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SteamTools/source/SteamTool.Steam4NET/autogen/ISteamUserStats002.cs
T
rmbgame 798355e342 更新目录结构
新增反代脚本只对Steam内置浏览器生效的选项
2021-01-06 04:30:56 +08:00

157 lines
8.6 KiB
C#

// This file is automatically generated.
using System;
using System.Text;
using System.Runtime.InteropServices;
namespace Steam4NET
{
[StructLayout(LayoutKind.Sequential,Pack=4)]
public class ISteamUserStats002VTable
{
public IntPtr GetNumStats0;
public IntPtr GetStatName1;
public IntPtr GetStatType2;
public IntPtr GetNumAchievements3;
public IntPtr GetAchievementName4;
public IntPtr RequestCurrentStats5;
public IntPtr GetStat6;
public IntPtr GetStat7;
public IntPtr SetStat8;
public IntPtr SetStat9;
public IntPtr UpdateAvgRateStat10;
public IntPtr GetAchievement11;
public IntPtr SetAchievement12;
public IntPtr ClearAchievement13;
public IntPtr StoreStats14;
public IntPtr GetAchievementIcon15;
public IntPtr GetAchievementDisplayAttribute16;
public IntPtr IndicateAchievementProgress17;
private IntPtr DTorISteamUserStats00218;
};
[InteropHelp.InterfaceVersion("STEAMUSERSTATS_INTERFACE_VERSION002")]
public class ISteamUserStats002 : InteropHelp.NativeWrapper<ISteamUserStats002VTable>
{
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt32 NativeGetNumStatsC( IntPtr thisptr, UInt64 nGameID );
public UInt32 GetNumStats( CGameID nGameID )
{
return this.GetFunction<NativeGetNumStatsC>( this.Functions.GetNumStats0 )( this.ObjectAddress, nGameID.ConvertToUint64() );
}
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate IntPtr NativeGetStatNameCU( IntPtr thisptr, UInt64 nGameID, UInt32 iStat );
public string GetStatName( CGameID nGameID, UInt32 iStat )
{
return InteropHelp.DecodeANSIReturn( Marshal.PtrToStringAnsi( this.GetFunction<NativeGetStatNameCU>( this.Functions.GetStatName1 )( this.ObjectAddress, nGameID.ConvertToUint64(), iStat ) ) );
}
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate ESteamUserStatType NativeGetStatTypeCS( IntPtr thisptr, UInt64 nGameID, string pchName );
public ESteamUserStatType GetStatType( CGameID nGameID, string pchName )
{
return this.GetFunction<NativeGetStatTypeCS>( this.Functions.GetStatType2 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName );
}
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate UInt32 NativeGetNumAchievementsC( IntPtr thisptr, UInt64 nGameID );
public UInt32 GetNumAchievements( CGameID nGameID )
{
return this.GetFunction<NativeGetNumAchievementsC>( this.Functions.GetNumAchievements3 )( this.ObjectAddress, nGameID.ConvertToUint64() );
}
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate IntPtr NativeGetAchievementNameCU( IntPtr thisptr, UInt64 nGameID, UInt32 iAchievement );
public string GetAchievementName( CGameID nGameID, UInt32 iAchievement )
{
return InteropHelp.DecodeANSIReturn( Marshal.PtrToStringAnsi( this.GetFunction<NativeGetAchievementNameCU>( this.Functions.GetAchievementName4 )( this.ObjectAddress, nGameID.ConvertToUint64(), iAchievement ) ) );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeRequestCurrentStatsC( IntPtr thisptr, UInt64 nGameID );
public bool RequestCurrentStats( CGameID nGameID )
{
return this.GetFunction<NativeRequestCurrentStatsC>( this.Functions.RequestCurrentStats5 )( this.ObjectAddress, nGameID.ConvertToUint64() );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetStatCSF( IntPtr thisptr, UInt64 nGameID, string pchName, ref float pData );
public bool GetStat( CGameID nGameID, string pchName, ref float pData )
{
return this.GetFunction<NativeGetStatCSF>( this.Functions.GetStat6 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, ref pData );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetStatCSI( IntPtr thisptr, UInt64 nGameID, string pchName, ref Int32 pData );
public bool GetStat( CGameID nGameID, string pchName, ref Int32 pData )
{
