Files
SteamTools/System.Application.SteamTools.Client.Desktop/Models/Settings/SteamSettings.cs
T
2021-03-06 11:01:13 +08:00

42 lines
1.4 KiB
C#

using System;
using System.Application.Serialization;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
namespace System.Application.Models.Settings
{
public static class SteamSettings
{
/// <summary>
/// Steam启动参数
/// </summary>
public static SerializableProperty<string> SteamStratParameter { get; }
= new SerializableProperty<string>(GetKey(), Providers.Local, string.Empty) { AutoSave = true };
/// <summary>
/// Steam皮肤
/// </summary>
public static SerializableProperty<string> SteamSkin { get; }
= new SerializableProperty<string>(GetKey(), Providers.Local, string.Empty) { AutoSave = true };
/// <summary>
/// 自动运行Steam
/// </summary>
public static SerializableProperty<bool> IsAutoRunSteam { get; }
= new SerializableProperty<bool>(GetKey(), Providers.Local, false) { AutoSave = true };
/// <summary>
/// 检测到Steam启动时弹出消息通知
/// </summary>
public static SerializableProperty<bool> IsEnableSteamLaunchNotification { get; }
= new SerializableProperty<bool>(GetKey(), Providers.Local, false) { AutoSave = true };
private static string GetKey([CallerMemberName] string propertyName = "")
{
return nameof(SteamSettings) + "." + propertyName;
}
}
}