// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class TIMPush : ModuleRules { #if WITH_FORWARDED_MODULE_RULES_CTOR public TIMPush(ReadOnlyTargetRules Target) : base(Target) #else public TIMPush(TargetInfo Target) #endif { string PluginPath = ModuleDirectory; System.Console.WriteLine("-------------- PluginPath = " + PluginPath); string TIMPushThirdPartyDir = Path.GetFullPath(Path.Combine(ModuleDirectory, "../ThirdParty/TIMPushLibrary")); System.Console.WriteLine("-------------- TIMPushThirdPartyDir = " + TIMPushThirdPartyDir); System.Console.WriteLine("-------------- TIMPushBuildTarget = " + Target.Platform); PublicIncludePaths.AddRange( new string[] { Path.Combine(PluginPath, "Public"), Path.Combine(PluginPath, "Public/TIMPush"), // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { Path.Combine(PluginPath, "Private"), Path.Combine(PluginPath, "Private/TIMPush/Impl"), Path.Combine(PluginPath, "Private/TIMPush/Convert"), // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "Projects", "TIMPushLibrary" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); if (Target.Platform == UnrealTargetPlatform.Android) { PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "Launch" }); string PluginPathAPL = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPathAPL, "TIMPush_APL.xml")); } else if (Target.Platform == UnrealTargetPlatform.IOS) { PublicAdditionalFrameworks.Add(new Framework("TPush", Path.Combine(TIMPushThirdPartyDir, "iOS", "TPush.embeddedframework.zip"), null, true)); PublicAdditionalFrameworks.Add(new Framework("PushSDK", Path.Combine(TIMPushThirdPartyDir, "iOS", "PushSDK.embeddedframework.zip"), null, true)); } } }