Changelog: - Add QtAVWidgets module contains widget based renderers, video preview widget - QtAV module only depends on QtCore and QtGui - Improve audio output API - Simplify deployment on OSX. Deploy sdk from release packages without build. - Improve seekable detection - Fix noise audio if volume increased - Fix noise and wrong playback speed for wmv videos - Preview is more accurate - Do not copy AVPacket but use reference count. - Faster audio track switch - Reopen audio output only if audio format changed - VideoFrame: new API for converting to another format or QImage - OpenGL VAO, VBO support. - QML * Fix some crashes in QQuickItemRenderer * Add FBO item renderer and use the same code path as other opengl renderers * timeout property - player and QMLPlayer example * player: real time preview on progress bar * Fast seek and display if seek shortcut is pressed and hold
5.2 KiB
0. Prerequisites
Get QtAV source code
git clone https://github.com/wang-bin/QtAV.git
git submodule update --init
FFmpeg (>=1.0) or Libav (>=9.0) is always required. The latest FFmpeg release is recommended (that's what i use).
You can download precompiled FFmpeg from QtAV sourceforge page, or if you are using Windows you can also download FFmpeg development files from Zeranoe.
Another option is to build FFmpeg yourself. See FFmpeg compilation guides for some pointers.
Other requirements are:
Windows
PortAudio or OpenAL.
OS X, iOS
None. System's OpenAL is used
Android
OpenAL with OpenSL backend. Currently OpenSL code doesn't work correctly, but OpenAL works fine.
Ubuntu
OpenAL. To enable all supported features, you must install libass, XVideo and VA-API dev packages.
sudo apt-get install libopenal-dev libva-dev libxv-dev libass-dev
You may have to install VA-API drivers to make VA-API available at runtime. See https://github.com/wang-bin/QtAV/wiki/Enable-Hardware-Decoding
1. Setup the environment
You MUST let your compiler know where FFmpeg headers and libraries are. Otherwise you will get an error when running qmake. If they are already be where they should be, just skip this step.
Choose one of the following methods.
(Recommended) Put FFmpeg headers and libs into Qt directories
This is the simplest and best way to let compilers find ffmpeg and other depend libraries. Qt header dir and library dir is always be searched. This should work for all platforms, including android, iOS and meego.
Use Environment Vars
On Windows, VC compiler will search headers in %INCLUDE% and search libraries in %LIB%, so you can set the environment like below if your compile in command line:
set INCLUDE=ffmpeg_path\include;openal_path\include;%INCLUDE%
set LIB=ffmpeg_path\lib;openal_path\lib;%LIB%
GCC will search headers in environment variables $CPATH and libraries in $LIBRARY_PATH. So you can set those vars to include your FFmpeg and OpenAL dir.
gcc in unix shell environment(including mingw with sh.exe):
export CPATH=ffmpeg_path/include:openal_path/include:$CPATH
export LIBRARY_PATH=ffmpeg_path/lib:openal_path/lib:$LIBRARY_PATH
GCC on windows cmd.exe environment without UNIX Shell:
set CPATH=ffmpeg_path\include;openal_path\include;%CPATH%
set LIBRARY_PATH=ffmpeg_path\lib;openal_path\lib;%LIBRARY_PATH%
If you are building in QtCreator, goto QtCreator's 'Projects' page and add or append those environment.
2. Run qmake
For most platforms, just
qmake
make
It's strongly recommend not to build in source dir.
mkdir your_build_dir
cd your_build_dir
qmake QtAV_source_dir/QtAV.pro
make
qmake will run check the required libraries at the first time, so you must make sure those libraries can be found by compiler.
Then qmake will create a cache file .qmake.cache in your build dir. Cache file stores the check results, for example, whether portaudio is available. If you want to recheck, you can either delete .qmake.cache and run qmake again, or run
qmake QtAV_source_dir/QtAV.pro CONFIG+=recheck
WARNING: If you are in windows mingw with sh.exe environment, you may need run qmake twice. I have not found out the reason behind this phenomenon.
3. Make
use make, jom, nmake or QtCreator to build it.
Build on Windows
You MUST setup the environment before qmake as mention at the beginning.
Build in Visual Studio
I don't put any vs project file in QtAV, because it's easy to create by qmake.
Open cmd
qmake -r -tp vc QtAV.pro
Then sln and vcxproj(vcproj) files will be created. Open QtAV.sln in your Visual Studio, Compile it.
Another solution is using Qt vs plugin. It will help you to load qmake projects(not tested).
Build In QtCreator With MSVC
QtCreator will detect VC compiler if it is installed. So it's easy to build in QtCreator
Build in Command Line VC
I have got VC compiler and win sdk from latest VS2012 Update1. You can download it from http://qtbuild.googlecode.com/files/vs2012-x86.7z
The environment is small but has the almost complete functionality for developing C++. At least it can build Qt.
Build Debian Packages
run
debuild -us -uc
in QtAV source tree
Link to Static FFmpeg and OpenAL
QtAV >=1.4.2 supports linking to static ffmpeg and openal libs. It's disabled by default. To enable it, add
CONFIG += static_ffmpeg static_openal
in $QtAV/.qmake.conf for Qt5 or $QtAV_BUILD_DIR/.qmake.cache
Ubuntu 12.04 Support
If QtAV, FFmpeg and OpenAL are built on newer OS, some symbols will not be found on 12.04. For example, clock_gettime is in both librt and glibc2.17, we must force the linker link against librt because 12.04 glibc does not have that symbol. add
CONFIG += glibc_compat
to .qmake.conf or .qmake.cache
