
Note: state and free_state should either both be NULL or
both be non-NULL!
Returns a number between 0 (not recognized) and 100
(fully recognized) based on how certain the recognizer
is that this is of the required type.
</member>
<member name="D:fz_document_recognize_fn">
Recognize a document type from
a magic string.
handler: the handler in use.
magic: string to recognise - typically a filename or mime
type.
Returns a number between 0 (not recognized) and 100
(fully recognized) based on how certain the recognizer
is that this is of the required type.
</member>
<member name="D:fz_document_open_fn">
Function type to open a
document from a file.
handler: the document handler in use.
stream: fz_stream to read document data from. Must be
seekable for formats that require it.
accel: fz_stream to read accelerator data from. May be
NULL. May be ignored.
dir: 'Directory context' in which the document is loaded;
associated content from (like images for an html stream
will be loaded from this). Maybe NULL. May be ignored.
recognize_state: NULL, or a state pointer passed back from the call
to recognise_content_fn. Ownership does not pass in. The
caller remains responsible for freeing state.
Pointer to opened document. Throws exception in case of error.
</member>
<member name="D:fz_page_delete_link_fn">
Type for a function to delete a link on a page.
</member>
<member name="D:fz_page_create_link_fn">
Type for a function to create a link on a page.
</member>
<member name="D:fz_page_uses_overprint_fn">
Type for a function to retrieve
whether or not a given page uses overprint.
</member>
<member name="D:fz_page_separations_fn">
Type for a function to retrieve
details of separations on a page. See fz_get_separations
for more information.
</member>
<member name="D:fz_page_separation_disabled_fn">
Type for a function to detect
whether a given separation is enabled or disabled on a page.
See FZ_SEPARATION_DISABLED for more information.
</member>
<member name="D:fz_page_control_separation_fn">
Type for a function to enable/
disable separations on a page. See fz_control_separation for
more information.
</member>
<member name="D:fz_page_page_presentation_fn">
Type for a function to
obtain the details of how this page should be presented when
in presentation mode. See fz_page_presentation for more
information.
</member>
<member name="D:fz_page_load_links_fn">
Type for a function to load the links
from a page. See fz_load_links for more information.
</member>
<member name="D:fz_page_run_page_fn">
Type for a function to run the
contents of a page. See fz_run_page_contents for more
information.
</member>
<member name="D:fz_page_bound_page_fn">
Type for a function to return the
bounding box of a page. See fz_bound_page for more
information.
</member>
<member name="D:fz_page_drop_page_fn">
Type for a function to release all the
resources held by a page. Called automatically when the
reference count for that page reaches zero.
</member>
<member name="D:fz_document_lookup_bookmark_fn">
Type for a function to lookup a bookmark.
See fz_lookup_bookmark for more information.
</member>
<member name="D:fz_document_make_bookmark_fn">
Type for a function to make
a bookmark. See fz_make_bookmark for more information.
</member>
<member name="D:fz_document_as_pdf_fn">
Get a handle to this document as PDF.
Returns a borrowed handle.
</member>
<member name="D:fz_document_run_structure_fn">
Send document structure to device
</member>
<member name="D:fz_document_output_accelerator_fn">
Write document accelerator data
</member>
<member name="D:fz_document_output_intent_fn">
Return output intent color space if it exists
</member>
<member name="D:fz_document_set_metadata_fn">
Type for a function to set
a document's metadata. See fz_set_metadata for more
information.
</member>
<member name="D:fz_document_lookup_metadata_fn">
Type for a function to query
a document's metadata. See fz_lookup_metadata for more
information.
</member>
<member name="D:fz_document_page_label_fn">
Type for a function to get the page label of a page in the document.
See fz_page_label for more information.
</member>
<member name="D:fz_document_load_page_fn">
Type for a function to load a given
page from a document. See fz_load_page for more information.
</member>
<member name="D:fz_document_count_pages_fn">
Type for a function to be called to
count the number of pages in a document. See fz_count_pages for
more information.
</member>
<member name="D:fz_document_count_chapters_fn">
Type for a function to be called to
count the number of chapters in a document. See
fz_count_chapters for more information.
</member>
<member name="D:fz_document_format_link_uri_fn">
Type for a function to be called to
create an internal link to a destination (chapter/page/x/y/w/h/zoom/type
tuple). See fz_resolve_link_dest for more information.
</member>
<member name="D:fz_document_resolve_link_dest_fn">
Type for a function to be called to
resolve an internal link to a location (chapter/page number
tuple). See fz_resolve_link_dest for more information.
</member>
<member name="D:fz_document_layout_fn">
Type for a function to be called to lay
out a document. See fz_layout_document for more information.
</member>
<member name="D:fz_document_outline_iterator_fn">
Type for a function to be called to obtain an outline iterator
for a document. See fz_document_outline_iterator for more information.
</member>
<member name="D:fz_document_load_outline_fn">
Type for a function to be called to
load the outlines for a document. See fz_document_load_outline
for more information.
</member>
<member name="D:fz_document_has_permission_fn">
Type for a function to be
called to see if a document grants a certain permission. See
fz_document_has_permission for more information.
</member>
<member name="D:fz_document_authenticate_password_fn">
Type for a function to be
called to attempt to authenticate a password. See
fz_authenticate_password for more information.
</member>
<member name="D:fz_document_needs_password_fn">
Type for a function to be
called to enquire whether the document needs a password
or not. See fz_needs_password for more information.
</member>
<member name="D:fz_document_drop_fn">
Type for a function to be called when
the reference count for the fz_document drops to 0. The
implementation should release any resources held by the
document. The actual document pointer will be freed by the
caller.
</member>
<member name="M:fz_make_location(System.Int32,System.Int32)">
Simple constructor for fz_locations.
</member>
<member name="D:fz_outline_iterator_drop_fn">
Function type for dropping the current iterator.
</member>
<member name="D:fz_outline_iterator_update_fn">
Function type for updating the current item properties according to the given item.
</member>
<member name="D:fz_outline_iterator_delete_fn">
Function type for deleting the current item.
This implicitly moves us to the 'next' item, and the return code is as for fz_outline_iterator_next.
</member>
<member name="D:fz_outline_iterator_insert_fn">
Function type for inserting a new item BEFORE the current point.
Ownership of pointers are retained by the caller. The item data will be copied.
After an insert, we implicitly do a next, so that a successive insert operation
would insert after the item inserted here. The return code is therefore as for next.
</member>
<member name="D:fz_outline_iterator_next_fn">
Function types for moving the iterator position.
A negative return value means we could not move as requested. Otherwise:
0 = the final position has a valid item.
1 = not a valid item, but we can insert an item here.
</member>
<member name="D:fz_outline_iterator_item_fn">
Implementation details.
Of use to people coding new document handlers.
Function type for getting the current item.
Can return NULL. The item is only valid until the next call.
</member>
<member name="M:fz_load_outline_from_iterator(fz_context*,fz_outline_iterator*)">
Routine to implement the old Structure based API from an iterator.
</member>
<member name="M:fz_drop_outline(fz_context*,fz_outline*)">
Decrements the reference count. When the reference point
reaches zero, the outline is freed.
When freed, it will drop linked outline entries (next and down)
too, thus a whole outline structure can be dropped by dropping
the top entry.
Never throws exceptions.
</member>
<member name="M:fz_keep_outline(fz_context*,fz_outline*)">
Increment the reference count. Returns the same pointer.
Never throws exceptions.
</member>
<member name="M:fz_new_outline(fz_context*)">
Create a new outline entry with zeroed fields for the caller
to fill in.
</member>
<member name="T:fz_outline">
Structure based API
fz_outline is a tree of the outline of a document (also known
as table of contents).
title: Title of outline item using UTF-8 encoding. May be NULL
if the outline item has no text string.
uri: Destination in the document to be displayed when this
outline item is activated. May be an internal or external
link, or NULL if the outline item does not have a destination.
page: The page number of an internal link, or -1 for external
links or links with no destination.
next: The next outline item at the same level as this outline
item. May be NULL if no more outline items exist at this level.
down: The outline items immediate children in the hierarchy.
May be NULL if no children exist.
is_open: If zero, the outline element is closed in the UI. If
1, it should be open, showing any child elements.
flags: Bit 0 set -&gt; Bold, Bit 1 set -&gt; Italic. All other bits
reserved.
r, g, b: The RGB components of the color of this entry.
</member>
<member name="M:fz_drop_outline_iterator(fz_context*,fz_outline_iterator*)">
Drop the current iterator.
</member>
<member name="M:fz_outline_iterator_update(fz_context*,fz_outline_iterator*,fz_outline_item*)">
Update the current item properties according to the given item.
</member>
<member name="M:fz_outline_iterator_delete(fz_context*,fz_outline_iterator*)">
Delete the current item.
This implicitly moves us to the 'next' item, and the return code is as for fz_outline_iterator_next.
</member>
<member name="M:fz_outline_iterator_insert(fz_context*,fz_outline_iterator*,fz_outline_item*)">
Call to insert a new item BEFORE the current point.
Ownership of pointers are retained by the caller. The item data will be copied.
After an insert, we do not change where we are pointing.
The return code is the same as for next, it indicates the current iterator position.
Note that for PDF documents at least, the is_open field is ignored. All childless
nodes are considered closed by PDF, hence (given every newly inserted node is
childless by definition) all new nodes are inserted with is_open == false.
</member>
<member name="M:fz_outline_iterator_next(fz_context*,fz_outline_iterator*)">
Calls to move the iterator position.
A negative return value means we could not move as requested. Otherwise:
0 = the final position has a valid item.
1 = not a valid item, but we can insert an item here.
</member>
<member name="M:fz_outline_iterator_item(fz_context*,fz_outline_iterator*)">
Call to get the current outline item.
Can return NULL. The item is only valid until the next call.
</member>
<member name="M:fz_is_external_link(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Query whether a link is external to a document (determined by
uri containing a ':', intended to match with '://' which
separates the scheme from the scheme specific parts in URIs).
</member>
<member name="M:fz_drop_link(fz_context*,fz_link*)">
Decrement the reference count for a link. When the reference
count reaches zero, the link is destroyed.
When a link is freed, the reference for any linked link (next)
is dropped too, thus an entire linked list of fz_link's can be
freed by just dropping the head.
</member>
<member name="M:fz_keep_link(fz_context*,fz_link*)">
Increment the reference count for a link. The same pointer is
returned.
Never throws exceptions.
</member>
<member name="M:fz_new_link_of_size(fz_context*,System.Int32,fz_rect,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Create a new link record.
next is set to NULL with the expectation that the caller will
handle the linked list setup. Internal function.
Different document types will be implemented by deriving from
fz_link. This macro allocates such derived structures, and
initialises the base sections.
</member>
<member name="T:fz_link">
fz_link is a list of interactive links on a page.
There is no relation between the order of the links in the
list and the order they appear on the page. The list of links
for a given page can be obtained from fz_load_links.
A link is reference counted. Dropping a reference to a link is
done by calling fz_drop_link.
rect: The hot zone. The area that can be clicked in
untransformed coordinates.
uri: Link destinations come in two forms: internal and external.
Internal links refer to other pages in the same document.
External links are URLs to other documents.
next: A pointer to the next link on the same page.
</member>
<member name="M:fz_subpixel_adjust(fz_context*,fz_matrix*,fz_matrix*,System.Byte*,System.Byte*)">
Perform subpixel quantisation and adjustment on a glyph matrix.
ctm: On entry, the desired 'ideal' transformation for a glyph.
On exit, adjusted to a (very similar) transformation quantised
for subpixel caching.
subpix_ctm: Initialised by the routine to the transform that
should be used to render the glyph.
qe, qf: which subpixel position we quantised to.
Returns: the size of the glyph.
Note: This is currently only exposed for use in our app. It
should be considered "at risk" of removal from the API.
</member>
<member name="M:fz_dump_glyph_cache_stats(fz_context*,fz_output*)">
Dump debug statistics for the glyph cache.
</member>
<member name="M:fz_prepare_t3_glyph(fz_context*,fz_font*,System.Int32)">
Force a type3 font to cache the displaylist for a given glyph
id.
This caching can involve reading the underlying file, so must
happen ahead of time, so we aren't suddenly forced to read the
file while playing a displaylist back.
</member>
<member name="M:fz_render_t3_glyph_direct(fz_context*,fz_device*,fz_font*,System.Int32,fz_matrix,System.Void*,fz_default_colorspaces*,System.Void*,System.Void*)">
Nasty PDF interpreter specific hernia, required to allow the
interpreter to replay glyphs from a type3 font directly into
the target device.
This is only used in exceptional circumstances (such as type3
glyphs that inherit current graphics state, or nested type3
glyphs).
</member>
<member name="M:fz_render_glyph_pixmap(fz_context*,fz_font*,System.Int32,fz_matrix*,fz_irect!System.Runtime.CompilerServices.IsConst*,System.Int32)">
Create a pixmap containing a rendered glyph.
Lookup gid from font, clip it with scissor, and rendering it
with aa bits of antialiasing into a new pixmap.
The caller takes ownership of the pixmap and so must free it.
Note: This function is no longer used for normal rendering
operations, and is kept around just because we use it in the
app. It should be considered "at risk" of removal from the API.
</member>
<member name="M:fz_purge_glyph_cache(fz_context*)">
Purge all the glyphs from the cache.
</member>
<member name="M:fz_generate_transition(fz_context*,fz_pixmap*,fz_pixmap*,fz_pixmap*,System.Int32,fz_transition*)">
Generate a frame of a transition.
tpix: Target pixmap
opix: Old pixmap
npix: New pixmap
time: Position within the transition (0 to 256)
trans: Transition details
Returns 1 if successfully generated a frame.
Note: Pixmaps must include alpha.
</member>
<member name="M:fz_match_stext_page_cb(fz_context*,fz_stext_page*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,=FUNC:System.Int32(fz_context*,System.Void*,System.Int32,fz_quad*,System.Int32,System.Int32),System.Void*,fz_search_options)">
Search for occurrence of 'needle' in text page.
Call callback once for each hit. This callback will receive
(potentially) multiple quads for each hit.
Returns the number of hits - note that this is potentially
different from (i.e. is not greater than) the number of quads
as returned by the non callback API.
NOTE: This is an experimental interface and subject to change
without notice.
</member>
<member name="M:fz_match_stext_page(fz_context*,fz_stext_page*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32*,fz_quad*,System.Int32,fz_search_options)">
Search for occurrence of 'needle' in text page, matching in a given
style.
Return the number of quads and store hit quads in the passed in
array.
NOTE: This is an experimental interface and subject to change
without notice.
</member>
<member name="M:fz_drop_search(fz_context*,fz_search*)">
Free the search structures.
</member>
<member name="M:fz_feed_search(fz_context*,fz_search*,fz_stext_page*,System.Int32)">
Supply more stext to be searched; ownership of the stext page is
passed in.
This can be called immediately after an fz_search has been created
to give it the first page to search, or it will be requested as soon
as the first search operation is done on that page.
If we are calling this in response to fz_search_forwards telling
us that we need another page, page will be the stext for the next
page.
If we are calling this in response to fz_search_backwards telling
is that we need another page, page will be the stext for the previous
page.
seq is a simple integer value that will be parrotted back to us in the
match (typically the page number within the document).
The search function will retain the page for a while. When it has
finished with it, it will call fz_drop_stext_page() to release it.
Pass page = NULL to indicate that there are no more pages (in this
direction) to be fed.
</member>
<member name="M:fz_search_backwards(fz_context*,fz_search*)">
Continue searching backwards for the next match.
Will return asking for more stext, having matched, or having
completed the search.
If it asks for more stext, then any further calls to this
function will give the same result, until stext is supplied,
or a NULL stext is fed in to indicate the end of the document.
Several pages may be requested before searching begins.
</member>
<member name="M:fz_search_forwards(fz_context*,fz_search*)">
Continue searching for the next match.
Will return with a search result.
If it asks for more stext, feed it with the requested page (or
NULL to tell it it's the end of the document) before calling
this again.
Several pages may be requested before searching begins.
</member>
<member name="M:fz_search_set_options(fz_context*,fz_search*,fz_search_options,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Change the options/needle to be used for a search.
If the needle is invalid (in the case of regexps, it fails to compile)
it will throw an error.
If the needle changes, the current position of the search within the
text is kept.
If the options change, the search position may revert to the beginning
of the current page.
</member>
<member name="M:fz_new_search(fz_context*)">
Create a new search.
</member>
<member name="M:fz_is_unicode_hyphen(System.Int32)">
Simple function to return if a given unicode char is a hyphen.
</member>
<member name="M:fz_is_unicode_whitespace(System.Int32)">
Simple function to return if a given unicode char is whitespace.
</member>
<member name="M:fz_is_unicode_space_equivalent(System.Int32)">
Simple function to return if a given unicode char is equivalent to a space.
</member>
<member name="M:fz_new_ocr_device(fz_context*,fz_device*,fz_matrix,fz_rect,System.Int32,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,=FUNC:System.Int32(fz_context*,System.Void*,System.Int32),System.Void*)">
Create a device to OCR the text on the page.
Renders the page internally to a bitmap that is then OCRd. Text
is then forwarded onto the target device.
target: The target device to receive the OCRd text.
ctm: The transform to apply to the mediabox to get the size for
the rendered page image. Also used to calculate the resolution
for the page image. In general, this will be the same as the CTM
that you pass to fz_run_page (or fz_run_display_list) to feed
this device.
mediabox: The mediabox (in points). Combined with the CTM to get
the bounds of the pixmap used internally for the rendered page
image.
with_list: If with_list is false, then all non-text operations
are forwarded instantly to the target device. This results in
the target device seeing all NON-text operations, followed by
all the text operations (derived from OCR).
If with_list is true, then all the marking operations are
collated into a display list which is then replayed to the
target device at the end.
language: NULL (for "eng"), or a pointer to a string to describe
the languages/scripts that should be used for OCR (e.g.
"eng,ara").
datadir: NULL (for ""), or a pointer to a path string otherwise
provided to Tesseract in the TESSDATA_PREFIX environment variable.
progress: NULL, or function to be called periodically to indicate
progress. Return 0 to continue, or 1 to cancel. progress_arg is
returned as the void *. The int is a value between 0 and 100 to
indicate progress.
progress_arg: A void * value to be parrotted back to the progress
function.
</member>
<member name="M:fz_new_stext_device_for_page(fz_context*,fz_stext_page*,fz_stext_options!System.Runtime.CompilerServices.IsConst*,System.Int32,System.Int32,fz_rect)">
Create a device to extract the text on a page into an existing
fz_stext_page structure.
Gather the text on a page into blocks and lines.
The reading order is taken from the order the text is drawn in
the source file, so may not be accurate.
stext_page: The text page to which content should be added. This will
usually be a newly created (empty) text page, but it can be one
containing data already (for example when merging multiple
pages, or watermarking).
options: Options to configure the stext device.
The next 2 parameters are copied into the fz_stext_page structure's
ids section, so only have to be valid if you expect to interrogate
that section later.
chapter_num: The chapter number that this page came from.
page_num: The page number that this page came from.
The final parameter is copied into the fz_stext_page structure's
ids section. The mediabox for the enture fz_stext_page is unioned
with this, so pass fz_empty_bbox if you don't care about getting
a valid value back from the ids section, but you don't want to
upset the value in the page-&gt;mediabox field.
mediabox: The mediabox for this page.
</member>
<member name="M:fz_new_stext_device(fz_context*,fz_stext_page*,fz_stext_options!System.Runtime.CompilerServices.IsConst*)">
Create a device to extract the text on a page.
Gather the text on a page into blocks and lines.
The reading order is taken from the order the text is drawn in
the source file, so may not be accurate.
page: The text page to which content should be added. This will
usually be a newly created (empty) text page, but it can be one
containing data already (for example when merging multiple
pages, or watermarking).
options: Options to configure the stext device.
</member>
<member name="M:fz_find_table_within_bounds(fz_context*,fz_stext_page*,fz_rect)">
Interpret the bounded contents of a given stext page as
a table.
The page contents will be rewritten to contain a Table
structure with the identified content in it.
This uses the same logic as for fz_table_hunt, without the
actual hunting. fz_table_hunt hunts to find possible bounds
for multiple tables on the page; this routine just finds a
single table contained within the given rectangle.
Returns the stext_block list that contains the content of
the table.
</member>
<member name="M:fz_table_hunt_within_bounds(fz_context*,fz_stext_page*,fz_rect)">
Hunt for possible tables within a specific rect on a page, and
update the stext with information.
</member>
<member name="M:fz_table_hunt(fz_context*,fz_stext_page*)">
Hunt for possible tables on a page, and update the stext with
information.
</member>
<member name="M:fz_paragraph_break(fz_context*,fz_stext_page*)">
Attempt to break paragraphs at plausible places.
</member>
<member name="M:fz_segment_stext_rect(fz_context*,fz_stext_page*,fz_rect)">
Perform segmentation analysis on a rectangle of a given
stext page.
Like fz_segment_stext_page, this attempts to split the given page
region horizontally and/or vertically repeatedly into smaller and
smaller "segments".
This works for pages with structure too, but splitting with
rectangles that cut across structure blocks may not behave as
expected.
This minimises the reordering of the content (as viewed from the
perspective of a depth first traversal), but some reordering may
be unavoidable.
This function accepts smaller gaps for segmentation than the full
page segmentation does.
Returns 0 if no changes were made to the document.
This is experimental code, and may change (or be removed) in future
versions!
</member>
<member name="M:fz_segment_stext_page(fz_context*,fz_stext_page*)">
Perform segmentation analysis on an (unstructured) page to look for
recursive subdivisions.
Essentially this code attempts to split the page horizontally and/or
vertically repeatedly into smaller and smaller "segments" (divisions).
This minimises the reordering of the content, but some reordering
may be unavoidable.
Returns 0 if no changes were made to the document.
This is experimental code, and may change (or be removed) in future
versions!
</member>
<member name="M:fz_parse_stext_options(fz_context*,fz_stext_options*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Parse stext device options from a comma separated key-value
string.
</member>
<member name="M:fz_copy_rectangle(fz_context*,fz_stext_page*,fz_rect,System.Int32)">
Return a newly allocated UTF-8 string with the text for a given
selection rectangle.
crlf: If true, write "\r\n" style line endings (otherwise "\n"
only).
</member>
<member name="M:fz_copy_selection(fz_context*,fz_stext_page*,fz_point,fz_point,System.Int32)">
Return a newly allocated UTF-8 string with the text for a given
selection.
crlf: If true, write "\r\n" style line endings (otherwise "\n"
only).
</member>
<member name="M:fz_highlight_selection(fz_context*,fz_stext_page*,fz_point,fz_point,fz_quad*,System.Int32)">
Return a list of quads to highlight lines inside the selection
points.
</member>
<member name="M:fz_search_stext_page_cb(fz_context*,fz_stext_page*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,=FUNC:System.Int32(fz_context*,System.Void*,System.Int32,fz_quad*),System.Void*)">
Search for occurrence of 'needle' in text page.
Call callback once for each hit. This callback will receive
(potentially) multiple quads for each hit.
Returns the number of hits - note that this is potentially
different from (i.e. is not greater than) the number of quads
as returned by the non callback API.
NOTE: This is an experimental interface and subject to change
without notice.
</member>
<member name="D:fz_match_callback_fn">
Callback function for use in searching.
Called with the list of quads that correspond to a single hit.
The callback should return with 0 to continue the search, or 1 to abort it.
All other values are reserved at this point.
</member>
<member name="D:fz_search_callback_fn">
Callback function for use in searching.
Called with the list of quads that correspond to a single hit.
The callback should return with 0 to continue the search, or 1 to abort it.
All other values are reserved at this point.
</member>
<member name="M:fz_search_stext_page(fz_context*,fz_stext_page*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32*,fz_quad*,System.Int32)">
Search for occurrence of 'needle' in text page.
Case insensitive match.
Return the number of quads and store hit quads in the passed in
array.
NOTE: This is an experimental interface and subject to change
without notice.
</member>
<member name="M:fz_print_stext_page_as_text(fz_context*,fz_output*,fz_stext_page*)">
Output structured text to a file in plain-text UTF-8 format.
</member>
<member name="M:fz_print_stext_page_as_json(fz_context*,fz_output*,fz_stext_page*,System.Single)">
Output structured text to a file in JSON format.
</member>
<member name="M:fz_print_stext_page_as_xml(fz_context*,fz_output*,fz_stext_page*,System.Int32)">
Output structured text to a file in XML format.
</member>
<member name="M:fz_print_stext_page_as_xhtml(fz_context*,fz_output*,fz_stext_page*,System.Int32)">
Output structured text to a file in XHTML (semantic) format.
</member>
<member name="M:fz_print_stext_page_as_html(fz_context*,fz_output*,fz_stext_page*,System.Int32)">
Output structured text to a file in HTML (visual) format.
</member>
<member name="M:fz_new_stext_page(fz_context*,fz_rect)">
Create an empty text page.
The text page is filled out by the text device to contain the
blocks and lines of text on the page.
mediabox: optional mediabox information.
</member>
<member name="T:fz_stext_struct">
When we are collecting the structure information from
PDF structure trees/tags, we end up with a tree of
nodes. The structure should be walked in depth-first
traversal order to extract the content.
An fz_stext_struct pointer can be NULL to indicate that
we know there is a child there within the complete tree,
but we don't know what it is yet.
</member>
<member name="T:fz_stext_line">
A text line is a list of characters that share a common baseline.
</member>
<member name="T:fz_stext_block">
A text block is a list of lines of text (typically a paragraph),
or an image.
</member>
<member name="M:fz_stext_page_details_for_block(fz_context*,fz_stext_page*,fz_stext_block*)">
Helper function to retrieve the details for a given id from a block.
</member>
<member name="M:fz_keep_stext_page(fz_context*,fz_stext_page*)">
Take a new reference to an fz_stext_page.
</member>
<member name="T:fz_stext_char">
Text extraction device: Used for searching, format conversion etc.
(In development - Subject to change in future versions)
A text char is a unicode character, the style in which is
appears, and the point at which it is positioned.
</member>
<member name="M:fz_add_layout_char(fz_context*,fz_layout_block*,System.Single,System.Single,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Add a new char to the line at the end of the layout block.
</member>
<member name="M:fz_add_layout_line(fz_context*,fz_layout_block*,System.Single,System.Single,System.Single,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Add a new line to the end of the layout block.
</member>
<member name="M:fz_drop_layout(fz_context*,fz_layout_block*)">
Drop layout block. Free the pool, and linked blocks.
Never throws exceptions.
</member>
<member name="M:fz_new_layout(fz_context*)">
Create a new layout block, with new allocation pool, zero
matrices, and initialise linked pointers.
