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70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
/******************************************************************************
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QtAV Player Demo: this file is part of QtAV examples
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Copyright (C) 2012-2014 Wang Bin <wbsecg1@gmail.com>
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* This file is part of QtAV
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#ifndef BUTTON_H
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#define BUTTON_H
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//TODO: on/off, like qicon
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#include <QPushButton>
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#include <QToolButton>
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#include <QMap>
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class Button : public QToolButton
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{
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Q_OBJECT
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public:
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//like QIcon::Mode
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//use icon state to avoid setIcon with the same icon
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enum IconState {
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Disabled, //inactive
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Pressed, //focused and pressed
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Focused, //mouse enter
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NotFocused //mouse leave
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};
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explicit Button(QWidget *parent = 0);
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explicit Button(const QString& text, QWidget *parent = 0);
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virtual ~Button();
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IconState iconState() const;
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void setIconState(IconState state, bool force = false);
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QIcon iconForState(IconState state) const;
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void setIconForState(IconState state, const QIcon& icon);
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void setIconWithSates(const QPixmap& pixmap, IconState s1 = NotFocused, IconState s2 = Disabled
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, IconState s3 = Pressed, IconState s4 = Focused);
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signals:
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void entered();
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void leaved();
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protected:
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//for change icon.
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virtual void enterEvent(QEvent *);
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virtual void leaveEvent(QEvent *);
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virtual void mousePressEvent(QMouseEvent *e);
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virtual void mouseReleaseEvent(QMouseEvent *e);
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private:
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IconState mState;
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QMap<IconState, QIcon> mIcons;
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};
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#endif // BUTTON_H
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