mirror of
https://github.com/wang-bin/QtAV.git
synced 2026-10-25 17:40:26 +08:00
380 lines
16 KiB
C++
380 lines
16 KiB
C++
/******************************************************************************
|
|
QtAV: Multimedia framework based on Qt and FFmpeg
|
|
Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
|
|
|
|
* This file is part of QtAV
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
******************************************************************************/
|
|
|
|
#include "AudioThread.h"
|
|
#include "AVThread_p.h"
|
|
#include "QtAV/AudioDecoder.h"
|
|
#include "QtAV/Packet.h"
|
|
#include "QtAV/AudioFormat.h"
|
|
#include "QtAV/AudioOutput.h"
|
|
#include "QtAV/AudioResampler.h"
|
|
#include "QtAV/AVClock.h"
|
|
#include "QtAV/Filter.h"
|
|
#include "output/OutputSet.h"
|
|
#include "QtAV/private/AVCompat.h"
|
|
#include <QtCore/QCoreApplication>
|
|
#include <QtCore/QDateTime>
|
|
#include "utils/Logger.h"
|
|
|
|
namespace QtAV {
|
|
|
|
class AudioThreadPrivate : public AVThreadPrivate
|
|
{
|
|
public:
|
|
void init() {
|
|
resample = false;
|
|
last_pts = 0;
|
|
}
|
|
|
|
bool resample;
|
|
qreal last_pts; //used when audio output is not available, to calculate the aproximate sleeping time
|
|
};
|
|
|
|
AudioThread::AudioThread(QObject *parent)
|
|
:AVThread(*new AudioThreadPrivate(), parent)
|
|
{
|
|
}
|
|
|
|
void AudioThread::applyFilters(AudioFrame &frame)
|
|
{
|
|
DPTR_D(AudioThread);
|
|
//QMutexLocker locker(&d.mutex);
|
|
//Q_UNUSED(locker);
|
|
if (!d.filters.isEmpty()) {
|
|
//sort filters by format. vo->defaultFormat() is the last
|
|
foreach (Filter *filter, d.filters) {
|
|
AudioFilter *af = static_cast<AudioFilter*>(filter);
|
|
if (!af->isEnabled())
|
|
continue;
|
|
af->apply(d.statistics, &frame);
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
*TODO:
|
|
* if output is null or dummy, the use duration to wait
|
|
*/
|
|
void AudioThread::run()
|
|
{
|
|
DPTR_D(AudioThread);
|
|
//No decoder or output. No audio output is ok, just display picture
|
|
if (!d.dec || !d.dec->isAvailable() || !d.outputSet)
|
|
return;
|
|
resetState();
|
|
Q_ASSERT(d.clock != 0);
|
|
d.init();
|
|
Packet pkt;
|
|
qint64 fake_duration = 0LL;
|
|
qint64 fake_pts = 0LL;
|
|
int sync_id = 0;
|
|
while (!d.stop) {
|
|
processNextTask();
|
|
if (d.render_pts0 < 0) { // no pause when seeking
|
|
if (tryPause()) { //DO NOT continue, or stepForward() will fail
|
|
if (d.stop)
|
|
break; //the queue is empty and may block. should setBlocking(false) wake up cond empty?