</member>
<member name="T:fz_layout_char">
Simple text layout (for use with annotation editing primarily).
</member>
<member name="M:fz_display_list_is_empty(fz_context*,fz_display_list!System.Runtime.CompilerServices.IsConst*)">
Check for a display list being empty
list: The list to check.
Returns true if empty, false otherwise.
</member>
<member name="M:fz_new_image_from_display_list(fz_context*,System.Single,System.Single,fz_display_list*)">
Create a new image from a display list.
w, h: The conceptual width/height of the image.
transform: The matrix that needs to be applied to the given
list to make it render to the unit square.
list: The display list.
</member>
<member name="M:fz_bound_display_list(fz_context*,fz_display_list*)">
Return the bounding box of the page recorded in a display list.
</member>
<member name="M:fz_drop_display_list(fz_context*,fz_display_list*)">
Decrement the reference count for a display list. When the
reference count reaches zero, all the references in the display
list itself are dropped, and the display list is freed.
Never throws exceptions.
</member>
<member name="M:fz_keep_display_list(fz_context*,fz_display_list*)">
Increment the reference count for a display list. Returns the
same pointer.
Never throws exceptions.
</member>
<member name="M:fz_run_display_list(fz_context*,fz_display_list*,fz_device*,fz_matrix,fz_rect,fz_cookie*)">
(Re)-run a display list through a device.
list: A display list, created by fz_new_display_list and
populated with objects from a page by running fz_run_page on a
device obtained from fz_new_list_device.
ctm: Transform to apply to display list contents. May include
for example scaling and rotation, see fz_scale, fz_rotate and
fz_concat. Set to fz_identity if no transformation is desired.
scissor: Only the part of the contents of the display list
visible within this area will be considered when the list is
run through the device. This does not imply for tile objects
contained in the display list.
cookie: Communication mechanism between caller and library
running the page. Intended for multi-threaded applications,
while single-threaded applications set cookie to NULL. The
caller may abort an ongoing page run. Cookie also communicates
progress information back to the caller. The fields inside
cookie are continually updated while the page is being run.
</member>
<member name="M:fz_new_list_device(fz_context*,fz_display_list*)">
Create a rendering device for a display list.
When the device is rendering a page it will populate the
display list with drawing commands (text, images, etc.). The
display list can later be reused to render a page many times
without having to re-interpret the page from the document file
for each rendering. Once the device is no longer needed, free
it with fz_drop_device.
list: A display list that the list device takes a reference to.
</member>
<member name="M:fz_new_display_list(fz_context*,fz_rect)">
Create an empty display list.
A display list contains drawing commands (text, images, etc.).
Use fz_new_list_device for populating the list.
mediabox: Bounds of the page (in points) represented by the
display list.
</member>
<member name="T:fz_display_list">
Display list device -- record and play back device commands.
fz_display_list is a list containing drawing commands (text,
images, etc.). The intent is two-fold: as a caching-mechanism
to reduce parsing of a page, and to be used as a data
structure in multi-threading where one thread parses the page
and another renders pages.
Create a display list with fz_new_display_list, hand it over to
fz_new_list_device to have it populated, and later replay the
list (once or many times) by calling fz_run_display_list. When
the list is no longer needed drop it with fz_drop_display_list.
</member>
<member name="M:fz_new_draw_device_with_options(fz_context*,fz_draw_options!System.Runtime.CompilerServices.IsConst*,fz_rect,fz_pixmap**)">
Create a new pixmap and draw device, using the specified options.
options: Options to configure the draw device, and choose the
resolution and colorspace.
mediabox: The bounds of the page in points.
pixmap: An out parameter containing the newly created pixmap.
</member>
<member name="M:fz_parse_draw_options(fz_context*,fz_draw_options*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Parse draw device options from a comma separated key-value string.
</member>
<member name="M:fz_new_draw_device_with_bbox_proof(fz_context*,fz_matrix,fz_pixmap*,fz_irect!System.Runtime.CompilerServices.IsConst*,fz_colorspace*)">
Create a device to draw on a pixmap.
dest: Target pixmap for the draw device. See fz_new_pixmap*
for how to obtain a pixmap. The pixmap is not cleared by the
draw device, see fz_clear_pixmap* for how to clear it prior to
calling fz_new_draw_device. Free the device by calling
fz_drop_device.
transform: Transform from user space in points to device space
in pixels.
clip: Bounding box to restrict any marking operations of the
draw device.
proof_cs: Color space to render to prior to mapping to color
space defined by pixmap.
</member>
<member name="M:fz_new_draw_device_with_proof(fz_context*,fz_matrix,fz_pixmap*,fz_colorspace*)">
Create a device to draw on a pixmap.
dest: Target pixmap for the draw device. See fz_new_pixmap*
for how to obtain a pixmap. The pixmap is not cleared by the
draw device, see fz_clear_pixmap* for how to clear it prior to
calling fz_new_draw_device. Free the device by calling
fz_drop_device.
transform: Transform from user space in points to device space
in pixels.
proof_cs: Intermediate color space to map though when mapping to
color space defined by pixmap.
</member>
<member name="M:fz_new_draw_device_with_bbox(fz_context*,fz_matrix,fz_pixmap*,fz_irect!System.Runtime.CompilerServices.IsConst*)">
Create a device to draw on a pixmap.
dest: Target pixmap for the draw device. See fz_new_pixmap*
for how to obtain a pixmap. The pixmap is not cleared by the
draw device, see fz_clear_pixmap* for how to clear it prior to
calling fz_new_draw_device. Free the device by calling
fz_drop_device.
transform: Transform from user space in points to device space
in pixels.
clip: Bounding box to restrict any marking operations of the
draw device.
</member>
<member name="M:fz_new_draw_device(fz_context*,fz_matrix,fz_pixmap*)">
Create a device to draw on a pixmap.
dest: Target pixmap for the draw device. See fz_new_pixmap*
for how to obtain a pixmap. The pixmap is not cleared by the
draw device, see fz_clear_pixmap* for how to clear it prior to
calling fz_new_draw_device. Free the device by calling
fz_drop_device.
transform: Transform from user space in points to device space
in pixels.
</member>
<member name="M:fz_new_test_device(fz_context*,System.Int32*,System.Single,System.Int32,fz_device*)">
Create a device to test for features.
Currently only tests for the presence of non-grayscale colors.
is_color: Possible values returned:
0: Definitely greyscale
1: Probably color (all colors were grey, but there
were images or shadings in a non grey colorspace).
2: Definitely color
threshold: The difference from grayscale that will be tolerated.
Typical values to use are either 0 (be exact) and 0.02 (allow an
imperceptible amount of slop).
options: A set of bitfield options, from the FZ_TEST_OPT set.
passthrough: A device to pass all calls through to, or NULL.
If set, then the test device can both test and pass through to
an underlying device (like, say, the display list device). This
means that a display list can be created and at the end we'll
know if it's colored or not.
In the absence of a passthrough device, the device will throw
an exception to stop page interpretation when color is found.
</member>
<member name="M:fz_new_bbox_device(fz_context*,fz_rect*)">
Create a device to compute the bounding
box of all marks on a page.
The returned bounding box will be the union of all bounding
boxes of all objects on a page.
</member>
<member name="M:fz_new_xmltext_device(fz_context*,fz_output*)">
Create a device to output raw information.
</member>
<member name="M:fz_new_trace_device(fz_context*,fz_output*)">
Create a device to print a debug trace of all device calls.
</member>
<member name="M:fz_device_current_scissor(fz_context*,fz_device*)">
Find current scissor region as tracked by the device.
</member>
<member name="M:fz_disable_device_hints(fz_context*,fz_device*,System.Int32)">
Disable (clear) hint bits within the hint bitfield for a device.
</member>
<member name="M:fz_enable_device_hints(fz_context*,fz_device*,System.Int32)">
Enable (set) hint bits within the hint bitfield for a device.
</member>
<member name="M:fz_keep_device(fz_context*,fz_device*)">
Increment the reference count for a device. Returns the same
pointer.
Never throws exceptions.
</member>
<member name="M:fz_drop_device(fz_context*,fz_device*)">
Reduce the reference count on a device. When the reference count
reaches zero, the device and its resources will be freed.
Don't forget to call fz_close_device before dropping the device,
or you may get incomplete output!
Never throws exceptions.
</member>
<member name="M:fz_close_device(fz_context*,fz_device*)">
Signal the end of input, and flush any buffered output.
This is NOT called implicitly on fz_drop_device. This
may throw exceptions.
</member>
<member name="M:fz_new_device_of_size(fz_context*,System.Int32)">
Devices are created by calls to device implementations, for
instance: foo_new_device(). These will be implemented by calling
fz_new_derived_device(ctx, foo_device) where foo_device is a
structure "derived from" fz_device, for instance
typedef struct { fz_device base; ...extras...} foo_device;
</member>
<member name="M:fz_fill_path(fz_context*,fz_device*,fz_path!System.Runtime.CompilerServices.IsConst*,System.Int32,fz_matrix,fz_colorspace*,System.Single!System.Runtime.CompilerServices.IsConst*,System.Single,fz_color_params)">
Device calls; graphics primitives and containers.
</member>
<member name="M:fz_blendmode_name(System.Int32)">
Map from enumeration to blend mode string.
The string is static, with arbitrary lifespan.
</member>
<member name="M:fz_lookup_blendmode(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Map from (case sensitive) blend mode string to enumeration.
</member>
<member name="M:fz_outline_glyph(fz_context*,fz_font*,System.Int32,fz_matrix)">
Look a glyph up from a font, and return the outline of the
glyph using the given transform.
The caller owns the returned path, and so is responsible for
ensuring that it eventually gets dropped.
</member>
<member name="M:fz_drop_glyph(fz_context*,fz_glyph*)">
Drop a reference and free a glyph.
Decrement the reference count for the glyph. When no
references remain the glyph will be freed.
</member>
<member name="M:fz_keep_glyph(fz_context*,fz_glyph*)">
Take a reference to a glyph.
pix: The glyph to increment the reference for.
Returns pix.
</member>
<member name="M:fz_glyph_height(fz_context*,fz_glyph*)">
Return the height of the glyph in pixels.
</member>
<member name="M:fz_glyph_width(fz_context*,fz_glyph*)">
Return the width of the glyph in pixels.
</member>
<member name="M:fz_glyph_bbox(fz_context*,fz_glyph*)">
Return the bounding box of the glyph in pixels.
</member>
<member name="T:fz_glyph">
Glyphs represent a run length encoded set of pixels for a 2
dimensional region of a plane.
</member>
<member name="M:fz_drop_shade_imp(fz_context*,fz_storable*)">
Internal function to destroy a
shade. Only exposed for use with the fz_store.
shade: The reference to destroy.
</member>
<member name="M:fz_process_shade(fz_context*,fz_shade*,fz_matrix,fz_rect,=FUNC:System.Void(fz_context*,System.Void*,fz_vertex*,System.Single!System.Runtime.CompilerServices.IsConst*),=FUNC:System.Void(fz_context*,System.Void*,fz_vertex*,fz_vertex*,fz_vertex*),System.Void*)">
Process a shade, using supplied callback functions. This
decomposes the shading to a mesh (even ones that are not
natively meshes, such as linear or radial shadings), and
processes triangles from those meshes.
shade: The shade to process.
ctm: The transform to use
prepare: Callback function to 'prepare' each vertex.
This function is passed an array of floats, and populates
a fz_vertex structure.
process: This function is passed 3 pointers to vertex
structures, and actually performs the processing (typically
filling the area between the vertices).
process_arg: An opaque argument passed through from caller
to callback functions.
</member>
<member name="D:fz_shade_process_fn">
Callback function type for use with
fz_process_shade.
arg: Opaque pointer from fz_process_shade caller.
av, bv, cv: Pointers to a fz_vertex structure describing
the corner locations and colors of a triangle to be
filled.
</member>
<member name="D:fz_shade_prepare_fn">
Callback function type for use with
fz_process_shade.
arg: Opaque pointer from fz_process_shade caller.
v: Pointer to a fz_vertex structure to populate.
c: Pointer to an array of floats used to populate v.
</member>
<member name="M:fz_paint_shade(fz_context*,fz_shade*,fz_colorspace*,fz_matrix,fz_pixmap*,fz_color_params,fz_irect,fz_overprint!System.Runtime.CompilerServices.IsConst*,fz_shade_color_cache**)">
Render a shade to a given pixmap.
shade: The shade to paint.
override_cs: NULL, or colorspace to override the shades
inbuilt colorspace.
ctm: The transform to apply.
dest: The pixmap to render into.
color_params: The color rendering settings
bbox: Pointer to a bounding box to limit the rendering
of the shade.
eop: NULL, or pointer to overprint bitmap.
cache: *cache is used to cache color information. If *cache is NULL it
is set to point to a new fz_shade_color_cache. If cache is NULL it is
ignored.
</member>
<member name="M:fz_bound_shade(fz_context*,fz_shade*,fz_matrix)">
Bound a given shading.
shade: The shade to bound.
ctm: The transform to apply to the shade before bounding.
r: Pointer to storage to put the bounds in.
Returns r, updated to contain the bounds for the shading.
</member>
<member name="M:fz_drop_shade(fz_context*,fz_shade*)">
Decrement the reference count for the shade structure. When
the reference count hits zero, the structure is freed.
Never throws exceptions.
</member>
<member name="M:fz_keep_shade(fz_context*,fz_shade*)">
Increment the reference count for the shade structure. The
same pointer is returned.
Never throws exceptions.
</member>
<member name="M:fz_drop_halftone(fz_context*,fz_halftone*)">
Drop a reference to the halftone. When the reference count
reaches zero, the halftone is destroyed.
Never throws exceptions.
</member>
<member name="M:fz_keep_halftone(fz_context*,fz_halftone*)">
Take an additional reference to the halftone. The same pointer
is returned.
Never throws exceptions.
</member>
<member name="M:fz_default_halftone(fz_context*,System.Int32)">
Create a 'default' halftone structure
for the given number of components.
num_comps: The number of components to use.
Returns a simple default halftone. The default halftone uses
the same halftone tile for each plane, which may not be ideal
for all purposes.
</member>
<member name="M:fz_clear_bitmap(fz_context*,fz_bitmap*)">
Set the entire bitmap to 0.
Never throws exceptions.
</member>
<member name="M:fz_bitmap_details(fz_bitmap*,System.Int32*,System.Int32*,System.Int32*,System.Int32*)">
Retrieve details of a given bitmap.
bitmap: The bitmap to query.
w: Pointer to storage to retrieve width (or NULL).
h: Pointer to storage to retrieve height (or NULL).
n: Pointer to storage to retrieve number of color components (or
NULL).
stride: Pointer to storage to retrieve bitmap stride (or NULL).
</member>
<member name="M:fz_new_bitmap(fz_context*,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
Create a new bitmap.
w, h: Width and Height for the bitmap
n: Number of color components (assumed to be a divisor of 8)
xres, yres: X and Y resolutions (in pixels per inch).
Returns pointer to created bitmap structure. The bitmap
data is uninitialised.
</member>
<member name="M:fz_new_bitmap_from_pixmap_band(fz_context*,fz_pixmap*,fz_halftone*,System.Int32)">
Make a bitmap from a pixmap and a
halftone, allowing for the position of the pixmap within an
overall banded rendering.
pix: The pixmap to generate from. Currently must be a single
color component with no alpha.
ht: The halftone to use. NULL implies the default halftone.
band_start: Vertical offset within the overall banded rendering
(in pixels)
Returns the resultant bitmap. Throws exceptions in the case of
failure to allocate.
</member>
<member name="M:fz_new_bitmap_from_image(fz_context*,fz_image*,fz_halftone*)">
Make a bitmap from a pixmap and a halftone.
img: The image to generate from. Currently must be a single
color component with no alpha.
ht: The halftone to use. NULL implies the default halftone.
Returns the resultant bitmap. Throws exceptions in the case of
failure to allocate.
</member>
<member name="M:fz_new_bitmap_from_pixmap(fz_context*,fz_pixmap*,fz_halftone*)">
Make a bitmap from a pixmap and a halftone.
pix: The pixmap to generate from. Currently must be a single
color component with no alpha.
ht: The halftone to use. NULL implies the default halftone.
Returns the resultant bitmap. Throws exceptions in the case of
failure to allocate.
</member>
<member name="T:fz_halftone">
A halftone is a set of threshold tiles, one per component. Each
threshold tile is a pixmap, possibly of varying sizes and
phases. Currently, we only provide one 'default' halftone tile
for operating on 1 component plus alpha pixmaps (where the alpha
is ignored). This is signified by a fz_halftone pointer to NULL.
</member>
<member name="M:fz_invert_bitmap(fz_context*,fz_bitmap*)">
Invert bitmap.
Never throws exceptions.
</member>
<member name="M:fz_drop_bitmap(fz_context*,fz_bitmap*)">
Drop a reference to the bitmap. When the reference count reaches
zero, the bitmap will be destroyed.
Never throws exceptions.
</member>
<member name="M:fz_keep_bitmap(fz_context*,fz_bitmap*)">
Take an additional reference to the bitmap. The same pointer
is returned.
Never throws exceptions.
</member>
<member name="M:fz_load_tiff_subimage_count(fz_context*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
Exposed for CBZ.
</member>
<member name="M:fz_opj_lock(fz_context*)">
Exposed because compression and decompression need to share this.
</member>
<member name="M:fz_load_jpx(fz_context*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32,fz_colorspace*)">
Exposed for PDF.
</member>
<member name="M:fz_pixmap_image_tile(fz_context*,fz_pixmap_image*)">
Retrieve the underlying fz_pixmap for an image.
Returns a pointer to the underlying fz_pixmap for an image,
or NULL if this image is not based upon an fz_pixmap.
No reference is returned. Lifespan is limited to that of
the image itself. If required, use fz_keep_pixmap to take
a reference to keep it longer.
</member>
<member name="M:fz_compressed_image_buffer(fz_context*,fz_image*)">
Retrieve the underlying compressed data for an image.
Returns a pointer to the underlying data buffer for an image,
or NULL if this image is not based upon a compressed data
buffer.
This is not a reference counted structure, so no reference is
returned. Lifespan is limited to that of the image itself.
</member>
<member name="M:fz_image_orientation(fz_context*,fz_image*)">
Request the natural orientation of an image.
This is for images (such as JPEG) that can contain internal
specifications of rotation/flips. This is ignored by all the
internal decode/rendering routines, but can be used by callers
(such as the image document handler) to respect such
specifications.
The values used by MuPDF are as follows, with the equivalent
Exif specifications given for information:
0: Undefined
1: 0 degree ccw rotation. (Exif = 1)
2: 90 degree ccw rotation. (Exif = 8)
3: 180 degree ccw rotation. (Exif = 3)
4: 270 degree ccw rotation. (Exif = 6)
5: flip on X. (Exif = 2)
6: flip on X, then rotate ccw by 90 degrees. (Exif = 5)
7: flip on X, then rotate ccw by 180 degrees. (Exif = 4)
8: flip on X, then rotate ccw by 270 degrees. (Exif = 7)
</member>
<member name="M:fz_image_resolution(fz_image*,System.Int32*,System.Int32*)">
Request the natural resolution
of an image.
xres, yres: Pointers to ints to be updated with the
natural resolution of an image (or a sensible default
if not encoded).
</member>
<member name="M:fz_compressed_image_type(fz_context*,fz_image*)">
Return the type of a compressed image.
Any non-compressed image will have the type returned as UNKNOWN.
</member>
<member name="M:fz_image_size(fz_context*,fz_image*)">
Return the size of the storage used by an image.
</member>
<member name="M:fz_convert_separation_pixmap_to_base(fz_context*,fz_pixmap!System.Runtime.CompilerServices.IsConst*)">
Convert pixmap from DeviceN/Separation to base colorspace.
This creates a new bitmap containing the converted pixmap data.
</member>
<member name="M:fz_convert_indexed_pixmap_to_base(fz_context*,fz_pixmap!System.Runtime.CompilerServices.IsConst*)">
Convert pixmap from indexed to base colorspace.
This creates a new bitmap containing the converted pixmap data.
</member>
<member name="M:fz_decomp_image_from_stream(fz_context*,fz_stream*,fz_compressed_image*,fz_irect*,System.Int32,System.Int32,System.Int32*)">
Decode a subarea of a compressed image. l2factor is the amount
of subsampling inbuilt to the stream (i.e. performed by the
decoder). If non NULL, l2extra is the extra amount of
subsampling that should be performed by this routine. This will
be updated on exit to the amount of subsampling that is still
required to be done.
Returns a kept reference.
</member>
<member name="M:fz_drop_image_base(fz_context*,fz_image*)">
Internal destructor for the base image class members.
Exposed to allow derived image classes to be written.
</member>
<member name="M:fz_drop_image_imp(fz_context*,fz_storable*)">
Internal destructor exposed for fz_store integration.
</member>
<member name="M:fz_new_image_from_file(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Create a new image from the contents
of a file, inferring its type from the format of the
data.
</member>
<member name="M:fz_new_image_from_buffer(fz_context*,fz_buffer*)">
Create a new image from a
buffer of data, inferring its type from the format
of the data.
</member>
<member name="M:fz_new_image_from_pixmap(fz_context*,fz_pixmap*,fz_image*)">
Create an image from the given
pixmap.
pixmap: The pixmap to base the image upon. A new reference
to this is taken.
mask: NULL, or another image to use as a mask for this one.
A new reference is taken to this image. Supplying a masked
image as a mask to another image is illegal!
</member>
<member name="M:fz_new_image_from_compressed_buffer(fz_context*,System.Int32,System.Int32,System.Int32,fz_colorspace*,System.Int32,System.Int32,System.Int32,System.Int32,System.Single!System.Runtime.CompilerServices.IsConst*,System.Int32!System.Runtime.CompilerServices.IsConst*,fz_compressed_buffer*,fz_image*)">
Create an image based on
the data in the supplied compressed buffer.
w,h: Width and height of the created image.
bpc: Bits per component.
colorspace: The colorspace (determines the number of components,
and any color conversions required while decoding).
xres, yres: The X and Y resolutions respectively.
interpolate: 1 if interpolation should be used when decoding
this image, 0 otherwise.
imagemask: 1 if this is an imagemask (i.e. transparency bitmap
mask), 0 otherwise.
decode: NULL, or a pointer to to a decode array. The default
decode array is [0 1] (repeated n times, for n color components).
colorkey: NULL, or a pointer to a colorkey array. The default
colorkey array is [0 255] (repeated n times, for n color
components).
buffer: Buffer of compressed data and compression parameters.
Ownership of this reference is passed in.
mask: NULL, or another image to use as a mask for this one.
A new reference is taken to this image. Supplying a masked
image as a mask to another image is illegal!
</member>
<member name="M:fz_new_image_of_size(fz_context*,System.Int32,System.Int32,System.Int32,fz_colorspace*,System.Int32,System.Int32,System.Int32,System.Int32,System.Single!System.Runtime.CompilerServices.IsConst*,System.Int32!System.Runtime.CompilerServices.IsConst*,fz_image*,System.UInt32,=FUNC:fz_pixmap*(fz_context*,fz_image*,fz_irect*,System.Int32,System.Int32,System.Int32*),=FUNC:System.UInt32(fz_context*,fz_image*),=FUNC:System.Void(fz_context*,fz_image*))">
Internal function to make a new fz_image structure
for a derived class.
w,h: Width and height of the created image.
bpc: Bits per component.
colorspace: The colorspace (determines the number of components,
and any color conversions required while decoding).
xres, yres: The X and Y resolutions respectively.
interpolate: 1 if interpolation should be used when decoding
this image, 0 otherwise.
imagemask: 1 if this is an imagemask (i.e. transparent), 0
otherwise.
decode: NULL, or a pointer to to a decode array. The default
decode array is [0 1] (repeated n times, for n color components).
colorkey: NULL, or a pointer to a colorkey array. The default
colorkey array is [0 255] (repeated n times, for n color
components).
mask: NULL, or another image to use as a mask for this one.
A new reference is taken to this image. Supplying a masked
image as a mask to another image is illegal!
size: The size of the required allocated structure (the size of
the derived structure).
get: The function to be called to obtain a decoded pixmap.
get_size: The function to be called to return the storage size
used by this image.
drop: The function to be called to dispose of this image once
the last reference is dropped.
Returns a pointer to an allocated structure of the required size,
with the first sizeof(fz_image) bytes initialised as appropriate
given the supplied parameters, and the other bytes set to zero.
</member>
<member name="D:fz_image_get_size_fn">
Function type to get the given storage
size for an image.
Returns the size in bytes used for a given image.
</member>
<member name="D:fz_image_get_pixmap_fn">
Function type to get a decoded pixmap for an image.
im: The image to decode.
subarea: NULL, or the subarea of the image required. Expressed
in terms of a rectangle in the original width/height of the
image. If non NULL, this should be updated by the function to
the actual subarea decoded - which must include the requested
area!
w, h: The actual width and height that the whole image would
need to be decoded to.
l2factor: On entry, the log 2 subsample factor required. If
possible the decode process can take care of (all or some) of
this subsampling, and must then update the value so the caller
knows what remains to be done.
Returns a reference to a decoded pixmap that satisfies the
requirements of the request. The caller owns the returned
reference.
</member>
<member name="D:fz_drop_image_fn">
Function type to destroy an images data
when it's reference count reaches zero.
</member>
<member name="M:fz_drop_image_store_key(fz_context*,fz_image*)">
Decrement the store key reference count for an image. When the
total (normal + key) reference count reaches zero, the image and
its resources are freed.
Never throws exceptions.
</member>
<member name="M:fz_keep_image_store_key(fz_context*,fz_image*)">
Increment the store key reference for an image. Returns the same
pointer. (This is the count of references for an image held by
keys in the image store).
Never throws exceptions.
</member>
<member name="M:fz_drop_image(fz_context*,fz_image*)">
Decrement the (normal) reference count for an image. When the
total (normal + key) reference count reaches zero, the image and
its resources are freed.
Never throws exceptions.
</member>
<member name="M:fz_keep_image(fz_context*,fz_image*)">
Increment the (normal) reference count for an image. Returns the
same pointer.
Never throws exceptions.
</member>
<member name="M:fz_get_unscaled_pixmap_from_image(fz_context*,fz_image*)">
Calls fz_get_pixmap_from_image() with ctm, subarea, w and h all set to NULL.
</member>
<member name="M:fz_get_pixmap_mask_from_image(fz_context*,fz_image*,fz_irect!System.Runtime.CompilerServices.IsConst*,fz_matrix*,System.Int32*,System.Int32*,System.Int32)">
Like fz_get_pixmap_from_image but convert to an alpha only mask using
luminance if the image is grayscale or RGB.
