mirror of
https://github.com/BeyondDimension/SteamTools.git
synced 2026-10-28 23:19:53 +08:00
515 lines
29 KiB
C#
515 lines
29 KiB
C#
// This file is automatically generated.
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using System;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace Steam4NET
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{
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public enum EGameConnectSteamResponse : int
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{
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k_EGameConnectSteamResponse_WaitingForResponse = 0,
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k_EGameConnectSteamResponse_AuthorizedToPlay = 1,
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k_EGameConnectSteamResponse_Denied = 2,
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k_EGameConnectSteamResponse_ExceededReasonableTime_StillWaiting = 3,
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};
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[StructLayout(LayoutKind.Sequential,Pack=8)]
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public struct ConnectedUserInfo_t
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{
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public Int32 m_cubConnectedUserInfo;
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public Int32 m_nCountOfGuestUsers;
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public SteamID_t m_SteamID;
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public UInt32 m_unIPPublic;
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public UInt32 m_nFrags;
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public double m_flConnectTime;
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public EGameConnectSteamResponse m_eGameConnectSteamResponse;
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public EDenyReason m_eDenyReason;
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};
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[StructLayout(LayoutKind.Sequential,Pack=4)]
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public class IClientGameServerVTable
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{
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public IntPtr GetHSteamUser0;
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public IntPtr InitGameServer1;
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public IntPtr SetProduct2;
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public IntPtr SetGameDescription3;
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public IntPtr SetModDir4;
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public IntPtr SetDedicatedServer5;
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public IntPtr LogOn6;
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public IntPtr LogOnAnonymous7;
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public IntPtr LogOff8;
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public IntPtr GetSteamID9;
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public IntPtr BLoggedOn10;
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public IntPtr BSecure11;
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public IntPtr WasRestartRequested12;
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public IntPtr SetMaxPlayerCount13;
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public IntPtr SetBotPlayerCount14;
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public IntPtr SetServerName15;
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public IntPtr SetMapName16;
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public IntPtr SetPasswordProtected17;
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public IntPtr SetSpectatorPort18;
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public IntPtr SetSpectatorServerName19;
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public IntPtr ClearAllKeyValues20;
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public IntPtr SetKeyValue21;
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public IntPtr SetGameTags22;
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public IntPtr SetGameData23;
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public IntPtr SetRegion24;
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public IntPtr SendUserConnectAndAuthenticate25;
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public IntPtr CreateUnauthenticatedUserConnection26;
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public IntPtr SendUserDisconnect27;
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public IntPtr BUpdateUserData28;
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public IntPtr GetAuthSessionTicket29;
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public IntPtr BeginAuthSession30;
