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SteamTools/source/SteamTool.Steam4NET/autogen/ISteamNetworking002.cs
T
rmbgame 798355e342 更新目录结构
新增反代脚本只对Steam内置浏览器生效的选项
2021-01-06 04:30:56 +08:00

127 lines
7.8 KiB
C#

// This file is automatically generated.
using System;
using System.Text;
using System.Runtime.InteropServices;
namespace Steam4NET
{
[StructLayout(LayoutKind.Sequential,Pack=4)]
public class ISteamNetworking002VTable
{
public IntPtr CreateListenSocket0;
public IntPtr CreateP2PConnectionSocket1;
public IntPtr CreateConnectionSocket2;
public IntPtr DestroySocket3;
public IntPtr DestroyListenSocket4;
public IntPtr SendDataOnSocket5;
public IntPtr IsDataAvailableOnSocket6;
public IntPtr RetrieveDataFromSocket7;
public IntPtr IsDataAvailable8;
public IntPtr RetrieveData9;
public IntPtr GetSocketInfo10;
public IntPtr GetListenSocketInfo11;
public IntPtr GetSocketConnectionType12;
public IntPtr GetMaxPacketSize13;
private IntPtr DTorISteamNetworking00214;
};
[InteropHelp.InterfaceVersion("SteamNetworking002")]
public class ISteamNetworking002 : InteropHelp.NativeWrapper<ISteamNetworking002VTable>
{
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt32 NativeCreateListenSocketIUUB( IntPtr thisptr, Int32 nVirtualP2PPort, UInt32 nIP, UInt16 nPort, [MarshalAs(UnmanagedType.I1)] bool bAllowUseOfPacketRelay );
public UInt32 CreateListenSocket( Int32 nVirtualP2PPort, UInt32 nIP, UInt16 nPort, bool bAllowUseOfPacketRelay )
{
return this.GetFunction<NativeCreateListenSocketIUUB>( this.Functions.CreateListenSocket0 )( this.ObjectAddress, nVirtualP2PPort, nIP, nPort, bAllowUseOfPacketRelay );
}
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt32 NativeCreateP2PConnectionSocketCIIB( IntPtr thisptr, UInt64 steamIDTarget, Int32 nVirtualPort, Int32 nTimeoutSec, [MarshalAs(UnmanagedType.I1)] bool bAllowUseOfPacketRelay );
public UInt32 CreateP2PConnectionSocket( CSteamID steamIDTarget, Int32 nVirtualPort, Int32 nTimeoutSec, bool bAllowUseOfPacketRelay )
{
return this.GetFunction<NativeCreateP2PConnectionSocketCIIB>( this.Functions.CreateP2PConnectionSocket1 )( this.ObjectAddress, steamIDTarget.ConvertToUint64(), nVirtualPort, nTimeoutSec, bAllowUseOfPacketRelay );
}
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt32 NativeCreateConnectionSocketUUI( IntPtr thisptr, UInt32 nIP, UInt16 nPort, Int32 nTimeoutSec );
public UInt32 CreateConnectionSocket( UInt32 nIP, UInt16 nPort, Int32 nTimeoutSec )
{
return this.GetFunction<NativeCreateConnectionSocketUUI>( this.Functions.CreateConnectionSocket2 )( this.ObjectAddress, nIP, nPort, nTimeoutSec );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeDestroySocketUB( IntPtr thisptr, UInt32 hSocket, [MarshalAs(UnmanagedType.I1)] bool bNotifyRemoteEnd );
public bool DestroySocket( UInt32 hSocket, bool bNotifyRemoteEnd )
{
return this.GetFunction<NativeDestroySocketUB>( this.Functions.DestroySocket3 )( this.ObjectAddress, hSocket, bNotifyRemoteEnd );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeDestroyListenSocketUB( IntPtr thisptr, UInt32 hSocket, [MarshalAs(UnmanagedType.I1)] bool bNotifyRemoteEnd );
public bool DestroyListenSocket( UInt32 hSocket, bool bNotifyRemoteEnd )
{
return this.GetFunction<NativeDestroyListenSocketUB>( this.Functions.DestroyListenSocket4 )( this.ObjectAddress, hSocket, bNotifyRemoteEnd );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSendDataOnSocketUBUB( IntPtr thisptr, UInt32 hSocket, Byte[] pubData, UInt32 cubData, [MarshalAs(UnmanagedType.I1)] bool bReliable );
public bool SendDataOnSocket( UInt32 hSocket, Byte[] pubData, bool bReliable )
