Files
PDFPatcher/App/Processor/Imaging/BitmapHelper.cs
T
2022-01-06 09:08:16 +08:00

435 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using System.Runtime.InteropServices;
namespace PDFPatcher.Processor.Imaging
{
static class BitmapHelper
{
public static ImageCodecInfo GetCodec(string codecName) {
var ie = ImageCodecInfo.GetImageEncoders();
for (int i = 0; i < ie.Length; i++) {
if (ie[i].MimeType == codecName) {
return ie[i];
}
}
return null;
}
/// <summary>
/// 获取指定图片的不重复颜色集合。
/// </summary>
/// <param name="bmp">需要获取颜色集合的 <see cref="Bitmap"/>。</param>
/// <returns>包含不重复颜色集合的列表。</returns>
unsafe public static Color[] GetPallete(this Bitmap bmp) {
var hs = new HashSet<int>();
if (bmp == null) {
return null;
}
if (bmp.IsIndexed()) {
return Array.ConvertAll(bmp.Palette.Entries, c => c); //duplicates the array
}
if (bmp.PixelFormat != PixelFormat.Format24bppRgb && bmp.PixelFormat != PixelFormat.Format32bppArgb) {
throw new InvalidOperationException("仅支持 Format24bppRgb 和 Format32bppArgb。");
}
BitmapData bmpData;
int bw = bmp.PixelFormat == PixelFormat.Format24bppRgb ? 3 : 4;
byte* ps, pl;
bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, bmp.PixelFormat);
pl = (byte*)bmpData.Scan0;
int w = bmp.Width, h = bmp.Height;
for (int y = 0; y < h; y++) {
ps = pl;
if (bw == 3) {
for (int x = 0; x < w; x++) {
hs.Add((*ps) + (*(++ps) << 8) + (*(++ps) << 16) + (0xFF << 24));
++ps;
}
}
else if (bw == 4) {
for (int x = 0; x < w; x++) {
hs.Add((*ps) + ((*++ps) << 8) + (*(++ps) << 16) + (*(++ps) << 24));
++ps;
}
}
pl += bmpData.Stride;
}
bmp.UnlockBits(bmpData);
var r = new Color[hs.Count];
var i = 0;
foreach (var item in hs.Select(Color.FromArgb)) {
r[i++] = item;
}
return r;
}
/// <summary>
/// 检查 <see cref="Image"/> 是否为索引调色板图像。
/// </summary>
/// <param name="image">需要检查的图像。</param>
/// <returns>如为索引调色板图像,则返回 true,否则返回 false。</returns>
public static bool IsIndexed(this Image image) {
return (image.PixelFormat & PixelFormat.Indexed) == PixelFormat.Indexed;
}
/// <summary>
/// 锁定 <see cref="Bitmap"/> 的内容,用于读写。
/// </summary>
/// <param name="bmp">需要锁定的内容。</param>
/// <param name="writable">是否可写入。</param>
/// <returns>锁定后的 <see cref="BitmapData"/>。</returns>
public static BitmapData LockBits(this Bitmap bmp, bool writable) {
return bmp.LockBits(new Rectangle(Point.Empty, bmp.Size), writable ? ImageLockMode.ReadWrite : ImageLockMode.ReadOnly, bmp.PixelFormat);
}
/// <summary>
/// 调整 <paramref name="source"/> 的尺寸。
/// </summary>
/// <param name="source">需要调整尺寸的 <see cref="Image"/>。</param>
/// <param name="size">新尺寸。</param>
/// <param name="highQuality">是否采用插值方式调整尺寸。</param>
/// <returns>调整后的新 <see cref="Bitmap"/>。</returns>
public static Bitmap ResizeImage(this Image source, Size size, bool highQuality) {
var b = new Bitmap(size.Width, size.Height);
using (var g = Graphics.FromImage(b)) {
if (highQuality) {
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
}
g.DrawImage(source, 0, 0, size.Width, size.Height);
}
return b;
}
/// <summary>
/// 按文件名的扩展名保存图像文件为对应的格式。
/// </summary>
/// <param name="image">需要保存的 <see cref="Image"/>。</param>
/// <param name="fileName">保存的文件路径。</param>
public static void SaveAs(this Image image, string fileName) {
var ext = System.IO.Path.GetExtension(fileName);
switch (ext.ToUpperInvariant()) {
case ".PNG":
image.Save(fileName, ImageFormat.Png); return;
case ".BMP":
image.Save(fileName, ImageFormat.Bmp); return;
case ".JPG":
case ".JPEG":
image.Save(fileName, 75); return;
case ".TIF":
case ".TIFF":
TiffHelper.SaveBinaryImage(image, fileName); return;
case ".GIF":
image.Save(fileName, ImageFormat.Gif); return;
default:
goto case ".PNG";
}
}
/// <summary>
/// 将 <paramref name="tint"/> 颜色染色到 <paramref name="color"/> 上。
/// </summary>
