Files
wang-bin 796781b993 let mingw build d3d11 decoder
d3d11.h in mingw64<v5 is not complete, no video decoder there. So the
latest d3d11.h from vs is used. other dependencies like d3d11layers.h,
d3d10.h are already in mingw64. Toolchain provided by qt does not
contains wrl and d3d11layers.h, use mingw-builds instead.
xaudio2 still use 2.8.
tested on mingw64 gcc 4.9, 5.3
remove d2d1headers because d2d1 is supported by most toolchains (gcc4.7,
vs2010 for example)
2016-04-10 18:59:57 +08:00

37 lines
1.2 KiB
C++

/******************************************************************************
QtAV: Multimedia framework based on Qt and FFmpeg
Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
* This file is part of QtAV (from 2015)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
******************************************************************************/
#include "../dxcompat.h"
#ifdef __GNUC__
// macros used by XAudio 2.7 (June 2010 SDK)
#ifndef __in
#define __in
#endif
#ifndef __out
#define __out
#endif
#endif
#include <XAudio2.h>
int main()
{
return 0;
}