mirror of
https://github.com/BeyondDimension/SteamTools.git
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204 lines
8.2 KiB
XML
204 lines
8.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="About" xml:space="preserve">
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<value>关于</value>
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</data>
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<data name="About_FAQ" xml:space="preserve">
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<value>常见问题疑难解答</value>
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</data>
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<data name="About_Joinus" xml:space="preserve">
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<value>加入我们</value>
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</data>
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<data name="About_OpenSource" xml:space="preserve">
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<value>开放源代码许可</value>
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</data>
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<data name="About_ProductionStaff" xml:space="preserve">
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<value>制作人员名单</value>
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</data>
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<data name="About_ThisSoft" xml:space="preserve">
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<value>此软件</value>
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</data>
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<data name="About_UpdateHistory" xml:space="preserve">
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<value>更新记录</value>
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</data>
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<data name="ArchiSteamFarmPlus" xml:space="preserve">
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<value>ASF Plus</value>
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</data>
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<data name="CommunityFix" xml:space="preserve">
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<value>社区加速</value>
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</data>
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<data name="GameList" xml:space="preserve">
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<value>库存游戏</value>
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</data>
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<data name="GameRelated" xml:space="preserve">
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<value>游戏功能</value>
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</data>
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<data name="Hosts_Exists" xml:space="preserve">
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<value>写入的 hosts 已经存在</value>
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</data>
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<data name="Hosts_ReadError" xml:space="preserve">
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<value>读取 hosts 文件时发生错误</value>
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</data>
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<data name="Hosts_ReadSuccess" xml:space="preserve">
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<value>读取 hosts 成功</value>
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</data>
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<data name="Hosts_UpdateSuccess" xml:space="preserve">
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<value>写入 hosts 成功</value>
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</data>
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<data name="Hosts_WirteError" xml:space="preserve">
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<value>写入 hosts 时发生错误</value>
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</data>
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<data name="IdleCard" xml:space="preserve">
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<value>自动集卡</value>
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</data>
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<data name="OtherGamePlaform" xml:space="preserve">
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<value>其它平台</value>
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</data>
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<data name="Settings" xml:space="preserve">
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<value>设置</value>
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</data>
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<data name="Settings_Auth" xml:space="preserve">
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<value>令牌设置</value>
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</data>
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<data name="Settings_General" xml:space="preserve">
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<value>基本设置</value>
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</data>
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<data name="Settings_Language" xml:space="preserve">
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<value>语言</value>
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</data>
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<data name="Settings_Theme" xml:space="preserve">
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<value>主题</value>
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</data>
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<data name="Settings_UI" xml:space="preserve">
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<value>界面设置</value>
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</data>
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<data name="SteamAuth" xml:space="preserve">
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<value>本地令牌</value>
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</data>
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<data name="UserChange_BtnTootlip" xml:space="preserve">
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<value>以该账号登录Steam</value>
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</data>
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<data name="UserFastChange" xml:space="preserve">
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<value>账号切换</value>
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</data>
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<data name="Welcome" xml:space="preserve">
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<value>起始页</value>
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</data>
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</root> |