Files
Quasar/Server/Core/Networking/Client.cs
T
2015-09-09 22:18:50 +02:00

680 lines
23 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using xServer.Core.Compression;
using xServer.Core.Cryptography;
using xServer.Core.Extensions;
using xServer.Core.Packets;
namespace xServer.Core.Networking
{
public class Client : IEquatable<Client>
{
/// <summary>
/// Occurs when the state of the client changes.
/// </summary>
public event ClientStateEventHandler ClientState;
/// <summary>
/// Represents the method that will handle a change in a client's state.
/// </summary>
/// <param name="s">The client which changed its state.</param>
/// <param name="connected">The new connection state of the client.</param>
public delegate void ClientStateEventHandler(Client s, bool connected);
/// <summary>
/// Fires an event that informs subscribers that the state of the client has changed.
/// </summary>
/// <param name="connected">The new connection state of the client.</param>
private void OnClientState(bool connected)
{
if (Connected == connected) return;
Connected = connected;
var handler = ClientState;
if (handler != null)
{
handler(this, connected);
}
}
/// <summary>
/// Occurs when a packet is received from the client.
/// </summary>
public event ClientReadEventHandler ClientRead;
/// <summary>
/// Represents the method that will handle a packet received from the client.
/// </summary>
/// <param name="s">The client that has received the packet.</param>
/// <param name="packet">The packet that received by the client.</param>
public delegate void ClientReadEventHandler(Client s, IPacket packet);
/// <summary>
/// Fires an event that informs subscribers that a packet has been
/// received from the client.
/// </summary>
/// <param name="packet">The packet that received by the client.</param>
private void OnClientRead(IPacket packet)
{
var handler = ClientRead;
if (handler != null)
{
handler(this, packet);
}
}
/// <summary>
/// Occurs when a packet is sent by the client.
/// </summary>
public event ClientWriteEventHandler ClientWrite;
/// <summary>
/// Represents the method that will handle the sent packet.
/// </summary>
/// <param name="s">The client that has sent the packet.</param>
/// <param name="packet">The packet that has been sent by the client.</param>
/// <param name="length">The length of the packet.</param>
/// <param name="rawData">The packet in raw bytes.</param>
public delegate void ClientWriteEventHandler(Client s, IPacket packet, long length, byte[] rawData);
/// <summary>
/// Fires an event that informs subscribers that the client has sent a packet.
/// </summary>
/// <param name="packet">The packet that has been sent by the client.</param>
/// <param name="length">The length of the packet.</param>
/// <param name="rawData">The packet in raw bytes.</param>
private void OnClientWrite(IPacket packet, long length, byte[] rawData)
{
var handler = ClientWrite;
if (handler != null)
{
handler(this, packet, length, rawData);
}
}
/// <summary>
/// Checks whether the clients are equal.
/// </summary>
/// <param name="c">Client to compare with.</param>
/// <returns>True if equal, else False.</returns>
public bool Equals(Client c)
{
try
{
// the port is always unique for each client
return this.EndPoint.Port.Equals(c.EndPoint.Port);
}
catch (Exception)
{
return false;
}
}
public override bool Equals(object obj)
{
return this.Equals(obj as Client);
}
/// <summary>
/// Returns the hashcode for this instance.
/// </summary>
/// <returns>A hash code for the current instance.</returns>
public override int GetHashCode()
{
return this.EndPoint.Port.GetHashCode();
}
/// <summary>
/// The type of the packet received.
/// </summary>
public enum ReceiveType
{
Header,
Payload
}
/// <summary>
/// Handle of the Client Socket.
/// </summary>
private Socket _handle;
/// <summary>
/// The Queue which holds buffers to send.
/// </summary>
private readonly Queue<byte[]> _sendBuffers = new Queue<byte[]>();
/// <summary>
/// Determines if the client is currently sending packets.
/// </summary>
private bool _sendingPackets;
/// <summary>
/// Lock object for the sending packets boolean.
/// </summary>
private readonly object _sendingPacketsLock = new object();
/// <summary>
/// The Queue which holds buffers to read.
/// </summary>
private readonly Queue<byte[]> _readBuffers = new Queue<byte[]>();
/// <summary>
/// Determines if the client is currently reading packets.
/// </summary>
private bool _readingPackets;
/// <summary>
/// Lock object for the reading packets boolean.
/// </summary>
private readonly object _readingPacketsLock = new object();
// receive info
private int _readOffset;
private int _writeOffset;
private int _tempHeaderOffset;
private int _readableDataLen;
private int _payloadLen;
private ReceiveType _receiveState = ReceiveType.Header;
/// <summary>
/// The time when the client connected.
/// </summary>
public DateTime ConnectedTime { get; private set; }
/// <summary>
/// The connection state of the client.
/// </summary>
public bool Connected { get; private set; }
/// <summary>
/// Determines if the client is authenticated.
