using System.Collections.Generic;
using System.Common;
using System.Security.Cryptography;
namespace System
{
///
/// 线程安全的随机数生成
/// https://devblogs.microsoft.com/pfxteam/getting-random-numbers-in-a-thread-safe-way
///
public static class Random2
{
static readonly RNGCryptoServiceProvider _global = new RNGCryptoServiceProvider();
[ThreadStatic]
static Random? _local;
static Random GetRandom()
{
var inst = _local;
if (inst == null)
{
byte[] buffer = new byte[4];
_global.GetBytes(buffer);
_local = inst = new Random(BitConverter.ToInt32(buffer, 0));
}
return inst;
}
///
public static int Next() => GetRandom().Next();
///
public static int Next(int maxValue) => GetRandom().Next(maxValue);
///
public static int Next(int minValue, int maxValue) => GetRandom().Next(minValue, maxValue);
///
public static double NextDouble() => GetRandom().NextDouble();
static char RandomCharAt(string s, int index)
{
if (index == s.Length) index = 0;
else if (index > s.Length) index %= s.Length;
return s[index];
}
///
/// 生成随机字符串
///
/// 要生成的字符串长度
/// 随机字符串字符集
///
public static string GenerateRandomString(int length = 6, string randomChars = Constants.DigitsLetters)
{
var random = GetRandom();
var result = new char[length];
if (random.Next(256) % 2 == 0)
for (var i = length - 1; i >= 0; i--) // 5 4 3 2 1 0
EachGenerate(i);
else
for (var i = 0; i < length; i++) // 0 1 2 3 4 5
EachGenerate(i);
return new string(result);
void EachGenerate(int i)
{
var index = random.Next(0, randomChars.Length);
var temp = RandomCharAt(randomChars, index);
result[i] = temp;
}
}
///
/// 生成随机数字
///
/// 要生成的字符串长度
/// 生成的数字最后一位是否能够为0,默认不能为0()
///
public static int GenerateRandomNum(int length = 6, bool endIsZero = false)
{
var random = GetRandom();
var result = 0;
var lastNum = 0;
if (random.Next(256) % 2 == 0)
for (int i = length - 1; i >= 0; i--) // 5 4 3 2 1 0
EachGenerate(i);
else
for (int i = 0; i < length; i++) // 0 1 2 3 4 5
EachGenerate(i);
return result;
void EachGenerate(int i)
{
var bit = (int)(i == 0 ? 1 : Math.Pow(10, i));
// 100,000 10,000 1,000 100 10 1
// 1 10 100 1,000 10,000 100,000
var current = random.Next(lastNum + 1, lastNum + 10);
lastNum = current % 10;
if (lastNum == 0)
{
// i != 0 && i!=5 末尾和开头不能有零
if ((i != 0 || endIsZero) && i != length - 1)
return;
lastNum = random.Next(1, 10);
}
result += lastNum * bit;
}
}
///
/// 从多个元素中随机获取一个元素
///
///
///
///
public static T GetRandomItem(this IReadOnlyList items) => items[Next(items.Count)];
}
}