// Fill out your copyright notice in the Description page of Project Settings. using System.IO; using UnrealBuildTool; public class TIMPushLibrary : ModuleRules { #if WITH_FORWARDED_MODULE_RULES_CTOR public TIMPushLibrary(ReadOnlyTargetRules Target) : base(Target) #else public TIMPushLibrary(TargetInfo Target) #endif { Type = ModuleType.External; } }