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https://github.com/wang-bin/QtAV.git
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ce21c55b6e
no qml. examples are wip. fix #1381, #1294, #1389
461 lines
13 KiB
C++
461 lines
13 KiB
C++
/******************************************************************************
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QtAV: Multimedia framework based on Qt and FFmpeg
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Copyright (C) 2012-2022 Wang Bin <wbsecg1@gmail.com>
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* This file is part of QtAV (from 2015)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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******************************************************************************/
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#include "QmlAV/QuickFBORenderer.h"
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#include "QmlAV/QmlAVPlayer.h"
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#include "QtAV/AVPlayer.h"
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#include "QtAV/OpenGLVideo.h"
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#include "QtAV/private/VideoRenderer_p.h"
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#include "QtAV/private/mkid.h"
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#include "QtAV/private/factory.h"
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#include <QtCore/QCoreApplication>
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#include <QOpenGLFunctions>
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#include <QOpenGLFramebufferObject>
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#include <QtQuick/QQuickWindow>
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// for dynamicgl. qglfunctions before qt5.3 does not have portable gl functions
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// use qt gl func if possible to avoid linking to opengl directly
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#if QT_VERSION >= QT_VERSION_CHECK(5, 3, 0)
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#include <QOpenGLFunctions>
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#define DYGL(glFunc) QOpenGLContext::currentContext()->functions()->glFunc
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#else
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#define DYGL(glFunc) glFunc
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#endif
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namespace QtAV {
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static const VideoRendererId VideoRendererId_QuickFBO = mkid::id32base36_4<'Q','F','B','O'>::value;
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FACTORY_REGISTER(VideoRenderer, QuickFBO, "QuickFBO")
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class FBORenderer : public QQuickFramebufferObject::Renderer
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{
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public:
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FBORenderer(QuickFBORenderer* item) : m_item(item) {}
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QOpenGLFramebufferObject* createFramebufferObject(const QSize &size) Q_DECL_OVERRIDE {
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m_item->fboSizeChanged(size);
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return QQuickFramebufferObject::Renderer::createFramebufferObject(size);
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}
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void render() Q_DECL_OVERRIDE {
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Q_ASSERT(m_item);
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m_item->renderToFbo(framebufferObject());
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}
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void synchronize(QQuickFramebufferObject *item) Q_DECL_OVERRIDE {
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m_item = static_cast<QuickFBORenderer*>(item);
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}
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private:
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QuickFBORenderer *m_item;
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};
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class QuickFBORendererPrivate : public VideoRendererPrivate
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{
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public:
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QuickFBORendererPrivate():
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VideoRendererPrivate()
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, frame_changed(false)
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, opengl(true)
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, fill_mode(QuickFBORenderer::PreserveAspectFit)
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, node(0)
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, source(0)
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, glctx(0)
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{}
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void setupAspectRatio() { //TODO: call when out_rect, renderer_size, orientation changed
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matrix.setToIdentity();
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matrix.scale((GLfloat)out_rect.width()/(GLfloat)renderer_width, (GLfloat)out_rect.height()/(GLfloat)renderer_height, 1);
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if (rotation())
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matrix.rotate(rotation(), 0, 0, 1); // Z axis
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// FIXME: why x/y is mirrored?
