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wang-bin 796781b993 let mingw build d3d11 decoder
d3d11.h in mingw64<v5 is not complete, no video decoder there. So the
latest d3d11.h from vs is used. other dependencies like d3d11layers.h,
d3d10.h are already in mingw64. Toolchain provided by qt does not
contains wrl and d3d11layers.h, use mingw-builds instead.
xaudio2 still use 2.8.
tested on mingw64 gcc 4.9, 5.3
remove d2d1headers because d2d1 is supported by most toolchains (gcc4.7,
vs2010 for example)
2016-04-10 18:59:57 +08:00

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TEMPLATE = lib # can not create exe for some platforms (winrt, ios). If check header only, staticlib is fine
# not static lib because sometimes we need to check link flags. if qt is static build, this chek may fail. we don't test link for static build because it's impossible to add all dependencies to link flags
INCLUDEPATH += $$[QT_INSTALL_HEADERS]
LIBS += -L$$[QT_INSTALL_LIBS]
CONFIG -= qt app_bundle lib_bundle
CONFIG += console
*msvc*: INCLUDEPATH *= $$PWD/../src/compat/msvc
!config_dx: INCLUDEPATH *= $$PWD/../contrib/dxsdk