mirror of
https://github.com/BeyondDimension/SteamTools.git
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798355e342
新增反代脚本只对Steam内置浏览器生效的选项
105 lines
6.2 KiB
C#
105 lines
6.2 KiB
C#
// This file is automatically generated.
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using System;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace Steam4NET
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{
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[StructLayout(LayoutKind.Sequential,Pack=4)]
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public class IClientGameServerStatsVTable
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{
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public IntPtr RequestUserStats0;
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public IntPtr GetUserStat1;
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public IntPtr GetUserStat2;
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public IntPtr GetUserAchievement3;
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public IntPtr SetUserStat4;
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public IntPtr SetUserStat5;
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public IntPtr UpdateUserAvgRateStat6;
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public IntPtr SetUserAchievement7;
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public IntPtr ClearUserAchievement8;
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public IntPtr StoreUserStats9;
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public IntPtr SetMaxStatsLoaded10;
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private IntPtr DTorIClientGameServerStats11;
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};
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[InteropHelp.InterfaceVersion("CLIENTGAMESERVERSTATS_INTERFACE_VERSION001")]
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public class IClientGameServerStats : InteropHelp.NativeWrapper<IClientGameServerStatsVTable>
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{
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt64 NativeRequestUserStatsCC( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID );
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public UInt64 RequestUserStats( CSteamID steamIDUser, CGameID gameID )
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{
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return this.GetFunction<NativeRequestUserStatsCC>( this.Functions.RequestUserStats0 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64() );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetUserStatCCSF( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID, string pchName, ref float pData );
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public bool GetUserStat( CSteamID steamIDUser, CGameID gameID, string pchName, ref float pData )
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{
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return this.GetFunction<NativeGetUserStatCCSF>( this.Functions.GetUserStat1 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64(), pchName, ref pData );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetUserStatCCSI( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID, string pchName, ref Int32 pData );
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public bool GetUserStat( CSteamID steamIDUser, CGameID gameID, string pchName, ref Int32 pData )
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{
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return this.GetFunction<NativeGetUserStatCCSI>( this.Functions.GetUserStat2 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64(), pchName, ref pData );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetUserAchievementCCSBU( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID, string pchName, ref bool pbAchieved, ref UInt32 prtTime );
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public bool GetUserAchievement( CSteamID steamIDUser, CGameID gameID, string pchName, ref bool pbAchieved, ref UInt32 prtTime )
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{
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return this.GetFunction<NativeGetUserAchievementCCSBU>( this.Functions.GetUserAchievement3 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64(), pchName, ref pbAchieved, ref prtTime );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSetUserStatCCSF( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID, string pchName, float fData );
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public bool SetUserStat( CSteamID steamIDUser, CGameID gameID, string pchName, float fData )
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{
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return this.GetFunction<NativeSetUserStatCCSF>( this.Functions.SetUserStat4 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64(), pchName, fData );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSetUserStatCCSI( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID, string pchName, Int32 nData );
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public bool SetUserStat( CSteamID steamIDUser, CGameID gameID, string pchName, Int32 nData )
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{
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return this.GetFunction<NativeSetUserStatCCSI>( this.Functions.SetUserStat5 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64(), pchName, nData );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeUpdateUserAvgRateStatCCSFD( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID, string pchName, float flCountThisSession, double dSessionLength );
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public bool UpdateUserAvgRateStat( CSteamID steamIDUser, CGameID gameID, string pchName, float flCountThisSession, double dSessionLength )
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{
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return this.GetFunction<NativeUpdateUserAvgRateStatCCSFD>( this.Functions.UpdateUserAvgRateStat6 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64(), pchName, flCountThisSession, dSessionLength );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSetUserAchievementCCS( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID, string pchName );
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public bool SetUserAchievement( CSteamID steamIDUser, CGameID gameID, string pchName )
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{
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return this.GetFunction<NativeSetUserAchievementCCS>( this.Functions.SetUserAchievement7 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64(), pchName );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeClearUserAchievementCCS( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID, string pchName );
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public bool ClearUserAchievement( CSteamID steamIDUser, CGameID gameID, string pchName )
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{
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return this.GetFunction<NativeClearUserAchievementCCS>( this.Functions.ClearUserAchievement8 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64(), pchName );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt64 NativeStoreUserStatsCC( IntPtr thisptr, UInt64 steamIDUser, UInt64 gameID );
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public UInt64 StoreUserStats( CSteamID steamIDUser, CGameID gameID )
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{
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return this.GetFunction<NativeStoreUserStatsCC>( this.Functions.StoreUserStats9 )( this.ObjectAddress, steamIDUser.ConvertToUint64(), gameID.ConvertToUint64() );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeSetMaxStatsLoadedU( IntPtr thisptr, UInt32 uMax );
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public void SetMaxStatsLoaded( UInt32 uMax )
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{
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this.GetFunction<NativeSetMaxStatsLoadedU>( this.Functions.SetMaxStatsLoaded10 )( this.ObjectAddress, uMax );
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}
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};
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}
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