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if (rotation()%180)
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matrix.scale(-1, 1);
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else
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matrix.scale(1, -1);
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}
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bool frame_changed;
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bool opengl;
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QuickFBORenderer::FillMode fill_mode;
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QSGNode *node;
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QObject *source;
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QOpenGLContext *glctx;
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QMatrix4x4 matrix;
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OpenGLVideo glv;
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QOpenGLFramebufferObject *fbo;
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QList<QuickVideoFilter*> filters;
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};
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QuickFBORenderer::QuickFBORenderer(QQuickItem *parent)
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: QQuickFramebufferObject(parent)
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, VideoRenderer(*new QuickFBORendererPrivate())
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{
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setPreferredPixelFormat(VideoFormat::Format_YUV420P);
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}
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VideoRendererId QuickFBORenderer::id() const
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{
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return VideoRendererId_QuickFBO;
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}
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QQuickFramebufferObject::Renderer* QuickFBORenderer::createRenderer() const
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{
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return new FBORenderer((QuickFBORenderer*)this);
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}
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bool QuickFBORenderer::isSupported(VideoFormat::PixelFormat pixfmt) const
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{
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if (pixfmt == VideoFormat::Format_RGB48BE
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|| pixfmt == VideoFormat::Format_Invalid)
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return false;
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if (!isOpenGL())
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return VideoFormat::isRGB(pixfmt);
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return OpenGLVideo::isSupported(pixfmt);
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}
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OpenGLVideo* QuickFBORenderer::opengl() const
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{
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return const_cast<OpenGLVideo*>(&d_func().glv);
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}
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bool QuickFBORenderer::receiveFrame(const VideoFrame &frame)
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{
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DPTR_D(QuickFBORenderer);
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d.video_frame = frame;
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d.frame_changed = true;
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// update(); // why update slow? because of calling in a different thread?
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//QMetaObject::invokeMethod(this, "update"); // slower than directly postEvent
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QCoreApplication::postEvent(this, new QEvent(QEvent::User));
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return true;
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}
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QObject* QuickFBORenderer::source() const
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{
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return d_func().source;
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}
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void QuickFBORenderer::setSource(QObject *source)
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{
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DPTR_D(QuickFBORenderer);
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if (d.source == source)
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return;
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AVPlayer* p0 = 0;
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p0 = qobject_cast<AVPlayer*>(d.source);
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if (!p0) {
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QmlAVPlayer* qp0 = qobject_cast<QmlAVPlayer*>(d.source);
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if (qp0)
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p0 = qp0->player();
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}
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if(p0)
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p0->removeVideoRenderer(this);
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d.source = source;
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Q_EMIT sourceChanged();
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if (!source)
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return;
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AVPlayer* p = qobject_cast<AVPlayer*>(source);
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if (!p) {
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QmlAVPlayer* qp = qobject_cast<QmlAVPlayer*>(source);
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if (!qp) {
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qWarning("source MUST be of type AVPlayer or QmlAVPlayer");
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return;
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}
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p = qp->player();
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}
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p->addVideoRenderer(this);
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}
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QuickFBORenderer::FillMode QuickFBORenderer::fillMode() const
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{
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return d_func().fill_mode;
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}
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void QuickFBORenderer::setFillMode(FillMode mode)
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{
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DPTR_D(QuickFBORenderer);
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if (d.fill_mode == mode)
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return;
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d_func().fill_mode = mode;
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updateRenderRect();
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Q_EMIT fillModeChanged(mode);
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}
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QRectF QuickFBORenderer::contentRect() const
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{
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return videoRect();
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}
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QRectF QuickFBORenderer::sourceRect() const
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{
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return QRectF(QPointF(), videoFrameSize());
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}
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QPointF QuickFBORenderer::mapPointToItem(const QPointF &point) const
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{
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if (videoFrameSize().isEmpty())
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return QPointF();
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// Just normalize and use that function
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// m_nativeSize is transposed in some orientations
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if (d_func().rotation()%180 == 0)