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public IntPtr EndAuthSession31;
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public IntPtr CancelAuthTicket32;
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public IntPtr IsUserSubscribedAppInTicket33;
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public IntPtr RequestUserGroupStatus34;
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public IntPtr GetGameplayStats35;
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public IntPtr GetServerReputation36;
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public IntPtr GetPublicIP37;
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public IntPtr HandleIncomingPacket38;
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public IntPtr GetNextOutgoingPacket39;
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public IntPtr EnableHeartbeats40;
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public IntPtr SetHeartbeatInterval41;
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public IntPtr ForceHeartbeat42;
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public IntPtr GetLogonState43;
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public IntPtr BConnected44;
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public IntPtr RaiseConnectionPriority45;
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public IntPtr ResetConnectionPriority46;
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public IntPtr SetCellID47;
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public IntPtr TrackSteamUsageEvent48;
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public IntPtr SetCountOfSimultaneousGuestUsersPerSteamAccount49;
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public IntPtr EnumerateConnectedUsers50;
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public IntPtr AssociateWithClan51;
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public IntPtr ComputeNewPlayerCompatibility52;
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public IntPtr _BGetUserAchievementStatus53;
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public IntPtr _GSSetSpawnCount54;
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public IntPtr _GSGetSteam2GetEncryptionKeyToSendToNewClient55;
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public IntPtr _GSSendSteam2UserConnect56;
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public IntPtr _GSSendSteam3UserConnect57;
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public IntPtr _GSSendUserConnect58;
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public IntPtr _GSRemoveUserConnect59;
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public IntPtr _GSUpdateStatus60;
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public IntPtr _GSCreateUnauthenticatedUser61;
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public IntPtr _GSSetServerType62;
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public IntPtr _SetBasicServerData63;
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public IntPtr _GSSendUserDisconnect64;
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private IntPtr DTorIClientGameServer65;
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};
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[InteropHelp.InterfaceVersion("CLIENTGAMESERVER_INTERFACE_VERSION001")]
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public class IClientGameServer : InteropHelp.NativeWrapper<IClientGameServerVTable>
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{
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate Int32 NativeGetHSteamUser( IntPtr thisptr );
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public Int32 GetHSteamUser( )
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{
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return this.GetFunction<NativeGetHSteamUser>( this.Functions.GetHSteamUser0 )( this.ObjectAddress );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeInitGameServerUUUUUS( IntPtr thisptr, UInt32 unGameIP, UInt16 unGamePort, UInt16 usQueryPort, UInt32 unServerFlags, UInt32 nAppID, string pchVersion );
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public bool InitGameServer( UInt32 unGameIP, UInt16 unGamePort, UInt16 usQueryPort, UInt32 unServerFlags, UInt32 nAppID, string pchVersion )
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{
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return this.GetFunction<NativeInitGameServerUUUUUS>( this.Functions.InitGameServer1 )( this.ObjectAddress, unGameIP, unGamePort, usQueryPort, unServerFlags, nAppID, pchVersion );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetProductS( IntPtr thisptr, string pchProductName );
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public void SetProduct( string pchProductName )