</member>
<member name="M:fz_get_pixmap_from_image(fz_context*,fz_image*,fz_irect!System.Runtime.CompilerServices.IsConst*,fz_matrix*,System.Int32*,System.Int32*)">
Called to get a handle to a pixmap from an image.
image: The image to retrieve a pixmap from.
subarea: The subarea of the image that we actually care about
(or NULL to indicate the whole image).
ctm: Optional, unless subarea is given. If given, then on
entry this is the transform that will be applied to the complete
image. It should be updated on exit to the transform to apply to
the given subarea of the image. This is used to calculate the
desired width/height for subsampling.
w: If non-NULL, a pointer to an int to be updated on exit to the
width (in pixels) that the scaled output will cover.
h: If non-NULL, a pointer to an int to be updated on exit to the
height (in pixels) that the scaled output will cover.
Returns a non NULL kept pixmap pointer. May throw exceptions.
</member>
<member name="T:fz_image">
Images are storable objects from which we can obtain fz_pixmaps.
These may be implemented as simple wrappers around a pixmap, or
as more complex things that decode at different subsample
settings on demand.
Structure is public to allow other structures to
be derived from it. Do not access members directly.
</member>
<member name="M:fz_new_compressed_buffer(fz_context*)">
Create a new, UNKNOWN format, compressed_buffer.
</member>
<member name="M:fz_drop_compressed_buffer(fz_context*,fz_compressed_buffer*)">
Drop a reference to a compressed buffer. Destroys the buffer
and frees any storage/other references held by it.
Never throws exceptions.
</member>
<member name="M:fz_lookup_image_type(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Map from (case sensitive) image type string to FZ_IMAGE_*
type value.
</member>
<member name="M:fz_image_type_name(System.Int32)">
Map from FZ_IMAGE_* value to string.
The returned string is static and therefore must not be freed.
</member>
<member name="M:fz_recognize_image_format(fz_context*,System.Byte*)">
Recognise image format strings in the first 8 bytes from image
data.
</member>
<member name="M:fz_open_image_decomp_stream(fz_context*,fz_stream*,fz_compression_params*,System.Int32*)">
Open a stream to read the decompressed version of another stream
with optional log2 subsampling.
</member>
<member name="M:fz_open_image_decomp_stream_from_buffer(fz_context*,fz_compressed_buffer*,System.Int32*)">
Open a stream to read the decompressed version of a buffer,
with optional log2 subsampling.
l2factor = NULL for no subsampling, or a pointer to an integer
containing the maximum log2 subsample factor acceptable (0 =
none, 1 = halve dimensions, 2 = quarter dimensions etc). If
non-NULL, then *l2factor will be updated on exit with the actual
log2 subsample factor achieved.
</member>
<member name="M:fz_open_compressed_buffer(fz_context*,fz_compressed_buffer*)">
Open a stream to read the decompressed version of a buffer.
</member>
<member name="M:fz_compressed_buffer_size(fz_compressed_buffer*)">
Return the storage size used for a buffer and its data.
Used in implementing store handling.
Never throws exceptions.
</member>
<member name="M:fz_keep_compressed_buffer(fz_context*,fz_compressed_buffer*)">
Take a reference to an fz_compressed_buffer.
</member>
<member name="M:fz_open_thunder(fz_context*,fz_stream*,System.Int32)">
4bit greyscale Thunderscan decoding from the chained filter.
Decodes lines of w pixels to 8bpp greyscale.
</member>
<member name="M:fz_open_sgilog32(fz_context*,fz_stream*,System.Int32)">
SGI Log 32bit (LUV) decode from the chained filter.
Decodes lines of w pixels to 8bpc rgb.
</member>
<member name="M:fz_open_sgilog24(fz_context*,fz_stream*,System.Int32)">
SGI Log 24bit (LUV) decode from the chained filter.
Decodes lines of w pixels to 8bpc rgb.
</member>
<member name="M:fz_open_sgilog16(fz_context*,fz_stream*,System.Int32)">
SGI Log 16bit (greyscale) decode from the chained filter.
Decodes lines of w pixels to 8bpp greyscale.
</member>
<member name="M:fz_jbig2_globals_data(fz_context*,fz_jbig2_globals*)">
Return buffer containing jbig2 globals data stream.
</member>
<member name="M:fz_drop_jbig2_globals_imp(fz_context*,fz_storable*)">
Special jbig2 globals drop function for use in implementing
store support.
</member>
<member name="M:fz_drop_jbig2_globals(fz_context*,fz_jbig2_globals*)">
Decrement the reference count for a jbig2 globals record.
When the reference count hits zero, the record is freed.
Never throws an exception.
</member>
<member name="M:fz_keep_jbig2_globals(fz_context*,fz_jbig2_globals*)">
Increment the reference count for a jbig2 globals record.
Never throws an exception.
</member>
<member name="M:fz_load_jbig2_globals(fz_context*,fz_buffer*)">
Create a jbig2 globals record from a buffer.
Immutable once created.
</member>
<member name="M:fz_open_jbig2d(fz_context*,fz_stream*,fz_jbig2_globals*,System.Int32)">
Open a filter that performs jbig2 decompression on the chained
stream, using the optional globals record.
</member>
<member name="M:fz_open_predict(fz_context*,fz_stream*,System.Int32,System.Int32,System.Int32,System.Int32)">
predict filter performs pixel prediction on data read from
the chained filter.
predictor: 1 = copy, 2 = tiff, other = inline PNG predictor
columns: width of image in pixels
colors: number of components.
bpc: bits per component (typically 8)
</member>
<member name="M:fz_open_lzwd(fz_context*,fz_stream*,System.Int32,System.Int32,System.Int32,System.Int32)">
lzwd filter performs LZW decoding of data read from the chained
filter.
early_change: (Default 1) specifies whether to change codes 1
bit early.
min_bits: (Default 9) specifies the minimum number of bits to
use.
reverse_bits: (Default 0) allows for compatibility with gif and
old style tiffs (1).
old_tiff: (Default 0) allows for different handling of the clear
code, as found in old style tiffs.
</member>
<member name="M:fz_open_brotlid(fz_context*,fz_stream*)">
brotlid filter performs Brotli decoding of data read
from the chained filter.
</member>
<member name="M:fz_open_libarchived(fz_context*,fz_stream*)">
libarchived filter performs generic compressed decoding of data
in any format understood by libarchive from the chained filter.
This will throw an exception if libarchive is not built in, or
if the compression format is not recognised.
</member>
<member name="M:fz_open_flated(fz_context*,fz_stream*,System.Int32)">
flated filter performs LZ77 decoding (inflating) of data read
from the chained filter.
window_bits: How large a decompression window to use. Typically
15. A negative number, -n, means to use n bits, but to expect
raw data with no header.
</member>
<member name="M:fz_open_faxd(fz_context*,fz_stream*,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
faxd filter performs FAX decoding of data read from
the chained filter.
k: see fax specification (fax default is 0).
end_of_line: whether we expect end of line markers (fax default
is 0).
encoded_byte_align: whether we align to bytes after each line
(fax default is 0).
columns: how many columns in the image (fax default is 1728).
rows: 0 for unspecified or the number of rows of data to expect.
end_of_block: whether we expect end of block markers (fax
default is 1).
black_is_1: determines the polarity of the image (fax default is
0).
</member>
<member name="M:fz_open_dctd(fz_context*,fz_stream*,System.Int32,System.Int32,System.Int32,fz_stream*)">
dctd filter performs DCT (JPEG) decoding of data read
from the chained filter.
color_transform implements the PDF color_transform option
use -1 for default behavior
use 0 to disable YUV-RGB / YCCK-CMYK transforms
use 1 to enable YUV-RGB / YCCK-CMYK transforms
invert_cmyk implements the necessary inversion for Photoshop CMYK images
use 0 if embedded in PDF
use 1 if not embedded in PDF
For subsampling on decode, set l2factor to the log2 of the
reduction required (therefore 0 = full size decode).
jpegtables is an optional stream from which the JPEG tables
can be read. Use NULL if not required.
</member>
<member name="M:fz_open_rld(fz_context*,fz_stream*)">
rld filter performs Run Length Decoding of data read
from the chained filter.
</member>
<member name="M:fz_open_ahxd(fz_context*,fz_stream*)">
ahxd filter performs ASCII Hex decoding of data read
from the chained filter.
</member>
<member name="M:fz_open_a85d(fz_context*,fz_stream*)">
a85d filter performs ASCII 85 Decoding of data read
from the chained filter.
</member>
<member name="M:fz_open_aesd(fz_context*,fz_stream*,System.Byte*,System.UInt32)">
aesd filter performs AES decoding of data read from the chained
filter using the supplied key.
</member>
<member name="M:fz_open_arc4(fz_context*,fz_stream*,System.Byte*,System.UInt32)">
arc4 filter performs RC4 decoding of data read from the chained
filter using the supplied key.
</member>
<member name="M:fz_concat_push_drop(fz_context*,fz_stream*,fz_stream*)">
Add a chained stream to the end of the concatenate filter.
Ownership of chain is passed in.
</member>
<member name="M:fz_open_concat(fz_context*,System.Int32,System.Int32)">
Concat filter concatenates several streams into one.
</member>
<member name="M:fz_open_endstream_filter(fz_context*,fz_stream*,System.UInt64,System.Int64)">
The endstream filter reads a PDF substream, and starts to look
for an 'endstream' token after the specified length.
</member>
<member name="M:fz_open_range_filter(fz_context*,fz_stream*,fz_range*,System.Int32)">
The range filter copies data from specified ranges of the
chained stream.
</member>
<member name="M:fz_open_null_filter(fz_context*,fz_stream*,System.UInt64,System.Int64)">
The null filter reads a specified amount of data from the
substream.
</member>
<member name="M:fz_compress_ccitt_fax_g4(fz_context*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.Int32,System.Int32,System.Int32)">
Compress bitmap data as CCITT Group 4 2D fax image.
Creates a stream assuming the default PDF parameters, except
K=-1 and the number of columns.
</member>
<member name="M:fz_compress_ccitt_fax_g3(fz_context*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.Int32,System.Int32,System.Int32)">
Compress bitmap data as CCITT Group 3 1D fax image.
Creates a stream assuming the default PDF parameters,
except the number of columns.
</member>
<member name="M:fz_new_brotli_data_from_buffer(fz_context*,System.UInt32*,fz_buffer*,fz_brotli_level)">
Compress the contents of a fz_buffer into a
new block malloced for that purpose. *compressed_length is
updated on exit to contain the size used. Ownership of the block
is returned from this function, and the caller is therefore
responsible for freeing it. The block may be considerably larger
than is actually required. The caller is free to fz_realloc it
down if it wants to.
</member>
<member name="M:fz_new_brotli_data(fz_context*,System.UInt32*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32,fz_brotli_level)">
Compress source_length bytes of data starting
at source, into a new memory block malloced for that purpose.
*compressed_length is updated on exit to contain the size used.
Ownership of the block is returned from this function, and the
caller is therefore responsible for freeing it. The block may be
considerably larger than is actually required. The caller is
free to fz_realloc it down if it wants to.
</member>
<member name="M:fz_compress_brotli(fz_context*,System.Byte*,System.UInt32*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32,fz_brotli_level)">
Compress source_length bytes of data starting
at source, into a buffer of length *destLen, starting at dest.
*compressed_length will be updated on exit to contain the size
actually used.
</member>
<member name="M:fz_brotli_bound(fz_context*,System.UInt32)">
Returns the upper bound on the
size of brotli compressed data of length size.
</member>
<member name="M:fz_new_deflated_data_from_buffer(fz_context*,System.UInt32*,fz_buffer*,fz_deflate_level)">
Compress the contents of a fz_buffer into a
new block malloced for that purpose. *compressed_length is
updated on exit to contain the size used. Ownership of the block
is returned from this function, and the caller is therefore
responsible for freeing it. The block may be considerably larger
than is actually required. The caller is free to fz_realloc it
down if it wants to.
</member>
<member name="M:fz_new_deflated_data(fz_context*,System.UInt32*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32,fz_deflate_level)">
Compress source_length bytes of data starting
at source, into a new memory block malloced for that purpose.
*compressed_length is updated on exit to contain the size used.
Ownership of the block is returned from this function, and the
caller is therefore responsible for freeing it. The block may be
considerably larger than is actually required. The caller is
free to fz_realloc it down if it wants to.
</member>
<member name="M:fz_deflate(fz_context*,System.Byte*,System.UInt32*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32,fz_deflate_level)">
Compress source_length bytes of data starting
at source, into a buffer of length *compressed_length, starting at
dest. *compressed_length will be updated on exit to contain the size
actually used.
</member>
<member name="M:fz_deflate_bound(fz_context*,System.UInt32)">
Returns the upper bound on the
size of flated data of length size.
</member>
<member name="M:fz_is_pixmap_monochrome(fz_context*,fz_pixmap*)">
Check if the pixmap is a 1-channel image containing samples with
only values 0 and 255
</member>
<member name="M:fz_convert_pixmap(fz_context*,fz_pixmap!System.Runtime.CompilerServices.IsConst*,fz_colorspace*,fz_colorspace*,fz_default_colorspaces*,fz_color_params,System.Int32)">
Convert an existing pixmap to a desired
colorspace. Other properties of the pixmap, such as resolution
and position are copied to the converted pixmap.
pix: The pixmap to convert.
default_cs: If NULL pix-&gt;colorspace is used. It is possible that
the data may need to be interpreted as one of the color spaces
in default_cs.
cs_des: Desired colorspace, may be NULL to denote alpha-only.
prf: Proofing color space through which we need to convert.
color_params: Parameters that may be used in conversion (e.g.
ri).
keep_alpha: If 0 any alpha component is removed, otherwise
alpha is kept if present in the pixmap.
</member>
<member name="M:fz_gamma_pixmap(fz_context*,fz_pixmap*,System.Single)">
Apply gamma correction to a pixmap. All components
of all pixels are modified (except alpha, which is unchanged).
gamma: The gamma value to apply; 1.0 for no change.
</member>
<member name="M:fz_invert_pixmap_raw(fz_context*,fz_pixmap*)">
Invert all the pixels in a non-premultiplied pixmap in a
very naive manner.
</member>
<member name="M:fz_invert_pixmap_rect(fz_context*,fz_pixmap*,fz_irect)">
Invert all the pixels in a given rectangle of a (premultiplied)
pixmap. All components of all pixels in the rectangle are
inverted (except alpha, which is unchanged).
</member>
<member name="M:fz_tint_pixmap(fz_context*,fz_pixmap*,System.Int32,System.Int32)">
Tint all the pixels in an RGB, BGR, or Gray pixmap.
black: Map black to this hexadecimal RGB color.
white: Map white to this hexadecimal RGB color.
</member>
<member name="M:fz_invert_pixmap_luminance(fz_context*,fz_pixmap*)">
Transform the pixels in a pixmap so that luminance of each
pixel is inverted, and the chrominance remains unchanged (as
much as accuracy allows).
All components of all pixels are inverted (except alpha, which
is unchanged). Only supports Grey and RGB bitmaps.
</member>
<member name="M:fz_invert_pixmap_alpha(fz_context*,fz_pixmap*)">
Invert the alpha of all the pixels in a pixmap.
</member>
<member name="M:fz_invert_pixmap(fz_context*,fz_pixmap*)">
Invert all the pixels in a pixmap. All components (process and
spots) of all pixels are inverted (except alpha, which is
unchanged).
</member>
<member name="M:fz_clear_pixmap(fz_context*,fz_pixmap*)">
Sets all components (including alpha) of
all pixels in a pixmap to 0.
pix: The pixmap to clear.
</member>
<member name="M:fz_clear_pixmap_rect_with_value(fz_context*,fz_pixmap*,System.Int32,fz_irect)">
Clears a subrect of a pixmap with the given value.
pix: The pixmap to clear.
value: Values in the range 0 to 255 are valid. Each component
sample for each pixel in the pixmap will be set to this value,
while alpha will always be set to 255 (non-transparent).
r: the rectangle.
</member>
<member name="M:fz_fill_pixmap_with_color(fz_context*,fz_pixmap*,fz_colorspace*,System.Single*,fz_color_params)">
Fill pixmap with solid color.
</member>
<member name="M:fz_clear_pixmap_with_value(fz_context*,fz_pixmap*,System.Int32)">
Clears a pixmap with the given value.
pix: The pixmap to clear.
value: Values in the range 0 to 255 are valid. Each component
sample for each pixel in the pixmap will be set to this value,
while alpha will always be set to 255 (non-transparent).
This function is horrible, and should be removed from the
API and replaced with a less magic one.
</member>
<member name="M:fz_set_pixmap_resolution(fz_context*,fz_pixmap*,System.Int32,System.Int32)">
Set the pixels per inch resolution of the pixmap.
</member>
<member name="M:fz_pixmap_stride(fz_context*,fz_pixmap!System.Runtime.CompilerServices.IsConst*)">
Return the number of bytes in a row in the pixmap.
</member>
<member name="M:fz_pixmap_samples(fz_context*,fz_pixmap!System.Runtime.CompilerServices.IsConst*)">
Returns a pointer to the pixel data of a pixmap.
Returns the pointer.
</member>
<member name="M:fz_pixmap_alpha(fz_context*,fz_pixmap!System.Runtime.CompilerServices.IsConst*)">
Return the number of alpha planes in a pixmap.
Returns the number of alphas. Does not throw exceptions.
</member>
<member name="M:fz_pixmap_spots(fz_context*,fz_pixmap!System.Runtime.CompilerServices.IsConst*)">
Return the number of spots in a pixmap.
Returns the number of spots (components, less colorants and
alpha). Does not throw exceptions.
</member>
<member name="M:fz_pixmap_colorants(fz_context*,fz_pixmap!System.Runtime.CompilerServices.IsConst*)">
Return the number of colorants in a pixmap.
Returns the number of colorants (components, less any spots and
alpha).
</member>
<member name="M:fz_pixmap_components(fz_context*,fz_pixmap!System.Runtime.CompilerServices.IsConst*)">
Return the number of components in a pixmap.
Returns the number of components (including spots and alpha).
</member>
<member name="M:fz_pixmap_colorspace(fz_context*,fz_pixmap!System.Runtime.CompilerServices.IsConst*)">
Return the colorspace of a pixmap
Returns colorspace.
</member>
<member name="M:fz_drop_pixmap(fz_context*,fz_pixmap*)">
Decrement the reference count for the pixmap. When the
reference count hits 0, the pixmap is freed.
Never throws exceptions.
</member>
<member name="M:fz_keep_pixmap(fz_context*,fz_pixmap*)">
Increment the reference count for the pixmap. The same pointer
is returned.
Never throws exceptions.
</member>
<member name="M:fz_clone_pixmap(fz_context*,fz_pixmap!System.Runtime.CompilerServices.IsConst*)">
Clone a pixmap, copying the pixels and associated data to new
storage.
The reference count of 'old' is unchanged.
</member>
<member name="M:fz_new_pixmap_from_pixmap(fz_context*,fz_pixmap*,fz_irect!System.Runtime.CompilerServices.IsConst*)">
Create a new pixmap that represents a subarea of the specified
pixmap. A reference is taken to this pixmap that will be dropped
on destruction.
The supplied rectangle must be wholly contained within the
original pixmap.
Returns a pointer to the new pixmap. Throws exception on failure
to allocate.
</member>
<member name="M:fz_new_pixmap_with_bbox_and_data(fz_context*,fz_colorspace*,fz_irect,fz_separations*,System.Int32,System.Byte*)">
Create a pixmap of a given size, location and pixel format,
using the supplied data block.
The bounding box specifies the size of the created pixmap and
where it will be located. The colorspace determines the number
of components per pixel. Alpha is always present. Pixmaps are
reference counted, so drop references using fz_drop_pixmap.
colorspace: Colorspace format used for the created pixmap. The
pixmap will keep a reference to the colorspace.
rect: Bounding box specifying location/size of created pixmap.
seps: Details of separations.
alpha: Number of alpha planes (0 or 1).
samples: The data block to keep the samples in.
Returns a pointer to the new pixmap. Throws exception on failure
to allocate.
</member>
<member name="M:fz_new_pixmap_with_data(fz_context*,fz_colorspace*,System.Int32,System.Int32,fz_separations*,System.Int32,System.Int32,System.Byte*)">
Create a new pixmap, with its origin at
(0,0) using the supplied data block.
cs: The colorspace to use for the pixmap, or NULL for an alpha
plane/mask.
w: The width of the pixmap (in pixels)
h: The height of the pixmap (in pixels)
seps: Details of separations.
alpha: 0 for no alpha, 1 for alpha.
stride: The byte offset from the pixel data in a row to the
pixel data in the next row.
samples: The data block to keep the samples in.
Returns a pointer to the new pixmap. Throws exception on failure to
allocate.
</member>
<member name="M:fz_new_pixmap_with_bbox(fz_context*,fz_colorspace*,fz_irect,fz_separations*,System.Int32)">
Create a pixmap of a given size, location and pixel format.
The bounding box specifies the size of the created pixmap and
where it will be located. The colorspace determines the number
of components per pixel. Alpha is always present. Pixmaps are
reference counted, so drop references using fz_drop_pixmap.
colorspace: Colorspace format used for the created pixmap. The
pixmap will keep a reference to the colorspace.
bbox: Bounding box specifying location/size of created pixmap.
seps: Details of separations.
alpha: 0 for no alpha, 1 for alpha.
Returns a pointer to the new pixmap. Throws exception on failure
to allocate.
</member>
<member name="M:fz_new_pixmap(fz_context*,fz_colorspace*,System.Int32,System.Int32,fz_separations*,System.Int32)">
Create a new pixmap, with its origin at (0,0)
cs: The colorspace to use for the pixmap, or NULL for an alpha
plane/mask.
w: The width of the pixmap (in pixels)
h: The height of the pixmap (in pixels)
seps: Details of separations.
alpha: 0 for no alpha, 1 for alpha.
Returns a pointer to the new pixmap. Throws exception on failure
to allocate.
</member>
<member name="M:fz_pixmap_size(fz_context*,fz_pixmap*)">
Return sizeof fz_pixmap plus size of data, in bytes.
</member>
<member name="M:fz_pixmap_y(fz_context*,fz_pixmap!System.Runtime.CompilerServices.IsConst*)">
Return the y value of the pixmap in pixels.
</member>
<member name="M:fz_pixmap_x(fz_context*,fz_pixmap!System.Runtime.CompilerServices.IsConst*)">
Return the x value of the pixmap in pixels.
</member>
<member name="M:fz_pixmap_height(fz_context*,fz_pixmap!System.Runtime.CompilerServices.IsConst*)">
Return the height of the pixmap in pixels.
</member>
<member name="M:fz_pixmap_width(fz_context*,fz_pixmap!System.Runtime.CompilerServices.IsConst*)">
Return the width of the pixmap in pixels.
</member>
<member name="M:fz_pixmap_bbox(fz_context*,fz_pixmap!System.Runtime.CompilerServices.IsConst*)">
Return the bounding box for a pixmap.
</member>
<member name="T:fz_overprint">
Pixmaps represent a set of pixels for a 2 dimensional region of
a plane. Each pixel has n components per pixel. The components
are in the order process-components, spot-colors, alpha, where
there can be 0 of any of those types. The data is in
premultiplied alpha when rendering, but non-premultiplied for
colorspace conversions and rescaling.
</member>
<member name="M:fz_separation_equivalent(fz_context*,fz_separations!System.Runtime.CompilerServices.IsConst*,System.Int32,fz_colorspace*,System.Single*,fz_colorspace*,fz_color_params)">
Get the equivalent separation color in a given colorspace.
</member>
<member name="M:fz_convert_separation_colors(fz_context*,fz_colorspace*,System.Single!System.Runtime.CompilerServices.IsConst*,fz_separations*,fz_colorspace*,System.Single*,fz_color_params)">
Convert a color given in terms of one colorspace,
to a color in terms of another colorspace/separations.
</member>
<member name="M:fz_clone_separations_for_overprint(fz_context*,fz_separations*)">
Return a separations object with all the spots in the input
separations object that are set to composite, reset to be
enabled. If there ARE no spots in the object, this returns
NULL. If the object already has all its spots enabled, then
just returns another handle on the same object.
</member>
<member name="M:fz_compare_separations(fz_context*,fz_separations!System.Runtime.CompilerServices.IsConst*,fz_separations!System.Runtime.CompilerServices.IsConst*)">
Compare 2 separations structures (or NULLs).
Return 0 if identical, non-zero if not identical.
</member>
<member name="M:fz_count_active_separations(fz_context*,fz_separations!System.Runtime.CompilerServices.IsConst*)">
Return the number of active separations.
</member>
<member name="M:fz_separation_current_behavior(fz_context*,fz_separations!System.Runtime.CompilerServices.IsConst*,System.Int32)">
Test for the current behavior of a separation.
</member>
<member name="M:fz_set_separation_behavior(fz_context*,fz_separations*,System.Int32,fz_separation_behavior)">
Control the rendering of a given separation.
</member>
<member name="M:fz_add_separation_equivalents(fz_context*,fz_separations*,System.UInt32,System.UInt32,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Add a separation with equivalents (null terminated name,
colorspace)
(old, deprecated)
</member>
<member name="M:fz_add_separation(fz_context*,fz_separations*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_colorspace*,System.Int32)">
Add a separation (null terminated name, colorspace)
</member>
<member name="M:fz_drop_separations(fz_context*,fz_separations*)">
Decrement the reference count for a separations structure.
When the reference count hits zero, the separations structure
is freed.
Never throws exceptions.
</member>
<member name="M:fz_keep_separations(fz_context*,fz_separations*)">
Increment the reference count for a separations structure.
Returns the same pointer.
Never throws exceptions.
</member>
<member name="M:fz_new_separations(fz_context*,System.Int32)">
Create a new separations structure (initially empty)
</member>
<member name="M:fz_string_from_text_language(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,fz_text_language)">
Recover ISO 639 (639-{1,2,3,5}) language specification
strings losslessly from a 15 bit fz_text_language code.
No validation is carried out. See note above.
</member>
<member name="M:fz_text_language_from_string(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Convert ISO 639 (639-{1,2,3,5}) language specification
strings losslessly to a 15 bit fz_text_language code.
No validation is carried out. Obviously invalid (out
of spec) codes will be mapped to FZ_LANG_UNSET, but
well-formed (but undefined) codes will be blithely
accepted.
</member>
<member name="M:fz_bound_text(fz_context*,fz_text!System.Runtime.CompilerServices.IsConst*,fz_stroke_state!System.Runtime.CompilerServices.IsConst*,fz_matrix)">
Find the bounds of a given text object.
text: The text object to find the bounds of.
stroke: Pointer to the stroke attributes (for stroked
text), or NULL (for filled text).
ctm: The matrix in use.
r: pointer to storage for the bounds.