/// <param name="color">基色。</param>
/// <param name="tint">染色颜色。</param>
/// <returns>染色后的新颜色。</returns>
public static Color Tint(this Color color, Color tint) {
return Color.FromArgb(color.A, mul255(color.R, tint.R), mul255(color.G, tint.G), mul255(color.B, tint.B));
}
unsafe public static Bitmap ToIndexImage(this Bitmap source, Color[] pallette) {
if (source == null) {
return null;
}
if (source.PixelFormat != PixelFormat.Format24bppRgb && source.PixelFormat != PixelFormat.Format32bppArgb) {
throw new InvalidOperationException("仅支持 Format24bppRgb 和 Format32bppArgb。");
}
var pi = new Dictionary<int, byte>(pallette.Length);
for (int i = pallette.Length - 1; i >= 0; i--) {
pi[pallette[i].ToArgb()] = (byte)i;
}
var result = new Bitmap(source.Width, source.Height, PixelFormat.Format8bppIndexed);
var sourceData = source.LockBits(false);
var targetData = result.LockBits(true);
int bw = source.PixelFormat == PixelFormat.Format24bppRgb ? 3 : 4;
byte* ps, pr, src, res;
src = (byte*)sourceData.Scan0;
res = (byte*)targetData.Scan0;
var rp = result.Palette;
for (int i = 0; i < pallette.Length; i++) {
rp.Entries[i] = pallette[i];
}
result.Palette = rp;
int w = source.Width, h = source.Height;
for (int y = 0; y < h; y++) {
ps = src;
pr = res;
if (bw == 3) {
for (int x = 0; x < w; x++) {
*pr = pi[(*ps) + (*(++ps) << 8) + (*(++ps) << 16) + (0xFF << 24)];
++pr;
++ps;
}
}
else if (bw == 4) {
for (int x = 0; x < w; x++) {
*pr = pi[(*ps) + ((*++ps) << 8) + (*(++ps) << 16) + (*(++ps) << 24)];
++pr;
++ps;
}
}
src += sourceData.Stride;
res += targetData.Stride;
}
source.UnlockBits(sourceData);
result.UnlockBits(targetData);
return result;
}
public static Bitmap ToMonochrome(this Bitmap bitmap) {
return CopyToBpp(bitmap, 1);
}
/// <summary>将图像转换为黑白图像。</summary>
/// <param name="original">需要转换的图像。</param>
/// <returns>转换后的图像。</returns>
/// <remarks>http://www.wischik.com/lu/programmer/1bpp.html</remarks>
public static Bitmap ToBitonal(this Bitmap original) {
Bitmap source = null;
if (original.PixelFormat == PixelFormat.Format1bppIndexed) {
return (Bitmap)original.Clone();
}
else if (original.PixelFormat != PixelFormat.Format24bppRgb) {
// If original bitmap is not already in 24 BPP, ARGB format, then convert
// unfortunately Clone doesn't do this for us but returns a bitmap with the same pixel format
// source = original.Clone( new Rectangle( Point.Empty, original.Size ), PixelFormat.Format24bppRgb );
source = new Bitmap(original.Width, original.Height, PixelFormat.Format24bppRgb);
source.SetResolution(original.HorizontalResolution, original.VerticalResolution);
using (Graphics g = Graphics.FromImage(source)) {
//g.CompositingQuality = Drawing2D.CompositingQuality.GammaCorrected;
//g.InterpolationMode = Drawing2D.InterpolationMode.Low;
//g.SmoothingMode = Drawing2D.SmoothingMode.None;
g.DrawImageUnscaled(original, 0, 0);
}
}
else {
source = original;
}
// Lock source bitmap in memory
BitmapData sourceData = source.LockBits(new Rectangle(0, 0, source.Width, source.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
// Copy image data to binary array
int imageSize = sourceData.Stride * sourceData.Height;
byte[] sourceBuffer = new byte[imageSize];
Marshal.Copy(sourceData.Scan0, sourceBuffer, 0, imageSize);
// Unlock source bitmap
source.UnlockBits(sourceData);
// Dispose of source if not originally supplied bitmap
if (source != original) {
source.Dispose();
}
// Create destination bitmap
Bitmap destination = new Bitmap(sourceData.Width, sourceData.Height, PixelFormat.Format1bppIndexed);
destination.SetResolution(original.HorizontalResolution, original.VerticalResolution);
// Lock destination bitmap in memory