{
return this.GetFunction<NativeSendDataOnSocketUBUB>( this.Functions.SendDataOnSocket5 )( this.ObjectAddress, hSocket, pubData, (UInt32) pubData.Length, bReliable );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeIsDataAvailableOnSocketUU( IntPtr thisptr, UInt32 hSocket, ref UInt32 pcubMsgSize );
public bool IsDataAvailableOnSocket( UInt32 hSocket, ref UInt32 pcubMsgSize )
{
return this.GetFunction<NativeIsDataAvailableOnSocketUU>( this.Functions.IsDataAvailableOnSocket6 )( this.ObjectAddress, hSocket, ref pcubMsgSize );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeRetrieveDataFromSocketUBUU( IntPtr thisptr, UInt32 hSocket, Byte[] pubDest, UInt32 cubDest, ref UInt32 pcubMsgSize );
public bool RetrieveDataFromSocket( UInt32 hSocket, Byte[] pubDest, ref UInt32 pcubMsgSize )
{
return this.GetFunction<NativeRetrieveDataFromSocketUBUU>( this.Functions.RetrieveDataFromSocket7 )( this.ObjectAddress, hSocket, pubDest, (UInt32) pubDest.Length, ref pcubMsgSize );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeIsDataAvailableUUU( IntPtr thisptr, UInt32 hListenSocket, ref UInt32 pcubMsgSize, ref UInt32 phSocket );
public bool IsDataAvailable( UInt32 hListenSocket, ref UInt32 pcubMsgSize, ref UInt32 phSocket )
{
return this.GetFunction<NativeIsDataAvailableUUU>( this.Functions.IsDataAvailable8 )( this.ObjectAddress, hListenSocket, ref pcubMsgSize, ref phSocket );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeRetrieveDataUBUUU( IntPtr thisptr, UInt32 hListenSocket, Byte[] pubDest, UInt32 cubDest, ref UInt32 pcubMsgSize, ref UInt32 phSocket );
public bool RetrieveData( UInt32 hListenSocket, Byte[] pubDest, ref UInt32 pcubMsgSize, ref UInt32 phSocket )
{
return this.GetFunction<NativeRetrieveDataUBUUU>( this.Functions.RetrieveData9 )( this.ObjectAddress, hListenSocket, pubDest, (UInt32) pubDest.Length, ref pcubMsgSize, ref phSocket );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetSocketInfoUCEUU( IntPtr thisptr, UInt32 hSocket, ref UInt64 pSteamIDRemote, ref ESNetSocketState peSocketStatus, ref UInt32 punIPRemote, ref UInt16 punPortRemote );
public bool GetSocketInfo( UInt32 hSocket, ref CSteamID pSteamIDRemote, ref ESNetSocketState peSocketStatus, ref UInt32 punIPRemote, ref UInt16 punPortRemote )
{
UInt64 s0 = 0; var result = this.GetFunction<NativeGetSocketInfoUCEUU>( this.Functions.GetSocketInfo10 )( this.ObjectAddress, hSocket, ref s0, ref peSocketStatus, ref punIPRemote, ref punPortRemote ); pSteamIDRemote = new CSteamID(s0); return result;
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetListenSocketInfoUUU( IntPtr thisptr, UInt32 hListenSocket, ref UInt32 pnIP, ref UInt16 pnPort );
public bool GetListenSocketInfo( UInt32 hListenSocket, ref UInt32 pnIP, ref UInt16 pnPort )
{
return this.GetFunction<NativeGetListenSocketInfoUUU>( this.Functions.GetListenSocketInfo11 )( this.ObjectAddress, hListenSocket, ref pnIP, ref pnPort );
}
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate ESNetSocketConnectionType NativeGetSocketConnectionTypeU( IntPtr thisptr, UInt32 hSocket );
public ESNetSocketConnectionType GetSocketConnectionType( UInt32 hSocket )
{
return this.GetFunction<NativeGetSocketConnectionTypeU>( this.Functions.GetSocketConnectionType12 )( this.ObjectAddress, hSocket );
}
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate Int32 NativeGetMaxPacketSizeU( IntPtr thisptr, UInt32 hSocket );
public Int32 GetMaxPacketSize( UInt32 hSocket )
{
return this.GetFunction<NativeGetMaxPacketSizeU>( this.Functions.GetMaxPacketSize13 )( this.ObjectAddress, hSocket );
}
};
}