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{
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this.GetFunction<NativeSetProductS>( this.Functions.SetProduct2 )( this.ObjectAddress, pchProductName );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetGameDescriptionS( IntPtr thisptr, string pchGameDescription );
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public void SetGameDescription( string pchGameDescription )
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{
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this.GetFunction<NativeSetGameDescriptionS>( this.Functions.SetGameDescription3 )( this.ObjectAddress, pchGameDescription );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetModDirS( IntPtr thisptr, string pchModDir );
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public void SetModDir( string pchModDir )
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{
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this.GetFunction<NativeSetModDirS>( this.Functions.SetModDir4 )( this.ObjectAddress, pchModDir );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetDedicatedServerB( IntPtr thisptr, [MarshalAs(UnmanagedType.I1)] bool bDedicatedServer );
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public void SetDedicatedServer( bool bDedicatedServer )
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{
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this.GetFunction<NativeSetDedicatedServerB>( this.Functions.SetDedicatedServer5 )( this.ObjectAddress, bDedicatedServer );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeLogOnS( IntPtr thisptr, string pchToken );
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public void LogOn( string pchToken )
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{
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this.GetFunction<NativeLogOnS>( this.Functions.LogOn6 )( this.ObjectAddress, pchToken );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeLogOnAnonymous( IntPtr thisptr );
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public void LogOnAnonymous( )
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{
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this.GetFunction<NativeLogOnAnonymous>( this.Functions.LogOnAnonymous7 )( this.ObjectAddress );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeLogOff( IntPtr thisptr );
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public void LogOff( )
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{
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this.GetFunction<NativeLogOff>( this.Functions.LogOff8 )( this.ObjectAddress );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeGetSteamID( IntPtr thisptr, ref UInt64 retarg );
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public CSteamID GetSteamID( )
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{
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UInt64 ret = 0; this.GetFunction<NativeGetSteamID>( this.Functions.GetSteamID9 )( this.ObjectAddress, ref ret ); return new CSteamID(ret);
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeBLoggedOn( IntPtr thisptr );
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public bool BLoggedOn( )
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{
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return this.GetFunction<NativeBLoggedOn>( this.Functions.BLoggedOn10 )( this.ObjectAddress );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeBSecure( IntPtr thisptr );
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public bool BSecure( )
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{
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return this.GetFunction<NativeBSecure>( this.Functions.BSecure11 )( this.ObjectAddress );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeWasRestartRequested( IntPtr thisptr );
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public bool WasRestartRequested( )
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{
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return this.GetFunction<NativeWasRestartRequested>( this.Functions.WasRestartRequested12 )( this.ObjectAddress );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetMaxPlayerCountI( IntPtr thisptr, Int32 cPlayersMax );
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public void SetMaxPlayerCount( Int32 cPlayersMax )
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{
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this.GetFunction<NativeSetMaxPlayerCountI>( this.Functions.SetMaxPlayerCount13 )( this.ObjectAddress, cPlayersMax );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetBotPlayerCountI( IntPtr thisptr, Int32 cBotPlayers );
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public void SetBotPlayerCount( Int32 cBotPlayers )
