// This file is automatically generated. using System; using System.Text; using System.Runtime.InteropServices; namespace Steam4NET { [StructLayout(LayoutKind.Sequential,Pack=4)] public class ISteamNetworking002VTable { public IntPtr CreateListenSocket0; public IntPtr CreateP2PConnectionSocket1; public IntPtr CreateConnectionSocket2; public IntPtr DestroySocket3; public IntPtr DestroyListenSocket4; public IntPtr SendDataOnSocket5; public IntPtr IsDataAvailableOnSocket6; public IntPtr RetrieveDataFromSocket7; public IntPtr IsDataAvailable8; public IntPtr RetrieveData9; public IntPtr GetSocketInfo10; public IntPtr GetListenSocketInfo11; public IntPtr GetSocketConnectionType12; public IntPtr GetMaxPacketSize13; private IntPtr DTorISteamNetworking00214; }; [InteropHelp.InterfaceVersion("SteamNetworking002")] public class ISteamNetworking002 : InteropHelp.NativeWrapper { [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt32 NativeCreateListenSocketIUUB( IntPtr thisptr, Int32 nVirtualP2PPort, UInt32 nIP, UInt16 nPort, [MarshalAs(UnmanagedType.I1)] bool bAllowUseOfPacketRelay ); public UInt32 CreateListenSocket( Int32 nVirtualP2PPort, UInt32 nIP, UInt16 nPort, bool bAllowUseOfPacketRelay ) { return this.GetFunction( this.Functions.CreateListenSocket0 )( this.ObjectAddress, nVirtualP2PPort, nIP, nPort, bAllowUseOfPacketRelay ); } [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt32 NativeCreateP2PConnectionSocketCIIB( IntPtr thisptr, UInt64 steamIDTarget, Int32 nVirtualPort, Int32 nTimeoutSec, [MarshalAs(UnmanagedType.I1)] bool bAllowUseOfPacketRelay ); public UInt32 CreateP2PConnectionSocket( CSteamID steamIDTarget, Int32 nVirtualPort, Int32 nTimeoutSec, bool bAllowUseOfPacketRelay ) { return this.GetFunction( this.Functions.CreateP2PConnectionSocket1 )( this.ObjectAddress, steamIDTarget.ConvertToUint64(), nVirtualPort, nTimeoutSec, bAllowUseOfPacketRelay ); } [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt32 NativeCreateConnectionSocketUUI( IntPtr thisptr, UInt32 nIP, UInt16 nPort, Int32 nTimeoutSec ); public UInt32 CreateConnectionSocket( UInt32 nIP, UInt16 nPort, Int32 nTimeoutSec ) { return this.GetFunction( this.Functions.CreateConnectionSocket2 )( this.ObjectAddress, nIP, nPort, nTimeoutSec ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeDestroySocketUB( IntPtr thisptr, UInt32 hSocket, [MarshalAs(UnmanagedType.I1)] bool bNotifyRemoteEnd ); public bool DestroySocket( UInt32 hSocket, bool bNotifyRemoteEnd ) { return this.GetFunction( this.Functions.DestroySocket3 )( this.ObjectAddress, hSocket, bNotifyRemoteEnd ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeDestroyListenSocketUB( IntPtr thisptr, UInt32 hSocket, [MarshalAs(UnmanagedType.I1)] bool bNotifyRemoteEnd ); public bool DestroyListenSocket( UInt32 hSocket, bool bNotifyRemoteEnd ) { return this.GetFunction( this.Functions.DestroyListenSocket4 )( this.ObjectAddress, hSocket, bNotifyRemoteEnd ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSendDataOnSocketUBUB( IntPtr thisptr, UInt32 hSocket, Byte[] pubData, UInt32 cubData, [MarshalAs(UnmanagedType.I1)] bool bReliable ); public bool SendDataOnSocket( UInt32 hSocket, Byte[] pubData, bool bReliable ) { return this.GetFunction( this.Functions.SendDataOnSocket5 )( this.ObjectAddress, hSocket, pubData, (UInt32) pubData.Length, bReliable ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeIsDataAvailableOnSocketUU( IntPtr thisptr, UInt32 hSocket, ref UInt32 pcubMsgSize ); public bool IsDataAvailableOnSocket( UInt32 hSocket, ref UInt32 pcubMsgSize ) { return this.GetFunction( this.Functions.IsDataAvailableOnSocket6 )( this.ObjectAddress, hSocket, ref pcubMsgSize ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeRetrieveDataFromSocketUBUU( IntPtr thisptr, UInt32 hSocket, Byte[] pubDest, UInt32 cubDest, ref UInt32 pcubMsgSize ); public bool RetrieveDataFromSocket( UInt32 hSocket, Byte[] pubDest, ref UInt32 pcubMsgSize ) { return this.GetFunction( this.Functions.RetrieveDataFromSocket7 )( this.ObjectAddress, hSocket, pubDest, (UInt32) pubDest.Length, ref pcubMsgSize ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeIsDataAvailableUUU( IntPtr thisptr, UInt32 hListenSocket, ref UInt32 pcubMsgSize, ref UInt32 phSocket ); public bool IsDataAvailable( UInt32 hListenSocket, ref UInt32 pcubMsgSize, ref UInt32 phSocket ) { return this.GetFunction( this.Functions.IsDataAvailable8 )( this.ObjectAddress, hListenSocket, ref pcubMsgSize, ref phSocket ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeRetrieveDataUBUUU( IntPtr thisptr, UInt32 hListenSocket, Byte[] pubDest, UInt32 cubDest, ref UInt32 pcubMsgSize, ref UInt32 phSocket ); public bool RetrieveData( UInt32 hListenSocket, Byte[] pubDest, ref UInt32 pcubMsgSize, ref UInt32 phSocket ) { return this.GetFunction( this.Functions.RetrieveData9 )( this.ObjectAddress, hListenSocket, pubDest, (UInt32) pubDest.Length, ref pcubMsgSize, ref phSocket ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetSocketInfoUCEUU( IntPtr thisptr, UInt32 hSocket, ref UInt64 pSteamIDRemote, ref ESNetSocketState peSocketStatus, ref UInt32 punIPRemote, ref UInt16 punPortRemote ); public bool GetSocketInfo( UInt32 hSocket, ref CSteamID pSteamIDRemote, ref ESNetSocketState peSocketStatus, ref UInt32 punIPRemote, ref UInt16 punPortRemote ) { UInt64 s0 = 0; var result = this.GetFunction( this.Functions.GetSocketInfo10 )( this.ObjectAddress, hSocket, ref s0, ref peSocketStatus, ref punIPRemote, ref punPortRemote ); pSteamIDRemote = new CSteamID(s0); return result; } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetListenSocketInfoUUU( IntPtr thisptr, UInt32 hListenSocket, ref UInt32 pnIP, ref UInt16 pnPort ); public bool GetListenSocketInfo( UInt32 hListenSocket, ref UInt32 pnIP, ref UInt16 pnPort ) { return this.GetFunction( this.Functions.GetListenSocketInfo11 )( this.ObjectAddress, hListenSocket, ref pnIP, ref pnPort ); } [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate ESNetSocketConnectionType NativeGetSocketConnectionTypeU( IntPtr thisptr, UInt32 hSocket ); public ESNetSocketConnectionType GetSocketConnectionType( UInt32 hSocket ) { return this.GetFunction( this.Functions.GetSocketConnectionType12 )( this.ObjectAddress, hSocket ); } [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate Int32 NativeGetMaxPacketSizeU( IntPtr thisptr, UInt32 hSocket ); public Int32 GetMaxPacketSize( UInt32 hSocket ) { return this.GetFunction( this.Functions.GetMaxPacketSize13 )( this.ObjectAddress, hSocket ); } }; }