mirror of
https://github.com/BeyondDimension/SteamTools.git
synced 2026-10-25 03:09:54 +08:00
157 lines
8.6 KiB
C#
157 lines
8.6 KiB
C#
// This file is automatically generated.
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using System;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace Steam4NET
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{
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[StructLayout(LayoutKind.Sequential,Pack=4)]
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public class ISteamUserStats002VTable
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{
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public IntPtr GetNumStats0;
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public IntPtr GetStatName1;
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public IntPtr GetStatType2;
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public IntPtr GetNumAchievements3;
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public IntPtr GetAchievementName4;
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public IntPtr RequestCurrentStats5;
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public IntPtr GetStat6;
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public IntPtr GetStat7;
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public IntPtr SetStat8;
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public IntPtr SetStat9;
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public IntPtr UpdateAvgRateStat10;
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public IntPtr GetAchievement11;
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public IntPtr SetAchievement12;
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public IntPtr ClearAchievement13;
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public IntPtr StoreStats14;
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public IntPtr GetAchievementIcon15;
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public IntPtr GetAchievementDisplayAttribute16;
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public IntPtr IndicateAchievementProgress17;
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private IntPtr DTorISteamUserStats00218;
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};
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[InteropHelp.InterfaceVersion("STEAMUSERSTATS_INTERFACE_VERSION002")]
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public class ISteamUserStats002 : InteropHelp.NativeWrapper<ISteamUserStats002VTable>
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{
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt32 NativeGetNumStatsC( IntPtr thisptr, UInt64 nGameID );
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public UInt32 GetNumStats( CGameID nGameID )
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{
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return this.GetFunction<NativeGetNumStatsC>( this.Functions.GetNumStats0 )( this.ObjectAddress, nGameID.ConvertToUint64() );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate IntPtr NativeGetStatNameCU( IntPtr thisptr, UInt64 nGameID, UInt32 iStat );
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public string GetStatName( CGameID nGameID, UInt32 iStat )
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{
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return InteropHelp.DecodeANSIReturn( Marshal.PtrToStringAnsi( this.GetFunction<NativeGetStatNameCU>( this.Functions.GetStatName1 )( this.ObjectAddress, nGameID.ConvertToUint64(), iStat ) ) );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate ESteamUserStatType NativeGetStatTypeCS( IntPtr thisptr, UInt64 nGameID, string pchName );
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public ESteamUserStatType GetStatType( CGameID nGameID, string pchName )
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{
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return this.GetFunction<NativeGetStatTypeCS>( this.Functions.GetStatType2 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt32 NativeGetNumAchievementsC( IntPtr thisptr, UInt64 nGameID );
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public UInt32 GetNumAchievements( CGameID nGameID )
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{
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return this.GetFunction<NativeGetNumAchievementsC>( this.Functions.GetNumAchievements3 )( this.ObjectAddress, nGameID.ConvertToUint64() );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate IntPtr NativeGetAchievementNameCU( IntPtr thisptr, UInt64 nGameID, UInt32 iAchievement );
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public string GetAchievementName( CGameID nGameID, UInt32 iAchievement )
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{
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return InteropHelp.DecodeANSIReturn( Marshal.PtrToStringAnsi( this.GetFunction<NativeGetAchievementNameCU>( this.Functions.GetAchievementName4 )( this.ObjectAddress, nGameID.ConvertToUint64(), iAchievement ) ) );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeRequestCurrentStatsC( IntPtr thisptr, UInt64 nGameID );
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public bool RequestCurrentStats( CGameID nGameID )
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{
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return this.GetFunction<NativeRequestCurrentStatsC>( this.Functions.RequestCurrentStats5 )( this.ObjectAddress, nGameID.ConvertToUint64() );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetStatCSF( IntPtr thisptr, UInt64 nGameID, string pchName, ref float pData );
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public bool GetStat( CGameID nGameID, string pchName, ref float pData )
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{
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return this.GetFunction<NativeGetStatCSF>( this.Functions.GetStat6 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, ref pData );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetStatCSI( IntPtr thisptr, UInt64 nGameID, string pchName, ref Int32 pData );