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{
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this.GetFunction<NativeSetBotPlayerCountI>( this.Functions.SetBotPlayerCount14 )( this.ObjectAddress, cBotPlayers );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetServerNameS( IntPtr thisptr, string pchServerName );
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public void SetServerName( string pchServerName )
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{
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this.GetFunction<NativeSetServerNameS>( this.Functions.SetServerName15 )( this.ObjectAddress, pchServerName );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetMapNameS( IntPtr thisptr, string pchMapName );
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public void SetMapName( string pchMapName )
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{
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this.GetFunction<NativeSetMapNameS>( this.Functions.SetMapName16 )( this.ObjectAddress, pchMapName );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetPasswordProtectedB( IntPtr thisptr, [MarshalAs(UnmanagedType.I1)] bool bPasswordProtected );
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public void SetPasswordProtected( bool bPasswordProtected )
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{
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this.GetFunction<NativeSetPasswordProtectedB>( this.Functions.SetPasswordProtected17 )( this.ObjectAddress, bPasswordProtected );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetSpectatorPortU( IntPtr thisptr, UInt16 unSpectatorPort );
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public void SetSpectatorPort( UInt16 unSpectatorPort )
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{
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this.GetFunction<NativeSetSpectatorPortU>( this.Functions.SetSpectatorPort18 )( this.ObjectAddress, unSpectatorPort );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetSpectatorServerNameS( IntPtr thisptr, string pchSpectatorServerName );
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public void SetSpectatorServerName( string pchSpectatorServerName )
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{
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this.GetFunction<NativeSetSpectatorServerNameS>( this.Functions.SetSpectatorServerName19 )( this.ObjectAddress, pchSpectatorServerName );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeClearAllKeyValues( IntPtr thisptr );
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public void ClearAllKeyValues( )
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{
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this.GetFunction<NativeClearAllKeyValues>( this.Functions.ClearAllKeyValues20 )( this.ObjectAddress );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetKeyValueSS( IntPtr thisptr, string pKey, string pValue );
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public void SetKeyValue( string pKey, string pValue )
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{
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this.GetFunction<NativeSetKeyValueSS>( this.Functions.SetKeyValue21 )( this.ObjectAddress, pKey, pValue );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetGameTagsS( IntPtr thisptr, string pchGameTags );
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public void SetGameTags( string pchGameTags )
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{
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this.GetFunction<NativeSetGameTagsS>( this.Functions.SetGameTags22 )( this.ObjectAddress, pchGameTags );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetGameDataS( IntPtr thisptr, string pchGameData );
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public void SetGameData( string pchGameData )
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{
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this.GetFunction<NativeSetGameDataS>( this.Functions.SetGameData23 )( this.ObjectAddress, pchGameData );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetRegionS( IntPtr thisptr, string pchRegionName );
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public void SetRegion( string pchRegionName )
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{
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this.GetFunction<NativeSetRegionS>( this.Functions.SetRegion24 )( this.ObjectAddress, pchRegionName );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate EUserConnect NativeSendUserConnectAndAuthenticateUBUC( IntPtr thisptr, UInt32 unIPClient, Byte[] pvAuthBlob, UInt32 cubAuthBlobSize, ref UInt64 pSteamIDUser );