|
|
} else {
|
|
if (isPaused())
|
|
continue;
|
|
}
|
|
}
|
|
if (d.seek_requested) {
|
|
d.seek_requested = false;
|
|
qDebug("request seek audio thread");
|
|
pkt = Packet(); // last decode failed and pkt is valid, reset pkt to force take the next packet if seek is requested
|
|
msleep(1);
|
|
} else {
|
|
// d.render_pts0 < 0 means seek finished here
|
|
if (d.clock->syncId() > 0) {
|
|
qDebug("audio thread wait to sync end for sync id: %d", d.clock->syncId());
|
|
if (d.render_pts0 < 0 && sync_id > 0) {
|
|
msleep(10);
|
|
continue;
|
|
}
|
|
} else {
|
|
sync_id = 0;
|
|
}
|
|
}
|
|
if (!pkt.isValid()) {
|
|
// can't seek back if eof packet is read
|
|
//qDebug("eof pkt: %d valid: %d, aqueue size: %d, abuffer: %d %.3f %d, fake_duration: %lld", pkt.isEOF(), pkt.isValid(), d.packets.size(), d.packets.bufferValue(), d.packets.bufferMax(), d.packets.isFull(), fake_duration);
|
|
// If seek requested but last decode failed
|
|
if (!pkt.isEOF() && (fake_duration <= 0 || !d.packets.isEmpty())) {
|
|
pkt = d.packets.take(); //wait to dequeue
|
|
}
|
|
if (pkt.isEOF()) {
|
|
fake_duration = 0; //avoid endless wait
|
|
qDebug("audio thread gets an eof packet. pkt.pts: %.3f, d.render_pts0:%.3f", pkt.pts, d.render_pts0);
|
|
}
|
|
if (!pkt.isValid()) {
|
|
if (pkt.pts >= 0) { // check seek first
|
|
qDebug("Invalid packet! flush audio codec context!!!!!!!! audio queue size=%d", d.packets.size());
|
|
QMutexLocker locker(&d.mutex);
|
|
Q_UNUSED(locker);
|
|
if (d.dec) //maybe set to null in setDecoder()
|
|
d.dec->flush();
|
|
d.render_pts0 = pkt.pts;
|
|
sync_id = pkt.position;
|
|
qDebug("audio seek: %.3f, id: %d", d.render_pts0, sync_id);
|
|
pkt = Packet(); //mark invalid to take next
|
|
if (fake_duration > 0) {
|
|
//qDebug("fake_duration update on seek: %ul + %ul - %.3f", fake_duration, fake_pts, d.render_pts0);
|
|
fake_duration = fake_duration + fake_pts - d.render_pts0*1000.0;
|
|
fake_pts = d.render_pts0*1000.0;
|
|
}
|
|
d.clock->updateValue(d.render_pts0);
|
|
d.clock->updateDelay(0);
|
|
continue;
|
|
}
|
|
if (pkt.duration > 0) {
|
|
fake_duration = pkt.duration * 1000.0;
|
|
fake_pts = d.last_pts*1000.0;
|
|
pkt = Packet(); //mark invalid to avoid run here in the next loop
|
|
//qDebug("get fake apkt: %.3f+%ul", pkt.pts, fake_duration);
|
|
continue;
|
|
}
|
|
}
|
|
if (fake_duration > 0) {
|
|
static const ulong kSleepMs = 20;
|
|
const ulong ms = qMin<qint64>(fake_duration, kSleepMs);
|
|
fake_duration -= ms;
|
|
fake_pts += ms;
|
|
//qDebug("fake_wait: %ul, fake_duration: %lld, delay: %.3f", ms, fake_duration, d.clock->delay());
|
|
d.clock->updateDelay(d.clock->delay() + qreal(ms)/1000.0);
|
|
msleep(ms);
|
|
continue;
|
|
}
|
|
}
|
|
if (!pkt.isValid() && !pkt.isEOF()) // decode it will cause crash
|
|
continue;
|
|
qreal dts = pkt.dts; //FIXME: pts and dts
|
|
// no key frame for audio. so if pts reaches, try decode and skip render if got frame pts does not reach
|
|
bool skip_render = pkt.pts >= 0 && pkt.pts < d.render_pts0; // if audio stream is too short, seeking will fail and d.render_pts0 keeps >0
|
|
// audio has no key frame, skip rendering equals to skip decoding
|
|
if (skip_render) {
|
|
d.clock->updateValue(pkt.pts);
|
|
/*
|
|
* audio may be too fast than video if skip without sleep
|
|
* a frame is about 20ms. sleep time must be << frame time
|
|
*/
|
|
qreal a_v = dts - d.clock->videoTime();
|
|
qDebug("skip audio decode at %f/%f v=%f a-v=%fms", dts, d.render_pts0, d.clock->videoTime(), a_v*1000.0);
|
|
if (a_v > 0) {
|
|
msleep(qMin((ulong)20, ulong(a_v*1000.0)));
|
|
} else {
|
|
// audio maybe too late compared with video packet before seeking backword. so just ignore
|
|
msleep(0); //wait video seek done if audio done early
|
|
}
|
|
pkt = Packet(); //mark invalid to take next
|
|
continue;
|
|
}
|
|
const bool is_external_clock = d.clock->clockType() == AVClock::ExternalClock;
|
|
if (is_external_clock && !pkt.isEOF()) {
|
|
d.delay = dts - d.clock->value();
|
|
/*
|
|
*after seeking forward, a packet may be the old, v packet may be
|
|
*the new packet, then the d.delay is very large, omit it.
|
|
*TODO: 1. how to choose the value
|
|
* 2. use last delay when seeking
|
|
*/
|
|
if (qAbs(d.delay) < 2.0) {
|
|
if (d.delay < -kSyncThreshold) { //Speed up. drop frame? resample?
