mirror of
https://github.com/BeyondDimension/SteamTools.git
synced 2026-10-22 01:16:17 +08:00
81 lines
2.8 KiB
C#
81 lines
2.8 KiB
C#
using Avalonia;
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using Avalonia.ReactiveUI;
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using NLog;
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using System.IO;
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using System.Threading.Tasks;
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namespace System.Application.UI
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{
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static class Program
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{
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// Initialization code. Don't use any Avalonia, third-party APIs or any
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// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
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// yet and stuff might break.
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[STAThread]
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static void Main(string[] args)
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{
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FixNLogConfig();
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// 目前桌面端默认使用 SystemTextJson 如果出现兼容性问题可取消下面这行代码
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// Serializable.DefaultJsonImplType = Serializable.JsonImplType.NewtonsoftJson;
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var logger = LogManager.GetCurrentClassLogger();
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try
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{
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Startup.Init();
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#if WINDOWS
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var app = new WpfApp();
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app.InitializeComponent();
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Task.Factory.StartNew(app.Run);
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#endif
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BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
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}
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catch (Exception ex)
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{
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AppHelper.SetNLoggerMinLevel(LogLevel.Trace);
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// NLog: catch any exception and log it.
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logger.Error(ex, "Stopped program because of exception");
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throw;
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}
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finally
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{
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// Ensure to flush and stop internal timers/threads before application-exit (Avoid segmentation fault on Linux)
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LogManager.Shutdown();
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}
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}
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// Avalonia configuration, don't remove; also used by visual designer.
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static AppBuilder BuildAvaloniaApp()
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=> AppBuilder.Configure<App>()
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.UsePlatformDetect()
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.With(new SkiaOptions { MaxGpuResourceSizeBytes = 8096000 })
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.With(new Win32PlatformOptions { AllowEglInitialization = true })
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.LogToTrace()
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.UseReactiveUI();
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static void FixNLogConfig()
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{
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const char directorySeparatorChar = '\\';
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if (Path.DirectorySeparatorChar != directorySeparatorChar)
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{
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const string fileName = "nlog.config";
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var filePath = Path.Combine(AppContext.BaseDirectory, fileName);
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if (File.Exists(filePath))
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{
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string logConfigStr;
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try
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{
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logConfigStr = File.ReadAllText(filePath);
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}
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catch
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{
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return;
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}
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logConfigStr = logConfigStr.Replace(@"logs\", $"logs{Path.DirectorySeparatorChar}");
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File.Delete(filePath);
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File.WriteAllText(filePath, logConfigStr);
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}
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}
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}
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}
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} |