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public EUserConnect SendUserConnectAndAuthenticate( UInt32 unIPClient, Byte[] pvAuthBlob, ref CSteamID pSteamIDUser )
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{
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UInt64 s0 = 0; var result = this.GetFunction<NativeSendUserConnectAndAuthenticateUBUC>( this.Functions.SendUserConnectAndAuthenticate25 )( this.ObjectAddress, unIPClient, pvAuthBlob, (UInt32) pvAuthBlob.Length, ref s0 ); pSteamIDUser = new CSteamID(s0); return result;
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeCreateUnauthenticatedUserConnection( IntPtr thisptr, ref UInt64 retarg );
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public CSteamID CreateUnauthenticatedUserConnection( )
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{
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UInt64 ret = 0; this.GetFunction<NativeCreateUnauthenticatedUserConnection>( this.Functions.CreateUnauthenticatedUserConnection26 )( this.ObjectAddress, ref ret ); return new CSteamID(ret);
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSendUserDisconnectC( IntPtr thisptr, UInt64 steamIDUser );
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public void SendUserDisconnect( CSteamID steamIDUser )
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{
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this.GetFunction<NativeSendUserDisconnectC>( this.Functions.SendUserDisconnect27 )( this.ObjectAddress, steamIDUser.ConvertToUint64() );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeBUpdateUserDataCSU( IntPtr thisptr, UInt64 steamIDUser, string pchPlayerName, UInt32 uScore );
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public bool BUpdateUserData( CSteamID steamIDUser, string pchPlayerName, UInt32 uScore )
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{
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return this.GetFunction<NativeBUpdateUserDataCSU>( this.Functions.BUpdateUserData28 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), pchPlayerName, uScore );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt32 NativeGetAuthSessionTicketBIU( IntPtr thisptr, Byte[] pTicket, Int32 cbMaxTicket, ref UInt32 pcbTicket );
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public UInt32 GetAuthSessionTicket( Byte[] pTicket, ref UInt32 pcbTicket )
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{
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return this.GetFunction<NativeGetAuthSessionTicketBIU>( this.Functions.GetAuthSessionTicket29 )( this.ObjectAddress, pTicket, (Int32) pTicket.Length, ref pcbTicket );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate EBeginAuthSessionResult NativeBeginAuthSessionBIC( IntPtr thisptr, Byte[] pAuthTicket, Int32 cbAuthTicket, UInt64 steamID );
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public EBeginAuthSessionResult BeginAuthSession( Byte[] pAuthTicket, CSteamID steamID )
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{
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return this.GetFunction<NativeBeginAuthSessionBIC>( this.Functions.BeginAuthSession30 )( this.ObjectAddress, pAuthTicket, (Int32) pAuthTicket.Length, steamID.ConvertToUint64() );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeEndAuthSessionC( IntPtr thisptr, UInt64 steamID );
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public void EndAuthSession( CSteamID steamID )
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{
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this.GetFunction<NativeEndAuthSessionC>( this.Functions.EndAuthSession31 )( this.ObjectAddress, steamID.ConvertToUint64() );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeCancelAuthTicketU( IntPtr thisptr, UInt32 hAuthTicket );
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public void CancelAuthTicket( UInt32 hAuthTicket )
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{
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this.GetFunction<NativeCancelAuthTicketU>( this.Functions.CancelAuthTicket32 )( this.ObjectAddress, hAuthTicket );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate EUserHasLicenseForAppResult NativeIsUserSubscribedAppInTicketCU( IntPtr thisptr, UInt64 steamID, UInt32 appID );
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public EUserHasLicenseForAppResult IsUserSubscribedAppInTicket( CSteamID steamID, UInt32 appID )
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{
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return this.GetFunction<NativeIsUserSubscribedAppInTicketCU>( this.Functions.IsUserSubscribedAppInTicket33 )( this.ObjectAddress, steamID.ConvertToUint64(), appID );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeRequestUserGroupStatusCC( IntPtr thisptr, UInt64 steamIDUser, UInt64 steamIDGroup );