Returns a pointer to r, which is updated to contain the
bounding box for the text object.
</member>
<member name="M:fz_measure_string(fz_context*,fz_font*,fz_matrix,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32,System.Int32,fz_bidi_direction,fz_text_language)">
Measure the advance width of a UTF8 string should it be added to a text object.
This uses the same layout algorithms as fz_show_string, and can be used
to calculate text alignment adjustments.
</member>
<member name="M:fz_show_string(fz_context*,fz_text*,fz_font*,fz_matrix,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32,System.Int32,fz_bidi_direction,fz_text_language)">
Add a UTF8 string to a text object.
text: Text object to add to.
font: The font the string should be added in.
trm: The transform to use.
s: The utf-8 string to add.
wmode: 1 for vertical mode, 0 for horizontal.
bidi_level: The bidirectional level for this glyph.
markup_dir: The direction of the text as specified in the markup.
language: The language in use (if known, 0 otherwise)
(e.g. FZ_LANG_zh_Hans).
Returns the transform updated with the advance width of the
string.
</member>
<member name="M:fz_show_glyph(fz_context*,fz_text*,fz_font*,fz_matrix,System.Int32,System.Int32,System.Int32,System.Int32,fz_bidi_direction,fz_text_language)">
Add a glyph/unicode value to a text object.
text: Text object to add to.
font: The font the glyph should be added in.
trm: The transform to use for the glyph.
glyph: The glyph id to add.
unicode: The unicode character for the glyph.
cid: The CJK CID value or raw character code.
wmode: 1 for vertical mode, 0 for horizontal.
bidi_level: The bidirectional level for this glyph.
markup_dir: The direction of the text as specified in the
markup.
language: The language in use (if known, 0 otherwise)
(e.g. FZ_LANG_zh_Hans).
Throws exception on failure to allocate.
</member>
<member name="M:fz_drop_text(fz_context*,fz_text!System.Runtime.CompilerServices.IsConst*)">
Decrement the reference count for the text object. When the
reference count hits zero, the text object is freed.
Never throws exceptions.
</member>
<member name="M:fz_keep_text(fz_context*,fz_text!System.Runtime.CompilerServices.IsConst*)">
Increment the reference count for the text object. The same
pointer is returned.
Never throws exceptions.
</member>
<member name="M:fz_new_text(fz_context*)">
Create a new empty fz_text object.
Throws exception on failure to allocate.
</member>
<member name="M:fz_path_is_closed(fz_context*,fz_path!System.Runtime.CompilerServices.IsConst*)">
Check whether a given path has all its segments closed.
This includes both explicit closepaths, and where segments are implicitly
closed by segments that end where they started.
</member>
<member name="M:fz_path_is_rect_with_bounds(fz_context*,fz_path!System.Runtime.CompilerServices.IsConst*,fz_matrix,fz_rect*)">
Check whether a given path, under the given transform
is an axis-aligned rectangle.
We accept zero width or height rectangles, so
"move 100, 100; line 200, 100" would count as
a rectangle too.
bounds = NULL, or place to return the rectangle
bounds if the path is a rectangle.
</member>
<member name="M:fz_path_is_rect(fz_context*,fz_path!System.Runtime.CompilerServices.IsConst*,fz_matrix)">
Check whether a given path, under the given transform
is an axis-aligned rectangle.
We accept zero width or height rectangles, so
"move 100, 100; line 200, 100" would count as
a rectangle too.
</member>
<member name="M:fz_clone_stroke_state(fz_context*,fz_stroke_state!System.Runtime.CompilerServices.IsConst*)">
Create an identical stroke_state structure and return a
reference to it.
stroke: The stroke state reference to clone.
Exceptions may be thrown in the event of a failure to
allocate.
</member>
<member name="M:fz_unshare_stroke_state_with_dash_len(fz_context*,fz_stroke_state*,System.Int32)">
Given a reference to a (possibly) shared stroke_state structure,
return a reference to a stroke_state structure (with room for a
given amount of dash data) that is guaranteed to be unshared
(i.e. one that can safely be modified).
shared: The reference to a (possibly) shared structure
to unshare. Ownership of this reference is passed in
to this function, even in the case of exceptions being
thrown.
Exceptions may be thrown in the event of failure to
allocate if required.
</member>
<member name="M:fz_unshare_stroke_state(fz_context*,fz_stroke_state*)">
Given a reference to a (possibly) shared stroke_state structure,
return a reference to an equivalent stroke_state structure
that is guaranteed to be unshared (i.e. one that can
safely be modified).
shared: The reference to a (possibly) shared structure
to unshare. Ownership of this reference is passed in
to this function, even in the case of exceptions being
thrown.
Exceptions may be thrown in the event of failure to
allocate if required.
</member>
<member name="M:fz_drop_stroke_state(fz_context*,fz_stroke_state!System.Runtime.CompilerServices.IsConst*)">
Drop a reference to a stroke state structure, destroying the
structure if it is the last reference.
</member>
<member name="M:fz_keep_stroke_state(fz_context*,fz_stroke_state!System.Runtime.CompilerServices.IsConst*)">
Take an additional reference to a stroke state structure.
No modifications should be carried out on a stroke
state to which more than one reference is held, as
this can cause race conditions.
</member>
<member name="M:fz_new_stroke_state_with_dash_len(fz_context*,System.Int32)">
Create a new (empty) stroke state structure, with room for
dash data of the given length, and return a reference to it.
len: The number of dash elements to allow room for.
Throws exception on failure to allocate.
</member>
<member name="M:fz_new_stroke_state(fz_context*)">
Create a new (empty) stroke state structure (with no dash
data) and return a reference to it.
Throws exception on failure to allocate.
</member>
<member name="F:fz_default_stroke_state">
A sane 'default' stroke state.
</member>
<member name="M:fz_adjust_rect_for_stroke(fz_context*,fz_rect,fz_stroke_state!System.Runtime.CompilerServices.IsConst*,fz_matrix)">
Given a rectangle (assumed to be the bounding box for a path),
expand it to allow for the expansion of the bbox that would be
seen by stroking the path with the given stroke state and
transform.
</member>
<member name="M:fz_bound_path(fz_context*,fz_path!System.Runtime.CompilerServices.IsConst*,fz_stroke_state!System.Runtime.CompilerServices.IsConst*,fz_matrix)">
Return a bounding rectangle for a path.
path: The path to bound.
stroke: If NULL, the bounding rectangle given is for
the filled path. If non-NULL the bounding rectangle
given is for the path stroked with the given attributes.
ctm: The matrix to apply to the path during stroking.
r: Pointer to a fz_rect which will be used to hold
the result.
Returns r, updated to contain the bounding rectangle.
</member>
<member name="M:fz_transform_path(fz_context*,fz_path*,fz_matrix)">
Transform a path by a given
matrix.
path: The path to modify (must not be a packed path).
transform: The transform to apply.
Throws exceptions if the path is packed, or on failure
to allocate.
</member>
<member name="M:fz_closepath(fz_context*,fz_path*)">
Close the current subpath.
path: The path to modify.
Throws exceptions on failure to allocate, attempting to modify
a packed path, and illegal path closes (i.e. closing a non open
path).
</member>
<member name="M:fz_curvetoy(fz_context*,fz_path*,System.Single,System.Single,System.Single,System.Single)">
Append a 'curvetoy' command to an open path. (For a
cubic bezier with the second control coordinate equal to
the end point).
path: The path to modify.
x0, y0: The coordinates of the first control point for the
curve.
x2, y2: The end coordinates for the curve (and the second
control coordinate).
Throws exceptions on failure to allocate, or attempting to
modify a packed path.
</member>
<member name="M:fz_curvetov(fz_context*,fz_path*,System.Single,System.Single,System.Single,System.Single)">
Append a 'curvetov' command to an open path. (For a
cubic bezier with the first control coordinate equal to
the start point).
path: The path to modify.
x1, y1: The coordinates of the second control point for the
curve.
x2, y2: The end coordinates for the curve.
Throws exceptions on failure to allocate, or attempting to
modify a packed path.
</member>
<member name="M:fz_curveto(fz_context*,fz_path*,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
Append a 'curveto' command to an open path. (For a
cubic bezier).
path: The path to modify.
x0, y0: The coordinates of the first control point for the
curve.
x1, y1: The coordinates of the second control point for the
curve.
x2, y2: The end coordinates for the curve.
Throws exceptions on failure to allocate, or attempting to
modify a packed path.
</member>
<member name="M:fz_quadto(fz_context*,fz_path*,System.Single,System.Single,System.Single,System.Single)">
Append a 'quadto' command to an open path. (For a
quadratic bezier).
path: The path to modify.
x0, y0: The control coordinates for the quadratic curve.
x1, y1: The end coordinates for the quadratic curve.
Throws exceptions on failure to allocate, or attempting to
modify a packed path.
</member>
<member name="M:fz_rectto(fz_context*,fz_path*,System.Single,System.Single,System.Single,System.Single)">
Append a 'rectto' command to an open path.
The rectangle is equivalent to:
moveto x0 y0
lineto x1 y0
lineto x1 y1
lineto x0 y1
closepath
path: The path to modify.
x0, y0: First corner of the rectangle.
x1, y1: Second corner of the rectangle.
Throws exceptions on failure to allocate, or attempting to
modify a packed path.
</member>
<member name="M:fz_lineto(fz_context*,fz_path*,System.Single,System.Single)">
Append a 'lineto' command to an open path.
path: The path to modify.
x, y: The coordinate to line to.
Throws exceptions on failure to allocate, or attempting to
modify a packed path.
</member>
<member name="M:fz_moveto(fz_context*,fz_path*,System.Single,System.Single)">
Append a 'moveto' command to a path.
This 'opens' a path.
path: The path to modify.
x, y: The coordinate to move to.
Throws exceptions on failure to allocate, or attempting to
modify a packed path.
</member>
<member name="M:fz_currentpoint(fz_context*,fz_path*)">
Return the current point that a path has
reached or (0,0) if empty.
path: path to return the current point of.
</member>
<member name="M:fz_path_is_empty(fz_context*,fz_path!System.Runtime.CompilerServices.IsConst*)">
Find out if a path is completely empty.
</member>
<member name="M:fz_clone_path(fz_context*,fz_path*)">
Clone the data for a path.
This is used in preference to fz_keep_path when a whole
new copy of a path is required, rather than just a shared
pointer. This probably indicates that the path is about to
be modified.
path: path to clone.
Throws exceptions on failure to allocate.
</member>
<member name="M:fz_pack_path(fz_context*,System.Byte*,fz_path!System.Runtime.CompilerServices.IsConst*)">
Pack a path into the given block.
To minimise the size of paths, this function allows them to be
packed into a buffer with other information. Paths can be used
interchangeably regardless of how they are packed.
pack: Pointer to a block of data to pack the path into. Should
be aligned by the caller to the same alignment as required for
a fz_path pointer.
path: The path to pack.
Returns the number of bytes within the block used. Callers can
access the packed path data by casting the value of pack on
entry to be a fz_path *.
Throws exceptions on failure to allocate.
Implementation details: Paths can be 'unpacked', 'flat', or
'open'. Standard paths, as created are 'unpacked'. Paths
will be packed as 'flat', unless they are too large
(where large indicates that they exceed some private
implementation defined limits, currently including having
more than 256 coordinates or commands).
Large paths are 'open' packed as a header into the given block,
plus pointers to other data blocks.
Users should not have to care about whether paths are 'open'
or 'flat' packed. Simply pack a path (if required), and then
forget about the details.
</member>
<member name="M:fz_packed_path_size(fz_path!System.Runtime.CompilerServices.IsConst*)">
Return the number of bytes required to pack a path.
</member>
<member name="M:fz_trim_path(fz_context*,fz_path*)">
Minimise the internal storage used by a path.
As paths are constructed, the internal buffers
grow. To avoid repeated reallocations they
grow with some spare space. Once a path has
been fully constructed, this call allows the
excess space to be trimmed.
</member>
<member name="M:fz_drop_path(fz_context*,fz_path!System.Runtime.CompilerServices.IsConst*)">
Decrement the reference count. When the reference count hits
zero, free the path.
All paths can be dropped, regardless of their packing type.
Packed paths do not own the blocks into which they are packed
so dropping them does not free those blocks.
Never throws exceptions.
</member>
<member name="M:fz_keep_path(fz_context*,fz_path!System.Runtime.CompilerServices.IsConst*)">
Increment the reference count. Returns the same pointer.
All paths can be kept, regardless of their packing type.
Never throws exceptions.
</member>
<member name="M:fz_new_path(fz_context*)">
Create a new (empty) path structure.
</member>
<member name="M:fz_walk_path(fz_context*,fz_path!System.Runtime.CompilerServices.IsConst*,fz_path_walker!System.Runtime.CompilerServices.IsConst*,System.Void*)">
Walk the segments of a path, calling the
appropriate callback function from a given set for each
segment of the path.
path: The path to walk.
walker: The set of callback functions to use. The first
4 callback pointers in the set must be non-NULL. The
subsequent ones can either be supplied, or can be left
as NULL, in which case the top 4 functions will be
called as appropriate to simulate them.
arg: An opaque argument passed in to each callback.
Exceptions will only be thrown if the underlying callback
functions throw them.
</member>
<member name="T:fz_path">
Vector path buffer.
It can be stroked and dashed, or be filled.
It has a fill rule (nonzero or even_odd).
When rendering, they are flattened, stroked and dashed straight
into the Global Edge List.
</member>
<member name="M:fz_calculate_font_ascender_descender(fz_context*,fz_font*)">
Ensure that a font has its ascender/descender values calculated
from the actual bbox of the glyphs.
Note, that we combine the declared values from the font (or the
default values if those are not present) with the actual bbox to
get the final result. So this can only cause ascender/descender
to move further apart!
</member>
<member name="M:fz_enumerate_font_cmap(fz_context*,fz_font*,=FUNC:System.Void(fz_context*,System.Void*,System.UInt32!System.Runtime.CompilerServices.IsLong,System.UInt32),System.Void*)">
Enumerate a cmap using a callback.
</member>
<member name="D:fz_cmap_callback">
Callback for use in font cmap enumeration.
</member>
<member name="M:fz_hb_unlock(fz_context*)">
Unlock after a Harfbuzz call. This reuses
FZ_LOCK_FREETYPE.
</member>
<member name="M:fz_hb_lock(fz_context*)">
Internal functions for our Harfbuzz integration
to work around the lack of thread safety.
Lock against Harfbuzz being called
simultaneously in several threads. This reuses
FZ_LOCK_FREETYPE.
</member>
<member name="M:ft_error_string(System.Int32)">
map an FT error number to a
static string.
err: The error number to lookup.
Returns a pointer to a static textual representation
of a freetype error.
</member>
<member name="M:fz_font_digest(fz_context*,fz_font*,System.Byte*)">
Retrieve the MD5 digest for the font's data.
</member>
<member name="M:fz_font_descender(fz_context*,fz_font*)">
Retrieve font descender in ems.
</member>
<member name="M:fz_font_ascender(fz_context*,fz_font*)">
Retrieve font ascender in ems.
</member>
<member name="M:fz_get_glyph_name(fz_context*,fz_font*,System.Int32,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.Int32)">
Find the name of a glyph
font: The font to look for the glyph in.
glyph: The glyph id to look for.
buf: Pointer to a buffer for the name to be inserted into.
size: The size of the buffer.
If a font contains a name table, then the name of the glyph
will be returned in the supplied buffer. Otherwise a name
is synthesised. The name will be truncated to fit in
the buffer.
</member>
<member name="M:fz_encode_character_with_fallback(fz_context*,fz_font*,System.Int32,System.Int32,System.Int32,fz_font**)">
Find the glyph id for
a given unicode character within a font, falling back to
an alternative if not found.
font: The font to look for the unicode character in.
unicode: The unicode character to encode.
script: The script in use.
language: The language in use.
out_font: The font handle in which the given glyph represents
the requested unicode character. The caller does not own the
reference it is passed, so should call fz_keep_font if it is
not simply to be used immediately.
Returns the glyph id for the given unicode value in the supplied
font (and sets *out_font to font) if it is present. Otherwise
an alternative fallback font (based on script/language) is
searched for. If the glyph is found therein, *out_font is set
to this reference, and the glyph reference is returned. If it
cannot be found anywhere, the function returns 0.
</member>
<member name="M:fz_encode_character_by_glyph_name(fz_context*,fz_font*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Encode character.
Either by direct lookup of glyphname within a font, or, failing
that, by mapping glyphname to unicode and thence to the glyph
index within the given font.
Returns zero for type3 fonts.
</member>
<member name="M:fz_encode_character_sc(fz_context*,fz_font*,System.Int32)">
Encode character, preferring small-caps variant if available.
font: The font to look for the unicode character in.
unicode: The unicode character to encode.
Returns the glyph id for the given unicode value, or 0 if
unknown.
</member>
<member name="M:fz_encode_character(fz_context*,fz_font*,System.Int32)">
Find the glyph id for a given unicode
character within a font.
font: The font to look for the unicode character in.
unicode: The unicode character to encode.
Returns the glyph id for the given unicode value, or 0 if
unknown.
</member>
<member name="M:fz_advance_glyph(fz_context*,fz_font*,System.Int32,System.Int32)">
Return the advance for a given glyph.
font: The font to look for the glyph in.
glyph: The glyph to find the advance for.
wmode: 1 for vertical mode, 0 for horizontal.
Returns the advance for the glyph.
</member>
<member name="T:fz_device">
Run a glyph from a Type3 font to
a given device.
font: The font to find the glyph in.
gid: The glyph to run.
trm: The transform to apply.
dev: The device to render onto.
The different format handlers (pdf, xps etc) interpret pages to
a device. These devices can then process the stream of calls
they receive in various ways:
The trace device outputs debugging information for the calls.
The draw device will render them.
The list device stores them in a list to play back later.
The text device performs text extraction and searching.
The bbox device calculates the bounding box for the page.
Other devices can (and will) be written in the future.
</member>
<member name="M:fz_glyph_cacheable(fz_context*,fz_font*,System.Int32)">
Determine if a given glyph in a font
is cacheable. Certain glyphs in a type 3 font cannot safely
be cached, as their appearance depends on the enclosing
graphic state.
font: The font to look for the glyph in.
gif: The glyph to query.
Returns non-zero if cacheable, 0 if not.
</member>
<member name="M:fz_bound_glyph(fz_context*,fz_font*,System.Int32,fz_matrix)">
Return a bbox for a given glyph in a font.
font: The font to look for the glyph in.
gid: The glyph to bound.
trm: The matrix to apply to the glyph before bounding.
Returns rectangle by value containing the bounds of the given
glyph.
</member>
<member name="M:fz_set_font_bbox(fz_context*,fz_font*,System.Single,System.Single,System.Single,System.Single)">
Set the font bbox.
font: The font to set the bbox for.
xmin, ymin, xmax, ymax: The bounding box.
</member>
<member name="M:fz_drop_font(fz_context*,fz_font*)">
Drop a reference to a fz_font, destroying the
font when the last reference is dropped.
font: The font to drop a reference to.
</member>
<member name="M:fz_keep_font(fz_context*,fz_font*)">
Add a reference to an existing fz_font.
font: The font to add a reference to.
Returns the same font.
</member>
<member name="M:fz_set_font_embedding(fz_context*,fz_font*,System.Int32)">
Control whether a given font should be embedded or not when writing.
</member>
<member name="M:fz_new_base14_font(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Create a new font from one of the built-in fonts.
</member>
<member name="M:fz_new_font_from_file(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32,System.Int32)">
Create a new font from a font file.
Fonts created in this way, will be eligible for embedding by default.
name: Name of font (leave NULL to use name from font).
path: File path to load from.
index: Which font from the file to load (0 for default).
use_glyph_box: 1 if we should use the glyph bbox, 0 otherwise.
Returns new font handle, or throws exception on error.
</member>
<member name="M:fz_new_font_from_buffer(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_buffer*,System.Int32,System.Int32)">
Create a new font from a font file in a fz_buffer.
Fonts created in this way, will be eligible for embedding by default.
name: Name of font (leave NULL to use name from font).
buffer: Buffer to load from.
index: Which font from the file to load (0 for default).
use_glyph_box: 1 if we should use the glyph bbox, 0 otherwise.
Returns new font handle, or throws exception on error.
</member>
<member name="M:fz_new_font_from_memory(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.Int32,System.Int32,System.Int32)">
Create a new font from a font file in memory.
Fonts created in this way, will be eligible for embedding by default.
name: Name of font (leave NULL to use name from font).
data: Pointer to the font file data.
len: Length of the font file data.
index: Which font from the file to load (0 for default).
use_glyph_box: 1 if we should use the glyph bbox, 0 otherwise.
Returns new font handle, or throws exception on error.
</member>
<member name="M:fz_new_type3_font(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_matrix)">
Create a new (empty) type3 font.
name: Name of font (or NULL).
matrix: Font matrix.
Returns a new font handle, or throws exception on
allocation failure.
</member>
<member name="M:fz_load_fallback_font(fz_context*,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
Try to load a fallback font for the
given combination of font attributes. Whether a font is
present or not will depend on the configuration in which
MuPDF is built.
script: The script desired (e.g. UCDN_SCRIPT_KATAKANA).
language: The language desired (e.g. FZ_LANG_ja).
serif: 1 if serif desired, 0 otherwise.
bold: 1 if bold desired, 0 otherwise.
italic: 1 if italic desired, 0 otherwise.
Returns a new font handle, or NULL if not available.
</member>
<member name="M:fz_lookup_noto_stem_from_script(fz_context*,System.Int32,System.Int32)">
Look up the Noto font file name for a given script.
From the returned font stem, you can look for Noto fonts on the system in the form:
Noto(Sans|Serif)${STEM}-Regular.(otf|ttf)
</member>
<member name="M:fz_lookup_noto_math_font(fz_context*,System.Int32*)">
Search the builtin noto fonts specific symbol fonts.
Whether a font is present or not will depend on the
configuration in which MuPDF is built.
</member>
<member name="M:fz_lookup_noto_font(fz_context*,System.Int32,System.Int32,System.Int32*,System.Int32*)">
Search the builtin noto fonts for a match.
Whether a font is present or not will depend on the
configuration in which MuPDF is built.
script: The script desired (e.g. UCDN_SCRIPT_KATAKANA).
lang: The language desired (e.g. FZ_LANG_ja).
len: Pointer to a place to receive the length of the discovered
font buffer.
Returns a pointer to the font file data, or NULL if not present.
</member>
<member name="M:fz_lookup_cjk_ordering_by_language(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Return the matching FZ_ADOBE_* ordering
for the given language tag, such as "zh-Hant", "zh-Hans", "ja", or "ko".
</member>
<member name="M:fz_lookup_cjk_font_by_language(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32*,System.Int32*)">
Search the builtin cjk fonts for a match for a given language.
Whether a font is present or not will depend on the
configuration in which MuPDF is built.
lang: Pointer to a (case sensitive) language string (e.g.
"ja", "ko", "zh-Hant" etc).
len: Pointer to a place to receive the length of the discovered
font buffer.
subfont: Pointer to a place to store the subfont index of the
discovered font.
Returns a pointer to the font file data, or NULL if not present.
</member>
<member name="M:fz_lookup_cjk_font(fz_context*,System.Int32,System.Int32*,System.Int32*)">
Search the builtin cjk fonts for a match.
Whether a font is present or not will depend on the
configuration in which MuPDF is built.
ordering: The desired ordering of the font (e.g. FZ_ADOBE_KOREA).
len: Pointer to a place to receive the length of the discovered
font buffer.
Returns a pointer to the font file data, or NULL if not present.
</member>
<member name="M:fz_lookup_base14_font(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32*)">
Search the builtin base14 fonts for a match.
Whether a given font is present or not will depend on the
configuration in which MuPDF is built.
name: The name of the font desired.
len: Pointer to a place to receive the length of the discovered
font buffer.
Returns a pointer to the font file data, or NULL if not present.
</member>
<member name="M:fz_lookup_builtin_font(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32,System.Int32,System.Int32*)">
Search the builtin fonts for a match.
Whether a given font is present or not will depend on the
configuration in which MuPDF is built.
name: The name of the font desired.
bold: 1 if bold desired, 0 otherwise.
italic: 1 if italic desired, 0 otherwise.
len: Pointer to a place to receive the length of the discovered
font buffer.
Returns a pointer to the font file data, or NULL if not present.
</member>
<member name="M:fz_load_system_cjk_font(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32,System.Int32)">
Attempt to load a given font from
the system.
name: The name of the desired font.
ordering: The ordering to load the font from (e.g. FZ_ADOBE_KOREA)
serif: 1 if serif desired, 0 otherwise.
Returns a new font handle, or NULL if no matching font was found
(or on error).
</member>
<member name="M:fz_load_system_font(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32,System.Int32,System.Int32)">
Attempt to load a given font from the system.
name: The name of the desired font.
bold: 1 if bold desired, 0 otherwise.
italic: 1 if italic desired, 0 otherwise.
needs_exact_metrics: 1 if an exact metrical match is required,
0 otherwise.
Returns a new font handle, or NULL if no matching font was found
(or on error).
</member>
<member name="M:fz_install_load_system_font_funcs(fz_context*,=FUNC:fz_font*(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32,System.Int32,System.Int32),=FUNC:fz_font*(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32,System.Int32),=FUNC:fz_font*(fz_context*,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32))">
Install functions to allow MuPDF to request fonts from the
system.
Only one set of hooks can be in use at a time.
</member>
<member name="D:fz_load_system_fallback_font_fn">
Type for user supplied fallback font loading hook.
name: The name of the font to load.
script: UCDN script enum.
language: FZ_LANG enum.
serif, bold, italic: boolean style flags.
Returns a new font handle, or NULL if no font found (or on error).
</member>
<member name="D:fz_load_system_cjk_font_fn">
Type for user supplied cjk font loading hook.
name: The name of the font to load.
ordering: The ordering for which to load the font (e.g.
FZ_ADOBE_KOREA)
serif: 1 if a serif font is desired, 0 otherwise.
Returns a new font handle, or NULL if no font found (or on error).
</member>
<member name="D:fz_load_system_font_fn">
Type for user supplied system font loading hook.
name: The name of the font to load.
bold: 1 if a bold font desired, 0 otherwise.
italic: 1 if an italic font desired, 0 otherwise.
needs_exact_metrics: 1 if an exact metric match is required for
the font requested.
Returns a new font handle, or NULL if no font found (or on error).
</member>
<member name="M:fz_font_bbox(fz_context*,fz_font*)">
Retrieve the font bbox.
font: The font to query.
Returns the font bbox by value; it is valid only if
fz_font_flags(font)-&gt;invalid_bbox is zero.
