mirror of
https://github.com/BeyondDimension/SteamTools.git
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798355e342
新增反代脚本只对Steam内置浏览器生效的选项
127 lines
7.8 KiB
C#
127 lines
7.8 KiB
C#
// This file is automatically generated.
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using System;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace Steam4NET
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{
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[StructLayout(LayoutKind.Sequential,Pack=4)]
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public class ISteamNetworking002VTable
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{
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public IntPtr CreateListenSocket0;
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public IntPtr CreateP2PConnectionSocket1;
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public IntPtr CreateConnectionSocket2;
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public IntPtr DestroySocket3;
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public IntPtr DestroyListenSocket4;
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public IntPtr SendDataOnSocket5;
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public IntPtr IsDataAvailableOnSocket6;
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public IntPtr RetrieveDataFromSocket7;
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public IntPtr IsDataAvailable8;
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public IntPtr RetrieveData9;
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public IntPtr GetSocketInfo10;
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public IntPtr GetListenSocketInfo11;
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public IntPtr GetSocketConnectionType12;
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public IntPtr GetMaxPacketSize13;
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private IntPtr DTorISteamNetworking00214;
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};
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[InteropHelp.InterfaceVersion("SteamNetworking002")]
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public class ISteamNetworking002 : InteropHelp.NativeWrapper<ISteamNetworking002VTable>
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{
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt32 NativeCreateListenSocketIUUB( IntPtr thisptr, Int32 nVirtualP2PPort, UInt32 nIP, UInt16 nPort, [MarshalAs(UnmanagedType.I1)] bool bAllowUseOfPacketRelay );
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public UInt32 CreateListenSocket( Int32 nVirtualP2PPort, UInt32 nIP, UInt16 nPort, bool bAllowUseOfPacketRelay )
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{
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return this.GetFunction<NativeCreateListenSocketIUUB>( this.Functions.CreateListenSocket0 )( this.ObjectAddress, nVirtualP2PPort, nIP, nPort, bAllowUseOfPacketRelay );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt32 NativeCreateP2PConnectionSocketCIIB( IntPtr thisptr, UInt64 steamIDTarget, Int32 nVirtualPort, Int32 nTimeoutSec, [MarshalAs(UnmanagedType.I1)] bool bAllowUseOfPacketRelay );
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public UInt32 CreateP2PConnectionSocket( CSteamID steamIDTarget, Int32 nVirtualPort, Int32 nTimeoutSec, bool bAllowUseOfPacketRelay )
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{
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return this.GetFunction<NativeCreateP2PConnectionSocketCIIB>( this.Functions.CreateP2PConnectionSocket1 )( this.ObjectAddress, steamIDTarget.ConvertToUint64(), nVirtualPort, nTimeoutSec, bAllowUseOfPacketRelay );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt32 NativeCreateConnectionSocketUUI( IntPtr thisptr, UInt32 nIP, UInt16 nPort, Int32 nTimeoutSec );
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public UInt32 CreateConnectionSocket( UInt32 nIP, UInt16 nPort, Int32 nTimeoutSec )
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{
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return this.GetFunction<NativeCreateConnectionSocketUUI>( this.Functions.CreateConnectionSocket2 )( this.ObjectAddress, nIP, nPort, nTimeoutSec );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeDestroySocketUB( IntPtr thisptr, UInt32 hSocket, [MarshalAs(UnmanagedType.I1)] bool bNotifyRemoteEnd );
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public bool DestroySocket( UInt32 hSocket, bool bNotifyRemoteEnd )
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{
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return this.GetFunction<NativeDestroySocketUB>( this.Functions.DestroySocket3 )( this.ObjectAddress, hSocket, bNotifyRemoteEnd );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeDestroyListenSocketUB( IntPtr thisptr, UInt32 hSocket, [MarshalAs(UnmanagedType.I1)] bool bNotifyRemoteEnd );
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public bool DestroyListenSocket( UInt32 hSocket, bool bNotifyRemoteEnd )
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{
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return this.GetFunction<NativeDestroyListenSocketUB>( this.Functions.DestroyListenSocket4 )( this.ObjectAddress, hSocket, bNotifyRemoteEnd );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSendDataOnSocketUBUB( IntPtr thisptr, UInt32 hSocket, Byte[] pubData, UInt32 cubData, [MarshalAs(UnmanagedType.I1)] bool bReliable );