return this.GetFunction<NativeGetStatCSI>( this.Functions.GetStat7 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, ref pData );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSetStatCSF( IntPtr thisptr, UInt64 nGameID, string pchName, float fData );
public bool SetStat( CGameID nGameID, string pchName, float fData )
{
return this.GetFunction<NativeSetStatCSF>( this.Functions.SetStat8 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, fData );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSetStatCSI( IntPtr thisptr, UInt64 nGameID, string pchName, Int32 nData );
public bool SetStat( CGameID nGameID, string pchName, Int32 nData )
{
return this.GetFunction<NativeSetStatCSI>( this.Functions.SetStat9 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, nData );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeUpdateAvgRateStatCSUD( IntPtr thisptr, UInt64 nGameID, string pchName, UInt32 nCountThisSession, double dSessionLength );
public bool UpdateAvgRateStat( CGameID nGameID, string pchName, UInt32 nCountThisSession, double dSessionLength )
{
return this.GetFunction<NativeUpdateAvgRateStatCSUD>( this.Functions.UpdateAvgRateStat10 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, nCountThisSession, dSessionLength );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeGetAchievementCSB( IntPtr thisptr, UInt64 nGameID, string pchName, ref bool pbAchieved );
public bool GetAchievement( CGameID nGameID, string pchName, ref bool pbAchieved )
{
return this.GetFunction<NativeGetAchievementCSB>( this.Functions.GetAchievement11 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, ref pbAchieved );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeSetAchievementCS( IntPtr thisptr, UInt64 nGameID, string pchName );
public bool SetAchievement( CGameID nGameID, string pchName )
{
return this.GetFunction<NativeSetAchievementCS>( this.Functions.SetAchievement12 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeClearAchievementCS( IntPtr thisptr, UInt64 nGameID, string pchName );
public bool ClearAchievement( CGameID nGameID, string pchName )
{
return this.GetFunction<NativeClearAchievementCS>( this.Functions.ClearAchievement13 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeStoreStatsC( IntPtr thisptr, UInt64 nGameID );
public bool StoreStats( CGameID nGameID )
{
return this.GetFunction<NativeStoreStatsC>( this.Functions.StoreStats14 )( this.ObjectAddress, nGameID.ConvertToUint64() );
}
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate Int32 NativeGetAchievementIconCS( IntPtr thisptr, UInt64 nGameID, string pchName );
public Int32 GetAchievementIcon( CGameID nGameID, string pchName )
{
return this.GetFunction<NativeGetAchievementIconCS>( this.Functions.GetAchievementIcon15 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName );
}
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate IntPtr NativeGetAchievementDisplayAttributeCSS( IntPtr thisptr, UInt64 nGameID, string pchName, string pchKey );
public string GetAchievementDisplayAttribute( CGameID nGameID, string pchName, string pchKey )
{
return InteropHelp.DecodeANSIReturn( Marshal.PtrToStringAnsi( this.GetFunction<NativeGetAchievementDisplayAttributeCSS>( this.Functions.GetAchievementDisplayAttribute16 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, pchKey ) ) );
}
[return: MarshalAs(UnmanagedType.I1)]
[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate bool NativeIndicateAchievementProgressCSUU( IntPtr thisptr, UInt64 nGameID, string pchName, UInt32 nCurProgress, UInt32 nMaxProgress );
public bool IndicateAchievementProgress( CGameID nGameID, string pchName, UInt32 nCurProgress, UInt32 nMaxProgress )
{
return this.GetFunction<NativeIndicateAchievementProgressCSUU>( this.Functions.IndicateAchievementProgress17 )( this.ObjectAddress, nGameID.ConvertToUint64(), pchName, nCurProgress, nMaxProgress );
}
};
}