</member>
<member name="M:fz_font_is_monospaced(fz_context*,fz_font*)">
Query whether the font flags say that this font is monospaced.
</member>
<member name="M:fz_font_is_serif(fz_context*,fz_font*)">
Query whether the font flags say that this font is serif.
</member>
<member name="M:fz_font_is_italic(fz_context*,fz_font*)">
Query whether the font flags say that this font is italic.
</member>
<member name="M:fz_font_is_bold(fz_context*,fz_font*)">
Query whether the font flags say that this font is bold.
</member>
<member name="M:fz_font_name(fz_context*,fz_font*)">
Retrieve a pointer to the name of the font.
font: The font to query.
Returns a pointer to an internal copy of the font name.
Will never be NULL, but may be the empty string.
</member>
<member name="M:fz_font_shaper_data(fz_context*,fz_font*)">
Retrieve a pointer to the shaper data
structure for the given font.
font: The font to query.
Returns a pointer to the shaper data structure (or NULL if
font is NULL).
</member>
<member name="M:fz_font_flags(fz_font*)">
Retrieve a pointer to the font flags
for a given font. These can then be updated as required.
font: The font to query
Returns a pointer to the flags structure (or NULL, if
the font is NULL).
</member>
<member name="M:fz_font_t3_procs(fz_context*,fz_font*)">
Retrieve the Type3 procs
for a font.
font: The font to query
Returns the t3_procs pointer. Will be NULL for a
non type-3 font.
</member>
<member name="M:fz_font_ft_face(fz_context*,fz_font*)">
Fonts come in two variants:
Regular fonts are handled by FreeType.
Type 3 fonts have callbacks to the interpreter.
Retrieve the FT_Face handle
for the font.
font: The font to query
Returns the FT_Face handle for the font, or NULL
if not a freetype handled font. (Cast to void *
to avoid nasty header exposure).
</member>
<member name="T:fz_font">
An abstract font handle.
</member>
<member name="T:fz_text_decoder">
A text decoder (to read arbitrary encodings and convert to unicode).
</member>
<member name="M:fz_set_default_gray(fz_context*,fz_default_colorspaces*,fz_colorspace*)">
Set new defaults within the default colorspace structure.
New references are taken to the new default, and references to
the old defaults dropped.
Never throws exceptions.
</member>
<member name="M:fz_default_gray(fz_context*,fz_default_colorspaces!System.Runtime.CompilerServices.IsConst*)">
Retrieve default colorspaces (typically page local).
If default_cs is non NULL, the default is retrieved from there,
otherwise the global default is retrieved.
These return borrowed references that should not be dropped,
unless they are kept first.
</member>
<member name="M:fz_clone_default_colorspaces(fz_context*,fz_default_colorspaces*)">
Returns a reference to a newly cloned default colorspaces
structure.
The new clone may safely be altered without fear of race
conditions as the caller is the only reference holder.
</member>
<member name="M:fz_drop_default_colorspaces(fz_context*,fz_default_colorspaces*)">
Drop a reference to the default colorspaces structure. When the
reference count reaches 0, the references it holds internally
to the underlying colorspaces will be dropped, and the structure
will be destroyed.
Never throws exceptions.
</member>
<member name="M:fz_keep_default_colorspaces(fz_context*,fz_default_colorspaces*)">
Keep an additional reference to the default colorspaces
structure.
Never throws exceptions.
</member>
<member name="M:fz_new_default_colorspaces(fz_context*)">
Create a new default colorspace structure with values inherited
from the context, and return a reference to it.
These can be overridden using fz_set_default_xxxx.
These should not be overridden while more than one caller has
the reference for fear of race conditions.
The caller should drop this reference once finished with it.
</member>
<member name="M:fz_convert_color(fz_context*,fz_colorspace*,System.Single!System.Runtime.CompilerServices.IsConst*,fz_colorspace*,System.Single*,fz_colorspace*,fz_color_params)">
Convert color values sv from colorspace ss into colorvalues dv
for colorspace ds, via an optional intervening space is,
respecting the given color_params.
</member>
<member name="M:fz_clamp_color(fz_context*,fz_colorspace*,System.Single!System.Runtime.CompilerServices.IsConst*,System.Single*)">
Clamp the samples in a color to the correct ranges for a
given colorspace.
</member>
<member name="M:fz_colorspace_colorant(fz_context*,fz_colorspace*,System.Int32)">
Retrieve a the name for a colorant.
Returns a pointer with the same lifespan as the colorspace.
</member>
<member name="M:fz_colorspace_name_colorant(fz_context*,fz_colorspace*,System.Int32,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Assign a name for a given colorant in a colorspace.
Used while initially setting up a colorspace. The string is
copied into local storage, so need not be retained by the
caller.
</member>
<member name="M:fz_device_gray(fz_context*)">
Retrieve global default colorspaces.
These return borrowed references that should not be dropped,
unless they are kept first.
</member>
<member name="M:fz_base_colorspace(fz_context*,fz_colorspace*)">
Get the 'base' colorspace for a colorspace.
For indexed colorspaces, this is the colorspace the index
decodes into. For all other colorspaces, it is the colorspace
itself.
The returned colorspace is 'borrowed' (i.e. no additional
references are taken or dropped).
</member>
<member name="M:fz_is_valid_blend_colorspace(fz_context*,fz_colorspace*)">
Check to see that a colorspace is appropriate to be used as
a blending space (i.e. only grey, rgb or cmyk).
</member>
<member name="M:fz_colorspace_digest(fz_context*,fz_colorspace*,System.Byte*)">
Get checksum of underlying ICC profile.
</member>
<member name="M:fz_colorspace_is_gray(fz_context*,fz_colorspace*)">
Tests for particular types of colorspaces
</member>
<member name="M:fz_colorspace_device_n_has_cmyk(fz_context*,fz_colorspace*)">
True if DeviceN color space has cyan magenta yellow or black as
one of its colorants.
</member>
<member name="M:fz_colorspace_device_n_has_only_cmyk(fz_context*,fz_colorspace*)">
True if DeviceN color space has only colorants from the CMYK set.
</member>
<member name="M:fz_colorspace_is_subtractive(fz_context*,fz_colorspace*)">
True for CMYK, Separation and DeviceN colorspaces.
</member>
<member name="M:fz_colorspace_n(fz_context*,fz_colorspace*)">
Query the number of colorants in a colorspace.
</member>
<member name="M:fz_colorspace_name(fz_context*,fz_colorspace*)">
Query the name of a colorspace.
The returned string has the same lifespan as the colorspace
does. Caller should not free it.
</member>
<member name="M:fz_new_cal_rgb_colorspace(fz_context*,System.Single*,System.Single*,System.Single*,System.Single*)">
Create a calibrated rgb colorspace.
The returned reference should be dropped when it is finished
with.
Colorspaces are immutable once created.
</member>
<member name="M:fz_new_cal_gray_colorspace(fz_context*,System.Single*,System.Single*,System.Single)">
Create a calibrated gray colorspace.
The returned reference should be dropped when it is finished
with.
Colorspaces are immutable once created.
</member>
<member name="M:fz_new_indexed_colorspace(fz_context*,fz_colorspace*,System.Int32,System.Byte*)">
Create an indexed colorspace.
The supplied lookup table is high palette entries long. Each
entry is n bytes long, where n is given by the number of
colorants in the base colorspace, one byte per colorant.
Ownership of lookup is passed it; it will be freed on
destruction, so must be heap allocated.
The colorspace will keep an additional reference to the base
colorspace that will be dropped on destruction.
The returned reference should be dropped when it is finished
with.
Colorspaces are immutable once created.
</member>
<member name="M:fz_drop_colorspace(fz_context*,fz_colorspace*)">
Drops a reference to the colorspace.
When the reference count reaches zero, the colorspace is
destroyed.
</member>
<member name="M:fz_keep_colorspace(fz_context*,fz_colorspace*)">
Increment the reference count for the colorspace.
Returns the same pointer. Never throws an exception.
</member>
<member name="T:fz_colorspace_type">
Creates a new colorspace instance and returns a reference.
No internal checking is done that the colorspace type (e.g.
CMYK) matches with the flags (e.g. FZ_COLORSPACE_HAS_CMYK) or
colorant count (n) or name.
The reference should be dropped when it is finished with.
Colorspaces are immutable once created (with the exception of
setting up colorant names for separation spaces).
Create a colorspace from an ICC profile supplied in buf.
Limited checking is done to ensure that the colorspace type is
appropriate for the supplied ICC profile.
An additional reference is taken to buf, which will be dropped
on destruction. Ownership is NOT passed in.
The returned reference should be dropped when it is finished
with.
Colorspaces are immutable once created.
Query the type of colorspace.
</member>
<member name="M:fz_rendering_intent_name(System.Int32)">
Map from enumerated rendering intent to string.
The returned string is static and therefore must not be freed.
</member>
<member name="M:fz_lookup_rendering_intent(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Map from (case sensitive) rendering intent string to enumeration
value.
</member>
<member name="T:fz_pixmap">
Pixmaps represent a set of pixels for a 2 dimensional region of
a plane. Each pixel has n components per pixel. The components
are in the order process-components, spot-colors, alpha, where
there can be 0 of any of those types. The data is in
premultiplied alpha when rendering, but non-premultiplied for
colorspace conversions and rescaling.
Pixmaps represent a set of pixels for a 2 dimensional region of
a plane. Each pixel has n components per pixel. The components
are in the order process-components, spot-colors, alpha, where
there can be 0 of any of those types. The data is in
premultiplied alpha when rendering, but non-premultiplied for
colorspace conversions and rescaling.
x, y: The minimum x and y coord of the region in pixels.
w, h: The width and height of the region in pixels.
n: The number of color components in the image.
n = num composite colors + num spots + num alphas
s: The number of spot channels in the image.
alpha: 0 for no alpha, 1 for alpha present.
flags: flag bits.
Bit 0: If set, draw the image with linear interpolation.
Bit 1: If set, free the samples buffer when the pixmap
is destroyed.
stride: The byte offset from the data for any given pixel
to the data for the same pixel on the row below.
seps: NULL, or a pointer to a separations structure. If NULL,
s should be 0.
xres, yres: Image resolution in dpi. Default is 96 dpi.
colorspace: Pointer to a colorspace object describing the
colorspace the pixmap is in. If NULL, the image is a mask.
samples: Pointer to the first byte of the pixmap sample data.
This is typically a simple block of memory w * h * n bytes of
memory in which the components are stored linearly, but with the
use of appropriate stride values, scanlines can be stored in
different orders, and have different amounts of padding. The
first n bytes are components 0 to n-1 for the pixel at (x,y).
Each successive n bytes gives another pixel in scanline order
as we move across the line. The start of each scanline is offset
the start of the previous one by stride bytes.
</member>
<member name="T:fz_colorspace">
Describes a given colorspace.
</member>
<member name="T:fz_icc_profile">
Opaque type for an ICC Profile.
</member>
<member name="M:fz_defer_reap_end(fz_context*)">
Decrement the defer reap count.
If the defer reap count returns to 0, and the store
has reapable objects in, a reap pass will begin.
Call this at the end of a process during which you
potentially might drop many reapable objects.
It is vital that every fz_defer_reap_start is matched
by a fz_defer_reap_end call.
</member>
<member name="M:fz_defer_reap_start(fz_context*)">
Increment the defer reap count.
No reap operations will take place (except for those
triggered by an immediate failed malloc) until the
defer reap count returns to 0.
Call this at the start of a process during which you
potentially might drop many reapable objects.
It is vital that every fz_defer_reap_start is matched
by a fz_defer_reap_end call.
</member>
<member name="M:fz_debug_store(fz_context*,fz_output*)">
Output debugging information for the current state of the store
to the given output channel.
</member>
<member name="M:fz_drop_drawn_tiles_for_document(fz_context*,fz_document*)">
Filter the store and throw away any stored tiles drawn for a
given document.
</member>
<member name="M:fz_filter_store(fz_context*,=FUNC:System.Int32(fz_context*,System.Void*,System.Void*),System.Void*,fz_store_type!System.Runtime.CompilerServices.IsConst*)">
Filter every element in the store with a matching type with the
given function.
If the function returns 1 for an element, drop the element.
</member>
<member name="D:fz_store_filter_fn">
Callback function called by fz_filter_store on every item within
the store.
Return 1 to drop the item from the store, 0 to retain.
</member>
<member name="M:fz_shrink_store(fz_context*,System.UInt32)">
Evict items from the store until the total size of
the objects in the store is reduced to a given percentage of its
current size.
percent: %age of current size to reduce the store to.
Returns non zero if we managed to free enough memory, zero
otherwise.
</member>
<member name="M:fz_store_scavenge_external(fz_context*,System.UInt32,System.Int32*)">
External function for callers to use
to scavenge while trying allocations.
size: The number of bytes we are trying to have free.
phase: What phase of the scavenge we are in. Updated on exit.
Returns non zero if we managed to free any memory.
</member>
<member name="M:fz_store_scavenge(fz_context*,System.UInt32,System.Int32*)">
Internal function used as part of the scavenging
allocator; when we fail to allocate memory, before returning a
failure to the caller, we try to scavenge space within the store
by evicting at least 'size' bytes. The allocator then retries.
size: The number of bytes we are trying to have free.
phase: What phase of the scavenge we are in. Updated on exit.
Returns non zero if we managed to free any memory.
</member>
<member name="M:fz_empty_store(fz_context*)">
Evict every item from the store.
</member>
<member name="M:fz_remove_item(fz_context*,=FUNC:System.Void(fz_context*,fz_storable*),System.Void*,fz_store_type!System.Runtime.CompilerServices.IsConst*)">
Remove an item from the store.
If an item indexed by the given key exists in the store, remove
it.
drop: The function used to free the value (to ensure we get a
value of the correct type).
key: The key used to find the item to remove.
type: Functions used to manipulate the key.
</member>
<member name="M:fz_find_item(fz_context*,=FUNC:System.Void(fz_context*,fz_storable*),System.Void*,fz_store_type!System.Runtime.CompilerServices.IsConst*)">
Find an item within the store.
drop: The function used to free the value (to ensure we get a
value of the correct type).
key: The key used to index the item.
type: Functions used to manipulate the key.
Returns NULL for not found, otherwise returns a pointer to the
value indexed by key to which a reference has been taken.
</member>
<member name="M:fz_store_item(fz_context*,System.Void*,System.Void*,System.UInt32,fz_store_type!System.Runtime.CompilerServices.IsConst*)">
Add an item to the store.
Add an item into the store, returning NULL for success. If an
item with the same key is found in the store, then our item will
not be inserted, and the function will return a pointer to that
value instead. This function takes its own reference to val, as
required (i.e. the caller maintains ownership of its own
reference).
key: The key used to index the item.
val: The value to store.
itemsize: The size in bytes of the value (as counted towards the
store size).
type: Functions used to manipulate the key.
</member>
<member name="M:fz_drop_store_context(fz_context*)">
Decrement the reference count for the store context. When the
reference count hits zero, the store context is freed.
Never throws exceptions.
</member>
<member name="M:fz_keep_store_context(fz_context*)">
Increment the reference count for the store context. Returns
the same pointer.
Never throws exceptions.
</member>
<member name="M:fz_new_store_context(fz_context*,System.UInt32)">
Create a new store inside the context
max: The maximum size (in bytes) that the store is allowed to
grow to. FZ_STORE_UNLIMITED means no limit.
</member>
<member name="M:fz_drop_key_storable_key(fz_context*,fz_key_storable!System.Runtime.CompilerServices.IsConst*)">
Decrement the (key) reference count for a storable object.
When the total reference count hits zero, the drop function for
that object is called to free the object.
Never throws exceptions.
</member>
<member name="M:fz_keep_key_storable_key(fz_context*,fz_key_storable!System.Runtime.CompilerServices.IsConst*)">
Increment the (key) reference count for a key storable
object. Returns the same pointer.
Never throws exceptions.
</member>
<member name="M:fz_drop_key_storable(fz_context*,fz_key_storable!System.Runtime.CompilerServices.IsConst*)">
Decrement the (normal) reference count for a storable object.
When the total reference count hits zero, the drop function for
that object is called to free the object.
Never throws exceptions.
</member>
<member name="M:fz_keep_key_storable(fz_context*,fz_key_storable!System.Runtime.CompilerServices.IsConst*)">
Increment the (normal) reference count for a key storable
object. Returns the same pointer.
Never throws exceptions.
</member>
<member name="M:fz_drop_storable(fz_context*,fz_storable!System.Runtime.CompilerServices.IsConst*)">
Decrement the reference count for a storable object. When the
reference count hits zero, the drop function for that object
is called to free the object.
Never throws exceptions.
</member>
<member name="M:fz_keep_storable(fz_context*,fz_storable!System.Runtime.CompilerServices.IsConst*)">
Macros to initialise a storable object.
Macro to initialise a key storable object.
Increment the reference count for a storable object.
Returns the same pointer.
Never throws exceptions.
</member>
<member name="D:fz_store_droppable_fn">
Function type for a function to check whether a storable
object can be dropped at the moment.
Return 0 for 'cannot be dropped', 1 otherwise.
</member>
<member name="D:fz_store_drop_fn">
Function type for a function to drop a storable object.
Objects within the store are identified by type by comparing
their drop_fn pointers.
</member>
<member name="T:fz_storable">
Resource store
MuPDF stores decoded "objects" into a store for potential reuse.
If the size of the store gets too big, objects stored within it
can be evicted and freed to recover space. When MuPDF comes to
decode such an object, it will check to see if a version of this
object is already in the store - if it is, it will simply reuse
it. If not, it will decode it and place it into the store.
All objects that can be placed into the store are derived from
the fz_storable type (i.e. this should be the first component of
the objects structure). This allows for consistent (thread safe)
reference counting, and includes a function that will be called
to free the object as soon as the reference count reaches zero.
Most objects offer fz_keep_XXXX/fz_drop_XXXX functions derived
from fz_keep_storable/fz_drop_storable. Creation of such objects
includes a call to FZ_INIT_STORABLE to set up the fz_storable
header.
Any storable object should include an fz_storable structure
at the start (by convention at least) of their structure.
(Unless it starts with an fz_key_storable, see below).
</member>
<member name="M:fz_save_xml(fz_context*,fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32)">
As for fz_write_xml, but direct to a file.
</member>
<member name="M:fz_write_xml(fz_context*,fz_xml*,fz_output*,System.Int32)">
Write our xml structure out to an xml stream.
Properly formatted XML is only allowed to have a single top-level node
under which everything must sit. Our structures allow for multiple
top level nodes. If required, we will output an extra 'ROOT' node
at the top so that the xml is well-formed.
If 'indented' is non-zero then additional whitespace will be added to
make the XML easier to read in a text editor. It will NOT be properly
compliant.
</member>
<member name="M:fz_new_dom_text_node(fz_context*,fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Create a new dom text node.
This will NOT be linked in yet.
</member>
<member name="M:fz_new_dom_node(fz_context*,fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Create a new dom node.
This will NOT be linked in yet.
</member>
<member name="M:fz_new_dom(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Make new xml dom root element.
</member>
<member name="M:fz_dom_get_attribute(fz_context*,fz_xml*,System.Int32,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst**)">
Enumerate through the attributes of an element.
Call with i=0,1,2,3... to enumerate attributes.
On return *att and the return value will be NULL if there are not
that many attributes to read. Otherwise, *att will be filled in
with a borrowed pointer to the attribute name, and the return
value will be a borrowed pointer to the value.
</member>
<member name="M:fz_dom_attribute(fz_context*,fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Retrieve the value of a given attribute from a given element.
Returns a borrowed pointer to the value or NULL if not found.
</member>
<member name="M:fz_dom_remove_attribute(fz_context*,fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Remove an attribute from an element.
</member>
<member name="M:fz_dom_add_attribute(fz_context*,fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Add an attribute to an element.
Ownership of att and value remain with the caller.
</member>
<member name="M:fz_dom_previous(fz_context*,fz_xml*)">
Return a borrowed reference to the previous sibling of a node,
or NULL if there isn't one.
</member>
<member name="M:fz_dom_next(fz_context*,fz_xml*)">
Return a borrowed reference to the next sibling of a node,
or NULL if there isn't one.
</member>
<member name="M:fz_dom_parent(fz_context*,fz_xml*)">
Return a borrowed reference to the parent of a node,
or NULL if there isn't one.
</member>
<member name="M:fz_dom_first_child(fz_context*,fz_xml*)">
Return a borrowed reference to the first child of a node,
or NULL if there isn't one.
</member>
<member name="M:fz_dom_clone(fz_context*,fz_xml*)">
Clone an element (and its children).
A borrowed reference to the clone is returned. The clone is not
yet linked into the DOM.
</member>
<member name="M:fz_dom_remove(fz_context*,fz_xml*)">
Remove an element from the DOM. The element can be added back elsewhere
if required.
No reference counting changes for the element.
</member>
<member name="M:fz_dom_insert_after(fz_context*,fz_xml*,fz_xml*)">
Insert an element (new_elt), after another element (node),
unlinking the new_elt from its current position if required.
</member>
<member name="M:fz_dom_insert_before(fz_context*,fz_xml*,fz_xml*)">
Insert an element (new_elt), before another element (node),
unlinking the new_elt from its current position if required.
</member>
<member name="M:fz_dom_append_child(fz_context*,fz_xml*,fz_xml*)">
Insert an element as the last child of a parent, unlinking the
child from its current position if required.
</member>
<member name="M:fz_dom_find_next(fz_context*,fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Find the next element matching the requirements.
</member>
<member name="M:fz_dom_find(fz_context*,fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Find the first element matching the requirements in a depth first traversal from elt.
The tagname must match tag, unless tag is NULL, when all tag names are considered to match.
If att is NULL, then all tags match.
Otherwise:
If match is NULL, then only nodes that have an att attribute match.
If match is non-NULL, then only nodes that have an att attribute that matches match match.
Returns NULL (if no match found), or a borrowed reference to the first matching element.
</member>
<member name="M:fz_dom_create_text_node(fz_context*,fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Create a text node for the given DOM.
The element is not linked into the DOM yet.
</member>
<member name="M:fz_dom_create_element(fz_context*,fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Create an element of a given tag type for the given DOM.
The element is not linked into the DOM yet.
</member>
<member name="M:fz_dom_document_element(fz_context*,fz_xml*)">
Return a borrowed reference for the document (the top
level element) of the DOM.
</member>
<member name="M:fz_dom_body(fz_context*,fz_xml*)">
DOM-like functions for html in xml.
Return a borrowed reference for the 'body' element of
the given DOM.
</member>
<member name="M:fz_new_text_from_xml(fz_context*,fz_xml*)">
Extract and concatenate all plain text data from XML tree into a new string.
</member>
<member name="M:fz_xml_find_next_dfs_top(fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_xml*)">
Perform a depth first search onwards from item, returning the first
child that matches the given tag (or any tag if tag is NULL),
with the given attribute (if att is non NULL), that matches
match (if match is non NULL). The search stops if it ever reaches
the top of the tree, or the declared 'top' item.
</member>
<member name="M:fz_xml_find_next_dfs(fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Perform a depth first search onwards from item, returning the first
child that matches the given tag (or any tag if tag is NULL),
with the given attribute (if att is non NULL), that matches
match (if match is non NULL).
</member>
<member name="M:fz_xml_find_dfs_top(fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_xml*)">
Perform a depth first search from item, returning the first
child that matches the given tag (or any tag if tag is NULL),
with the given attribute (if att is non NULL), that matches
match (if match is non NULL). The search stops if it ever
reaches the top of the tree, or the declared 'top' item.
</member>
<member name="M:fz_xml_find_dfs(fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Perform a depth first search from item, returning the first
child that matches the given tag (or any tag if tag is NULL),
with the given attribute (if att is non NULL), that matches
match (if match is non NULL).
</member>
<member name="M:fz_xml_find_down_match(fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Search the siblings of XML nodes starting with the first child
of item looking for the first with the given tag (or any tag if
tag is NULL), and with a matching attribute.
Return NULL if none found.
</member>
<member name="M:fz_xml_find_next_match(fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Search the siblings of XML nodes starting with the first sibling
of item looking for the first with the given tag (or any tag if tag
is NULL), and with a matching attribute.
Return NULL if none found.
</member>
<member name="M:fz_xml_find_match(fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Search the siblings of XML nodes starting with item looking for
the first with the given tag (or any tag if tag is NULL), and
with a matching attribute.
Return NULL if none found.
</member>
<member name="M:fz_xml_find_down(fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Search the siblings of XML nodes starting with the first child
of item looking for the first with the given tag.
Return NULL if none found.
</member>
<member name="M:fz_xml_find_next(fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Search the siblings of XML nodes starting with the first sibling
of item looking for the first with the given tag.
Return NULL if none found.
</member>
<member name="M:fz_xml_find(fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Search the siblings of XML nodes starting with item looking for
the first with the given tag.
Return NULL if none found.
</member>
<member name="M:fz_debug_xml(fz_xml*,System.Int32)">
Pretty-print an XML tree to stdout. (Deprecated, use
fz_output_xml in preference).
</member>
<member name="M:fz_output_xml(fz_context*,fz_output*,fz_xml*,System.Int32)">
Pretty-print an XML tree to given output.
</member>
<member name="M:fz_xml_text(fz_xml*)">
Return the text content of an XML node.
Return NULL if the node is a tag.
</member>
<member name="M:fz_xml_add_att(fz_context*,fz_pool*,fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Add an attribute to an XML node.
</member>
<member name="M:fz_xml_att_eq(fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Check for a matching attribute on an XML node.
If the node has the requested attribute (name), and the value
matches (match) then return 1. Otherwise, 0.
</member>
<member name="M:fz_xml_att_alt(fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Return the value of an attribute of an XML node.
If the first attribute doesn't exist, try the second.
NULL if neither attribute exists.
</member>
<member name="M:fz_xml_att(fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Return the value of an attribute of an XML node.
NULL if the attribute doesn't exist.
</member>
<member name="M:fz_xml_tag(fz_xml*)">
Return tag of XML node. Return NULL for text nodes.
</member>
<member name="M:fz_xml_is_tag(fz_xml*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Return true if the tag name matches.
</member>
<member name="M:fz_xml_down(fz_xml*)">
Return first child of XML node.
</member>
<member name="M:fz_xml_up(fz_xml*)">
Return parent of XML node.
</member>
<member name="M:fz_xml_next(fz_xml*)">
Return next sibling of XML node.
</member>
<member name="M:fz_xml_prev(fz_xml*)">
Return previous sibling of XML node.
</member>
<member name="M:fz_xml_root(fz_xml*)">
Return the topmost XML node of a document.
