// This file is automatically generated. using System; using System.Text; using System.Runtime.InteropServices; namespace Steam4NET { [StructLayout(LayoutKind.Sequential,Pack=8)] public struct SteamControllerState_t { public UInt32 unPacketNum; public UInt64 ulButtons; public Int16 sLeftPadX; public Int16 sLeftPadY; public Int16 sRightPadX; public Int16 sRightPadY; }; public enum ESteamControllerPad : int { k_ESteamControllerPad_Left = 0, k_ESteamControllerPad_Right = 1, }; }