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public bool GetStat( CGameID nGameID, string pchName, ref Int32 pData )
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{
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return this.GetFunction<NativeGetStatCSI>( this.Functions.GetStat7 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, ref pData );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSetStatCSF( IntPtr thisptr, UInt64 nGameID, string pchName, float fData );
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public bool SetStat( CGameID nGameID, string pchName, float fData )
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{
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return this.GetFunction<NativeSetStatCSF>( this.Functions.SetStat8 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, fData );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSetStatCSI( IntPtr thisptr, UInt64 nGameID, string pchName, Int32 nData );
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public bool SetStat( CGameID nGameID, string pchName, Int32 nData )
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{
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return this.GetFunction<NativeSetStatCSI>( this.Functions.SetStat9 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, nData );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeUpdateAvgRateStatCSUD( IntPtr thisptr, UInt64 nGameID, string pchName, UInt32 nCountThisSession, double dSessionLength );
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public bool UpdateAvgRateStat( CGameID nGameID, string pchName, UInt32 nCountThisSession, double dSessionLength )
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{
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return this.GetFunction<NativeUpdateAvgRateStatCSUD>( this.Functions.UpdateAvgRateStat10 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, nCountThisSession, dSessionLength );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetAchievementCSB( IntPtr thisptr, UInt64 nGameID, string pchName, ref bool pbAchieved );
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public bool GetAchievement( CGameID nGameID, string pchName, ref bool pbAchieved )
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{
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return this.GetFunction<NativeGetAchievementCSB>( this.Functions.GetAchievement11 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, ref pbAchieved );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSetAchievementCS( IntPtr thisptr, UInt64 nGameID, string pchName );
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public bool SetAchievement( CGameID nGameID, string pchName )
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{
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return this.GetFunction<NativeSetAchievementCS>( this.Functions.SetAchievement12 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeClearAchievementCS( IntPtr thisptr, UInt64 nGameID, string pchName );
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public bool ClearAchievement( CGameID nGameID, string pchName )
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{
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return this.GetFunction<NativeClearAchievementCS>( this.Functions.ClearAchievement13 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeStoreStatsC( IntPtr thisptr, UInt64 nGameID );
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public bool StoreStats( CGameID nGameID )
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{
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return this.GetFunction<NativeStoreStatsC>( this.Functions.StoreStats14 )( this.ObjectAddress, nGameID.ConvertToUint64() );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate Int32 NativeGetAchievementIconCS( IntPtr thisptr, UInt64 nGameID, string pchName );
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public Int32 GetAchievementIcon( CGameID nGameID, string pchName )
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{
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return this.GetFunction<NativeGetAchievementIconCS>( this.Functions.GetAchievementIcon15 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName );
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate IntPtr NativeGetAchievementDisplayAttributeCSS( IntPtr thisptr, UInt64 nGameID, string pchName, string pchKey );
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public string GetAchievementDisplayAttribute( CGameID nGameID, string pchName, string pchKey )
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{
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return InteropHelp.DecodeANSIReturn( Marshal.PtrToStringAnsi( this.GetFunction<NativeGetAchievementDisplayAttributeCSS>( this.Functions.GetAchievementDisplayAttribute16 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, pchKey ) ) );
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}
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[return: MarshalAs(UnmanagedType.I1)]
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeIndicateAchievementProgressCSUU( IntPtr thisptr, UInt64 nGameID, string pchName, UInt32 nCurProgress, UInt32 nMaxProgress );
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public bool IndicateAchievementProgress( CGameID nGameID, string pchName, UInt32 nCurProgress, UInt32 nMaxProgress )
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{
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return this.GetFunction<NativeIndicateAchievementProgressCSUU>( this.Functions.IndicateAchievementProgress17 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, nCurProgress, nMaxProgress );
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}
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};
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}
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