// This file is automatically generated. using System; using System.Text; using System.Runtime.InteropServices; namespace Steam4NET { [StructLayout(LayoutKind.Sequential,Pack=8)] public struct CGameID { public const int k_EGameIDTypeApp = 0; }; public enum EGameIDType : int { k_EGameIDTypeApp = 0, k_EGameIDTypeGameMod = 1, k_EGameIDTypeShortcut = 2, k_EGameIDTypeP2P = 3, }; }