mirror of
https://github.com/BeyondDimension/SteamTools.git
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165 lines
6.8 KiB
C#
165 lines
6.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace SteamTool.Core.Properties {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SteamTool.Core.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性,对
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/// 使用此强类型资源类的所有资源查找执行重写。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找类似 # Copyright (c) 1993-2009 Microsoft Corp.
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///#
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///# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
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///#
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///# This file contains the mappings of IP addresses to host names. Each
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///# entry should be kept on an individual line. The IP address should
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///# be placed in the first column followed by the corresponding host name.
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///# The IP address and the host name should be separated by at least one
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///# space.
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///#
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///# Additionally, comments (such as these) may be inserted on individual
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///# lines or following th [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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public static string DefaultHosts {
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get {
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return ResourceManager.GetString("DefaultHosts", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 写入的Hosts已经存在 的本地化字符串。
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/// </summary>
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public static string Hosts_Exists {
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get {
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return ResourceManager.GetString("Hosts_Exists", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 读取Hosts时发生错误 的本地化字符串。
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/// </summary>
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public static string Hosts_ReadError {
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get {
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return ResourceManager.GetString("Hosts_ReadError", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 读取Hosts成功 的本地化字符串。
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/// </summary>
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public static string Hosts_ReadSuccess {
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get {
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return ResourceManager.GetString("Hosts_ReadSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 写入Hosts成功 的本地化字符串。
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/// </summary>
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public static string Hosts_UpdateSuccess {
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get {
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return ResourceManager.GetString("Hosts_UpdateSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 写入Hosts时发生错误 的本地化字符串。
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/// </summary>
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public static string Hosts_WirteError {
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get {
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return ResourceManager.GetString("Hosts_WirteError", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 <?xml version="1.0"?>
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///<configuration>
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/// <configSections>
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/// <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler, log4net"/>
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/// </configSections>
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/// <log4net>
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/// <logger name="TextLog">
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/// <level value="ALL" />
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/// <appender-ref ref="RollingLogFileAppender" />
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/// </logger>
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/// <!--写文本-->
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/// <appender name="RollingLogFileAppender" type="log4net.Appender.RollingFileAppender">
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/// <param name="File" value="log\\" />
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/// <param name="AppendToFile" value="true" [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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public static string Log4netXml {
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get {
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return ResourceManager.GetString("Log4netXml", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 echo "Steam++替换升级中..."
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///taskkill /f /im "{0}"
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///xcopy /y /c /h /r /s "{1}\*.*" "{2}"
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///rmdir /s /q "{1}"
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///"{3}"
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///del %0 的本地化字符串。
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/// </summary>
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public static string ProgramUpdateCmd {
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get {
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return ResourceManager.GetString("ProgramUpdateCmd", resourceCulture);
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}
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}
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}
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}
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