</member>
<member name="M:fz_detach_xml(fz_context*,fz_xml*)">
Detach a node from the tree, unlinking it from its parent,
and setting the document root to the node.
</member>
<member name="M:fz_drop_xml(fz_context*,fz_xml*)">
Drop a reference to the XML. When the last reference is
dropped, the node and all its children and siblings will
be freed.
</member>
<member name="M:fz_keep_xml(fz_context*,fz_xml*)">
Add a reference to the XML.
</member>
<member name="M:fz_parse_xml_from_html5(fz_context*,fz_buffer*)">
Parse the contents of a buffer into a tree of XML nodes,
using the HTML5 parsing algorithm.
</member>
<member name="M:fz_try_parse_xml_archive_entry(fz_context*,fz_archive*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32)">
Try and parse the contents of an archive entry into a tree of xml nodes.
preserve_white: whether to keep or delete all-whitespace nodes.
Will return NULL if the archive entry can't be found. Otherwise behaves
the same as fz_parse_xml_archive_entry. May throw exceptions.
</member>
<member name="M:fz_parse_xml_archive_entry(fz_context*,fz_archive*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32)">
Parse the contents of an archive entry into a tree of xml nodes.
preserve_white: whether to keep or delete all-whitespace nodes.
</member>
<member name="M:fz_parse_xml_stream(fz_context*,fz_stream*,System.Int32)">
Parse the contents of buffer into a tree of xml nodes.
preserve_white: whether to keep or delete all-whitespace nodes.
</member>
<member name="M:fz_parse_xml(fz_context*,fz_buffer*,System.Int32)">
Parse the contents of buffer into a tree of xml nodes.
preserve_white: whether to keep or delete all-whitespace nodes.
</member>
<member name="T:fz_xml">
XML document model
</member>
<member name="M:fz_mount_multi_archive(fz_context*,fz_archive*,fz_archive*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Add an archive to the set of archives handled by a multi
archive.
If path is NULL, then the archive contents will appear at the
top level, otherwise, the archives contents will appear prefixed
by path.
</member>
<member name="M:fz_new_multi_archive(fz_context*)">
Create a new multi archive (initially empty).
</member>
<member name="M:fz_tree_archive_add_data(fz_context*,fz_archive*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Void!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
Add a named block of data to an existing tree archive.
The data will be copied into a buffer, and so the caller
may free it as soon as this returns.
</member>
<member name="M:fz_tree_archive_add_buffer(fz_context*,fz_archive*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_buffer*)">
Add a named buffer to an existing tree archive.
The tree will take a new reference to the buffer. Ownership
is not transferred.
</member>
<member name="M:fz_new_tree_archive(fz_context*,fz_tree*)">
Create an archive that holds named buffers.
tree can either be a preformed tree with fz_buffers as values,
or it can be NULL for an empty tree.
</member>
<member name="M:fz_drop_zip_writer(fz_context*,fz_zip_writer*)">
Drop the reference to the zipfile.
In common with other 'drop' methods, this will never throw an
exception.
</member>
<member name="M:fz_close_zip_writer(fz_context*,fz_zip_writer*)">
Close the zip file for writing.
This flushes any pending data to the file. This can throw
exceptions.
</member>
<member name="M:fz_write_zip_entry(fz_context*,fz_zip_writer*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_buffer*,System.Int32)">
Given a buffer of data, (optionally) compress it, and add it to
the zip file with the given name.
</member>
<member name="M:fz_new_zip_writer_with_output(fz_context*,fz_output*)">
Create a new zip writer that writes to a given output stream.
Ownership of out passes in immediately upon calling this function.
The caller should never drop the fz_output, even if this function throws
an exception.
</member>
<member name="M:fz_new_zip_writer(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Create a new zip writer that writes to a given file.
Open an archive using a seekable stream object rather than
opening a file or directory on disk.
</member>
<member name="T:fz_zip_writer">
fz_zip_writer offers methods for creating and writing zip files.
It can be seen as the reverse of the fz_archive zip
implementation.
</member>
<member name="M:fz_open_zip_archive_with_memory(fz_context*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
Open a zip archive from static data.
</member>
<member name="M:fz_open_zip_archive_with_stream(fz_context*,fz_stream*)">
Open a zip archive stream.
Open an archive using a seekable stream object rather than
opening a file or directory on disk.
An exception is thrown if the stream is not a zip archive as
indicated by the presence of a zip signature.
</member>
<member name="M:fz_open_zip_archive(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Open a zip archive file.
An exception is thrown if the file is not a zip archive as
indicated by the presence of a zip signature.
filename: a path to a zip archive file as it would be given to
open(2).
</member>
<member name="M:fz_is_zip_archive(fz_context*,fz_stream*)">
fz_archive: zip implementation
Detect if stream object is a zip archive.
Assumes that the stream object is seekable.
</member>
<member name="M:fz_open_cfb_archive_with_stream(fz_context*,fz_stream*)">
Open a cfb file as an archive.
Open an archive using a seekable stream object rather than
opening a file or directory on disk.
An exception is thrown if the file is not recognised as a chm.
</member>
<member name="M:fz_open_cfb_archive(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Open a cfb file as an archive.
An exception is thrown if the file is not recognised as a cfb.
filename: a path to an archive file as it would be given to
open(2).
</member>
<member name="M:fz_open_libarchive_archive_with_stream(fz_context*,fz_stream*)">
Open an archive using libarchive.
Open an archive using a seekable stream object rather than
opening a file or directory on disk.
An exception is thrown if the stream is not supported by libarchive.
</member>
<member name="M:fz_open_libarchive_archive(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Open an archive using libarchive.
An exception is thrown if the file is not supported by libarchive.
filename: a path to an archive file as it would be given to
open(2).
</member>
<member name="M:fz_open_tar_archive_with_stream(fz_context*,fz_stream*)">
Open a tar archive stream.
Open an archive using a seekable stream object rather than
opening a file or directory on disk.
An exception is thrown if the stream is not a tar archive as
indicated by the presence of a tar signature.
</member>
<member name="M:fz_open_tar_archive(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Open a tar archive file.
An exception is thrown if the file is not a tar archive as
indicated by the presence of a tar signature.
filename: a path to a tar archive file as it would be given to
open(2).
</member>
<member name="M:fz_is_cfb_archive(fz_context*,fz_stream*)">
Detect if stream object is a cfb archive.
Assumes that the stream object is seekable.
</member>
<member name="M:fz_is_libarchive_archive(fz_context*,fz_stream*)">
Detect if stream object is an archive supported by libarchive.
Assumes that the stream object is seekable.
</member>
<member name="M:fz_is_tar_archive(fz_context*,fz_stream*)">
fz_archive: tar implementation
Detect if stream object is a tar archive.
Assumes that the stream object is seekable.
</member>
<member name="M:fz_try_read_archive_entry(fz_context*,fz_archive*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Reads all bytes in an archive entry
into a buffer.
name: Entry name to look for, this must be an exact match to
the entry name in the archive.
Returns NULL if a matching entry cannot be found. Otherwise behaves
the same as fz_read_archive_entry. Exceptions may be thrown.
</member>
<member name="M:fz_read_archive_entry(fz_context*,fz_archive*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Reads all bytes in an archive entry
into a buffer.
name: Entry name to look for, this must be an exact match to
the entry name in the archive.
Throws an exception if a matching entry cannot be found.
</member>
<member name="M:fz_try_open_archive_entry(fz_context*,fz_archive*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Opens an archive entry as a stream.
Returns NULL if a matching entry cannot be found, otherwise
behaves exactly as fz_open_archive_entry.
</member>
<member name="M:fz_open_archive_entry(fz_context*,fz_archive*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Opens an archive entry as a stream.
name: Entry name to look for, this must be an exact match to
the entry name in the archive.
Throws an exception if a matching entry cannot be found.
</member>
<member name="M:fz_has_archive_entry(fz_context*,fz_archive*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Check if entry by given name exists.
If named entry does not exist 0 will be returned, if it does
exist 1 is returned.
name: Entry name to look for, this must be an exact match to
the entry name in the archive.
</member>
<member name="M:fz_count_archive_entries(fz_context*,fz_archive*)">
Number of entries in archive.
Will always return a value &gt;= 0.
May throw an exception if this type of archive cannot count the
entries (such as a directory).
</member>
<member name="M:fz_archive_format(fz_context*,fz_archive*)">
Return a pointer to a string describing the format of the
archive.
The lifetime of the string is unspecified (in current
implementations the string will persist until the archive
is closed, but this is not guaranteed).
</member>
<member name="M:fz_keep_archive(fz_context*,fz_archive*)">
Keep a reference to an archive.
</member>
<member name="M:fz_drop_archive(fz_context*,fz_archive*)">
Drop a reference to an archive.
When the last reference is dropped, this closes and releases
any memory or filehandles associated with the archive.
</member>
<member name="M:fz_is_directory(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Determine if a given path is a directory.
In the case of the path not existing, or having no access
we will return 0.
</member>
<member name="M:fz_open_directory(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Open a directory as if it was an archive.
A special case where a directory is opened as if it was an
archive.
Note that for directories it is not possible to retrieve the
number of entries or list the entries. It is however possible
to check if the archive has a particular entry.
path: a path to a directory as it would be given to opendir(3).
</member>
<member name="M:fz_try_open_archive_with_stream(fz_context*,fz_stream*)">
Open zip or tar archive stream.
Does the same as fz_open_archive_with_stream, but will not throw
an error in the event of failing to recognise the format. Will
still throw errors in other cases though!
</member>
<member name="M:fz_open_archive_with_stream(fz_context*,fz_stream*)">
Open zip or tar archive stream.
Open an archive using a seekable stream object rather than
opening a file or directory on disk.
</member>
<member name="M:fz_open_archive(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Open a zip or tar archive
Open a file and identify its archive type based on the archive
signature contained inside.
filename: a path to a file as it would be given to open(2).
</member>
<member name="T:fz_archive">
fz_archive:
fz_archive provides methods for accessing "archive" files.
An archive file is a conceptual entity that contains multiple
files, which can be counted, enumerated, and read.
Implementations of fz_archive based upon directories, zip
and tar files are included.
Implementation details: Subject to change.
</member>
<member name="D:fz_bidi_fragment_fn">
Prototype for callback function supplied to fz_bidi_fragment_text.
@param fragment first character in fragment
@param fragmentLen number of characters in fragment
@param bidiLevel The bidirectional level for this text.
The bottom bit will be set iff block
should concatenate with other blocks as
right-to-left
@param script the script in use for this fragment (other
than common or inherited)
@param arg data from caller of Bidi_fragmentText
</member>
<member name="M:fz_drop_tree(fz_context*,fz_tree*,=FUNC:System.Void(fz_context*,System.Void*))">
Drop the tree.
The storage used by the tree is freed, and each value has
dropfunc called on it.
</member>
<member name="M:fz_tree_insert(fz_context*,fz_tree*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Void*)">
Insert a new key/value pair and rebalance the tree.
Return the new root of the tree after inserting and rebalancing.
May be called with a NULL root to create a new tree.
No data is copied into the tree structure; key and value are
merely kept as pointers.
</member>
<member name="M:fz_tree_lookup(fz_context*,fz_tree*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Look for the value of a node in the tree with the given key.
Simple pointer equivalence is used for key.
Returns NULL for no match.
</member>
<member name="T:fz_tree">
AA-tree to look up things by strings.
</member>
<member name="M:fz_pool_array_len(fz_context*,fz_pool_array*)">
Get the length of the array.
</member>
<member name="M:fz_pool_array_lookup(fz_context*,fz_pool_array*,System.UInt32)">
Lookup an element in the array.
</member>
<member name="M:fz_pool_array_append(fz_context*,fz_pool_array*,System.UInt32*)">
Append an element to the end of the array.
Returns a pointer to the new element (initially all 0's), and
(optionally) the index of that element.
</member>
<member name="M:fz_new_pool_array_imp(fz_context*,fz_pool*,System.UInt32,System.UInt32)">
Create a new pool array for a given type, with a given initial size.
</member>
<member name="T:fz_pool_array">
Routines to handle a 'variable length array' within the pool.
Appending to the array, and looking up items within the array
are O(log n) operations.
</member>
<member name="M:fz_drop_pool(fz_context*,fz_pool*)">
Drop a pool, freeing and invalidating all storage returned from
the pool.
</member>
<member name="M:fz_pool_size(fz_context*,fz_pool*)">
The current size of the pool.
The number of bytes of storage currently allocated to the pool.
This is the total of the storage used for the blocks making
up the pool, rather then total of the allocated blocks so far,
so it will increase in 'lumps'.
from the pool, then the pool size may still be X
</member>
<member name="M:fz_pool_strdup(fz_context*,fz_pool*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
strdup equivalent allocating from the pool.
</member>
<member name="M:fz_pool_alloc(fz_context*,fz_pool*,System.UInt32)">
Allocate a block of size bytes from the pool.
</member>
<member name="M:fz_new_pool(fz_context*)">
Create a new pool to allocate from.
</member>
<member name="T:fz_pool">
Simple pool allocators.
Allocate from the pool, which can then be freed at once.
</member>
<member name="M:fz_hash_filter(fz_context*,fz_hash_table*,System.Void*,=FUNC:System.Int32(fz_context*,System.Void*,System.Void*,System.Int32,System.Void*))">
Iterate over the entries in a hash table, removing all the ones where callback returns true.
Does NOT free the value of the entry, so the caller is expected to take care of this.
</member>
<member name="D:fz_hash_table_filter_fn">
Callback function called on each key/value pair in the hash
table, when fz_hash_filter is run to remove entries where the
callback returns true.
</member>
<member name="M:fz_hash_for_each(fz_context*,fz_hash_table*,System.Void*,=FUNC:System.Void(fz_context*,System.Void*,System.Void*,System.Int32,System.Void*))">
Iterate over the entries in a hash table.
</member>
<member name="D:fz_hash_table_for_each_fn">
Callback function called on each key/value pair in the hash
table, when fz_hash_for_each is run.
</member>
<member name="M:fz_hash_remove(fz_context*,fz_hash_table*,System.Void!System.Runtime.CompilerServices.IsConst*)">
Remove the entry for a given key.
The value is NOT freed, so the caller is expected to take care
of this.
</member>
<member name="M:fz_hash_insert(fz_context*,fz_hash_table*,System.Void!System.Runtime.CompilerServices.IsConst*,System.Void*)">
Insert a new key/value pair into the hash table.
If an existing entry with the same key is found, no change is
made to the hash table, and a pointer to the existing value is
returned.
If no existing entry with the same key is found, ownership of
val passes in, key is copied, and NULL is returned.
</member>
<member name="M:fz_hash_find(fz_context*,fz_hash_table*,System.Void!System.Runtime.CompilerServices.IsConst*)">
Search for a matching hash within the table, and return the
associated value.
</member>
<member name="M:fz_drop_hash_table(fz_context*,fz_hash_table*)">
Destroy the hash table.
Values are dropped using the drop function.
</member>
<member name="M:fz_new_hash_table(fz_context*,System.Int32,System.Int32,System.Int32,=FUNC:System.Void(fz_context*,System.Void*))">
Create a new hash table.
initialsize: The initial size of the hashtable. The hashtable
may grow (double in size) if it starts to get crowded (80%
full).
keylen: byte length for each key.
lock: -1 for no lock, otherwise the FZ_LOCK to use to protect
this table.
drop_val: Function to use to destroy values on table drop.
</member>
<member name="D:fz_hash_table_drop_fn">
Function type called when a hash table entry is dropped.
Only used when the entire hash table is dropped.
</member>
<member name="T:fz_hash_table">
Generic hash-table with fixed-length keys.
The keys and values are NOT reference counted by the hash table.
Callers are responsible for taking care the reference counts are
correct. Inserting a duplicate entry will NOT overwrite the old
value, and will return the old value.
The drop_val callback function is only used to release values
when the hash table is destroyed.
</member>
<member name="M:fz_optpath(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*)">
Convert "-" to "/dev/stdout" for use with command lines.
Also converts "nul" and "con" on Windows.
</member>
<member name="M:fz_opt_from_list(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Return the index of a (case-insensitive) option within an optlist.
For instance for optlist = "Foo|Bar|Baz", and opt = "bar",
this would return 1.
If the optlist ends with "|*" then that is a catch all case and
matches all options allowing the caller to process it itself.
fz_optarg will be set to point to the option, and the return
value will be the index of the '*' option within that list.
If an optlist entry ends with ':' (e.g. "Foo:") then that option
may have suboptions appended to it (for example "JPG:80") and
fz_optarg will be set to point at "80". Otherwise fz_optarg will
be set to NULL.
In the event of no-match found, prints an error and returns -1.
</member>
<member name="F:fz_optitem">
The item number for the most recently matched item list.
First item in the list is numbered 0. No match is -1.
</member>
<member name="F:fz_optlong">
fz_optlong is a pointer to the record for the most recently
read long option. (i.e. if a long option is detected, this
will be set to point to the record for that option, otherwise
it will be NULL).
</member>
<member name="F:fz_optarg">
fz_optarg is a pointer to the argument data for the most recently
read option.
</member>
<member name="F:fz_optind">
fz_optind is updated to point to the current index being read from the
arguments.
</member>
<member name="M:fz_getopt(System.Int32,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Identical to fz_getopt_long, but with a NULL longopts field, signifying no long
options.
</member>
<member name="M:fz_getopt_long(System.Int32,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,fz_getopt_long_options!System.Runtime.CompilerServices.IsConst*)">
Simple functions/variables for use in tools.
ostr = option string. Comprises single letter options, followed by : if there
is an argument to the option.
longopts: NULL (indicating no long options), or a pointer to an array of
longoptions, terminated by an entry with option == NULL.
In the event of matching a single char option, this function will normally
return the char. The exception to this is when the option requires an
argument and none is supplied; in this case we return ':'.
In the event of matching a long option, this function returns 0, with fz_optlong
set to point to the matching option.
A long option entry may be followed with : to indicate there is an argument to the
option. If the need for an argument is specified in this way, and no argument is
given, an error will be displayed and argument processing will stop. If an argument
is given, and the long option record contains a non-null flag pointer, then the code
will decode the argument and fill in that flag pointer. Specifically,
case-insensitive matches to 'yes', 'no', 'true' and 'false' will cause a value of 0
or 1 as appropriate to be written; failing this the arg will be interpreted as a
decimal integer using atoi.
A long option entry may be followed by an list of options (e.g. myoption=foo|bar|baz)
and the option will be passed to fz_opt_from_list. The return value of that will be
placed in fz_optitem. If the return value of that function is -1, then an error will
be displayed and argument processing will stop.
In the event of reaching the end of the arg list or '--', this function returns EOF.
In the event of failing to match anything, an error is printed, and we return '?'.
If an argument is expected for the option, then fz_optarg will be returned pointing
at the start of the argument. Examples of supported argument formats: '-r500', '-r 500',
'--resolution 500', '--resolution=500'.
</member>
<member name="M:fz_aes_crypt_cbc(fz_aes*,System.Int32,System.UInt32,System.Byte*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.Byte*)">
AES block processing. Encrypts or Decrypts (according to mode,
which must match what was initially set up) length bytes (which
must be a multiple of 16), using (and modifying) the insertion
vector iv, reading from input, and writing to output.
Never throws an exception.
</member>
<member name="M:fz_aes_setkey_dec(fz_aes*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.Int32)">
AES decryption initialization. Fills in the supplied context
and prepares for decryption using the given key.
Returns non-zero for error (key size other than 128/192/256).
Never throws an exception.
</member>
<member name="M:fz_aes_setkey_enc(fz_aes*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.Int32)">
AES encryption initialization. Fills in the supplied context
and prepares for encryption using the given key.
Returns non-zero for error (key size other than 128/192/256).
Never throws an exception.
</member>
<member name="M:fz_arc4_final(fz_arc4*)">
RC4 finalization. Zero the context.
Never throws an exception.
</member>
<member name="M:fz_arc4_encrypt(fz_arc4*,System.Byte*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
RC4 block encrypt operation; encrypt src into dst (both of
length len) updating the RC4 state as we go.
Never throws an exception.
</member>
<member name="M:fz_arc4_init(fz_arc4*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
RC4 initialization. Begins an RC4 operation, writing a new
context.
Never throws an exception.
</member>
<member name="M:fz_sha384_final(fz_sha512*,System.Byte*)">
SHA384 finalization. Ends an SHA384 message-digest operation,
writing the message digest and zeroizing the context.
Never throws an exception.
</member>
<member name="M:fz_sha384_update(fz_sha512*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
SHA384 block update operation. Continues an SHA384 message-
digest operation, processing another message block, and updating
the context.
Never throws an exception.
</member>
<member name="M:fz_sha384_init(fz_sha512*)">
SHA384 initialization. Begins an SHA384 operation, initialising
the supplied context.
Never throws an exception.
</member>
<member name="M:fz_sha512_final(fz_sha512*,System.Byte*)">
SHA512 finalization. Ends an SHA512 message-digest operation,
writing the message digest and zeroizing the context.
Never throws an exception.
</member>
<member name="M:fz_sha512_update(fz_sha512*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
SHA512 block update operation. Continues an SHA512 message-
digest operation, processing another message block, and updating
the context.
Never throws an exception.
</member>
<member name="M:fz_sha512_init(fz_sha512*)">
SHA512 initialization. Begins an SHA512 operation, initialising
the supplied context.
Never throws an exception.
</member>
<member name="M:fz_sha256_final(fz_sha256*,System.Byte*)">
MD5 finalization. Ends an MD5 message-digest operation, writing
the message digest and zeroizing the context.
Never throws an exception.
</member>
<member name="M:fz_sha256_update(fz_sha256*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
SHA256 block update operation. Continues an SHA256 message-
digest operation, processing another message block, and updating
the context.
Never throws an exception.
</member>
<member name="M:fz_sha256_init(fz_sha256*)">
SHA256 initialization. Begins an SHA256 operation, initialising
the supplied context.
Never throws an exception.
</member>
<member name="M:fz_md5_final(fz_md5*,System.Byte*)">
MD5 finalization. Ends an MD5 message-digest operation, writing
the message digest and zeroizing the context.
Never throws an exception.
</member>
<member name="M:fz_md5_update_int64(fz_md5*,System.Int64)">
MD5 block update operation. Continues an MD5 message-digest
operation, processing an int64, and updating the context.
Never throws an exception.
</member>
<member name="M:fz_md5_update(fz_md5*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
MD5 block update operation. Continues an MD5 message-digest
operation, processing another message block, and updating the
context.
Never throws an exception.
</member>
<member name="M:fz_md5_init(fz_md5*)">
MD5 initialization. Begins an MD5 operation, writing a new
context.
Never throws an exception.
</member>
<member name="M:fz_new_log_for_module(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Internal function to actually do the opening of the logfile.
Caller should close/drop the output when finished with it.
</member>
<member name="M:fz_log_module(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,BTEllipsis)">
Output a line to the log for a given module.
</member>
<member name="M:fz_new_asciihex_output(fz_context*,fz_output*)">
Compression and other filtering outputs.
These outputs write encoded data to another output. Create a
filter output with the destination, write to the filter, then
close and drop it when you're done. These can also be chained
together, for example to write ASCII Hex encoded, Deflate
compressed, and RC4 encrypted data to a buffer output.
Output streams don't use reference counting, so make sure to
close all of the filters in the reverse order of creation so
that data is flushed properly.
Accordingly, ownership of 'chain' is never passed into the
following functions, but remains with the caller, whose
responsibility it is to ensure they exist at least until
the returned fz_output is dropped.
</member>
<member name="M:fz_save_buffer(fz_context*,fz_buffer*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Save the contents of a buffer to a file.
</member>
<member name="M:fz_asprintf(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,BTEllipsis)">
Allocated sprintf.
Returns a null terminated allocated block containing the
formatted version of the format string/args.
</member>
<member name="M:fz_snprintf(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.UInt32,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,BTEllipsis)">
The non va_list equivalent of fz_vsnprintf.
</member>
<member name="M:fz_vsnprintf(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.UInt32,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*)">
A vsnprintf work-alike, using our custom formatter.
</member>
<member name="M:fz_write_stream(fz_context*,fz_output*,fz_stream*)">
Copy the stream contents to the output.
</member>
<member name="M:fz_write_bits_sync(fz_context*,fz_output*)">
Sync to byte boundary after writing bits.
</member>
<member name="M:fz_write_bits(fz_context*,fz_output*,System.UInt32,System.Int32)">
Write num_bits of data to the end of the output stream, assumed to be packed
most significant bits first.
</member>
<member name="M:fz_write_base64_buffer(fz_context*,fz_output*,fz_buffer*,System.Int32)">
Write a base64 encoded fz_buffer, optionally with periodic
newlines.
</member>
<member name="M:fz_write_base64(fz_context*,fz_output*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32,System.Int32)">
Write a base64 encoded data block, optionally with periodic
newlines.
</member>
<member name="M:fz_write_rune(fz_context*,fz_output*,System.Int32)">
Write a UTF-8 encoded unicode character.
</member>
<member name="M:fz_write_int32_be(fz_context*,fz_output*,System.Int32)">
Write different sized data to an output stream.
</member>
<member name="M:fz_write_string(fz_context*,fz_output*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Write a string. Does not write zero terminator.
</member>
<member name="M:fz_write_data(fz_context*,fz_output*,System.Void!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
Write data to output.
data: Pointer to data to write.
size: Size of data to write in bytes.
</member>
<member name="M:fz_truncate_output(fz_context*,fz_output*)">
Truncate the output at the current position.
This allows output streams which have seeked back from the end
of their storage to be truncated at the current point.
</member>
<member name="M:fz_stream_from_output(fz_context*,fz_output*)">
Obtain the fz_output in the form of a fz_stream.
This allows data to be read back from some forms of fz_output
object. When finished reading, the fz_stream should be released
by calling fz_drop_stream. Until the fz_stream is dropped, no
further operations should be performed on the fz_output object.
</member>
<member name="M:fz_output_supports_stream(fz_context*,fz_output*)">
Query whether a given fz_output supports fz_stream_from_output.
</member>
<member name="M:fz_drop_output(fz_context*,fz_output*)">
Free an output stream. Don't forget to close it first!
</member>
<member name="M:fz_reset_output(fz_context*,fz_output*)">
Reset a closed output stream. Returns state to
(broadly) that which it was in when opened. Not
all outputs can be reset, so this may throw an
exception.
</member>
<member name="M:fz_close_output(fz_context*,fz_output*)">
Flush pending output and close an output stream.
</member>
<member name="M:fz_flush_output(fz_context*,fz_output*)">
Flush unwritten data.
</member>
<member name="M:fz_tell_output(fz_context*,fz_output*)">
Return the current file position.
Throw an error on untellable outputs.