|
|
qDebug("audio is late compared with external clock. skip decoding. %.3f-%.3f=%.3f", dts, d.clock->value(), d.delay);
|
|
pkt = Packet(); //mark invalid to take next
|
|
continue;
|
|
}
|
|
if (d.delay > 0)
|
|
waitAndCheck(d.delay, dts);
|
|
} else { //when to drop off?
|
|
if (d.delay > 0) {
|
|
msleep(64);
|
|
} else {
|
|
//audio packet not cleaned up?
|
|
qDebug("audio is too late compared with external clock. skip decoding. %.3f-%.3f=%.3f", dts, d.clock->value(), d.delay);
|
|
pkt = Packet(); //mark invalid to take next
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
/* lock here to ensure decoder and ao can complete current work before they are changed
|
|
* current packet maybe not supported by new decoder
|
|
*/
|
|
// TODO: smaller scope
|
|
QMutexLocker locker(&d.mutex);
|
|
Q_UNUSED(locker);
|
|
AudioDecoder *dec = static_cast<AudioDecoder*>(d.dec);
|
|
if (!dec) {
|
|
pkt = Packet(); //mark invalid to take next
|
|
continue;
|
|
}
|
|
AudioOutput *ao = 0;
|
|
// first() is not null even if list empty
|
|
if (!d.outputSet->outputs().isEmpty())
|
|
ao = static_cast<AudioOutput*>(d.outputSet->outputs().first());
|
|
|
|
//DO NOT decode and convert if ao is not available or mute!
|
|
bool has_ao = ao && ao->isAvailable();
|
|
//if (!has_ao) {//do not decode?
|
|
// TODO: move resampler to AudioFrame, like VideoFrame does
|
|
if (has_ao && dec->resampler()) {
|
|
if (dec->resampler()->speed() != ao->speed()
|
|
|| dec->resampler()->outAudioFormat() != ao->audioFormat()) {
|
|
//resample later to ensure thread safe. TODO: test
|
|
if (d.resample) {
|
|
qDebug() << "ao.format " << ao->audioFormat();
|
|
qDebug() << "swr.format " << dec->resampler()->outAudioFormat();
|
|
qDebug("decoder set speed: %.2f", ao->speed());
|
|
dec->resampler()->setOutAudioFormat(ao->audioFormat());
|
|
dec->resampler()->setSpeed(ao->speed());
|
|
dec->resampler()->prepare();
|
|
d.resample = false;
|
|
} else {
|
|
d.resample = true;
|
|
}
|
|
}
|
|
} else {
|
|
if (dec->resampler() && dec->resampler()->speed() != d.clock->speed()) {
|
|
if (d.resample) {
|
|
qDebug("decoder set speed: %.2f", d.clock->speed());
|
|
dec->resampler()->setSpeed(d.clock->speed());
|
|
dec->resampler()->prepare();
|
|
d.resample = false;
|
|
} else {
|
|
d.resample = true;
|
|
}
|
|
}
|
|
}
|
|
if (d.stop) {
|
|
qDebug("audio thread stop before decode()");
|
|
break;
|
|
}
|
|
//qDebug("apkt: %.3f, %lld %p", pkt.pts, pkt.asAVPacket()->pts, pkt.asAVPacket()->data);
|
|
if (!dec->decode(pkt)) {
|
|
qWarning("Decode audio failed. undecoded: %d", dec->undecodedSize());
|
|
if (pkt.isEOF()) {
|
|
qDebug("audio decode eof done");
|
|
Q_EMIT eofDecoded();
|
|
if (d.render_pts0 >= 0) {
|
|
qDebug("audio seek done at eof pts: %.3f. id: %d", pkt.pts, sync_id);
|
|
d.render_pts0 = -1;
|
|
d.clock->syncEndOnce(sync_id);
|
|
Q_EMIT seekFinished(qint64(pkt.pts*1000.0)); //TODO: pts
|
|
}
|
|
if (!pkt.position)
|
|
break;
|
|
}
|
|
qreal dt = dts - d.last_pts;
|
|
if (dt > 0.5 || dt < 0) {
|
|
dt = 0;
|
|
}
|
|
if (!qFuzzyIsNull(dt)) {
|
|
msleep((unsigned long)(dt*1000.0));
|
|
}
|
|
pkt = Packet();
|
|
d.last_pts = d.clock->value(); //not pkt.pts! the delay is updated!