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public bool RequestUserGroupStatus( CSteamID steamIDUser, CSteamID steamIDGroup )
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{
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return this.GetFunction<NativeRequestUserGroupStatusCC>( this.Functions.RequestUserGroupStatus34 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), steamIDGroup.ConvertToUint64() );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeGetGameplayStats( IntPtr thisptr );
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public void GetGameplayStats( )
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{
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this.GetFunction<NativeGetGameplayStats>( this.Functions.GetGameplayStats35 )( this.ObjectAddress );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt64 NativeGetServerReputation( IntPtr thisptr );
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public UInt64 GetServerReputation( )
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{
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return this.GetFunction<NativeGetServerReputation>( this.Functions.GetServerReputation36 )( this.ObjectAddress );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt32 NativeGetPublicIP( IntPtr thisptr );
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public UInt32 GetPublicIP( )
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{
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return this.GetFunction<NativeGetPublicIP>( this.Functions.GetPublicIP37 )( this.ObjectAddress );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeHandleIncomingPacketBIUU( IntPtr thisptr, Byte[] pData, Int32 cbData, UInt32 srcIP, UInt16 srcPort );
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public bool HandleIncomingPacket( Byte[] pData, UInt32 srcIP, UInt16 srcPort )
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{
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return this.GetFunction<NativeHandleIncomingPacketBIUU>( this.Functions.HandleIncomingPacket38 )( this.ObjectAddress, pData, (Int32) pData.Length, srcIP, srcPort );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate Int32 NativeGetNextOutgoingPacketBIUU( IntPtr thisptr, Byte[] pOut, Int32 cbMaxOut, ref UInt32 pNetAdr, ref UInt16 pPort );
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public Int32 GetNextOutgoingPacket( Byte[] pOut, ref UInt32 pNetAdr, ref UInt16 pPort )
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{
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return this.GetFunction<NativeGetNextOutgoingPacketBIUU>( this.Functions.GetNextOutgoingPacket39 )( this.ObjectAddress, pOut, (Int32) pOut.Length, ref pNetAdr, ref pPort );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeEnableHeartbeatsB( IntPtr thisptr, [MarshalAs(UnmanagedType.I1)] bool bEnabled );
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public void EnableHeartbeats( bool bEnabled )
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{
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this.GetFunction<NativeEnableHeartbeatsB>( this.Functions.EnableHeartbeats40 )( this.ObjectAddress, bEnabled );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetHeartbeatIntervalI( IntPtr thisptr, Int32 iInterval );
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public void SetHeartbeatInterval( Int32 iInterval )
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{
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this.GetFunction<NativeSetHeartbeatIntervalI>( this.Functions.SetHeartbeatInterval41 )( this.ObjectAddress, iInterval );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeForceHeartbeat( IntPtr thisptr );
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public void ForceHeartbeat( )
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{
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this.GetFunction<NativeForceHeartbeat>( this.Functions.ForceHeartbeat42 )( this.ObjectAddress );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate ELogonState NativeGetLogonState( IntPtr thisptr );
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public ELogonState GetLogonState( )
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{
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return this.GetFunction<NativeGetLogonState>( this.Functions.GetLogonState43 )( this.ObjectAddress );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeBConnected( IntPtr thisptr );
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public bool BConnected( )
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{
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return this.GetFunction<NativeBConnected>( this.Functions.BConnected44 )( this.ObjectAddress );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate Int32 NativeRaiseConnectionPriorityE( IntPtr thisptr, EConnectionPriority eConnectionPriority );