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public bool SendDataOnSocket( UInt32 hSocket, Byte[] pubData, bool bReliable )
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{
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return this.GetFunction<NativeSendDataOnSocketUBUB>( this.Functions.SendDataOnSocket5 )( this.ObjectAddress, hSocket, pubData, (UInt32) pubData.Length, bReliable );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeIsDataAvailableOnSocketUU( IntPtr thisptr, UInt32 hSocket, ref UInt32 pcubMsgSize );
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public bool IsDataAvailableOnSocket( UInt32 hSocket, ref UInt32 pcubMsgSize )
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{
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return this.GetFunction<NativeIsDataAvailableOnSocketUU>( this.Functions.IsDataAvailableOnSocket6 )( this.ObjectAddress, hSocket, ref pcubMsgSize );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeRetrieveDataFromSocketUBUU( IntPtr thisptr, UInt32 hSocket, Byte[] pubDest, UInt32 cubDest, ref UInt32 pcubMsgSize );
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public bool RetrieveDataFromSocket( UInt32 hSocket, Byte[] pubDest, ref UInt32 pcubMsgSize )
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{
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return this.GetFunction<NativeRetrieveDataFromSocketUBUU>( this.Functions.RetrieveDataFromSocket7 )( this.ObjectAddress, hSocket, pubDest, (UInt32) pubDest.Length, ref pcubMsgSize );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeIsDataAvailableUUU( IntPtr thisptr, UInt32 hListenSocket, ref UInt32 pcubMsgSize, ref UInt32 phSocket );
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public bool IsDataAvailable( UInt32 hListenSocket, ref UInt32 pcubMsgSize, ref UInt32 phSocket )
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{
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return this.GetFunction<NativeIsDataAvailableUUU>( this.Functions.IsDataAvailable8 )( this.ObjectAddress, hListenSocket, ref pcubMsgSize, ref phSocket );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeRetrieveDataUBUUU( IntPtr thisptr, UInt32 hListenSocket, Byte[] pubDest, UInt32 cubDest, ref UInt32 pcubMsgSize, ref UInt32 phSocket );
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public bool RetrieveData( UInt32 hListenSocket, Byte[] pubDest, ref UInt32 pcubMsgSize, ref UInt32 phSocket )
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{
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return this.GetFunction<NativeRetrieveDataUBUUU>( this.Functions.RetrieveData9 )( this.ObjectAddress, hListenSocket, pubDest, (UInt32) pubDest.Length, ref pcubMsgSize, ref phSocket );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetSocketInfoUCEUU( IntPtr thisptr, UInt32 hSocket, ref UInt64 pSteamIDRemote, ref ESNetSocketState peSocketStatus, ref UInt32 punIPRemote, ref UInt16 punPortRemote );
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public bool GetSocketInfo( UInt32 hSocket, ref CSteamID pSteamIDRemote, ref ESNetSocketState peSocketStatus, ref UInt32 punIPRemote, ref UInt16 punPortRemote )
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{
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UInt64 s0 = 0; var result = this.GetFunction<NativeGetSocketInfoUCEUU>( this.Functions.GetSocketInfo10 )( this.ObjectAddress, hSocket, ref s0, ref peSocketStatus, ref punIPRemote, ref punPortRemote ); pSteamIDRemote = new CSteamID(s0); return result;
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetListenSocketInfoUUU( IntPtr thisptr, UInt32 hListenSocket, ref UInt32 pnIP, ref UInt16 pnPort );
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public bool GetListenSocketInfo( UInt32 hListenSocket, ref UInt32 pnIP, ref UInt16 pnPort )
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{
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return this.GetFunction<NativeGetListenSocketInfoUUU>( this.Functions.GetListenSocketInfo11 )( this.ObjectAddress, hListenSocket, ref pnIP, ref pnPort );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate ESNetSocketConnectionType NativeGetSocketConnectionTypeU( IntPtr thisptr, UInt32 hSocket );
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public ESNetSocketConnectionType GetSocketConnectionType( UInt32 hSocket )
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{
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return this.GetFunction<NativeGetSocketConnectionTypeU>( this.Functions.GetSocketConnectionType12 )( this.ObjectAddress, hSocket );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate Int32 NativeGetMaxPacketSizeU( IntPtr thisptr, UInt32 hSocket );
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public Int32 GetMaxPacketSize( UInt32 hSocket )
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{
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return this.GetFunction<NativeGetMaxPacketSizeU>( this.Functions.GetMaxPacketSize13 )( this.ObjectAddress, hSocket );
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}
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};
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}
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