using Steam4NET; using System; using System.Collections.Generic; using System.IO; using System.Text; namespace SteamTool.Steam4NET.Test { public class SteamToNET { private ISteam006 _steam006; private IClientUser _clientUser; private ISteamApps001 _steamApps001; private ISteamApps003 _steamApps003; private IClientEngine _clientEngine; private ISteamUser016 _steamUser016; private IClientFriends _clientFriends; private ISteamClient012 _steamClient012; private ISteamFriends002 _steamFriends002; private int _user; private int _pipe; public ISteam006 Steam006 { get => _steam006; set => _steam006 = value; } public IClientUser ClientUser { get => _clientUser; set => _clientUser = value; } public ISteamApps001 SteamApps001 { get => _steamApps001; set => _steamApps001 = value; } public ISteamApps003 SteamApps003 { get => _steamApps003; set => _steamApps003 = value; } public IClientEngine ClientEngine { get => _clientEngine; set => _clientEngine = value; } public ISteamUser016 SteamUser016 { get => _steamUser016; set => _steamUser016 = value; } public IClientFriends ClientFriends { get => _clientFriends; set => _clientFriends = value; } public ISteamClient012 SteamClient012 { get => _steamClient012; set => _steamClient012 = value; } public ISteamFriends002 SteamFriends002 { get => _steamFriends002; set => _steamFriends002 = value; } public int User { get => _user; set => _user = value; } public int Pipe { get => _pipe; set => _pipe = value; } public void ConnectToSteam() { TSteamError steamError = new TSteamError(); if (!Steamworks.Load(true)) { Console.WriteLine("Steamworks加载失败"); return; } if (Path.GetFullPath(AppDomain.CurrentDomain.BaseDirectory) == Steamworks.GetInstallPath()) { Console.WriteLine("您不允许从Steam目录文件夹中运行此应用程序"); return; } Steam006 = Steamworks.CreateSteamInterface(); if (Steam006.Startup(0, ref steamError) == 0) { Console.WriteLine("ISteam006无法启动,它返回0。"); return; } SteamClient012 = Steamworks.CreateInterface(); ClientEngine = Steamworks.CreateInterface(); if (SteamClient012 == null) { Console.WriteLine("ISteamClient012为空。无法创建接口。"); return; } if (ClientEngine == null) { Console.WriteLine("IClientEngine为空。无法创建接口。"); return; } Pipe = SteamClient012.CreateSteamPipe(); if (Pipe == 0) { Console.WriteLine("ISteamClient012未能建立与Steam的管道连接。"); return; } User = SteamClient012.ConnectToGlobalUser(Pipe); if (User == 0 || User == -1) { Console.WriteLine($"ISteamClient012未能连接到全局用户。Value: {User}"); return; } SteamUser016 = SteamClient012.GetISteamUser(User, Pipe); ClientUser = ClientEngine.GetIClientUser(User, Pipe); ClientFriends = ClientEngine.GetIClientFriends(User, Pipe); SteamApps001 = SteamClient012.GetISteamApps(User, Pipe); SteamApps003 = SteamClient012.GetISteamApps(User, Pipe); SteamFriends002 = SteamClient012.GetISteamFriends(User, Pipe); } } }