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public Int32 RaiseConnectionPriority( EConnectionPriority eConnectionPriority )
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{
|
|
return this.GetFunction<NativeRaiseConnectionPriorityE>( this.Functions.RaiseConnectionPriority45 )( this.ObjectAddress, eConnectionPriority );
|
|
}
|
|
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeResetConnectionPriorityI( IntPtr thisptr, Int32 hRaiseConnectionPriorityPrev );
|
|
public void ResetConnectionPriority( Int32 hRaiseConnectionPriorityPrev )
|
|
{
|
|
this.GetFunction<NativeResetConnectionPriorityI>( this.Functions.ResetConnectionPriority46 )( this.ObjectAddress, hRaiseConnectionPriorityPrev );
|
|
}
|
|
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetCellIDU( IntPtr thisptr, UInt32 cellID );
|
|
public void SetCellID( UInt32 cellID )
|
|
{
|
|
this.GetFunction<NativeSetCellIDU>( this.Functions.SetCellID47 )( this.ObjectAddress, cellID );
|
|
}
|
|
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeTrackSteamUsageEventEBU( IntPtr thisptr, ESteamUsageEvent eSteamUsageEvent, Byte[] pubKV, UInt32 cubKV );
|
|
public void TrackSteamUsageEvent( ESteamUsageEvent eSteamUsageEvent, Byte[] pubKV )
|
|
{
|
|
this.GetFunction<NativeTrackSteamUsageEventEBU>( this.Functions.TrackSteamUsageEvent48 )( this.ObjectAddress, eSteamUsageEvent, pubKV, (UInt32) pubKV.Length );
|
|
}
|
|
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetCountOfSimultaneousGuestUsersPerSteamAccountI( IntPtr thisptr, Int32 nCount );
|
|
public void SetCountOfSimultaneousGuestUsersPerSteamAccount( Int32 nCount )
|
|
{
|
|
this.GetFunction<NativeSetCountOfSimultaneousGuestUsersPerSteamAccountI>( this.Functions.SetCountOfSimultaneousGuestUsersPerSteamAccount49 )( this.ObjectAddress, nCount );
|
|
}
|
|
|
|
[return: MarshalAs(UnmanagedType.I1)]
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeEnumerateConnectedUsersIC( IntPtr thisptr, Int32 iterator, ref ConnectedUserInfo_t pConnectedUserInfo );
|
|
public bool EnumerateConnectedUsers( Int32 iterator, ref ConnectedUserInfo_t pConnectedUserInfo )
|
|
{
|
|
return this.GetFunction<NativeEnumerateConnectedUsersIC>( this.Functions.EnumerateConnectedUsers50 )( this.ObjectAddress, iterator, ref pConnectedUserInfo );
|
|
}
|
|
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt64 NativeAssociateWithClanC( IntPtr thisptr, UInt64 clanID );
|
|
public UInt64 AssociateWithClan( CSteamID clanID )
|
|
{
|
|
return this.GetFunction<NativeAssociateWithClanC>( this.Functions.AssociateWithClan51 )( this.ObjectAddress, clanID.ConvertToUint64() );
|
|
}
|
|
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt64 NativeComputeNewPlayerCompatibilityC( IntPtr thisptr, UInt64 steamID );
|
|
public UInt64 ComputeNewPlayerCompatibility( CSteamID steamID )
|
|
{
|
|
return this.GetFunction<NativeComputeNewPlayerCompatibilityC>( this.Functions.ComputeNewPlayerCompatibility52 )( this.ObjectAddress, steamID.ConvertToUint64() );
|
|
}
|
|
|
|
[return: MarshalAs(UnmanagedType.I1)]
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool Native_BGetUserAchievementStatusCS( IntPtr thisptr, UInt64 steamID, string pchAchievementName );
|
|
public bool _BGetUserAchievementStatus( CSteamID steamID, string pchAchievementName )
|
|
{
|
|
return this.GetFunction<Native_BGetUserAchievementStatusCS>( this.Functions._BGetUserAchievementStatus53 )( this.ObjectAddress, steamID.ConvertToUint64(), pchAchievementName );
|
|
}
|
|
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void Native_GSSetSpawnCountU( IntPtr thisptr, UInt32 ucSpawn );
|
|
public void _GSSetSpawnCount( UInt32 ucSpawn )
|
|
{
|
|
this.GetFunction<Native_GSSetSpawnCountU>( this.Functions._GSSetSpawnCount54 )( this.ObjectAddress, ucSpawn );
|
|
}
|
|
|
|
[return: MarshalAs(UnmanagedType.I1)]
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool Native_GSGetSteam2GetEncryptionKeyToSendToNewClientBUU( IntPtr thisptr, Byte[] pvEncryptionKey, ref UInt32 pcbEncryptionKey, UInt32 cbMaxEncryptionKey );
|
|
public bool _GSGetSteam2GetEncryptionKeyToSendToNewClient( Byte[] pvEncryptionKey, ref UInt32 pcbEncryptionKey, UInt32 cbMaxEncryptionKey )
|
|
{
|
|
return this.GetFunction<Native_GSGetSteam2GetEncryptionKeyToSendToNewClientBUU>( this.Functions._GSGetSteam2GetEncryptionKeyToSendToNewClient55 )( this.ObjectAddress, pvEncryptionKey, ref pcbEncryptionKey, cbMaxEncryptionKey );
|
|
}
|
|
|
|
[return: MarshalAs(UnmanagedType.I1)]
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool Native_GSSendSteam2UserConnectUBUUUBU( IntPtr thisptr, UInt32 unUserID, Byte[] pvRawKey, UInt32 unKeyLen, UInt32 unIPPublic, UInt16 usPort, Byte[] pvCookie, UInt32 cubCookie );
|
|
