// This file is automatically generated. using System; using System.Text; using System.Runtime.InteropServices; namespace Steam4NET { [StructLayout(LayoutKind.Sequential,Pack=4)] public class IClientGameServerStatsVTable { public IntPtr RequestUserStats0; public IntPtr GetUserStat1; public IntPtr GetUserStat2; public IntPtr GetUserAchievement3; public IntPtr SetUserStat4; public IntPtr SetUserStat5; public IntPtr UpdateUserAvgRateStat6; public IntPtr SetUserAchievement7; public IntPtr ClearUserAchievement8; public IntPtr StoreUserStats9; public IntPtr SetMaxStatsLoaded10; private IntPtr DTorIClientGameServerStats11; }; [InteropHelp.InterfaceVersion("CLIENTGAMESERVERSTATS_INTERFACE_VERSION001")] public class IClientGameServerStats : InteropHelp.NativeWrapper { [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt64 NativeRequestUserStatsCC( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID ); public UInt64 RequestUserStats( CSteamID steamIDUser, CGameID gameID ) { return this.GetFunction( this.Functions.RequestUserStats0 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64() ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetUserStatCCSF( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID, string pchName, ref float pData ); public bool GetUserStat( CSteamID steamIDUser, CGameID gameID, string pchName, ref float pData ) { return this.GetFunction( this.Functions.GetUserStat1 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64(), pchName, ref pData ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetUserStatCCSI( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID, string pchName, ref Int32 pData ); public bool GetUserStat( CSteamID steamIDUser, CGameID gameID, string pchName, ref Int32 pData ) { return this.GetFunction( this.Functions.GetUserStat2 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64(), pchName, ref pData ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetUserAchievementCCSBU( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID, string pchName, ref bool pbAchieved, ref UInt32 prtTime ); public bool GetUserAchievement( CSteamID steamIDUser, CGameID gameID, string pchName, ref bool pbAchieved, ref UInt32 prtTime ) { return this.GetFunction( this.Functions.GetUserAchievement3 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64(), pchName, ref pbAchieved, ref prtTime ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSetUserStatCCSF( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID, string pchName, float fData ); public bool SetUserStat( CSteamID steamIDUser, CGameID gameID, string pchName, float fData ) { return this.GetFunction( this.Functions.SetUserStat4 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64(), pchName, fData ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSetUserStatCCSI( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID, string pchName, Int32 nData ); public bool SetUserStat( CSteamID steamIDUser, CGameID gameID, string pchName, Int32 nData ) { return this.GetFunction( this.Functions.SetUserStat5 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64(), pchName, nData ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeUpdateUserAvgRateStatCCSFD( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID, string pchName, float flCountThisSession, double dSessionLength ); public bool UpdateUserAvgRateStat( CSteamID steamIDUser, CGameID gameID, string pchName, float flCountThisSession, double dSessionLength ) { return this.GetFunction( this.Functions.UpdateUserAvgRateStat6 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64(), pchName, flCountThisSession, dSessionLength ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSetUserAchievementCCS( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID, string pchName ); public bool SetUserAchievement( CSteamID steamIDUser, CGameID gameID, string pchName ) { return this.GetFunction( this.Functions.SetUserAchievement7 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64(), pchName ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeClearUserAchievementCCS( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID, string pchName ); public bool ClearUserAchievement( CSteamID steamIDUser, CGameID gameID, string pchName ) { return this.GetFunction( this.Functions.ClearUserAchievement8 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64(), pchName ); } [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt64 NativeStoreUserStatsCC( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID ); public UInt64 StoreUserStats( CSteamID steamIDUser, CGameID gameID ) { return this.GetFunction( this.Functions.StoreUserStats9 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64() ); } [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetMaxStatsLoadedU( IntPtr thisptr, UInt32 uMax ); public void SetMaxStatsLoaded( UInt32 uMax ) { this.GetFunction( this.Functions.SetMaxStatsLoaded10 )( this.ObjectAddress, uMax ); } }; }