/// </summary>
public bool Authenticated { get; set; }
/// <summary>
/// Stores values of the user.
/// </summary>
public UserState Value { get; set; }
/// <summary>
/// The Endpoint which the client is connected to.
/// </summary>
public IPEndPoint EndPoint { get; private set; }
/// <summary>
/// The parent server of the client.
/// </summary>
private readonly Server _parentServer;
/// <summary>
/// The buffer for the client's incoming packets.
/// </summary>
private byte[] _readBuffer;
/// <summary>
/// The buffer for the client's incoming payload.
/// </summary>
private byte[] _payloadBuffer;
/// <summary>
/// The temporary header to store parts of the header.
/// </summary>
/// <remarks>
/// This temporary header is used when we have i.e.
/// only 2 bytes left to read from the buffer but need more
/// which can only be read in the next Receive callback
/// </remarks>
private byte[] _tempHeader;
/// <summary>
/// Decides if we need to append bytes to the header.
/// </summary>
private bool _appendHeader;
private const bool encryptionEnabled = true;
private const bool compressionEnabled = true;
public Client(Server parentServer, Socket socket)
{
try
{
_parentServer = parentServer;
Initialize();
_handle = socket;
_handle.SetKeepAliveEx(_parentServer.KEEP_ALIVE_INTERVAL, _parentServer.KEEP_ALIVE_TIME);
EndPoint = (IPEndPoint)_handle.RemoteEndPoint;
ConnectedTime = DateTime.UtcNow;
_readBuffer = _parentServer.BufferManager.GetBuffer();
_tempHeader = new byte[_parentServer.HEADER_SIZE];
_handle.BeginReceive(_readBuffer, 0, _readBuffer.Length, SocketFlags.None, AsyncReceive, null);
OnClientState(true);
}
catch (Exception)
{
Disconnect();
}
}
private void Initialize()
{
Authenticated = false;
Value = new UserState();
}
private void AsyncReceive(IAsyncResult result)
{
int bytesTransferred;
try
{
bytesTransferred = _handle.EndReceive(result);
if (bytesTransferred <= 0)
throw new Exception("no bytes transferred");
}
catch (NullReferenceException)
{
return;
}
catch (ObjectDisposedException)
{
return;
}
catch (Exception)
{
Disconnect();
return;
}
_parentServer.BytesReceived += bytesTransferred;
byte[] received = new byte[bytesTransferred];
try
{
Array.Copy(_readBuffer, received, received.Length);
}
catch (Exception)
{
Disconnect();
return;
}
lock (_readBuffers)
{
_readBuffers.Enqueue(received);
}
lock (_readingPacketsLock)
{
if (!_readingPackets)
{
_readingPackets = true;
ThreadPool.QueueUserWorkItem(AsyncReceive);
}
}
try
{
_handle.BeginReceive(_readBuffer, 0, _readBuffer.Length, SocketFlags.None, AsyncReceive, null);
}
catch (ObjectDisposedException)
{
}
catch (Exception)
{
Disconnect();
}
}
private void AsyncReceive(object state)
{
while (true)
{
byte[] readBuffer;
lock (_readBuffers)
{
if (_readBuffers.Count == 0)
{
lock (_readingPacketsLock)
{
_readingPackets = false;
}
return;
}
readBuffer = _readBuffers.Dequeue();
}
_readableDataLen += readBuffer.Length;
bool process = true;
while (process)
{
switch (_receiveState)
{
case ReceiveType.Header:
{
if (_readableDataLen >= _parentServer.HEADER_SIZE)
{ // we can read the header
int headerLength = (_appendHeader)
? _parentServer.HEADER_SIZE - _tempHeaderOffset
: _parentServer.HEADER_SIZE;
try
{
if (_appendHeader)
{
try
{
Array.Copy(readBuffer, _readOffset, _tempHeader, _tempHeaderOffset,
headerLength);
}
catch (Exception)
{
process = false;
Disconnect();
break;
}
_payloadLen = BitConverter.ToInt32(_tempHeader, 0);
_tempHeaderOffset = 0;
_appendHeader = false;
}
else
{
_payloadLen = BitConverter.ToInt32(readBuffer, _readOffset);
}
if (_payloadLen <= 0 || _payloadLen > _parentServer.MAX_PACKET_SIZE)
throw new Exception("invalid header");
}
catch (Exception)
{
process = false;
Disconnect();
break;
}
_readableDataLen -= headerLength;
_readOffset += headerLength;
_receiveState = ReceiveType.Payload;
}
else // _parentServer.HEADER_SIZE < _readableDataLen
{
try
{
Array.Copy(readBuffer, _readOffset, _tempHeader, _tempHeaderOffset, _readableDataLen);
}
catch (Exception)
{
process = false;
Disconnect();
break;
}
_tempHeaderOffset += _readableDataLen;
_appendHeader = true;
process = false;