BitmapData destinationData = destination.LockBits(new Rectangle(0, 0, destination.Width, destination.Height), ImageLockMode.WriteOnly, PixelFormat.Format1bppIndexed);
// Create destination buffer
byte[] destinationBuffer = SimpleThresholdBW(
sourceBuffer,
sourceData.Width,
sourceData.Height,
sourceData.Stride,
destinationData.Stride);
// Copy binary image data to destination bitmap
Marshal.Copy(destinationBuffer, 0, destinationData.Scan0, destinationData.Stride * sourceData.Height);
// Unlock destination bitmap
destination.UnlockBits(destinationData);
// Return
return destination;
}
const int threshold = 255 * 3 / 2;
public static byte[] SimpleThresholdBW(byte[] sourceBuffer, int width, int height, int srcStride, int dstStride) {
byte[] destinationBuffer = new byte[dstStride * height];
int srcIx = 0;
int dstIx = 0;
byte bit;
byte pix8;
int newpixel, i, j;
// Iterate lines
for (int y = 0; y < height; y++, srcIx += srcStride, dstIx += dstStride) {
bit = 128;
i = srcIx;
j = dstIx;
pix8 = 0;
// Iterate pixels
for (int x = 0; x < width; x++, i += 3) {
// Compute pixel brightness (i.e. total of Red, Green, and Blue values)
newpixel = sourceBuffer[i] + sourceBuffer[i + 1] + sourceBuffer[i + 2];
if (newpixel > threshold)
pix8 |= bit;
if (bit == 1) {
destinationBuffer[j++] = pix8;
bit = 128;
pix8 = 0; // init next value with 0
}
else
bit >>= 1;
} // line finished
if (bit != 128)
destinationBuffer[j] = pix8;
} // all lines finished
return destinationBuffer;
}
/// <summary>
/// Copies a bitmap into a 1bpp/8bpp bitmap of the same dimensions, fast
/// </summary>
/// <param name="b">original bitmap</param>
/// <param name="bpp">1 or 8, target bpp</param>
/// <returns>a 1bpp copy of the bitmap</returns>
/// <remarks>http://www.wischik.com/lu/programmer/1bpp.html</remarks>
static Bitmap CopyToBpp(Bitmap b, int bpp) {
if (bpp != 1 && bpp != 8) throw new ArgumentException("1 or 8", "bpp");
// Plan: built into Windows GDI is the ability to convert
// bitmaps from one format to another. Most of the time, this
// job is actually done by the graphics hardware accelerator card
// and so is extremely fast. The rest of the time, the job is done by
// very fast native code.
// We will call into this GDI functionality from C#. Our plan:
// (1) Convert our Bitmap into a GDI hbitmap (ie. copy unmanaged->managed)
// (2) Create a GDI monochrome hbitmap
// (3) Use GDI "BitBlt" function to copy from hbitmap into monochrome (as above)
// (4) Convert the monochrone hbitmap into a Bitmap (ie. copy unmanaged->managed)
int w = b.Width, h = b.Height;
var hbm = b.GetHbitmap(); // this is step (1)
//
// Step (2): create the monochrome bitmap.
// "BITMAPINFO" is an interop-struct which we define below.
// In GDI terms, it's a BITMAPHEADERINFO followed by an array of two RGBQUADs
var bmi = new NativeMethods.BITMAPINFO {
biSize = 40, // the size of the BITMAPHEADERINFO struct
biWidth = w,
biHeight = h,
biPlanes = 1, // "planes" are confusing. We always use just 1. Read MSDN for more info.
biBitCount = (short)bpp, // ie. 1bpp or 8bpp
biCompression = NativeMethods.BI_RGB, // ie. the pixels in our RGBQUAD table are stored as RGBs, not palette indexes
biSizeImage = (uint)(((w + 7) & 0xFFFFFFF8) * h / 8),
biXPelsPerMeter = 1000000, // not really important
biYPelsPerMeter = 1000000 // not really important
};
// Now for the colour table.
uint ncols = (uint)1 << bpp; // 2 colours for 1bpp; 256 colours for 8bpp
bmi.biClrUsed = ncols;
bmi.biClrImportant = ncols;
bmi.cols = new uint[256]; // The structure always has fixed size 256, even if we end up using fewer colours
if (bpp == 1) { bmi.cols[0] = MakeRgb(0, 0, 0); bmi.cols[1] = MakeRgb(255, 255, 255); }
else { for (int i = 0; i < ncols; i++) bmi.cols[i] = MakeRgb(i, i, i); }
// For 8bpp we've created an palette with just greyscale colours.
