Changelog:
- XAudio2 support
- VideoToolbox hardware decoder(OSX) support. It can decode h264, h263,
mpeg1, mpeg2, mpeg4. Better than VDA
- CUDA 0-copy support
- Dynamic video decoder switch when playing (try it in QMLPlayer)
- Embedded ass subtitles support
- ass subtitle font setup
- No OpenGL build fix for linux
- Fix qpainter rendering if vbo is used
- Fix OpenGL rendering for some rgb formats
- DXVA 0-copy improvement, intel clearvideo workaround etc.
- AO: add null backend
- HW: fix profile check
- Ref counted frames from ff decoders. This fix opengl crash when
uploading textures
- Fix audio resampler parameters not set correctly
- VS2015 support
Changelog:
- DXVA GPU zero-copy support
- DXVA copy back improvement
- VAAPI zero-copy improvement
- External audio track support
- Fix opengl wrong display if switch decoder between VDA and FFmpeg
- Video encoding support. Try examples/simpletranscode. Audio is not
supported now
- Pulseaudio improvement, fix crashes and hang
- OpenGL: disable VBO for ANGLE to workaround qpainter filters have no
effect. Less GL calls. Fix OpenGLWindowRenderer can not update correctly
- Fix capture video when a zero-copy HW decoder is used.
- Fix wrong audio data is played at the beginning of playback
- Enable XV shm
- Improve a/v sync
- Build android on windows
- Fix msvc debug build
- Use OpenSL ES as for android. It works correctly now. No OpenAL
required any more. Add volume control for OpenSL ES.
- Fix crashes
- Add ubuntu PPA
- CI: appveyor for windows
- AVInput=>MediaIO. You can use it to support custom output when
encoding video
- Add seekFinished, durationChanged, QML MediaPlayer.videoCapture,
Subtitle delay etc
- QMLPlayer: swipe to seek