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return mapNormalizedPointToItem(QPointF(point.x() / videoFrameSize().width(), point.y() / videoFrameSize().height()));
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else
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return mapNormalizedPointToItem(QPointF(point.x() / videoFrameSize().height(), point.y() / videoFrameSize().width()));
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}
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QRectF QuickFBORenderer::mapRectToItem(const QRectF &rectangle) const
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{
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return QRectF(mapPointToItem(rectangle.topLeft()),
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mapPointToItem(rectangle.bottomRight())).normalized();
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}
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QPointF QuickFBORenderer::mapNormalizedPointToItem(const QPointF &point) const
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{
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qreal dx = point.x();
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qreal dy = point.y();
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if (d_func().rotation()%180 == 0) {
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dx *= contentRect().width();
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dy *= contentRect().height();
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} else {
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dx *= contentRect().height();
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dy *= contentRect().width();
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}
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switch (d_func().rotation()) {
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case 0:
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default:
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return contentRect().topLeft() + QPointF(dx, dy);
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case 90:
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return contentRect().bottomLeft() + QPointF(dy, -dx);
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case 180:
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return contentRect().bottomRight() + QPointF(-dx, -dy);
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case 270:
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return contentRect().topRight() + QPointF(-dy, dx);
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}
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}
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QRectF QuickFBORenderer::mapNormalizedRectToItem(const QRectF &rectangle) const
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{
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return QRectF(mapNormalizedPointToItem(rectangle.topLeft()),
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mapNormalizedPointToItem(rectangle.bottomRight())).normalized();
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}
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QPointF QuickFBORenderer::mapPointToSource(const QPointF &point) const
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{
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QPointF norm = mapPointToSourceNormalized(point);
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if (d_func().rotation()%180 == 0)
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return QPointF(norm.x() * videoFrameSize().width(), norm.y() * videoFrameSize().height());
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else
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return QPointF(norm.x() * videoFrameSize().height(), norm.y() * videoFrameSize().width());
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}
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QRectF QuickFBORenderer::mapRectToSource(const QRectF &rectangle) const
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{
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return QRectF(mapPointToSource(rectangle.topLeft()),
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mapPointToSource(rectangle.bottomRight())).normalized();
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}
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QPointF QuickFBORenderer::mapPointToSourceNormalized(const QPointF &point) const
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{
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if (contentRect().isEmpty())
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return QPointF();
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// Normalize the item source point
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qreal nx = (point.x() - contentRect().x()) / contentRect().width();
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qreal ny = (point.y() - contentRect().y()) / contentRect().height();
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switch (d_func().rotation()) {
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case 0:
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default:
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return QPointF(nx, ny);
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case 90:
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return QPointF(1.0 - ny, nx);
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case 180:
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return QPointF(1.0 - nx, 1.0 - ny);
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case 270:
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return QPointF(ny, 1.0 - nx);
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}
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}
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QRectF QuickFBORenderer::mapRectToSourceNormalized(const QRectF &rectangle) const
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{
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return QRectF(mapPointToSourceNormalized(rectangle.topLeft()),
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mapPointToSourceNormalized(rectangle.bottomRight())).normalized();
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}
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bool QuickFBORenderer::isOpenGL() const
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{
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return d_func().opengl;
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}
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void QuickFBORenderer::setOpenGL(bool o)
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{
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DPTR_D(QuickFBORenderer);
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if (d.opengl == o)
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return;
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d.opengl = o;
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Q_EMIT openGLChanged();
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if (o)
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setPreferredPixelFormat(VideoFormat::Format_YUV420P);
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else
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setPreferredPixelFormat(VideoFormat::Format_RGB32);
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}
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void QuickFBORenderer::fboSizeChanged(const QSize &size)
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{
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DPTR_D(QuickFBORenderer);
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d.update_background = true;
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resizeRenderer(size);
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if (d.glctx != QOpenGLContext::currentContext()) {
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d.glctx = QOpenGLContext::currentContext();
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d.glv.setOpenGLContext(d.glctx); // will set viewport. but maybe wrong value for hi dpi
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}
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// ensure viewport is correct set
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d.glv.setProjectionMatrixToRect(QRectF(0, 0, size.width(), size.height()));
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d.setupAspectRatio();
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}
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void QuickFBORenderer::renderToFbo(QOpenGLFramebufferObject *fbo)
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{