}
break;
}
case ReceiveType.Payload:
{
if (_payloadBuffer == null || _payloadBuffer.Length != _payloadLen)
_payloadBuffer = new byte[_payloadLen];
int length = (_writeOffset + _readableDataLen >= _payloadLen)
? _payloadLen - _writeOffset
: _readableDataLen;
try
{
Array.Copy(readBuffer, _readOffset, _payloadBuffer, _writeOffset, length);
}
catch (Exception)
{
process = false;
Disconnect();
break;
}
_writeOffset += length;
_readOffset += length;
_readableDataLen -= length;
if (_writeOffset == _payloadLen)
{
bool isError = _payloadBuffer.Length == 0;
if (!isError)
{
if (encryptionEnabled)
_payloadBuffer = AES.Decrypt(_payloadBuffer);
isError = _payloadBuffer.Length == 0; // check if payload decryption failed
}
if (!isError)
{
if (compressionEnabled)
{
try
{
_payloadBuffer = SafeQuickLZ.Decompress(_payloadBuffer);
}
catch (Exception)
{
process = false;
Disconnect();
break;
}
}
isError = _payloadBuffer.Length == 0; // check if payload decompression failed
}
if (isError)
{
process = false;
Disconnect();
break;
}
using (MemoryStream deserialized = new MemoryStream(_payloadBuffer))
{
try
{
IPacket packet = (IPacket)_parentServer.Serializer.Deserialize(deserialized);
OnClientRead(packet);
}
catch (Exception)
{
process = false;
Disconnect();
break;
}
}
_receiveState = ReceiveType.Header;
_payloadBuffer = null;
_payloadLen = 0;
_writeOffset = 0;
}
if (_readableDataLen == 0)
process = false;
break;
}
}
}
if (_receiveState == ReceiveType.Header)
{
_writeOffset = 0; // prepare for next packet
}
_readOffset = 0;
_readableDataLen = 0;
}
}
/// <summary>
/// Sends a packet to the connected client.
/// </summary>
/// <typeparam name="T">The type of the packet.</typeparam>
/// <param name="packet">The packet to be send.</param>
public void Send<T>(T packet) where T : IPacket
{
if (!Connected || packet == null) return;
lock (_sendBuffers)
{
using (MemoryStream ms = new MemoryStream())
{
try
{
_parentServer.Serializer.Serialize(ms, packet);
}
catch (Exception)
{
Disconnect();
return;
}
byte[] payload = ms.ToArray();
_sendBuffers.Enqueue(payload);
OnClientWrite(packet, payload.LongLength, payload);
lock (_sendingPacketsLock)
{
if (_sendingPackets) return;
_sendingPackets = true;
}
ThreadPool.QueueUserWorkItem(Send);
}
}
}
/// <summary>
/// Sends a packet to the connected client.
/// Blocks the thread until all packets have been sent.
/// </summary>
/// <typeparam name="T">The type of the packet.</typeparam>
/// <param name="packet">The packet to be send.</param>
public void SendBlocking<T>(T packet) where T : IPacket
{
Send(packet);
while (_sendingPackets)
{
Thread.Sleep(10);
}
}
private void Send(object state)
{
while (true)
{
if (!Connected)
{
SendCleanup(true);
return;
}
byte[] payload;
lock (_sendBuffers)
{
if (_sendBuffers.Count == 0)
{
SendCleanup();
return;
}
payload = _sendBuffers.Dequeue();
}
try
{
var packet = BuildPacket(payload);
_parentServer.BytesSent += packet.Length;
_handle.Send(packet);
}
catch (Exception)
{
Disconnect();
SendCleanup(true);
return;
}
}
}
private byte[] BuildPacket(byte[] payload)
{
if (compressionEnabled)
payload = SafeQuickLZ.Compress(payload);
if (encryptionEnabled)
payload = AES.Encrypt(payload);
byte[] packet = new byte[payload.Length + _parentServer.HEADER_SIZE];
Array.Copy(BitConverter.GetBytes(payload.Length), packet, _parentServer.HEADER_SIZE);
Array.Copy(payload, 0, packet, _parentServer.HEADER_SIZE, payload.Length);
return packet;
}
private void SendCleanup(bool clear = false)
{
lock (_sendingPacketsLock)
{
_sendingPackets = false;
}
if (!clear) return;
lock (_sendBuffers)
{
_sendBuffers.Clear();
}
}
/// <summary>
/// Disconnect the client from the server and dispose of
/// resources associated with the client.
/// </summary>
public void Disconnect()
{
if (_handle != null)
{
_handle.Close();
_handle = null;
_readOffset = 0;
_writeOffset = 0;
_tempHeaderOffset = 0;
_readableDataLen = 0;
_payloadLen = 0;
_payloadBuffer = null;
_receiveState = ReceiveType.Header;
if (Value != null)
{
Value.Dispose();
Value = null;
}
_parentServer.BufferManager.ReturnBuffer(_readBuffer);
}
OnClientState(false);
}
}
}