public bool _GSSendSteam2UserConnect( UInt32 unUserID, Byte[] pvRawKey, UInt32 unIPPublic, UInt16 usPort, Byte[] pvCookie )
|
|
{
|
|
return this.GetFunction<Native_GSSendSteam2UserConnectUBUUUBU>( this.Functions._GSSendSteam2UserConnect56 )( this.ObjectAddress, unUserID, pvRawKey, (UInt32) pvRawKey.Length, unIPPublic, usPort, pvCookie, (UInt32) pvCookie.Length );
|
|
}
|
|
|
|
[return: MarshalAs(UnmanagedType.I1)]
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool Native_GSSendSteam3UserConnectCUBU( IntPtr thisptr, UInt64 steamID, UInt32 unIPPublic, Byte[] pvCookie, UInt32 cubCookie );
|
|
public bool _GSSendSteam3UserConnect( CSteamID steamID, UInt32 unIPPublic, Byte[] pvCookie )
|
|
{
|
|
return this.GetFunction<Native_GSSendSteam3UserConnectCUBU>( this.Functions._GSSendSteam3UserConnect57 )( this.ObjectAddress, steamID.ConvertToUint64(), unIPPublic, pvCookie, (UInt32) pvCookie.Length );
|
|
}
|
|
|
|
[return: MarshalAs(UnmanagedType.I1)]
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool Native_GSSendUserConnectUUUBU( IntPtr thisptr, UInt32 unUserID, UInt32 unIPPublic, UInt16 usPort, Byte[] pvCookie, UInt32 cubCookie );
|
|
public bool _GSSendUserConnect( UInt32 unUserID, UInt32 unIPPublic, UInt16 usPort, Byte[] pvCookie )
|
|
{
|
|
return this.GetFunction<Native_GSSendUserConnectUUUBU>( this.Functions._GSSendUserConnect58 )( this.ObjectAddress, unUserID, unIPPublic, usPort, pvCookie, (UInt32) pvCookie.Length );
|
|
}
|
|
|
|
[return: MarshalAs(UnmanagedType.I1)]
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool Native_GSRemoveUserConnectU( IntPtr thisptr, UInt32 unUserID );
|
|
public bool _GSRemoveUserConnect( UInt32 unUserID )
|
|
{
|
|
return this.GetFunction<Native_GSRemoveUserConnectU>( this.Functions._GSRemoveUserConnect59 )( this.ObjectAddress, unUserID );
|
|
}
|
|
|
|
[return: MarshalAs(UnmanagedType.I1)]
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool Native_GSUpdateStatusIIISSS( IntPtr thisptr, Int32 cPlayers, Int32 cPlayersMax, Int32 cBotPlayers, string pchServerName, string pSpectatorServerName, string pchMapName );
|
|
public bool _GSUpdateStatus( Int32 cPlayers, Int32 cPlayersMax, Int32 cBotPlayers, string pchServerName, string pSpectatorServerName, string pchMapName )
|
|
{
|
|
return this.GetFunction<Native_GSUpdateStatusIIISSS>( this.Functions._GSUpdateStatus60 )( this.ObjectAddress, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName );
|
|
}
|
|
|
|
[return: MarshalAs(UnmanagedType.I1)]
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool Native_GSCreateUnauthenticatedUserC( IntPtr thisptr, ref UInt64 pSteamID );
|
|
public bool _GSCreateUnauthenticatedUser( ref CSteamID pSteamID )
|
|
{
|
|
UInt64 s0 = 0; var result = this.GetFunction<Native_GSCreateUnauthenticatedUserC>( this.Functions._GSCreateUnauthenticatedUser61 )( this.ObjectAddress, ref s0 ); pSteamID = new CSteamID(s0); return result;
|
|
}
|
|
|
|
[return: MarshalAs(UnmanagedType.I1)]
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool Native_GSSetServerTypeIUUUUUSSB( IntPtr thisptr, Int32 iAppID, UInt32 unServerFlags, UInt32 unGameIP, UInt16 unGamePort, UInt16 unSpectatorPort, UInt16 usQueryPort, string pchGameDir, string pchVersion, [MarshalAs(UnmanagedType.I1)] bool bLANMode );
|
|
public bool _GSSetServerType( Int32 iAppID, UInt32 unServerFlags, UInt32 unGameIP, UInt16 unGamePort, UInt16 unSpectatorPort, UInt16 usQueryPort, string pchGameDir, string pchVersion, bool bLANMode )
|
|
{
|
|
return this.GetFunction<Native_GSSetServerTypeIUUUUUSSB>( this.Functions._GSSetServerType62 )( this.ObjectAddress, iAppID, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode );
|
|
}
|
|
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void Native_SetBasicServerDataUBSSUBS( IntPtr thisptr, UInt16 nProtocolVersion, [MarshalAs(UnmanagedType.I1)] bool bDedicatedServer, string pRegionName, string pProductName, UInt16 nMaxReportedClients, [MarshalAs(UnmanagedType.I1)] bool bPasswordProtected, string pGameDescription );
|
|
public void _SetBasicServerData( UInt16 nProtocolVersion, bool bDedicatedServer, string pRegionName, string pProductName, UInt16 nMaxReportedClients, bool bPasswordProtected, string pGameDescription )
|
|
{
|
|
this.GetFunction<Native_SetBasicServerDataUBSSUBS>( this.Functions._SetBasicServerData63 )( this.ObjectAddress, nProtocolVersion, bDedicatedServer, pRegionName, pProductName, nMaxReportedClients, bPasswordProtected, pGameDescription );
|
|
}
|
|
|
|
[return: MarshalAs(UnmanagedType.I1)]
|
|
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool Native_GSSendUserDisconnectCU( IntPtr thisptr, UInt64 arg0, UInt32 unUserID );
|
|
public bool _GSSendUserDisconnect( CSteamID arg0, UInt32 unUserID )
|
|
{
|
|
return this.GetFunction<Native_GSSendUserDisconnectCU>( this.Functions._GSSendUserDisconnect64 )( this.ObjectAddress, arg0.ConvertToUint64(), unUserID );
|
|
}
|
|
|
|
};
|
|
}
|