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d_func().fbo = fbo;
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handlePaintEvent();
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}
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QQmlListProperty<QuickVideoFilter> QuickFBORenderer::filters()
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{
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return QQmlListProperty<QuickVideoFilter>(this, NULL, vf_append, vf_count, vf_at, vf_clear);
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}
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void QuickFBORenderer::vf_append(QQmlListProperty<QuickVideoFilter> *property, QuickVideoFilter *value)
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{
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QuickFBORenderer* self = static_cast<QuickFBORenderer*>(property->object);
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self->d_func().filters.append(value);
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self->installFilter(value);
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}
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int QuickFBORenderer::vf_count(QQmlListProperty<QuickVideoFilter> *property)
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{
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QuickFBORenderer* self = static_cast<QuickFBORenderer*>(property->object);
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return self->d_func().filters.size();
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}
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QuickVideoFilter* QuickFBORenderer::vf_at(QQmlListProperty<QuickVideoFilter> *property, int index)
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{
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QuickFBORenderer* self = static_cast<QuickFBORenderer*>(property->object);
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return self->d_func().filters.at(index);
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}
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void QuickFBORenderer::vf_clear(QQmlListProperty<QuickVideoFilter> *property)
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{
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QuickFBORenderer* self = static_cast<QuickFBORenderer*>(property->object);
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foreach (QuickVideoFilter *f, self->d_func().filters) {
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self->uninstallFilter(f);
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}
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self->d_func().filters.clear();
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}
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void QuickFBORenderer::drawBackground()
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{
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if (backgroundRegion().isEmpty())
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return;
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DPTR_D(QuickFBORenderer);
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d.fbo->bind();
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DYGL(glViewport(0, 0, d.fbo->width(), d.fbo->height()));
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d.glv.fill(backgroundColor());
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}
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void QuickFBORenderer::drawFrame()
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{
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DPTR_D(QuickFBORenderer);
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d.fbo->bind();
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DYGL(glViewport(0, 0, d.fbo->width(), d.fbo->height()));
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if (!d.video_frame.isValid()) {
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d.glv.fill(QColor(0, 0, 0, 0));
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return;
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}
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if (d.frame_changed) {
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d.glv.setCurrentFrame(d.video_frame);
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d.frame_changed = false;
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}
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d.glv.render(QRectF(), realROI(), d.matrix);
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}
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bool QuickFBORenderer::event(QEvent *e)
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{
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if (e->type() != QEvent::User)
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return QQuickFramebufferObject::event(e);
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update();
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return true;
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}
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bool QuickFBORenderer::onSetOrientation(int value)
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{
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Q_UNUSED(value);
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d_func().setupAspectRatio();
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return true;
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}
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void QuickFBORenderer::onSetOutAspectRatio(qreal ratio)
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{
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Q_UNUSED(ratio);
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DPTR_D(QuickFBORenderer);
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d.setupAspectRatio();
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}
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void QuickFBORenderer::onSetOutAspectRatioMode(OutAspectRatioMode mode)
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{
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Q_UNUSED(mode);
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DPTR_D(QuickFBORenderer);
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d.setupAspectRatio();
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}
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bool QuickFBORenderer::onSetBrightness(qreal b)
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{
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d_func().glv.setBrightness(b);
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return true;
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}
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bool QuickFBORenderer::onSetContrast(qreal c)
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{
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d_func().glv.setContrast(c);
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return true;
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}
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bool QuickFBORenderer::onSetHue(qreal h)
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{
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d_func().glv.setHue(h);
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return true;
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}
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bool QuickFBORenderer::onSetSaturation(qreal s)
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{
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d_func().glv.setSaturation(s);
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return true;
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}
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void QuickFBORenderer::updateRenderRect()
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{
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DPTR_D(QuickFBORenderer);
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if (d.fill_mode == Stretch) {
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setOutAspectRatioMode(RendererAspectRatio);
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} else {//compute out_rect fits video aspect ratio then compute again if crop
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setOutAspectRatioMode(VideoAspectRatio);
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}
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//update();
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d.setupAspectRatio();
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}
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} //namespace QtAV
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