using System.ComponentModel; namespace System.Application.Models { public enum SteamAppType : byte { [Description("未知")] Unknown = 0, [Description("游戏")] Game = 1, [Description("软件")] Application = 2, [Description("工具")] Tool = 3, [Description("Demo")] Demo = 4, [Description("预告视频")] Media = 5, [Description("DLC")] DLC = 6, [Description("指南")] Guide = 7, [Description("驱动")] Driver = 8, [Description("隐藏软件")] Config = 9, [Description("硬件")] Hardware = 10, [Description("授权")] Franchise = 11, [Description("视频")] Video = 12, [Description("插件")] Plugin = 13, [Description("原声音轨")] Music = 14, [Description("影视集")] Series = 15, [Description("快捷方式")] Shortcut = 16, [Description("仓库")] DepotOnly = 17, } #if DEBUG [Obsolete("use SteamAppType", true)] public enum SteamAppTypeEnum { } #endif }