// You can set up any palette you want here. Here are some possibilities:
// greyscale: for (int i=0; i<256; i++) bmi.cols[i]=MAKERGB(i,i,i);
// rainbow: bmi.biClrUsed=216; bmi.biClrImportant=216; int[] colv=new int[6]{0,51,102,153,204,255};
// for (int i=0; i<216; i++) bmi.cols[i]=MAKERGB(colv[i/36],colv[(i/6)%6],colv[i%6]);
// optimal: a difficult topic: http://en.wikipedia.org/wiki/Color_quantization
//
// Now create the indexed bitmap "hbm0"
IntPtr bits0; // not used for our purposes. It returns a pointer to the raw bits that make up the bitmap.
IntPtr hbm0 = NativeMethods.CreateDIBSection(IntPtr.Zero, ref bmi, NativeMethods.DIB_RGB_COLORS, out bits0, IntPtr.Zero, 0);
//
// Step (3): use GDI's BitBlt function to copy from original hbitmap into monocrhome bitmap
// GDI programming is kind of confusing... nb. The GDI equivalent of "Graphics" is called a "DC".
IntPtr sdc = NativeMethods.GetDC(IntPtr.Zero); // First we obtain the DC for the screen
// Next, create a DC for the original hbitmap
IntPtr hdc = NativeMethods.CreateCompatibleDC(sdc);
NativeMethods.SelectObject(hdc, hbm);
// and create a DC for the monochrome hbitmap
IntPtr hdc0 = NativeMethods.CreateCompatibleDC(sdc);
NativeMethods.SelectObject(hdc0, hbm0);
// Now we can do the BitBlt:
NativeMethods.BitBlt(hdc0, 0, 0, w, h, hdc, 0, 0, NativeMethods.SRCCOPY);
// Step (4): convert this monochrome hbitmap back into a Bitmap:
var b0 = Image.FromHbitmap(hbm0);
//
// Finally some cleanup.
NativeMethods.DeleteDC(hdc);
NativeMethods.DeleteDC(hdc0);
NativeMethods.ReleaseDC(IntPtr.Zero, sdc);
NativeMethods.DeleteObject(hbm);
NativeMethods.DeleteObject(hbm0);
//
return b0;
}
static uint MakeRgb(int r, int g, int b) {
return ((uint)(b & 255)) | ((uint)((g & 255) << 8)) | ((uint)((r & 255) << 16));
}
// MuPDF: pixmap.c
static int mul255(int a, int b) {
/* see Jim Blinn's book "Dirty Pixels" for how this works */
int x = a * b + 128;
x += x >> 8;
return x >> 8;
}
static class NativeMethods
{
public const uint BI_RGB = 0;
public const uint DIB_RGB_COLORS = 0;
public static int SRCCOPY = 0x00CC0020;
[DllImport("gdi32.dll")]
public static extern int BitBlt(IntPtr hdcDst, int xDst, int yDst, int w, int h, IntPtr hdcSrc, int xSrc, int ySrc, int rop);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateCompatibleDC(IntPtr hdc);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateDIBSection(IntPtr hdc, ref BITMAPINFO bmi, uint Usage, out IntPtr bits, IntPtr hSection, uint dwOffset);
[DllImport("gdi32.dll")]
public static extern int DeleteDC(IntPtr hdc);
[DllImport("gdi32.dll")]
public static extern bool DeleteObject(IntPtr hObject);
[DllImport("user32.dll")]
public static extern IntPtr GetDC(IntPtr hwnd);
[DllImport("user32.dll")]
public static extern int ReleaseDC(IntPtr hwnd, IntPtr hdc);
[DllImport("gdi32.dll")]
public static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj);
[StructLayout(LayoutKind.Sequential)]
public struct BITMAPINFO
{
public uint biSize;
public int biWidth, biHeight;
public short biPlanes, biBitCount;
public uint biCompression, biSizeImage;
public int biXPelsPerMeter, biYPelsPerMeter;
public uint biClrUsed, biClrImportant;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]
public uint[] cols;
}
}
}
}