github-actions[bot]
98699f218e
feat: Update package.json to 1.1.0
2024-02-29 07:05:33 +00:00
Yoshifumi Kawai
f2c6904dce
Merge pull request #134 from itn3000/add-modinit-for-nuget
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add module initializer for R3 Stride nuget package
2024-02-29 16:03:43 +09:00
neuecc
a6f8474965
Reduce memory usage of ReactiveProperty
2024-02-29 16:01:35 +09:00
neuecc
dc203dade2
Add Chunk(count, skip)
2024-02-29 15:24:13 +09:00
neuecc
4a90bb4f57
Change Chunk(TimeSpan) timer start when first value comes
2024-02-29 15:01:27 +09:00
neuecc
c6cdd83535
Fix debounce, throttlefirstlast, throttlelast async overload does not handle correctly when func return immediately
2024-02-29 14:45:18 +09:00
neuecc
98407204d8
done
2024-02-29 14:15:00 +09:00
neuecc
6850c4ca2e
WIP async chunk
2024-02-29 02:42:43 +09:00
neuecc
9bed913a6e
awaitOperations -> awaitOperation
2024-02-28 15:22:00 +09:00
neuecc
72e4ab2be7
Call ForceNotify on SerializedReactiveProperty edtiro inspector change on Unity #133
2024-02-28 15:14:56 +09:00
itn3000
e4f4c67ae5
* add module initializer for nuget package
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* remove redundant package deps
2024-02-26 23:34:54 +09:00
github-actions[bot]
5f45b9c329
feat: Update package.json to 1.0.4
2024-02-21 09:39:18 +00:00
neuecc
6d0604f37d
AwaitOperation.Latest -> AwaitOperation.ThrottleFirstLast
2024-02-21 18:22:57 +09:00
neuecc
3e9a3c04ff
ThrottleLast -> ThrottleFirstLast
2024-02-21 18:06:49 +09:00
Yoshifumi Kawai
de90f78afe
Merge pull request #126 from Cysharp/await2
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bool cancelOnCompleted option to SelectAwait/WhereAwait/SubscribeAwait
2024-02-21 18:04:11 +09:00
Yoshifumi Kawai
4a80d51383
Merge pull request #124 from Cysharp/fix-unity-init
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Fix UnityProviderInitializer InitializeOnLoad
2024-02-21 18:04:01 +09:00
Yoshifumi Kawai
55956a6ea9
Merge pull request #123 from Cysharp/timestamp-operator
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Add FrameCount, FrameInterval, TimeInterval, Timestamp
2024-02-21 18:03:44 +09:00
Yoshifumi Kawai
728aa8663f
Merge pull request #121 from Cysharp/hide-playerlooptiming
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Hide PlayerLoopTiming in Unity
2024-02-21 18:03:36 +09:00
Yoshifumi Kawai
392de6c615
Merge pull request #120 from Cysharp/throttle-latest
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Add ThrottleLatest(ThrottleFirstLast)
2024-02-21 18:03:28 +09:00
neuecc
0d5f1a70a6
bool cancelOnCompleted option to SelectAwait/WhereAwait/SubscribeAwait
2024-02-21 18:03:04 +09:00
neuecc
fc2b563850
Fix UnityProviderInitializer InitializeOnLoad
2024-02-21 12:23:57 +09:00
neuecc
a45deb327d
Add FrameCount, FrameInterval, TimeInterval, Timestamp
2024-02-21 12:21:59 +09:00
neuecc
940495f358
Hide PlayerLoopTiming in Unity
2024-02-20 17:39:30 +09:00
github-actions[bot]
74bd342a7e
feat: Update package.json to 1.0.3
2024-02-20 08:17:05 +00:00
neuecc
87796ff841
Merge<T>(IEnumerable<Observable<T>> sources) -> Merge<T>(this IEnumerable<Observable<T>> sources)
2024-02-20 17:14:35 +09:00
neuecc
88478bad7c
Add InitializeOnLoad to UnityProviderInitializer
2024-02-20 17:13:30 +09:00
neuecc
9433b4d3b4
Add ThrottleLatest
2024-02-20 17:10:24 +09:00
github-actions[bot]
dd89b7dae4
feat: Update package.json to 1.0.2
2024-02-18 02:36:59 +00:00
Michael Stonis
1e52f0177d
Adds support to only get the latest value when using Async operators
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This is helpful when a flood of requests come in and you just want the most recent one after the one you last processed.
This implementation is based off of `AwaitOperation.Sequential`, but uses a bounded channel with capacity for a singular item that will replace the oldest value
2024-02-17 10:33:36 -06:00
github-actions[bot]
fb04d0a50a
feat: Update package.json to 1.0.1
2024-02-17 14:59:33 +00:00
neuecc
bc3301a6c3
RM
2024-02-17 23:58:06 +09:00
Agnieszka Besz
bb5b2cd44d
Fixed compilation error with missing physics module
2024-02-16 23:02:25 +00:00
github-actions[bot]
ca38786ff9
feat: Update package.json to 1.0.0
2024-02-16 09:01:25 +00:00
hadashiA
3c23e4b353
Fix some warnings
2024-02-16 17:30:05 +09:00
neuecc
58e7b7348c
d
2024-02-16 16:55:24 +09:00
neuecc
3bdb555520
e
2024-02-16 16:50:45 +09:00
Yoshifumi Kawai
383e75652f
Merge pull request #107 from Cysharp/hadashiA/aggregate-by
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Add AggregateBy operator
2024-02-16 16:46:07 +09:00
Yoshifumi Kawai
d8a4e2fca8
Merge branch 'main' into hadashiA/monogame
2024-02-16 16:45:34 +09:00
Yoshifumi Kawai
d6da35a275
Merge pull request #102 from itn3000/additional-frame-provider
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Changes for FrameDispatcher can be set any priority, and add another FrameProvider for LateUpdate
2024-02-16 16:44:01 +09:00
neuecc
14f5cbc394
WinUI3
2024-02-16 16:43:23 +09:00
hadashiA
60b9463bdf
Remove debug
2024-02-16 12:55:32 +09:00
hadashiA
a46b7d2bf0
Add AggregateByAsync
2024-02-16 12:26:21 +09:00
neuecc
0fb3ccf428
WinUI
2024-02-16 11:48:24 +09:00
hadashiA
9080379564
README
2024-02-16 10:20:23 +09:00
hadashiA
c30a191b44
Fix sample project errors
2024-02-16 09:54:39 +09:00
hadashiA
bd7b812cce
Add extensions for MonoGame
2024-02-16 09:18:10 +09:00
hadashiA
c094c3ccf4
Add MonoGame support
2024-02-16 09:18:09 +09:00
neuecc
835ec138a2
f
2024-02-16 06:32:20 +09:00
neuecc
8dc5c7e993
Merge branch 'main' of https://github.com/Cysharp/R3
2024-02-16 06:24:36 +09:00
Yoshifumi Kawai
3d89e74978
Merge pull request #82 from Cysharp/hadashiA/maui
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Add extensions for MAUI
2024-02-16 06:24:25 +09:00