// This file is automatically generated. using System; using System.Text; using System.Runtime.InteropServices; namespace Steam4NET { [StructLayout(LayoutKind.Sequential,Pack=4)] public class ISteamUserStats002VTable { public IntPtr GetNumStats0; public IntPtr GetStatName1; public IntPtr GetStatType2; public IntPtr GetNumAchievements3; public IntPtr GetAchievementName4; public IntPtr RequestCurrentStats5; public IntPtr GetStat6; public IntPtr GetStat7; public IntPtr SetStat8; public IntPtr SetStat9; public IntPtr UpdateAvgRateStat10; public IntPtr GetAchievement11; public IntPtr SetAchievement12; public IntPtr ClearAchievement13; public IntPtr StoreStats14; public IntPtr GetAchievementIcon15; public IntPtr GetAchievementDisplayAttribute16; public IntPtr IndicateAchievementProgress17; private IntPtr DTorISteamUserStats00218; }; [InteropHelp.InterfaceVersion("STEAMUSERSTATS_INTERFACE_VERSION002")] public class ISteamUserStats002 : InteropHelp.NativeWrapper { [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt32 NativeGetNumStatsC( IntPtr thisptr, UInt64 nGameID ); public UInt32 GetNumStats( CGameID nGameID ) { return this.GetFunction( this.Functions.GetNumStats0 )( this.ObjectAddress, nGameID.ConvertToUint64() ); } [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate IntPtr NativeGetStatNameCU( IntPtr thisptr, UInt64 nGameID, UInt32 iStat ); public string GetStatName( CGameID nGameID, UInt32 iStat ) { return InteropHelp.DecodeANSIReturn( Marshal.PtrToStringAnsi( this.GetFunction( this.Functions.GetStatName1 )( this.ObjectAddress, nGameID.ConvertToUint64(), iStat ) ) ); } [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate ESteamUserStatType NativeGetStatTypeCS( IntPtr thisptr, UInt64 nGameID, string pchName ); public ESteamUserStatType GetStatType( CGameID nGameID, string pchName ) { return this.GetFunction( this.Functions.GetStatType2 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName ); } [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt32 NativeGetNumAchievementsC( IntPtr thisptr, UInt64 nGameID ); public UInt32 GetNumAchievements( CGameID nGameID ) { return this.GetFunction( this.Functions.GetNumAchievements3 )( this.ObjectAddress, nGameID.ConvertToUint64() ); } [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate IntPtr NativeGetAchievementNameCU( IntPtr thisptr, UInt64 nGameID, UInt32 iAchievement ); public string GetAchievementName( CGameID nGameID, UInt32 iAchievement ) { return InteropHelp.DecodeANSIReturn( Marshal.PtrToStringAnsi( this.GetFunction( this.Functions.GetAchievementName4 )( this.ObjectAddress, nGameID.ConvertToUint64(), iAchievement ) ) ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeRequestCurrentStatsC( IntPtr thisptr, UInt64 nGameID ); public bool RequestCurrentStats( CGameID nGameID ) { return this.GetFunction( this.Functions.RequestCurrentStats5 )( this.ObjectAddress, nGameID.ConvertToUint64() ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetStatCSF( IntPtr thisptr, UInt64 nGameID, string pchName, ref float pData ); public bool GetStat( CGameID nGameID, string pchName, ref float pData ) { return this.GetFunction( this.Functions.GetStat6 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, ref pData ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetStatCSI( IntPtr thisptr, UInt64 nGameID, string pchName, ref Int32 pData ); public bool GetStat( CGameID nGameID, string pchName, ref Int32 pData ) { return this.GetFunction( this.Functions.GetStat7 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, ref pData ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSetStatCSF( IntPtr thisptr, UInt64 nGameID, string pchName, float fData ); public bool SetStat( CGameID nGameID, string pchName, float fData ) { return this.GetFunction( this.Functions.SetStat8 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, fData ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSetStatCSI( IntPtr thisptr, UInt64 nGameID, string pchName, Int32 nData ); public bool SetStat( CGameID nGameID, string pchName, Int32 nData ) { return this.GetFunction( this.Functions.SetStat9 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, nData ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeUpdateAvgRateStatCSUD( IntPtr thisptr, UInt64 nGameID, string pchName, UInt32 nCountThisSession, double dSessionLength ); public bool UpdateAvgRateStat( CGameID nGameID, string pchName, UInt32 nCountThisSession, double dSessionLength ) { return this.GetFunction( this.Functions.UpdateAvgRateStat10 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, nCountThisSession, dSessionLength ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetAchievementCSB( IntPtr thisptr, UInt64 nGameID, string pchName, ref bool pbAchieved ); public bool GetAchievement( CGameID nGameID, string pchName, ref bool pbAchieved ) { return this.GetFunction( this.Functions.GetAchievement11 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, ref pbAchieved ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSetAchievementCS( IntPtr thisptr, UInt64 nGameID, string pchName ); public bool SetAchievement( CGameID nGameID, string pchName ) { return this.GetFunction( this.Functions.SetAchievement12 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeClearAchievementCS( IntPtr thisptr, UInt64 nGameID, string pchName ); public bool ClearAchievement( CGameID nGameID, string pchName ) { return this.GetFunction( this.Functions.ClearAchievement13 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeStoreStatsC( IntPtr thisptr, UInt64 nGameID ); public bool StoreStats( CGameID nGameID ) { return this.GetFunction( this.Functions.StoreStats14 )( this.ObjectAddress, nGameID.ConvertToUint64() ); } [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate Int32 NativeGetAchievementIconCS( IntPtr thisptr, UInt64 nGameID, string pchName ); public Int32 GetAchievementIcon( CGameID nGameID, string pchName ) { return this.GetFunction( this.Functions.GetAchievementIcon15 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName ); } [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate IntPtr NativeGetAchievementDisplayAttributeCSS( IntPtr thisptr, UInt64 nGameID, string pchName, string pchKey ); public string GetAchievementDisplayAttribute( CGameID nGameID, string pchName, string pchKey ) { return InteropHelp.DecodeANSIReturn( Marshal.PtrToStringAnsi( this.GetFunction( this.Functions.GetAchievementDisplayAttribute16 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, pchKey ) ) ); } [return: MarshalAs(UnmanagedType.I1)] [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeIndicateAchievementProgressCSUU( IntPtr thisptr, UInt64 nGameID, string pchName, UInt32 nCurProgress, UInt32 nMaxProgress ); public bool IndicateAchievementProgress( CGameID nGameID, string pchName, UInt32 nCurProgress, UInt32 nMaxProgress ) { return this.GetFunction( this.Functions.IndicateAchievementProgress17 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, nCurProgress, nMaxProgress ); } }; }