Files
SteamTools/System.Application.SteamTools.Client.Desktop/UI/Resx/AppResources.resx
T
2021-03-05 11:53:53 +08:00

204 lines
8.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="About" xml:space="preserve">
<value>关于</value>
</data>
<data name="About_FAQ" xml:space="preserve">
<value>常见问题疑难解答</value>
</data>
<data name="About_Joinus" xml:space="preserve">
<value>加入我们</value>
</data>
<data name="About_OpenSource" xml:space="preserve">
<value>开放源代码许可</value>
</data>
<data name="About_ProductionStaff" xml:space="preserve">
<value>制作人员名单</value>
</data>
<data name="About_ThisSoft" xml:space="preserve">
<value>此软件</value>
</data>
<data name="About_UpdateHistory" xml:space="preserve">
<value>更新记录</value>
</data>
<data name="ArchiSteamFarmPlus" xml:space="preserve">
<value>ASF Plus</value>
</data>
<data name="CommunityFix" xml:space="preserve">
<value>社区加速</value>
</data>
<data name="GameList" xml:space="preserve">
<value>库存游戏</value>
</data>
<data name="GameRelated" xml:space="preserve">
<value>游戏功能</value>
</data>
<data name="Hosts_Exists" xml:space="preserve">
<value>写入的 hosts 已经存在</value>
</data>
<data name="Hosts_ReadError" xml:space="preserve">
<value>读取 hosts 文件时发生错误</value>
</data>
<data name="Hosts_ReadSuccess" xml:space="preserve">
<value>读取 hosts 成功</value>
</data>
<data name="Hosts_UpdateSuccess" xml:space="preserve">
<value>写入 hosts 成功</value>
</data>
<data name="Hosts_WirteError" xml:space="preserve">
<value>写入 hosts 时发生错误</value>
</data>
<data name="IdleCard" xml:space="preserve">
<value>自动集卡</value>
</data>
<data name="OtherGamePlaform" xml:space="preserve">
<value>其它平台</value>
</data>
<data name="Settings" xml:space="preserve">
<value>设置</value>
</data>
<data name="Settings_Auth" xml:space="preserve">
<value>令牌设置</value>
</data>
<data name="Settings_General" xml:space="preserve">
<value>基本设置</value>
</data>
<data name="Settings_Language" xml:space="preserve">
<value>语言</value>
</data>
<data name="Settings_Theme" xml:space="preserve">
<value>主题</value>
</data>
<data name="Settings_UI" xml:space="preserve">
<value>界面设置</value>
</data>
<data name="SteamAuth" xml:space="preserve">
<value>本地令牌</value>
</data>
<data name="UserChange_BtnTootlip" xml:space="preserve">
<value>以该账号登录Steam</value>
</data>
<data name="UserFastChange" xml:space="preserve">
<value>账号切换</value>
</data>
<data name="Welcome" xml:space="preserve">
<value>起始页</value>
</data>
</root>