</member>
<member name="M:fz_seek_output(fz_context*,fz_output*,System.Int64,System.Int32)">
Seek to the specified file position.
See fseek for arguments.
Throw an error on unseekable outputs.
</member>
<member name="M:fz_write_vprintf(fz_context*,fz_output*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*)">
va_list version of fz_write_printf.
</member>
<member name="M:fz_write_printf(fz_context*,fz_output*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,BTEllipsis)">
Format and write data to an output stream.
See fz_format_string for formatting details.
</member>
<member name="M:fz_stddbg(fz_context*)">
Retrieve an fz_output for the default debugging stream. On
Windows this will be OutputDebugString for non-console apps.
Otherwise, it is always fz_stderr.
Optionally may be fz_dropped when finished with.
</member>
<member name="M:fz_set_stddbg(fz_context*,fz_output*)">
Set the output stream to be used for fz_stddbg. Set to NULL to
reset to default (stderr).
</member>
<member name="M:fz_stdods(fz_context*)">
Retrieve an fz_output that directs to OutputDebugString.
Optionally may be fz_dropped when finished with.
</member>
<member name="M:fz_stderr(fz_context*)">
Retrieve an fz_output that directs to stdout.
Optionally may be fz_dropped when finished with.
</member>
<member name="M:fz_stdout(fz_context*)">
Retrieve an fz_output that directs to stdout.
Optionally may be fz_dropped when finished with.
</member>
<member name="M:fz_new_output_with_buffer(fz_context*,fz_buffer*)">
Open an output stream that appends
to a buffer.
buf: The buffer to append to.
</member>
<member name="M:fz_new_output_with_file_ptr(fz_context*,_iobuf*)">
Open an output stream that writes to a
given FILE *.
file: The file pointers to write to. NULL is interpreted as effectively
meaning /dev/null or similar.
</member>
<member name="M:fz_new_output_with_path(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32)">
Open an output stream that writes to a
given path. This stream will always be a binary stream.
On Windows, if this stream is stdout or stderr, these will
be set to binary.
filename: The filename to write to (specified in UTF-8).
append: non-zero if we should append to the file, rather than
overwriting it.
</member>
<member name="M:fz_new_output(fz_context*,System.Int32,System.Void*,=FUNC:System.Void(fz_context*,System.Void*,System.Void!System.Runtime.CompilerServices.IsConst*,System.UInt32),=FUNC:System.Void(fz_context*,System.Void*),=FUNC:System.Void(fz_context*,System.Void*))">
Create a new output object with the given
internal state and function pointers.
state: Internal state (opaque to everything but implementation).
write: Function to output a given buffer.
close: Cleanup function to destroy state when output closed.
May permissibly be null.
</member>
<member name="D:fz_truncate_fn">
A function type for use when implementing
fz_outputs. The supplied function of this type is called
when fz_truncate_output is called to truncate the file
at that point.
</member>
<member name="D:fz_stream_from_output_fn">
A function type for use when implementing
fz_outputs. The supplied function of this type is called
when the fz_stream_from_output is called.
</member>
<member name="D:fz_output_drop_fn">
A function type for use when implementing
fz_outputs. The supplied function of this type is called
when the output stream is dropped, to release the stream
specific state information.
</member>
<member name="D:fz_output_reset_fn">
A function type for use when implementing
fz_outputs. The supplied function of this type is called
when the output stream is reset, and resets the state
to that when it was first initialised.
</member>
<member name="D:fz_output_close_fn">
A function type for use when implementing
fz_outputs. The supplied function of this type is called
when the output stream is closed, to flush any pending writes.
</member>
<member name="D:fz_output_tell_fn">
A function type for use when implementing
fz_outputs. The supplied function of this type is called when
fz_tell_output is requested.
state: The output stream state to report on.
Returns the offset within the output stream.
</member>
<member name="D:fz_output_seek_fn">
A function type for use when implementing
fz_outputs. The supplied function of this type is called when
fz_seek_output is requested.
state: The output stream state to seek within.
offset, whence: as defined for fz_seek().
</member>
<member name="D:fz_output_write_fn">
Generic output streams - generalise between outputting to a
file, a buffer, etc.
A function type for use when implementing
fz_outputs. The supplied function of this type is called
whenever data is written to the output.
state: The state for the output stream.
data: a pointer to a buffer of data to write.
n: The number of bytes of data to write.
</member>
<member name="M:fz_open_file_ptr_no_close(fz_context*,_iobuf*)">
Create a stream from a FILE * that will not be closed
when the stream is dropped.
</member>
<member name="M:fz_is_eof_bits(fz_context*,fz_stream*)">
Query if the stream has reached EOF (during bitwise
reading).
See fz_is_eof for the equivalent function for bytewise
reading.
</member>
<member name="M:fz_sync_bits(fz_context*,fz_stream*)">
Called after reading bits to tell the stream
that we are about to return to reading bytewise. Resyncs
the stream to whole byte boundaries.
</member>
<member name="M:fz_read_rbits(fz_context*,fz_stream*,System.Int32)">
Read the next n bits from a stream (assumed to
be packed least significant bit first).
stm: The stream to read from.
n: The number of bits to read, between 1 and 8*sizeof(int)
inclusive.
Returns (unsigned int)-1 for EOF, or the required number of bits.
</member>
<member name="M:fz_read_bits(fz_context*,fz_stream*,System.Int32)">
Read the next n bits from a stream (assumed to
be packed most significant bit first).
stm: The stream to read from.
n: The number of bits to read, between 1 and 8*sizeof(int)
inclusive.
Returns -1 for EOF, or the required number of bits.
</member>
<member name="M:fz_is_eof(fz_context*,fz_stream*)">
Query if the stream has reached EOF (during normal bytewise
reading).
See fz_is_eof_bits for the equivalent function for bitwise
reading.
</member>
<member name="M:fz_unread_byte(fz_context*,fz_stream*)">
Unread the single last byte successfully
read from a stream. Do not call this without having
successfully read a byte.
stm: The stream to operate upon.
</member>
<member name="M:fz_peek_byte(fz_context*,fz_stream*)">
Peek at the next byte in a stream.
stm: The stream to peek at.
Returns -1 for EOF, or the next byte that will be read.
</member>
<member name="M:fz_read_byte(fz_context*,fz_stream*)">
Read the next byte from a stream.
stm: The stream t read from.
Returns -1 for end of stream, or the next byte. May
throw exceptions.
</member>
<member name="M:fz_available(fz_context*,fz_stream*,System.UInt32)">
Ask how many bytes are available immediately from
a given stream.
stm: The stream to read from.
max: A hint for the underlying stream; the maximum number of
bytes that we are sure we will want to read. If you do not know
this number, give 1.
Returns the number of bytes immediately available between the
read and write pointers. This number is guaranteed only to be 0
if we have hit EOF. The number of bytes returned here need have
no relation to max (could be larger, could be smaller).
</member>
<member name="M:fz_skip_string(fz_context*,fz_stream*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Skip over a given string in a stream. Return 0 if successfully
skipped, non-zero otherwise. As many characters will be skipped
over as matched in the string.
</member>
<member name="M:fz_read_line(fz_context*,fz_stream*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.UInt32)">
Read a line from stream into the buffer until either a
terminating newline or EOF, which it replaces with a null byte
('\0').
Returns buf on success, and NULL when end of file occurs while
no characters have been read.
</member>
<member name="M:fz_read_best(fz_context*,fz_stream*,System.UInt32,System.Int32*,System.UInt32)">
Attempt to read a stream into a buffer. If truncated
is NULL behaves as fz_read_all, sets a truncated flag in case of
error.
stm: The stream to read from.
initial: Suggested initial size for the buffer.
truncated: Flag to store success/failure indication in.
worst_case: 0 for unknown, otherwise an upper bound for the
size of the stream.
Returns a buffer created from reading from the stream.
</member>
<member name="M:fz_new_stream(fz_context*,System.Void*,=FUNC:System.Int32(fz_context*,fz_stream*,System.UInt32),=FUNC:System.Void(fz_context*,System.Void*))">
Create a new stream object with the given
internal state and function pointers.
state: Internal state (opaque to everything but implementation).
next: Should provide the next set of bytes (up to max) of stream
data. Return the number of bytes read, or EOF when there is no
more data.
drop: Should clean up and free the internal state. May not
throw exceptions.
</member>
<member name="D:fz_stream_seek_fn">
A function type for use when implementing
fz_streams. The supplied function of this type is called when
fz_seek is requested, and the arguments are as defined for
fz_seek.
The stream can find it's private state in stm-&gt;state.
</member>
<member name="D:fz_stream_drop_fn">
A function type for use when implementing
fz_streams. The supplied function of this type is called
when the stream is dropped, to release the stream specific
state information.
state: The stream state to release.
</member>
<member name="D:fz_stream_next_fn">
A function type for use when implementing
fz_streams. The supplied function of this type is called
whenever data is required, and the current buffer is empty.
stm: The stream to operate on.
max: a hint as to the maximum number of bytes that the caller
needs to be ready immediately. Can safely be ignored.
Returns -1 if there is no more data in the stream. Otherwise,
the function should find its internal state using stm-&gt;state,
refill its buffer, update stm-&gt;rp and stm-&gt;wp to point to the
start and end of the new data respectively, and then
"return *stm-&gt;rp++".
</member>
<member name="M:fz_read_utf16_le(fz_context*,fz_stream*)">
Read a utf-16 rune from a stream. (little endian and
big endian respectively).
In the event of encountering badly formatted utf-16 codes
(mismatched surrogates) no error/exception is given, but
undefined values may be returned.
</member>
<member name="M:fz_read_rune(fz_context*,fz_stream*)">
Read a utf-8 rune from a stream.
In the event of encountering badly formatted utf-8 codes
(such as a leading code with an unexpected number of following
codes) no error/exception is given, but undefined values may be
returned.
</member>
<member name="M:fz_read_string(fz_context*,fz_stream*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.Int32)">
Read a null terminated string from the stream into
a buffer of a given length. The buffer will be null terminated.
Throws on failure (including the failure to fit the entire
string including the terminator into the buffer).
</member>
<member name="M:fz_read_uint16(fz_context*,fz_stream*)">
fz_read_[u]int(16|24|32|64)(_le)?
Read a 16/32/64 bit signed/unsigned integer from stream,
in big or little-endian byte orders.
Throws an exception if EOF is encountered.
</member>
<member name="M:fz_try_read_file(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Read all the contents of a file into a buffer.
Returns NULL if the file does not exist, otherwise
behaves exactly as fz_read_file.
</member>
<member name="M:fz_read_file(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Read all the contents of a file into a buffer.
</member>
<member name="M:fz_read_all(fz_context*,fz_stream*,System.UInt32)">
Read all of a stream into a buffer.
stm: The stream to read from
initial: Suggested initial size for the buffer.
Returns a buffer created from reading from the stream. May throw
exceptions on failure to allocate.
</member>
<member name="M:fz_skip(fz_context*,fz_stream*,System.UInt32)">
Read from a stream discarding data.
stm: The stream to read from.
len: The number of bytes to read.
Returns the number of bytes read. May throw exceptions.
</member>
<member name="M:fz_read(fz_context*,fz_stream*,System.Byte*,System.UInt32)">
Read from a stream into a given data block.
stm: The stream to read from.
data: The data block to read into.
len: The length of the data block (in bytes).
Returns the number of bytes read. May throw exceptions.
</member>
<member name="M:fz_seek(fz_context*,fz_stream*,System.Int64,System.Int32)">
Seek within a stream.
stm: The stream to seek within.
offset: The offset to seek to.
whence: From where the offset is measured (see fseek).
SEEK_SET - start of stream.
SEEK_CUR - current position.
SEEK_END - end of stream.
</member>
<member name="M:fz_tell(fz_context*,fz_stream*)">
return the current reading position within a stream
</member>
<member name="M:fz_drop_stream(fz_context*,fz_stream*)">
Decrements the reference count for a stream.
When the reference count for the stream hits zero, frees the
storage used for the fz_stream itself, and (usually)
releases the underlying resources that the stream is based upon
(depends on the method used to open the stream initially).
</member>
<member name="M:fz_keep_stream(fz_context*,fz_stream*)">
Increments the reference count for a stream. Returns the same
pointer.
Never throws exceptions.
</member>
<member name="M:fz_open_leecher(fz_context*,fz_stream*,fz_buffer*)">
Attach a filter to a stream that will store any
characters read from the stream into the supplied buffer.
chain: The underlying stream to leech from.
buf: The buffer into which the read data should be appended.
The buffer will be resized as required.
Returns pointer to newly created stream. May throw exceptions on
failure to allocate.
</member>
<member name="M:fz_open_buffer(fz_context*,fz_buffer*)">
Open a buffer as a stream.
buf: The buffer to open. Ownership of the buffer is NOT passed
in (this function takes its own reference).
Returns pointer to newly created stream. May throw exceptions on
failure to allocate.
</member>
<member name="M:fz_open_memory(fz_context*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
Open a block of memory as a stream.
data: Pointer to start of data block. Ownership of the data
block is NOT passed in.
len: Number of bytes in data block.
Returns pointer to newly created stream. May throw exceptions on
failure to allocate.
</member>
<member name="M:fz_stream_filename(fz_context*,fz_stream*)">
Return the filename (UTF-8 encoded) from which a stream was opened.
Returns NULL if the filename is not available (or the stream was
opened from a source other than a file).
</member>
<member name="M:fz_open_file_w(fz_context*,System.Char!System.Runtime.CompilerServices.IsConst*)">
Open the named file and wrap it in a stream.
This function is only available when compiling for Win32.
filename: Wide character path to the file as it would be given
to _wfopen().
</member>
<member name="M:fz_try_open_file(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Open the named file and wrap it in a stream.
Does the same as fz_open_file, but in the event the file
does not open, it will return NULL rather than throw an
exception.
</member>
<member name="M:fz_open_file_autodelete(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Do the same as fz_open_file, but delete the file upon close.
</member>
<member name="M:fz_open_file(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Open the named file and wrap it in a stream.
filename: Path to a file. On non-Windows machines the filename
should be exactly as it would be passed to fopen(2). On Windows
machines, the path should be UTF-8 encoded so that non-ASCII
characters can be represented. Other platforms do the encoding
as standard anyway (and in most cases, particularly for MacOS
and Linux, the encoding they use is UTF-8 anyway).
</member>
<member name="T:fz_stream">
fz_stream is a buffered reader capable of seeking in both
directions.
Streams are reference counted, so references must be dropped
by a call to fz_drop_stream.
Only the data between rp and wp is valid.
</member>
<member name="M:fz_file_exists(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Return true if the named file exists and is readable.
</member>
<member name="M:fz_tolower(System.Int32)">
Unicode aware tolower and toupper functions.
</member>
<member name="M:fz_is_page_range(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Check and parse string into page ranges:
/,?(-?\d+|N)(-(-?\d+|N))?/
</member>
<member name="M:fz_strtof(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte**)">
Locale-independent decimal to binary conversion. On overflow
return (-)INFINITY and set errno to ERANGE. On underflow return
0 and set errno to ERANGE. Special inputs (case insensitive):
"NAN", "INF" or "INFINITY".
</member>
<member name="M:fz_utflen(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Count how many runes the UTF-8 encoded string
consists of.
s: The UTF-8 encoded, NUL-terminated text string.
Returns the number of runes in the string.
</member>
<member name="M:fz_runeptr(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32)">
Obtain a pointer to the char representing the rune
at a given index.
str: Pointer to beginning of a string.
idx: Index of a rune to return a char pointer to.
Returns a pointer to the char where the desired rune starts,
or NULL if the string ends before the index is reached.
</member>
<member name="M:fz_runeidx(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Compute the index of a rune in a string.
str: Pointer to beginning of a string.
p: Pointer to a char in str.
Returns the index of the rune pointed to by p in str.
</member>
<member name="M:fz_runelen(System.Int32)">
Count how many chars are required to represent a rune.
rune: The rune to encode.
Returns the number of bytes required to represent this run in
UTF8.
</member>
<member name="M:fz_runetochar(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.Int32)">
UTF8 encode a rune to a sequence of chars.
str: Pointer to a place to put the UTF8 encoded character.
rune: Pointer to a 'rune'.
Returns the number of bytes the rune took to output.
</member>
<member name="M:fz_chartorunen(System.Int32*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
UTF8 decode a single rune from a sequence of chars
of given length.
rune: Pointer to an int to assign the decoded 'rune' to.
(0xFFFD on error).
str: Pointer to a UTF8 encoded string.
n: The number of bytes available at str.
Returns the number of bytes consumed.
</member>
<member name="M:fz_chartorune(System.Int32*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
UTF8 decode a single rune from a sequence of chars.
rune: Pointer to an int to assign the decoded 'rune' to.
(0xFFFD on error).
str: Pointer to a UTF8 encoded string.
Returns the number of bytes consumed.
</member>
<member name="M:fz_strncasecmp(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
Case insensitive (UTF8) string comparison.
n = maximum number of bytes to read from either a or b.
</member>
<member name="M:fz_strcasecmp(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Case insensitive (UTF8) string comparison.
</member>
<member name="M:fz_realpath(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*)">
Resolve a path to an absolute file name.
The resolved path buffer must be of at least PATH_MAX size.
</member>
<member name="M:fz_cleanname_strdup(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
rewrite path to the shortest string that names the same path.
Eliminates multiple and trailing slashes, interprets "." and
"..". Allocates a new string that the caller must free.
</member>
<member name="M:fz_cleanname(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*)">
rewrite path to the shortest string that names the same path.
Eliminates multiple and trailing slashes, interprets "." and
"..". Overwrites the string in place.
</member>
<member name="M:fz_format_output_path(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.UInt32,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.Int32)">
create output file name using a template.
If the path contains %[0-9]*d, the first such pattern will be
replaced with the page number. If the template does not contain
such a pattern, the page number will be inserted before the
filename extension. If the template does not have a filename
extension, the page number will be added to the end.
</member>
<member name="M:fz_encode_uri_pathname(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Return a new string representing the provided string encoded as an URI path name.
This also encodes the special reserved characters except /.
</member>
<member name="M:fz_encode_uri(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Return a new string representing the provided string encoded as a URI.
</member>
<member name="M:fz_decode_uri_component(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Return a new string representing the unencoded version of the given URI component.
This decodes all escape sequences!
</member>
<member name="M:fz_urldecode(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*)">
Like fz_decode_uri_component but in-place.
</member>
<member name="M:fz_strverscmp(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
portable strverscmp(3) function
</member>
<member name="M:fz_basename(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Find the filename component in a path.
</member>
<member name="M:fz_dirname(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
extract the directory component from a path.
</member>
<member name="M:fz_memmem(System.Void!System.Runtime.CompilerServices.IsConst*,System.UInt32,System.Void!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
Find the start of the first occurrence of the substring needle in haystack.
</member>
<member name="M:fz_strstrcase(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Safe case-insensitive strstr function. (Accepts UTF-8).
haystack: Where to look (may be NULL).
needled: What to look for.
Returns NULL if unmatched, or pointer to start of match.
</member>
<member name="M:fz_strstr(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Safe strstr function.
haystack: Where to look (may be NULL).
needled: What to look for.
Returns NULL if unmatched, or pointer to start of match.
</member>
<member name="M:fz_strlcat(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
Concatenate 2 strings, with a maximum length.
dst: pointer to first string in a buffer of n bytes.
src: pointer to string to concatenate.
n: Size (in bytes) of buffer that dst is in.
Returns the real length that a concatenated dst + src would have
been (not including terminator).
</member>
<member name="M:fz_strlcpy(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
Copy at most n-1 chars of a string into a destination
buffer with null termination, returning the real length of the
initial string (excluding terminator).
dst: Destination buffer, at least n bytes long.
src: C string (non-NULL).
n: Size of dst buffer in bytes.
Returns the length (excluding terminator) of src.
</member>
<member name="M:fz_strsep(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte**,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Given a pointer to a C string (or a pointer to NULL) break
it at the first occurrence of a delimiter char (from a given
set).
stringp: Pointer to a C string pointer (or NULL). Updated on
exit to point to the first char of the string after the
delimiter that was found. The string pointed to by stringp will
be corrupted by this call (as the found delimiter will be
overwritten by 0).
delim: A C string of acceptable delimiter characters.
Returns a pointer to a C string containing the chars of stringp
up to the first delimiter char (or the end of the string), or
NULL.
</member>
<member name="M:fz_strnlen(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
Safe string functions
Return strlen(s), if that is less than maxlen, or maxlen if
there is no null byte ('\0') among the first maxlen bytes.
</member>
<member name="M:fz_buffer_extract(fz_context*,fz_buffer*,System.Byte**)">
Take ownership of buffer contents.
Performs the same task as fz_buffer_storage, but ownership of
the data buffer returns with this call. The buffer is left
empty.
Note: Bad things may happen if this is called on a buffer with
multiple references that is being used from multiple threads.
data: Pointer to place to retrieve data pointer.
Returns length of stream.
</member>
<member name="M:fz_md5_buffer(fz_context*,fz_buffer*,System.Byte*)">
Create an MD5 digest from buffer contents.
Never throws exceptions.
</member>
<member name="M:fz_terminate_buffer(fz_context*,fz_buffer*)">
Zero-terminate buffer in order to use as a C string.
This byte is invisible and does not affect the length of the
buffer as returned by fz_buffer_storage. The zero byte is
written *after* the data, and subsequent writes will overwrite
the terminating byte.
Subsequent changes to the size of the buffer (such as by
fz_buffer_trim, fz_buffer_grow, fz_resize_buffer, etc) may
invalidate this.
</member>
<member name="M:fz_append_vprintf(fz_context*,fz_buffer*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*)">
fz_append_vprintf: Format and append data to buffer using
printf-like formatting with varargs (see fz_vsnprintf).
</member>
<member name="M:fz_append_printf(fz_context*,fz_buffer*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,BTEllipsis)">
fz_append_printf: Format and append data to buffer using
printf-like formatting (see fz_vsnprintf).
The buffer will automatically grow as required.
</member>
<member name="M:fz_append_pdf_string(fz_context*,fz_buffer*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
fz_append_pdf_string: Append a string with PDF syntax quotes and
escapes.
The buffer will automatically grow as required.
</member>
<member name="M:fz_append_data(fz_context*,fz_buffer*,System.Void!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
fz_append_*: Append data to a buffer.
The buffer will automatically grow as required.
</member>
<member name="M:fz_append_base64_buffer(fz_context*,fz_buffer*,fz_buffer*,System.Int32)">
Append a base64 encoded fz_buffer, optionally with periodic newlines.
</member>
<member name="M:fz_append_base64(fz_context*,fz_buffer*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32,System.Int32)">
Write a base64 encoded data block, optionally with periodic newlines.
</member>
<member name="M:fz_append_buffer(fz_context*,fz_buffer*,fz_buffer*)">
Append the contents of the source buffer onto the end of the
destination buffer, extending automatically as required.
Ownership of buffers does not change.
</member>
<member name="M:fz_clear_buffer(fz_context*,fz_buffer*)">
Empties the buffer. Storage is not freed, but is held ready
to be reused as the buffer is refilled.
Never throws exceptions.
</member>
<member name="M:fz_trim_buffer(fz_context*,fz_buffer*)">
Trim wasted capacity from a buffer by resizing internal memory.
</member>
<member name="M:fz_grow_buffer(fz_context*,fz_buffer*)">
Make some space within a buffer (i.e. ensure that
capacity &gt; size).
</member>
<member name="M:fz_resize_buffer(fz_context*,fz_buffer*,System.UInt32)">
Ensure that a buffer has a given capacity,
truncating data if required.
capacity: The desired capacity for the buffer. If the current
size of the buffer contents is smaller than capacity, it is
truncated.
</member>
<member name="M:fz_new_buffer_from_base64(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
Create a new buffer with data decoded from a base64 input string.
</member>
<member name="M:fz_clone_buffer(fz_context*,fz_buffer*)">
Make a new buffer, containing a copy of the data used in
the original.
</member>
<member name="M:fz_new_buffer_from_printf(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,BTEllipsis)">
Create a new buffer with printf formatted data.
</member>
<member name="M:fz_new_buffer_from_copied_data(fz_context*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
Create a new buffer containing a copy of the passed data.
</member>
<member name="M:fz_new_buffer_from_shared_data(fz_context*,System.Byte!System.Runtime.CompilerServices.IsConst*,System.UInt32)">
Like fz_new_buffer, but does not take ownership.
</member>
<member name="M:fz_new_buffer_from_data(fz_context*,System.Byte*,System.UInt32)">
Create a new buffer with existing data.
data: Pointer to existing data.
size: Size of existing data.
Takes ownership of data. Does not make a copy. Calls fz_free on
the data when the buffer is deallocated. Do not use 'data' after
passing to this function.
Returns pointer to new buffer. Throws exception on allocation
failure.
</member>
<member name="M:fz_string_from_buffer(fz_context*,fz_buffer*)">
Ensure that a buffer's data ends in a
0 byte, and return a pointer to it.
</member>
<member name="M:fz_buffer_storage(fz_context*,fz_buffer*,System.Byte**)">
Retrieve internal memory of buffer.
datap: Output parameter that will be pointed to the data.
Returns the current size of the data in bytes.
</member>
<member name="M:fz_drop_buffer(fz_context*,fz_buffer*)">
Drop a reference to the buffer. When the reference count reaches
zero, the buffer is destroyed.
Never throws exceptions.
</member>
<member name="M:fz_keep_buffer(fz_context*,fz_buffer*)">
Take an additional reference to the buffer. The same pointer
is returned.
Never throws exceptions.
</member>
<member name="M:fz_unlock(fz_context*,System.Int32)">
Unlock one of the user supplied mutexes.
</member>
<member name="M:fz_lock(fz_context*,System.Int32)">
Lock one of the user supplied mutexes.
</member>
<member name="M:fz_memrnd(fz_context*,System.Byte*,System.Int32)">
Fill block with len bytes of pseudo-randomness.
</member>
<member name="M:fz_strdup(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Portable strdup implementation, using fz allocators.
</member>
<member name="M:fz_free_aligned(fz_context*,System.Void*)">
fz_free equivalent, for blocks allocated via fz_malloc_aligned.
</member>
<member name="M:fz_malloc_aligned(fz_context*,System.UInt32,System.Int32)">
fz_malloc equivalent, except that the block is guaranteed aligned.
Block must be freed later using fz_free_aligned.
</member>
<member name="M:fz_realloc_no_throw(fz_context*,System.Void*,System.UInt32)">
fz_realloc equivalent that returns NULL rather than throwing
exceptions.
</member>
<member name="M:fz_calloc_no_throw(fz_context*,System.UInt32,System.UInt32)">
fz_calloc equivalent that returns NULL rather than throwing
exceptions.