|
|
continue;
|
|
}
|
|
// reduce here to ensure to decode the rest data in the next loop
|
|
if (!pkt.isEOF())
|
|
pkt.skip(pkt.data.size() - dec->undecodedSize());
|
|
#if USE_AUDIO_FRAME
|
|
AudioFrame frame(dec->frame());
|
|
if (!frame)
|
|
continue; //pkt data is updated after decode, no reset here
|
|
if (frame.timestamp() <= 0)
|
|
frame.setTimestamp(pkt.pts); // pkt.pts is wrong. >= real timestamp
|
|
if (d.render_pts0 >= 0.0) { // seeking
|
|
d.clock->updateValue(frame.timestamp());
|
|
if (frame.timestamp() < d.render_pts0) {
|
|
qDebug("skip audio rendering: %f-%f", frame.timestamp(), d.render_pts0);
|
|
continue; //pkt data is updated after decode, no reset here
|
|
}
|
|
qDebug("audio seek finished @%.3f. id: %d", frame.timestamp(), sync_id);
|
|
d.render_pts0 = -1.0;
|
|
d.clock->syncEndOnce(sync_id);
|
|
Q_EMIT seekFinished(qint64(frame.timestamp()*1000.0));
|
|
if (has_ao) {
|
|
ao->clear();
|
|
}
|
|
}
|
|
if (has_ao) {
|
|
applyFilters(frame);
|
|
frame.setAudioResampler(dec->resampler()); //!!!
|
|
// FIXME: resample ONCE is required for audio frames from ffmpeg
|
|
//if (ao->audioFormat() != frame.format()) {
|
|
frame = frame.to(ao->audioFormat());
|
|
//}
|
|
}
|
|
QByteArray decoded(frame.data());
|
|
#else
|
|
QByteArray decoded(dec->data());
|
|
#endif
|
|
int decodedSize = decoded.size();
|
|
int decodedPos = 0;
|
|
qreal delay = 0;
|
|
const qreal byte_rate = frame.format().bytesPerSecond();
|
|
qreal pts = frame.timestamp();
|
|
//qDebug("frame samples: %d @%.3f+%lld", frame.samplesPerChannel()*frame.channelCount(), frame.timestamp(), frame.duration()/1000LL);
|
|
while (decodedSize > 0) {
|
|
if (d.stop) {
|
|
qDebug("audio thread stop after decode()");
|
|
break;
|
|
}
|
|
const int chunk = qMin(decodedSize, has_ao ? ao->bufferSize() : 512*frame.format().bytesPerFrame());//int(max_len*byte_rate));
|
|
//AudioFormat.bytesForDuration
|
|
const qreal chunk_delay = (qreal)chunk/(qreal)byte_rate;
|
|
if (has_ao && ao->isOpen()) {
|
|
QByteArray decodedChunk = QByteArray::fromRawData(decoded.constData() + decodedPos, chunk);
|
|
//qDebug("ao.timestamp: %.3f, pts: %.3f, pktpts: %.3f", ao->timestamp(), pts, pkt.pts);
|
|
ao->play(decodedChunk, pts);
|
|
if (!is_external_clock && ao->timestamp() > 0) {//TODO: clear ao buffer
|
|
// const qreal da = qAbs(pts - ao->timestamp());
|
|
// if (da > 1.0) { // what if frame duration is long?
|
|
// }
|
|
// TODO: check seek_requested(atomic bool)
|
|
d.clock->updateValue(ao->timestamp());
|
|
}
|
|
} else {
|
|
d.clock->updateDelay(delay += chunk_delay);
|
|
/*
|
|
* why need this even if we add delay? and usleep sounds weird
|
|
* the advantage is if no audio device, the play speed is ok too
|
|
* So is portaudio blocking the thread when playing?
|
|
*/
|
|
//TODO: avoid acummulative error. External clock?
|
|
msleep((unsigned long)(chunk_delay * 1000.0));
|
|
}
|
|
decodedPos += chunk;
|
|
decodedSize -= chunk;
|
|
pts += chunk_delay;
|
|
pkt.pts += chunk_delay; // packet not fully decoded, use new pts in the next decoding
|
|
pkt.dts += chunk_delay;
|
|
}
|
|
if (has_ao)
|
|
emit frameDelivered();
|
|
d.last_pts = d.clock->value(); //not pkt.pts! the delay is updated!
|
|
}
|
|
d.packets.clear();
|
|
qDebug("Audio thread stops running...");
|
|
}
|
|
|
|
} //namespace QtAV
|