mirror of
https://github.com/wang-bin/QtAV.git
synced 2026-10-18 13:11:13 +08:00
a56b227f50
add missing import to make it compile
171 lines
5.4 KiB
C++
171 lines
5.4 KiB
C++
/******************************************************************************
|
|
Simple Player: this file is part of QtAV examples
|
|
Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
|
|
|
|
* This file is part of QtAV (from 2016)
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
******************************************************************************/
|
|
#include <QtAV>
|
|
#include <QtAV/OpenGLVideo.h>
|
|
#include <QtAV/ConvolutionShader.h>
|
|
#include <QtAV/VideoShaderObject.h>
|
|
#include <QtCore/qmath.h>
|
|
#include <QApplication>
|
|
#include <QtCore/QScopedPointer>
|
|
#include <QWidget>
|
|
using namespace QtAV;
|
|
|
|
#define GLSL(x) #x ""
|
|
class MyShader : public VideoShaderObject
|
|
{
|
|
public:
|
|
MyShader() { startTimer(50);}
|
|
protected:
|
|
void timerEvent(QTimerEvent*) {
|
|
static int t = 0;
|
|
const float b = float(50 - t%100)/50.0;
|
|
const float c = float(50 - 4*t%100)/50.0;
|
|
++t;
|
|
setProperty("bs", QVariant::fromValue(QVector<float>() << b << c));
|
|
}
|
|
private:
|
|
const char* userShaderHeader(QOpenGLShader::ShaderType type) const {
|
|
if (type == QOpenGLShader::Vertex)
|
|
return 0;
|
|
return GLSL(uniform vec2 bs;);
|
|
}
|
|
const char* userPostProcess() const {
|
|
return GLSL(
|
|
float lr = 0.3086;
|
|
float lg = 0.6094;
|
|
float lb = 0.0820;
|
|
float s = bs.g + 1.0;
|
|
float is = 1.0-s;
|
|
float ilr = is * lr;
|
|
float ilg = is * lg;
|
|
float ilb = is * lb;
|
|
mat4 m = mat4(
|
|
ilr+s, ilg , ilb , 0.0,
|
|
ilr , ilg+s, ilb , 0.0,
|
|
ilr , ilg , ilb+s, 0.0,
|
|
0.0 , 0.0 , 0.0 , 1.0);
|
|
gl_FragColor = m*gl_FragColor+bs.r;);
|
|
}
|
|
};
|
|
|
|
class MediumBlurShader : public ConvolutionShader
|
|
{
|
|
public:
|
|
MediumBlurShader() {setKernelRadius(2);}
|
|
protected:
|
|
virtual const float* kernel() const {
|
|
const float v = 1.0/(float)kernelSize(); //radius 1
|
|
static QVector<float> k;
|
|
k.resize(kernelSize());
|
|
k.fill(v);
|
|
return k.constData();
|
|
}
|
|
};
|
|
|
|
class WaveShader : public QObject, public VideoShader {
|
|
public:
|
|
WaveShader(QObject *parent = 0) : QObject(parent)
|
|
, t(0)
|
|
, A(0.06)
|
|
, omega(5)
|
|
{
|
|
startTimer(20);
|
|
}
|
|
protected:
|
|
void timerEvent(QTimerEvent*) {
|
|
t+=2.0*M_PI/50.0;
|
|
}
|
|
private:
|
|
const char* userShaderHeader(QOpenGLShader::ShaderType type) const {
|
|
if (type == QOpenGLShader::Vertex)
|
|
return 0;
|
|
return GLSL(
|
|
uniform float u_omega;
|
|
uniform float u_A;
|
|
uniform float u_t;
|
|
);
|
|
}
|
|
const char* userSample() const {
|
|
return GLSL(
|
|
vec4 sample2d(sampler2D tex, vec2 pos, int p)
|
|
{
|
|
vec2 pulse = sin(u_t - u_omega * pos);
|
|
vec2 coord = pos + u_A*vec2(pulse.x, -pulse.x);
|
|
return texture(tex, coord);
|
|
});
|
|
}
|
|
bool setUserUniformValues() {
|
|
// return false; // enable this line to call setUserUniformValue(Uniform&)
|
|
program()->setUniformValue("u_A", A);
|
|
program()->setUniformValue("u_omega", omega);
|
|
program()->setUniformValue("u_t", t);
|
|
return true;
|
|
}
|
|
// setUserUniformValues() must return false to call setUserUniformValue(Uniform&)
|
|
void setUserUniformValue(Uniform &u) {
|
|
if (u.name == "u_A") {
|
|
u.set(A);
|
|
} else if (u.name == "u_omega") {
|
|
u.set(omega);
|
|
} else if (u.name == "u_t") {
|
|
u.set(t);
|
|
}
|
|
}
|
|
private:
|
|
float t;
|
|
float A;
|
|
float omega;
|
|
};
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
QApplication a(argc, argv);
|
|
if (a.arguments().size() < 2) {
|
|
qDebug("./shader file");
|
|
return 0;
|
|
}
|
|
VideoOutput vo[4];
|
|
QScopedPointer<VideoShader> shaders[4];
|
|
AVPlayer player;
|
|
struct {
|
|
QByteArray title;
|
|
VideoShader *shader;
|
|
} shader_list[] = {
|
|
{"No shader", NULL},
|
|
{"Wave effect shader", new WaveShader()},
|
|
{"Blur shader", new MediumBlurShader()},
|
|
{"Brightness+Saturation. (VideoShaderObject dynamic properties)", new MyShader()}
|
|
};
|
|
vo[0].widget()->move(0, 0);
|
|
for (int i = 0; i < 4; ++i) {
|
|
if (!vo[i].opengl())
|
|
qFatal("No opengl in the renderer");
|
|
player.addVideoRenderer(&vo[i]);
|
|
vo[i].widget()->setWindowTitle(shader_list[i].title);
|
|
vo[i].widget()->show();
|
|
vo[i].widget()->resize(500, 300);
|
|
vo[i].widget()->move(vo[0].widget()->x() + (i%2)*vo[0].widget()->width(), vo[0].widget()->y() + (i/2)*vo[0].widget()->height());
|
|
vo[i].opengl()->setUserShader(shader_list[i].shader);
|
|
shaders[i].reset(shader_list[i].shader);
|
|
}
|
|
player.play(a.arguments().at(1));
|
|
return a.exec();
|
|
}
|