</member>
<member name="M:fz_malloc_no_throw(fz_context*,System.UInt32)">
Flexible array member allocation helpers.
fz_malloc equivalent that returns NULL rather than throwing
exceptions.
</member>
<member name="M:fz_free(fz_context*,System.Void*)">
Free a previously allocated block of memory.
fz_free(ctx, NULL) does nothing.
Never throws exceptions.
</member>
<member name="M:fz_realloc(fz_context*,System.Void*,System.UInt32)">
Reallocates a block of memory to given size. Existing contents
up to min(old_size,new_size) are maintained. The rest of the
block is uninitialised.
fz_realloc(ctx, NULL, size) behaves like fz_malloc(ctx, size).
fz_realloc(ctx, p, 0); behaves like fz_free(ctx, p).
Throws exception in the event of failure to allocate.
</member>
<member name="M:fz_calloc(fz_context*,System.UInt32,System.UInt32)">
Allocate array of memory of count entries of size bytes.
Clears the memory to zero.
Throws exception in the event of failure to allocate.
</member>
<member name="M:fz_malloc(fz_context*,System.UInt32)">
Memory Allocation and Scavenging:
All calls to MuPDF's allocator functions pass through to the
underlying allocators passed in when the initial context is
created, after locks are taken (using the supplied locking
function) to ensure that only one thread at a time calls
through.
If the underlying allocator fails, MuPDF attempts to make room
for the allocation by evicting elements from the store, then
retrying.
Any call to allocate may then result in several calls to the
underlying allocator, and result in elements that are only
referred to by the store being freed.
Allocate memory for a structure, clear it, and tag the pointer
for Memento.
Throws exception in the event of failure to allocate.
Allocate memory for an array of structures, clear it, and tag
the pointer for Memento.
Throws exception in the event of failure to allocate.
Allocate uninitialized memory for an array of structures, and
tag the pointer for Memento. Does NOT clear the memory!
Throws exception in the event of failure to allocate.
Allocate uninitialized memory of a given size.
Does NOT clear the memory!
May return NULL for size = 0.
Throws exception in the event of failure to allocate.
</member>
<member name="M:fz_disable_icc(fz_context*)">
Disable icc profile based operation.
</member>
<member name="M:fz_enable_icc(fz_context*)">
Enable icc profile based operation.
</member>
<member name="M:fz_set_use_document_css(fz_context*,System.Int32)">
Toggle whether to respect document styles in HTML and EPUB.
</member>
<member name="M:fz_use_document_css(fz_context*)">
Return whether to respect document styles in HTML and EPUB.
</member>
<member name="M:fz_load_user_css(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Set the user stylesheet by loading the source from a file.
If the file is missing, do nothing.
</member>
<member name="M:fz_set_user_css(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Set the user stylesheet source text for use with HTML and EPUB.
</member>
<member name="M:fz_user_css(fz_context*)">
Get the user stylesheet source text.
</member>
<member name="M:fz_set_graphics_min_line_width(fz_context*,System.Single)">
Set the minimum line width to be
used for stroked lines.
min_line_width: The minimum line width to use (in pixels).
</member>
<member name="M:fz_graphics_min_line_width(fz_context*)">
Get the minimum line width to be
used for stroked lines.
min_line_width: The minimum line width to use (in pixels).
</member>
<member name="M:fz_set_graphics_aa_level(fz_context*,System.Int32)">
Set the number of bits of antialiasing we
should use for graphics.
bits: The number of bits of antialiasing to use (values are
clamped to within the 0 to 8 range).
</member>
<member name="M:fz_graphics_aa_level(fz_context*)">
Get the number of bits of antialiasing we are
using for graphics. Between 0 and 8.
</member>
<member name="M:fz_set_text_aa_level(fz_context*,System.Int32)">
Set the number of bits of antialiasing we
should use for text.
bits: The number of bits of antialiasing to use (values are
clamped to within the 0 to 8 range).
</member>
<member name="M:fz_text_aa_level(fz_context*)">
Get the number of bits of antialiasing we are
using for text. Between 0 and 8.
</member>
<member name="M:fz_set_aa_level(fz_context*,System.Int32)">
Set the number of bits of antialiasing we should
use (for both text and graphics).
bits: The number of bits of antialiasing to use (values are
clamped to within the 0 to 8 range).
</member>
<member name="M:fz_aa_level(fz_context*)">
Get the number of bits of antialiasing we are
using (for graphics). Between 0 and 8.
</member>
<member name="M:fz_tune_image_scale(fz_context*,=FUNC:System.Int32(System.Void*,System.Int32,System.Int32,System.Int32,System.Int32),System.Void*)">
Set the tuning function to use for
image scaling.
image_scale: Function to use.
arg: Opaque argument to be passed to tuning function.
</member>
<member name="M:fz_tune_image_decode(fz_context*,=FUNC:System.Void(System.Void*,System.Int32,System.Int32,System.Int32,fz_irect*),System.Void*)">
Set the tuning function to use for
image decode.
image_decode: Function to use.
arg: Opaque argument to be passed to tuning function.
</member>
<member name="D:fz_tune_image_scale_fn">
Given the source width and height of
image, together with the actual required width and height,
decide whether we should use mitchell scaling.
arg: The caller supplied opaque argument.
dst_w, dst_h: The actual width/height required on the target
device.
src_w, src_h: The source width/height of the image.
Return 0 not to use the Mitchell scaler, 1 to use the Mitchell
scaler. All other values reserved.
</member>
<member name="D:fz_tune_image_decode_fn">
In order to tune MuPDF's behaviour, certain functions can
(optionally) be provided by callers.
Given the width and height of an image,
the subsample factor, and the subarea of the image actually
required, the caller can decide whether to decode the whole
image or just a subarea.
arg: The caller supplied opaque argument.
w, h: The width/height of the complete image.
l2factor: The log2 factor for subsampling (i.e. image will be
decoded to (w&gt;&gt;l2factor, h&gt;&gt;l2factor)).
subarea: The actual subarea required for the current operation.
The tuning function is allowed to increase this in size if
required.
</member>
<member name="M:fz_warning_callback(fz_context*,System.Void**)">
Retrieve the currently set warning callback, or NULL if none
has been set. Optionally, if user is non-NULL, the user pointer
given when the warning callback was set is also passed back to
the caller.
</member>
<member name="M:fz_set_warning_callback(fz_context*,=FUNC:System.Void(System.Void*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*),System.Void*)">
Set the warning callback. This will be called as part of the
exception handling.
The callback must not throw exceptions!
</member>
<member name="M:fz_error_callback(fz_context*,System.Void**)">
Retrieve the currently set error callback, or NULL if none
has been set. Optionally, if user is non-NULL, the user pointer
given when the warning callback was set is also passed back to
the caller.
</member>
<member name="M:fz_set_error_callback(fz_context*,=FUNC:System.Void(System.Void*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*),System.Void*)">
Set the error callback. This will be called as part of the
exception handling.
The callback must not throw exceptions!
</member>
<member name="D:fz_warning_cb">
A callback called whenever a warning message is generated.
The user pointer passed to fz_set_warning_callback() is
passed along with the warning message.
</member>
<member name="D:fz_error_cb">
A callback called whenever an error message is generated.
The user pointer passed to fz_set_error_callback() is passed
along with the error message.
</member>
<member name="M:fz_default_warning_callback(System.Void*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
The default warning callback. Declared publicly just so that
the warning callback can be set back to this after it has been
overridden.
</member>
<member name="M:fz_default_error_callback(System.Void*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
FIXME: Better not to expose fz_default_error_callback, and
fz_default_warning callback and to allow 'NULL' to be used
int fz_set_xxxx_callback to mean "defaults".
FIXME: Do we need/want functions like
fz_error_callback(ctx, message) to allow callers to inject
stuff into the error/warning streams?
The default error callback. Declared publicly just so that the
error callback can be set back to this after it has been
overridden.
</member>
<member name="M:fz_user_context(fz_context*)">
Read the user field from the context.
</member>
<member name="M:fz_set_user_context(fz_context*,System.Void*)">
Set the user field in the context.
NULL initially, this field can be set to any opaque value
required by the user. It is copied on clones.
</member>
<member name="M:fz_drop_context(fz_context*)">
Free a context and its global state.
The context and all of its global state is freed, and any
buffered warnings are flushed (see fz_flush_warnings). If NULL
is passed in nothing will happen.
Must not be called for a context that is being used in an active
fz_try(), fz_always() or fz_catch() block.
</member>
<member name="M:fz_clone_context(fz_context*)">
Allocate context containing global state.
The global state contains an exception stack, resource store,
etc. Most functions in MuPDF take a context argument to be
able to reference the global state. See fz_drop_context for
freeing an allocated context.
alloc: Supply a custom memory allocator through a set of
function pointers. Set to NULL for the standard library
allocator. The context will keep the allocator pointer, so the
data it points to must not be modified or freed during the
lifetime of the context.
locks: Supply a set of locks and functions to lock/unlock
them, intended for multi-threaded applications. Set to NULL
when using MuPDF in a single-threaded applications. The
context will keep the locks pointer, so the data it points to
must not be modified or freed during the lifetime of the
context.
max_store: Maximum size in bytes of the resource store, before
it will start evicting cached resources such as fonts and
images. FZ_STORE_UNLIMITED can be used if a hard limit is not
desired. Use FZ_STORE_DEFAULT to get a reasonable size.
May return NULL.
Make a clone of an existing context.
This function is meant to be used in multi-threaded
applications where each thread requires its own context, yet
parts of the global state, for example caching, are shared.
ctx: Context obtained from fz_new_context to make a copy of.
ctx must have had locks and lock/functions setup when created.
The two contexts will share the memory allocator, resource
store, locks and lock/unlock functions. They will each have
their own exception stacks though.
May return NULL.
</member>
<member name="M:fz_flush_warnings(fz_context*)">
Flush any repeated warnings.
Repeated warnings are buffered, counted and eventually printed
along with the number of repetitions. Call fz_flush_warnings
to force printing of the latest buffered warning and the
number of repetitions, for example to make sure that all
warnings are printed before exiting an application.
</member>
<member name="M:fz_report_error(fz_context*)">
Now, a debugging feature. If FZ_VERBOSE_EXCEPTIONS is 1 then
some of the above functions are replaced by versions that print
FILE and LINE information.
</member>
<member name="M:fz_log_error(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Log a (preformatted) string to the registered
error stream (stderr by default).
</member>
<member name="M:fz_log_error_printf(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,BTEllipsis)">
Format an error message, and log it to the registered
error stream (stderr by default).
</member>
<member name="M:fz_rethrow_if(fz_context*,System.Int32)">
Within an fz_catch() block, rethrow the current exception
if the errcode of the current exception matches.
This assumes no intervening use of fz_try/fz_catch.
</member>
<member name="M:fz_caught(fz_context*)">
Within an fz_catch() block, retrieve the error code for
the current exception.
This assumes no intervening use of fz_try/fz_catch.
</member>
<member name="M:fz_caught_message(fz_context*)">
Within an fz_catch() block, retrieve the formatted message
string for the current exception.
This assumes no intervening use of fz_try/fz_catch.
</member>
<member name="M:fz_vwarn(fz_context*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*)">
Log a warning.
This goes to the registered warning stream (stderr by
default).
</member>
<member name="M:fz_morph_error(fz_context*,System.Int32,System.Int32)">
Called within a catch block this modifies the current
exception's code. If it's of type 'fromcode' it is
modified to 'tocode'. Typically used for 'downgrading'
exception severity.
</member>
<member name="M:fz_vthrow(fz_context*,System.Int32,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*,System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte*)">
Exception macro definitions. Just treat these as a black box -
pay no attention to the man behind the curtain.
These macros provide a simple exception handling system. Use them as
follows:
fz_try(ctx)
...
fz_catch(ctx)
...
or as:
fz_try(ctx)
...
fz_always(ctx)
...
fz_catch(ctx)
...
Code within the fz_try() section can then throw exceptions using fz_throw()
(or fz_vthrow()).
They are implemented with setjmp/longjmp, which can have unfortunate
consequences for 'losing' local variable values on a throw. To avoid this
we recommend calling 'fz_var(variable)' before the fz_try() for any
local variable whose value may change within the fz_try() block and whose
value will be required afterwards.
Do not call anything in the fz_always() section that can throw.
Any exception can be rethrown from the fz_catch() section using fz_rethrow()
as long as there has been no intervening use of fz_try/fz_catch.
Throw an exception.
This assumes an enclosing fz_try() block within the callstack.
</member>
<member name="M:fz_is_quad_intersecting_quad(fz_quad,fz_quad)">
Intersection test for quads.
This may break down if quads are not 'well formed'.
</member>
<member name="M:fz_is_quad_inside_quad(fz_quad,fz_quad)">
Inclusion test for quad in quad.
This may break down if quads are not 'well formed'.
</member>
<member name="M:fz_is_irect_inside_irect(fz_irect,fz_irect)">
Inclusion test for irects.
rects are assumed to be both open or both closed.
No invalid rect can include any other rect.
No invalid rect can be included by any rect.
Empty (point) rects can include themselves.
Empty (line) rects can include many (subline) rects.
</member>
<member name="M:fz_is_rect_inside_rect(fz_rect,fz_rect)">
Inclusion test for rects.
rects are assumed to be both open or both closed.
No invalid rect can include any other rect.
No invalid rect can be included by any rect.
Empty (point) rects can include themselves.
Empty (line) rects can include many (subline) rects.
</member>
<member name="M:fz_is_point_inside_irect(System.Int32,System.Int32,fz_irect)">
Inclusion test for irects. (Rect is assumed to be open, i.e.
top right corner is not included).
</member>
<member name="M:fz_is_point_inside_rect(fz_point,fz_rect)">
Inclusion test for rects. (Rect is assumed to be open, i.e.
top right corner is not included).
</member>
<member name="M:fz_is_point_inside_quad(fz_point,fz_quad)">
Inclusion test for quads.
</member>
<member name="M:fz_transform_quad(fz_quad,fz_matrix)">
Transform a quad by a matrix.
</member>
<member name="M:fz_rect_from_quad(fz_quad)">
Convert a quad to the smallest rect that covers it.
</member>
<member name="M:fz_quad_from_rect(fz_rect)">
Convert a rect to a quad (losslessly).
</member>
<member name="M:fz_is_infinite_quad(fz_quad)">
Is a quad infinite?
</member>
<member name="M:fz_is_empty_quad(fz_quad)">
Is a quad empty?
</member>
<member name="M:fz_is_valid_quad(fz_quad)">
Is a quad valid?
</member>
<member name="M:fz_make_quad(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
Inline convenience construction function.
</member>
<member name="M:fz_matrix_max_expansion(fz_matrix)">
Find the largest expansion performed by this matrix.
(i.e. max(abs(m.a),abs(m.b),abs(m.c),abs(m.d))
</member>
<member name="M:fz_gridfit_matrix(System.Int32,fz_matrix)">
Grid fit a matrix.
as_tiled = 0 =&gt; adjust the matrix so that the image of the unit
square completely covers any pixel that was touched by the
image of the unit square under the original matrix.
as_tiled = 1 =&gt; adjust the matrix so that the corners of the
image of the unit square align with the closest integer corner
of the image of the unit square under the original matrix.
</member>
<member name="M:fz_normalize_vector(fz_point)">
Normalize a vector to length one.
</member>
<member name="M:fz_transform_rect(fz_rect,fz_matrix)">
Apply a transform to a rectangle.
After the four corner points of the axis-aligned rectangle
have been transformed it may not longer be axis-aligned. So a
new axis-aligned rectangle is created covering at least the
area of the transformed rectangle.
transform: Transformation matrix to apply. See fz_concat,
fz_scale and fz_rotate for how to create a matrix.
rect: Rectangle to be transformed. The two special cases
fz_empty_rect and fz_infinite_rect, may be used but are
returned unchanged as expected.
</member>
<member name="M:fz_transform_vector(fz_point,fz_matrix)">
Apply a transformation to a vector.
transform: Transformation matrix to apply. See fz_concat,
fz_scale and fz_rotate for how to create a matrix. Any
translation will be ignored.
vector: Pointer to vector to update.
</member>
<member name="M:fz_transform_point(fz_point,fz_matrix)">
Apply a transformation to a point.
transform: Transformation matrix to apply. See fz_concat,
fz_scale, fz_rotate and fz_translate for how to create a
matrix.
point: Pointer to point to update.
Returns transform (unchanged).
</member>
<member name="M:fz_overlaps_rect(fz_rect,fz_rect)">
Test rectangle overlap.
Returns true if the area of the overlap is
non zero.
</member>
<member name="M:fz_contains_rect(fz_rect,fz_rect)">
Test rectangle inclusion.
Return true if a entirely contains b.
</member>
<member name="M:fz_translate_rect(fz_rect,System.Single,System.Single)">
Translate bounding box.
Translate a bbox by a given x and y offset. Allows for overflow.
</member>
<member name="M:fz_include_point_in_rect(fz_rect,fz_point)">
Expand a bbox to include a given point.
To create a rectangle that encompasses a sequence of points, the
rectangle must first be set to be the empty rectangle at one of
the points before including the others.
</member>
<member name="M:fz_expand_rect(fz_rect,System.Single)">
Expand a bbox by a given amount in all directions.
</member>
<member name="M:fz_rect_from_irect(fz_irect)">
Convert a bbox into a rect.
For our purposes, a rect can represent all the values we meet in
a bbox, so nothing can go wrong.
rect: A place to store the generated rectangle.
bbox: The bbox to convert.
Returns rect (updated).
</member>
<member name="M:fz_round_rect(fz_rect)">
Round rectangle coordinates.
Coordinates in a bounding box are integers, so rounding of the
rects coordinates takes place. The top left corner is rounded
upwards and left while the bottom right corner is rounded
downwards and to the right.
This differs from fz_irect_from_rect, in that fz_irect_from_rect
slavishly follows the numbers (i.e any slight over/under
calculations can cause whole extra pixels to be added).
fz_round_rect allows for a small amount of rounding error when
calculating the bbox.
</member>
<member name="M:fz_irect_from_rect(fz_rect)">
Convert a rect into the minimal bounding box
that covers the rectangle.
Coordinates in a bounding box are integers, so rounding of the
rects coordinates takes place. The top left corner is rounded
upwards and left while the bottom right corner is rounded
downwards and to the right.
</member>
<member name="M:fz_union_rect(fz_rect,fz_rect)">
Compute union of two rectangles.
Given two rectangles, update the first to be the smallest
axis-aligned rectangle that encompasses both given rectangles.
If either rectangle is infinite then the union is also infinite.
If either rectangle is empty then the union is simply the
non-empty rectangle. Should both rectangles be empty, then the
union is also empty.
</member>
<member name="M:fz_intersect_irect(fz_irect,fz_irect)">
Compute intersection of two bounding boxes.
Similar to fz_intersect_rect but operates on two bounding
boxes instead of two rectangles.
</member>
<member name="M:fz_intersect_rect(fz_rect,fz_rect)">
Compute intersection of two rectangles.
Given two rectangles, update the first to be the smallest
axis-aligned rectangle that covers the area covered by both
given rectangles. If either rectangle is empty then the
intersection is also empty. If either rectangle is infinite
then the intersection is simply the non-infinite rectangle.
Should both rectangles be infinite, then the intersection is
also infinite.
</member>
<member name="M:fz_matrix_expansion(fz_matrix)">
Calculate average scaling factor of matrix.
</member>
<member name="M:fz_is_rectilinear(fz_matrix)">
Check if a transformation is rectilinear.
Rectilinear means that no shearing is present and that any
rotations present are a multiple of 90 degrees. Usually this
is used to make sure that axis-aligned rectangles before the
transformation are still axis-aligned rectangles afterwards.
</member>
<member name="M:fz_try_invert_matrix(fz_matrix*,fz_matrix)">
Attempt to create an inverse matrix.
inv: Place to store inverse matrix.
src: Matrix to invert. A degenerate matrix, where the
determinant is equal to zero, can not be inverted.
Returns 1 if matrix is degenerate (singular), or 0 otherwise.
</member>
<member name="M:fz_invert_matrix(fz_matrix)">
Create an inverse matrix.
matrix: Matrix to invert. A degenerate matrix, where the
determinant is equal to zero, can not be inverted and the
original matrix is returned instead.
Returns inverse.
</member>
<member name="M:fz_transform_page(fz_rect,System.Single,System.Single)">
Create transform matrix to draw page
at a given resolution and rotation. Adjusts the scaling
factors so that the page covers whole number of
pixels and adjust the page origin to be at 0,0.
</member>
<member name="M:fz_pre_translate(fz_matrix,System.Single,System.Single)">
Translate a matrix by premultiplication.
m: The matrix to translate
tx, ty: Translation distances along the X- and Y-axes. A
translation of 0 will not cause any translation along the
relevant axis.
Returns m.
</member>
<member name="M:fz_translate(System.Single,System.Single)">
Create a translation matrix.
The returned matrix is of the form [ 1 0 0 1 tx ty ].
m: A place to store the created matrix.
tx, ty: Translation distances along the X- and Y-axes. A
translation of 0 will not cause any translation along the
relevant axis.
Returns m.
</member>
<member name="M:fz_pre_rotate(fz_matrix,System.Single)">
Rotate a transformation by premultiplying.
The premultiplied matrix is of the form
[ cos(deg) sin(deg) -sin(deg) cos(deg) 0 0 ].
m: Pointer to matrix to premultiply.
degrees: Degrees of counter clockwise rotation. Values less
than zero and greater than 360 are handled as expected.
Returns m (updated).
</member>
<member name="M:fz_rotate(System.Single)">
Create a rotation matrix.
The returned matrix is of the form
[ cos(deg) sin(deg) -sin(deg) cos(deg) 0 0 ].
m: Pointer to place to store matrix
degrees: Degrees of counter clockwise rotation. Values less
than zero and greater than 360 are handled as expected.
Returns m.
</member>
<member name="M:fz_pre_shear(fz_matrix,System.Single,System.Single)">
Premultiply a matrix with a shearing matrix.
The shearing matrix is of the form [ 1 sy sx 1 0 0 ].
m: pointer to matrix to premultiply
sx, sy: Shearing factors. A shearing factor of 0.0 will not
cause any shearing along the relevant axis.
Returns m (updated).
</member>
<member name="M:fz_shear(System.Single,System.Single)">
Create a shearing matrix.
The returned matrix is of the form [ 1 sy sx 1 0 0 ].
m: pointer to place to store returned matrix
sx, sy: Shearing factors. A shearing factor of 0.0 will not
cause any shearing along the relevant axis.
Returns m.
</member>
<member name="M:fz_post_scale(fz_matrix,System.Single,System.Single)">
Scale a matrix by postmultiplication.
m: Pointer to the matrix to scale
sx, sy: Scaling factors along the X- and Y-axes. A scaling
factor of 1.0 will not cause any scaling along the relevant
axis.
Returns m (updated).
</member>
<member name="M:fz_pre_scale(fz_matrix,System.Single,System.Single)">
Scale a matrix by premultiplication.
m: Pointer to the matrix to scale
sx, sy: Scaling factors along the X- and Y-axes. A scaling
factor of 1.0 will not cause any scaling along the relevant
axis.
Returns m (updated).
</member>
<member name="M:fz_scale(System.Single,System.Single)">
Create a scaling matrix.
The returned matrix is of the form [ sx 0 0 sy 0 0 ].
m: Pointer to the matrix to populate
sx, sy: Scaling factors along the X- and Y-axes. A scaling
factor of 1.0 will not cause any scaling along the relevant
axis.
Returns m.
</member>
<member name="M:fz_concat(fz_matrix,fz_matrix)">
Multiply two matrices.
The order of the two matrices are important since matrix
multiplication is not commutative.
Returns result.
</member>
<member name="F:fz_identity">
Identity transform matrix.
</member>
<member name="M:fz_irect_height(fz_irect)">
Return the height of an irect. Invalid irects return 0.
</member>
<member name="M:fz_irect_width(fz_irect)">
Return the width of an irect. Invalid irects return 0.
</member>
<member name="M:fz_is_valid_irect(fz_irect)">
Check if an integer rectangle is valid.
</member>
<member name="M:fz_is_valid_rect(fz_rect)">
Check if rectangle is valid.
</member>
<member name="M:fz_is_infinite_irect(fz_irect)">
Check if an integer rectangle
is infinite.
</member>
<member name="M:fz_is_infinite_rect(fz_rect)">
Check if rectangle is infinite.
</member>
<member name="M:fz_is_empty_rect(fz_rect)">
Check if rectangle is empty.
An empty rectangle is defined as one whose area is zero.
All invalid rectangles are empty.
</member>
<member name="F:fz_invalid_rect">
An invalid rectangle.
</member>
<member name="F:fz_infinite_rect">
An infinite rectangle.
</member>
<member name="F:fz_empty_rect">
An empty rectangle with an area equal to zero.
</member>
<member name="F:fz_unit_rect">
A rectangle with sides of length one.
The bottom left corner is at (0, 0) and the top right corner
is at (1, 1).
</member>
<member name="M:fz_abs(System.Single)">
Some standard math functions, done as static inlines for speed.
People with compilers that do not adequately implement inline
may like to reimplement these using macros.
</member>
<member name="M:fz_atoz(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
size_t atoi that copes with NULL.
NOTE: limited to 63bits. Negative numbers
are returned as 0.
</member>
<member name="M:fz_atoi64(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
64bit atoi that copes with NULL
</member>
<member name="M:fz_atoi(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
atoi that copes with NULL
</member>
<member name="M:fz_atof(System.SByte!System.Runtime.CompilerServices.IsSignUnspecifiedByte!System.Runtime.CompilerServices.IsConst*)">
Expand a value A from the 0...255 range to the 0..256 range
Combine values A (in any range) and B (in the 0..256 range),
to give a single value in the same range as A was.
Combine values A and C (in the same (any) range) and B and D (in
the 0..256 range), to give a single value in the same range as A
and C were.
Blend SRC and DST (in the same range) together according to
AMOUNT (in the 0...256 range).
Range checking atof
</member>
<member name="M:fz_div255(System.Int32,System.Int32)">
Undo alpha premultiplication.
</member>
<member name="M:fz_mul255(System.Int32,System.Int32)">
Multiply scaled two integers in the 0..255 range
</member>
<member name="D:fz_jmp_buf">
Spot architectures where we have optimisations.
Some differences in libc can be smoothed over
Where possible (i.e. on platforms on which they are provided),
use sigsetjmp/siglongjmp in preference to setjmp/longjmp. We
don't alter signal handlers within mupdf, so there is no need
for us to store/restore them - hence we use the non-restoring
variants. This makes a large speed difference on MacOSX (and
probably other platforms too.
</member>
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</members>
</doc>