// This file is automatically generated. using System; using System.Text; using System.Runtime.InteropServices; namespace Steam4NET { [StructLayout(LayoutKind.Sequential,Pack=8)] public struct FriendGameInfo_t { public GameID_t m_gameID; public UInt32 m_unGameIP; public UInt16 m_usGamePort; public UInt16 m_usQueryPort; public SteamID_t m_steamIDLobby; }; }